Guides

Pokemon Unite Eject Button

Eject Button
S - TIER
Type: Battle Item

Pokemon Unite Eject Button is an S-Tier Battle Item, that when used Moves to a specified direction immediately.. The pokemon that benefit the most from this item tend to be Supporter, Speedster, Defender, Attacker, All-Rounder type.

Item Description
Eject Button
Moves to a specified direction immediately.

Cooldown: 70 Seconds
Unlock: Trainer Level 11
How To Get
Reach a specific trainer level to unlock.

Trainer Level: 11
Quickly navigate this Eject Button Guide using the links above.

Pokemon that are Good With Eject Button Item

List of the Best Pokemon To Use With Eject Button Item based on Moves, Role and Build Synergy in Pokemon Unite.

Pokemon Unite Best Eject Button Builds

You can CLICK/TAP any of the Eject Button builds below to view Moves, Held Items, Battle Item, and more.
Jungle Absol Build
S
TIER
Move Path
The 2 Moves To Choose
Moves Effect
Level 5
Physical
Pursuit
+ Attack
Dash
Has the user dash to the designated location and quickly charge an opposing Pokemon with the next basic attack. If the basic attack lands from behind, its damage is increased and this move's cooldown is reduced.
Damage:
955 (Lv. 5)
1889 (Lv. 15)
Cooldown:
5 Seconds
Level 11 Upgrade: Increased movement speed.
Level 7
Physical
Psycho Cut
Damage
Melee
Uses Psychic Blades to attack forward. On hit; causes the next three basic attacks to deal additional damage to the target.
Damage:
167 (Lv. 7)
291 (Lv. 15)
Cooldown:
7 Seconds
Level 13 Upgrade: Increases the user's movement speed for a short time when this move hits.
Held Items
The 3 Held Items To Use
Held Item Stats
Scope Lens
Critical-Hit Rate +0.4% ~ 6%
Critical-Hit Damage +0% ~ 12%

Increases the damage of basic attack critical hits. The higher the Pokémon's Attack, the more the damage increases
Muscle Band
Attack +1 ~ 15
Basic Attack Speed +0% ~ 7.50%
Bonus Attack Damage On Hit +1% ~ 3%

When basic attacks hit, the damage is increased by 1/2/3% of the opponent's opposing HP
Razor Claw
Attack +1 ~ 15
Critical-Hit Rate +0.6% ~ 2.1%

After the Pokémon uses a move, its next attack deals a minimum of 10/15/20 more damage. The higher the Pokémon's Attack, the more this damage increases. When this item is held by a melee Pokémon, this basic attack also decreases the movement speed of opposing Pokémon for a short time
Battle Item
Battle Item Effect
Eject Button
Moves to a specified direction immediately.

Cooldown: 70 Seconds
Support CC Slowbro Build
A
TIER
Move Path
The 2 Moves To Choose
Moves Effect
Level 4
Special
Surf
Damage
Displacement
Dash
Has the user charge forward on waves. The first wave deals damage to opposing Pokemon in the area of effect and throws them. (knockback)
Damage:
1035 (Lv. 4)
2151 (Lv. 15)
Cooldown:
9 Seconds
Level 11 Upgrade: Makes last 2 waves become bigger, knocking opponents up.
Level 6
Status
Telekinesis
Displacement
Makes opposing Pokemon float with psychic power. If used again, pulls the opposing Pokemon toward the user.
Cooldown:
12 Seconds
Level 13 Upgrade: Increase move speed and range.
Disable Combo

1
Surf

2
Slowbeam

3
Telekinesis
Held Items
The 3 Held Items To Use
Held Item Stats
Shell Bell
Sp. Atk +1.6 ~ 24
Move Cooldown -0% ~ -4.5%
HP Heal Amount 45 ~ 75

Restore at least 45/60/75 HP when you land an ability. The higher your Sp. Atk, the more HP you recover. ( 10 Second Cooldown ) ~ ( Healing Increased with Sp.Atk )
Buddy Barrier
HP +20 ~ 600
Shield +20% ~ 40%

Upon using a Unite Move, the attacker and its lowest-HP ally gain a shield for 20/30/40% of their max health.
Assault Vest
HP +18 ~ 270
Sp. Def +0 ~ 28
Special Move Shield (Out of Combat) +9% ~ 15%

When the Pokémon is not in combat for 7 seconds, they are granted a shield that nullifies Sp. Atk damage equal to 9/12/15% of their max HP.
Battle Item
Battle Item Effect
Eject Button
Moves to a specified direction immediately.

Cooldown: 70 Seconds
Support Mr. Mime Build
B
TIER
Move Path
The 2 Moves To Choose
Moves Effect
Level 4
Special
Psychic
Area
Damage
Stun
Buff
Debuff
Centers a telekinetic blast on both the user and any guard-swapped opposing Pokemon, damaging all opposing Pokemon caught in the blasts and lowering their Sp. Def for a short time. If an opposing Pokemon is hit by multiple overlapping blasts, that Pokemon is also left unable to act (stun) for a short time.
Damage:
559 (Lv. 4)
1223 (Lv. 15)
Cooldown:
6 Seconds
Level 11 Upgrade: Continually deals damage while this move is in effect and decreases the movement speed of opposing Pokemon
Level 6
Special
Guard Swap
Buff
Debuff
Temporarily swaps the user's Defense and Sp. Def stats with those of another Pokemon when it hits. Swapping with an opposing Pokemon deals damage overtime to them and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally Pokemon increases their movement speed for a short time.
Damage:
588 (Lv. 6)
1092 (Lv. 15)
Cooldown:
4.5 Seconds
Level 13 Upgrade: Continually restores the HP of the user and the ally Pokemon while this move is in effect.
Support Combo

