League of Legends Wild Rift Diana is a Diver Champion commonly played in the Middle Lane. When playing this Fighter in the Mid Lane, we rank it as a S-Tier pick. Diana will mostly do Magic Damage and can deal a lot of damage. Based on playstyle, we consider this champion Easy To Play.
Diana Build
Scorn of the Moon
S Tier





LoL Wild Rift Diana Stats
Stat | Level 1 | Level 15 | Per Level |
---|---|---|---|
HP | 570 | ||
Mana | 435 | ||
Attack Damage | 52 | ||
Ability Power | |||
Armor | 40 | ||
Magic Resistance | 38 | ||
Attack Speed | 0.80 | ||
HP Regen | 9 | ||
Mana Regen | 12 | ||
Movement Speed | 345 |
LoL Wild Rift Diana Runes
What runes should I use with Diana in Wild Rift?
The Best Runes for Diana in Wild Rift is the Electrocute Keystone, followed by the
Brutal,
Bone Plating, and
Manaflow Band Minor Runes.



LoL Wild Rift Diana Item Builds
What items do I build on Diana in Wild Rift?
The Best Items to build on Diana in Wild Rift are items with enough damage to be a threat, while being able to survive the team fight dive. The first item to build should be , and then second, you will want to complete your with a and to finish up your Core Item Build will be a .

LoL Wild Rift Diana Guide
What skills do I level up as Diana in Wild Rift?
Level up Crescent Strike at level 1, and then you will continue leveling
Crescent Strike until its maxed. After that, you can start leveling up
Pale Cascade followed by
Moonfall.



Diana Abilities in Wild Rift
Moonsilver Blade
![]() Magic Damage Attack Speed
|
Every third attack deals 39 bonus Magic Damage (30+ 50% AP) in an area.
Deals 50% damage to structures. After casting a spell, Diana gains 30% to 100% Attack Speed (based on level) for the next 3 attacks. |
---|---|
Crescent Strike
![]() Magic Damage
|
Unleashes an arcing bolt of energy that deals 70 Magic Damage (60+ 70% AP) and applies Moonlight for 3 seconds. Base Damage:
60
/ 105
/ 150
/ 195
Cooldown:
9
/ 8
/ 7
/ 6
Mana Cost:
55
/ 55
/ 55
/ 55
|
Pale Cascade
![]() Magic Damage Shield
|
Creates 3 spheres that orbit Diana 5 seconds. Upon contact with enemies the spheres detonate, dealing 28 Magic Damage (25+ 20% AP). Also grants a Shield that absorbs 46 damage (40+ 40% AP). If the third sphere detonates, the Shield is increased by 46 (40+ 40%). Base Damage:
25
/ 40
/ 55
/ 70
Shield Amount:
40
/ 60
/ 80
/ 100
Cooldown:
13
/ 11.5
/ 10
/ 8.5
Mana Cost:
70
/ 70
/ 70
/ 70
|
Lunar Rush
![]() Magic Damage Dash
|
Dashes to a point near an enemy, dealing 54 Magic Damage (50+ 25%) and removing Moonlight in an area. Lunar Rush's Cooldown is reduced to 0.5 seconds if it removes Moonlight from an enemy. Base Damage:
50
/ 85
/ 120
/ 155
Cooldown:
22
/ 20
/ 18
/ 16
Mana Cost:
20
/ 20
/ 20
/ 20
|
Moonfall
![]() Magic Damage Slow
|
Hold: Summons the moon, slowing enemies by 20% and applying Moonlight in a growing area. Cast: Slams the moon down, spiraling enemies toward Diana and dealing 155 Magic Damage (150+ 35% AP) to 310 Magic Damage (300+ 70% AP) (scaling with charge time). Max Base Damage:
300
/ 400
/ 500
Min Base Damage:
150
/ 200
/ 250
Cooldown:
80
/ 70
/ 60
Mana Cost:
100
/ 100
/ 100
|
What role do i play Diana?
The most popular role to play Diana is in the Mid Lane, and in some cases as Support, this is mostly due to the champion being a Fighter with Magic Damage.
How good is Diana in Wild Rift?
Diana is ranked S-Tier, which we consider the most reliable picks for ranked queue in the Middle Lane. If you want to learn about this champion's weaknesses, you can view our Diana Champion Counters guide.
LoL Wild Rift Diana Skins
No skins are available.
Click/Tap the icons below to view other Mid Lane Champions
Champions Similar To Diana in Wild Rift