League of Legends Wild Rift Graves is a Specialist Champion commonly played in the Jungle. When playing this Marksman in the Jungle Role, we rank it as a B-Tier pick. Graves will mostly do Physical Damage and can deal a lot of damage. Based on playstyle, we consider this champion Moderately Diffcult To Play.
LoL Wild Rift Graves Stats
|Stat||Level 1||Level 15||Per Level|
LoL Wild Rift Graves Runes
What runes should I use with Graves in Wild Rift?
The Best Runes for Graves in Wild Rift is the Fleet Footwork Keystone, followed by the Brutal, Hunter Titan, and Mastermind Minor Runes.
LoL Wild Rift Graves Item Builds
What items do I build on Graves in Wild Rift?
The Best Items to build on Graves in Wild Rift are unique item sets that are geared towards maximizing the champions strengths. The first item to build should be Youmuu's Ghostblade, and then second, you will want to complete your Gluttonous Greaves with a Quicksilver Enchant and to finish up your Core Item Build will be a Phantom Dancer.
LoL Wild Rift Graves Guide
What skills do I level up as Graves in Wild Rift?
Level up End of the Line at level 1, and then you will continue leveling End of the Line until its maxed. After that, you can start leveling up Quickdraw followed by Smoke Screen.
Graves Abilities in Wild Rift
New Destiny Passive
Knock Up / Back
Graves' shotgun has some unique properties: Double Barrel: Graves must reload when he runs out of ammo.
Attack Speed reduces reload time slightly, but reduces time between attacks dramatically.
12 Gauge: Attacks fire 4 bullets.
Units hit take 72% AD Physical Damage + 33% for additional bullets.
Critical strikes fire 6 bullets and increase each bullet's damage by 40%.
Structures only take 75% damage.
Buckshot: Bullets cannot pass through enemy units.
Non-champions struck by multiple bullets are knocked back slightly.
End of the Line 1st Ability
Fires a powder round that deals 45 Physical Damage (45+ 40% of bonus AD) and then detonates after 1.5s to deal an additonal 85 Physical Damage (85+ 100% of bonus AD).
Detonates in 0.25s if the round hits terrain.
Smoke Screen 2nd Ability
Throws a canister that creates a cloud of smoke for 4 seconds.
Enemies within the smoke cannot see outside of it.
Enemies caught in the initial impact take 60 Magic Damage (60+ 60% of AP) and are slowed by 50% for 0.5 seconds.
Quickdraw 3rd Ability
Dashes in a direction, reloading one shell and granting True Grit for 4 seconds.
True Grit grants 4 Armor (stacks 8 times) and refreshes when damaging non-minions.
Dashing towards an enemy champion grants 2 stacks of True Grit.
Each bullet hit on an attack reduces Quickdraw's cooldown by 0.5 seconds.
Armor Per Stack:
Collateral Damage 4th Ability
Knock Up / Back
Fires and explosive shell that deals 250 Physical Damage (250+ 150% of bonus AD) and knocks Graves back from recoil.
The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 Physical Damage (200+ 120% of bonus AD) in a cone.
Enemies damaged by the shell's initial impact do not take damage from the explosive cone.
What role do i play Graves?
The most popular role to play Graves is in the Jungle or Baron Lane, this is mostly due to the champion being a Marksman with Physical Damage.
How good is Graves in Wild Rift?
Graves is ranked B-Tier, which we consider a solid choice but there are better picks in the Jungle. If you want to learn about this champion's weaknesses, you can view our Graves Champion Counters guide.
LoL Wild Rift Graves Skins
Crime City Graves
Click/Tap the icons below to view other Jungle Champions
Champions Similar To Graves in Wild Rift