1
Guard Swap

2
Psychic
Held Items
The 3 Held Items To Use
Held Item Stats
Rocky Helmet
HP +18 ~ 240
Defense +0 ~ 28
Reflect Damage Max HP% +3% ~ 5%

When the Pokémon receives 10% of Max HP damage, damage is dealt to nearby opposing Pokémon equal to 3/4/5% of those Pokémon's max HP
Shell Bell
Sp. Atk +1.6 ~ 24
Move Cooldown -0% ~ -4.5%
HP Heal Amount 45 ~ 75

Restore at least 45/60/75 HP when you land an ability. The higher your Sp. Atk, the more HP you recover. ( 10 Second Cooldown ) ~ ( Healing Increased with Sp.Atk )
Assault Vest
HP +18 ~ 270
Sp. Def +0 ~ 28
Special Move Shield (Out of Combat) +9% ~ 15%

When the Pokémon is not in combat for 7 seconds, they are granted a shield that nullifies Sp. Atk damage equal to 9/12/15% of their max HP.
Battle Item
Battle Item Effect
Eject Button
Moves to a specified direction immediately.

Cooldown: 70 Seconds
Assassin Talonflame Build
A
TIER
Move Path
The 2 Moves To Choose
Moves Effect
Level 5
Physical
Aerial Ace
Area
Damage
Dash
Charges quickly towards a targeted Pokemon and increases the power of the next basic move.
Damage:
621 (Lv. 5)
1235 (Lv. 15)
Cooldown:
6 Seconds
Level 11 Upgrade: Increased damage dealt.
Level 7
Physical
Brave Bird
Area
Damage
Dash
Embodies itself in flames and suddenly flies to the targeted area, doing AOE damage. After hitting the target area, suffers recoil and reduces the cooldown of basic moves for a certain time.
Damage:
1762 (Lv. 7)
2666 (Lv. 15)
Cooldown:
11 Seconds
Level 13 Upgrade: Reduced recoil damage.
Damage Combo Combo

1
Brave Bird

2
Aerial Ace

3
Auto Attack

4
Aerial Ace
Held Items
The 3 Held Items To Use
Held Item Stats
Scope Lens
Critical-Hit Rate +0.4% ~ 6%
Critical-Hit Damage +0% ~ 12%

Increases the damage of basic attack critical hits. The higher the Pokémon's Attack, the more the damage increases
Muscle Band
Attack +1 ~ 15
Basic Attack Speed +0% ~ 7.50%
Bonus Attack Damage On Hit +1% ~ 3%

When basic attacks hit, the damage is increased by 1/2/3% of the opponent's opposing HP
Razor Claw
Attack +1 ~ 15
Critical-Hit Rate +0.6% ~ 2.1%

After the Pokémon uses a move, its next attack deals a minimum of 10/15/20 more damage. The higher the Pokémon's Attack, the more this damage increases. When this item is held by a melee Pokémon, this basic attack also decreases the movement speed of opposing Pokémon for a short time
Battle Item
Battle Item Effect
Eject Button
Moves to a specified direction immediately.

Cooldown: 70 Seconds
DPS Charizard Build
C
TIER
Move Path
The 2 Moves To Choose
Moves Effect
Level 5
Physical
Flamethrower
Burn
Damage
Ranged
Attacks with an intense blast of fire, leaving opposing Pokemon burned.
Damage:
677 (Lv. 5)
1576 (Lv. 15)
Cooldown:
5.5 Seconds
Level 11 Upgrade: Increased damage and burn damage.
Level 7
Physical
Fire Blast
Area
Damage
Slow
Attacks with an intense blast of all-consuming fire. While the flames continue to burn on the ground, opposing Pokemon in the area of effect receive damage over time. This also decreases the movement speed of opposing Pokemon for a short time.
Damage:
1862 (Lv. 7)
3555 (Lv. 15)
Cooldown:
6.5 Seconds
Level 13 Upgrade: Increased damage dealt.
Held Items
The 3 Held Items To Use
Held Item Stats
Choice Specs
Sp. Atk +10 ~ 39

Increases the damage of moves by a minimum of 40/50/60 when they hit. The higher the Pokémon's Sp. Atk, the more the damage is increased
Muscle Band
Attack +1 ~ 15
Basic Attack Speed +0% ~ 7.50%
Bonus Attack Damage On Hit +1% ~ 3%

When basic attacks hit, the damage is increased by 1/2/3% of the opponent's opposing HP
Scope Lens
Critical-Hit Rate +0.4% ~ 6%
Critical-Hit Damage +0% ~ 12%

Increases the damage of basic attack critical hits. The higher the Pokémon's Attack, the more the damage increases
Battle Item
Battle Item Effect
Eject Button
Moves to a specified direction immediately.

Cooldown: 70 Seconds
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Full Heal
Potion
X-attack
X-speed
Fluffy Tail
White Smoke
Goal Accelerator
Rocky Helmet
Assault Vest
Exp. Share
Sp. Atk Specs
Attack Weight
Aeos Cookie
Score Shield
Buddy Barrier
Float Stone
Focus Band
Shell Bell
Muscle Band
Leftovers
Wise Glasses
Scope Lens
Energy Amplifier
Razor Claw
Choice Specs
Weakness Policy
Charizard
Garchomp
Lucario
Machamp
Alolan Ninetales
Cinderace
Cramorant
Gardevoir
Greninja
Pikachu
Venusaur
Sylveon
Blastoise
Crustle
Slowbro
Snorlax
Mamoswine
Absol
Gengar
Talonflame
Zeraora
Eldegoss
Mr. Mime
Wigglytuff
Blissey
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