League of Legends Wild Rift Seraphine is a Enchanter Champion commonly played in the Dragon Lane as Support. When playing this Mage in the Dragon Lane, we rank it as a B-Tier pick. Seraphine will mostly do Magic Damage and is an overall reliable choice. Based on playstyle, we consider this champion Moderately Diffcult To Play.
LoL Wild Rift Seraphine Stats
|Stat||Level 1||Level 15||Per Level|
LoL Wild Rift Seraphine Runes
What runes should I use with Seraphine in Wild Rift?
The Best Runes for Seraphine in Wild Rift is the Summon Aery Keystone, followed by the Weakness, Loyalty, and Manaflow Band Minor Runes.
LoL Wild Rift Seraphine Item Builds
What items do I build on Seraphine in Wild Rift?
The Best Items to build on Seraphine in Wild Rift are support items to enable your dragon lane carry, either through shielding, healing or simiply providing peel. The first item to build should be Ardent Censer, and then second, you will want to complete your Ionian Boots of Lucidity with a Redeeming Enchant and to finish up your Core Item Build will be a Staff of Flowing Water.
LoL Wild Rift Seraphine Guide
What skills do I level up as Seraphine in Wild Rift?
Level up Beat Drop at level 1, and then you will continue leveling Beat Drop until its maxed. After that, you can start leveling up High Note followed by Surround Sound.
Seraphine Abilities in Wild Rift
Stage Presence Passive
Echo: Every third basic ability cast will echo, casting it again.
Harmony: Casting an ability grants a Note to nearby allies for 5 seconds.
For each Note.
Seraphine's next attack gains 0.3 Attack Range and deals an additional (4+ 4% of AP).
High Note 1st Ability
Deals 62 Magic Damage (55+ 50% of AP) in target area, increased by 0% - 50% with the enemies' missing Health.
Reaches maximum damage when the target is below 25% Health.
Surround Sound 2nd Ability
Shields all nearby ally champions for 66 damage (60+ 40% of AP) for 2.5 seconds and grant them 20% Movement Speed for 2.5 seconds.
If Seraphine is already shielded, nearby allies are healed for 5.13% of their missing Health (5+ 0.13% of AP), increased by 50% for each ally.
Beat Drop 3rd Ability
Deals 67 Magic Damage (60+ 50% of AP) to enemies and slows them by 99% for 1 seconds.
If the enemy is already slowed, they are rooted instead.
If they are rooted, they are sunned.
Encore 4th Ability
Deals 160 Magic Damage (150+ 70% of AP) to enemies and charms and slows them by 40% for 1 seconds.
Spell extends when it touches an ally or enemy champion.
What role do i play Seraphine?
The most popular role to play Seraphine is in the Dragon Lane as Support, this is mostly due to the champion being a Mage with Magic Damage.
How good is Seraphine in Wild Rift?
Seraphine is ranked B-Tier, which we consider a solid choice but there are better picks in the Dragon Lane as Support. If you want to learn about this champion's weaknesses, you can view our Seraphine Champion Counters guide.
LoL Wild Rift Seraphine Skins
Click/Tap the icons below to view other Dragon Lane Support Champions
Champions Similar To Seraphine in Wild Rift