The Diablo Immortal Judgment's Watch is a Legendary Head Armor that the Monk Class can only use. The Magic Effect of this Armor changes how the Monk's Inner Sanctuary Skill works when equipped.
Judgment's Watch Build
Class: Monk
Rarity: Legendary
Damage: 179
Inner Sanctuary now continually damages all enemies within it, but no longer protects you or your allies.
What is good with Judgment's Watch in Diablo Immortal
Skills | Description |
---|---|
? Tier Inner Sanctuary | Place a runic circle of protection for 9 seconds that reduces all damage taken by you and your allies within the circle by 50%. Buff Cooldown: 30 sec |
List of Weapons similar to Judgment's Watch that affect the Monk's Inner Sanctuary skill in Diablo Immortal.
Respite's Sigh Legendary Off-Hand | Damage: 137 Inner Sanctuary duration increased by 30%. |
List of Armor similar to Judgment's Watch that affect the Monk's Inner Sanctuary skill in Diablo Immortal.
Disciplined Respite Legendary Torso | Life: 5388 Inner Sanctuary Cooldown reduced by 15%. |
Solace of the Peaks Legendary Head | Damage: 179 Chilling Circle: Inner Sanctuary becomes a chilling circle, continually damaging and Chilling enemies within it, but no longer protecting you and your allies. |
The best Gems to socket with Judgment's Watch will depend on your build; however we recommend using Battleguard. This gem is good with Buff skills such as Inner Sanctuary.
Battleguard Legendary | Gain 25%-35% of socketed item's base attribute Reduces all melee damage you take by 10-12% You move unhindered through enemies while your life below 20% (Unlocks at Rank 6) |
Best Builds To Use With Judgment's Watch Armor
Wave of Light | Crush enemies in an area with a focused wave of light for 2465 damage. Maximum 2 charges. Damage Cooldown: 9 sec |
Mystic Allies | Summon two spirit allies to fight by your side for 10 seconds. They have 100% of your Life and deal 514 damage with their attacks. Damage Cooldown: 30 sec |
Cyclone Strike | Generate a vortex of wind which pulls in enemies and deals up to X damage. Charging Longer increases range and damage up to X. Gather, Charge Cooldown: 12 sec |
Shield of Zen | Protect yourself or an ally with a shield absorbing 2469 damage for 5 seconds. This shield also prevents all effects which cause loss of control of your character. Protecting an ally will cause you to charge to their location and grant you both this Shield. Buff Cooldown: 12 sec |
Fists of Thunder | Teleport to a nearby enemy and unleash a rapid succession of punches that each deal X to X damage. You can teleport again after every third hit. Damage, Dash Cooldown: 12 sec |
Unyielding | Survivor For every 10% missing Life, you take 0.6% less damage. |
Escape Artist | Survivor When you drop below 30% Life, you gain 35% increased movement speed and can move unhindered through monsters for 6 seconds. May only trigger once every 60 seconds. |
Stalwart | Survivor When you drop below 30% Life, you gain 35% increased block chance for 6 seconds. May only trigger once every 60 seconds. |
Indestructible | Survivor Fatal attacks from monsters instead reduce you to 1 Life and make you immune to all damage from the monsters for 3 seconds. 120 seconds cool down. |
Precognition | Survivor Reduce the cooldowns of Stalwart and Escape Artist by 15 seconds. |
Resistance | Survivor Resistance +30 (0/20) |
Armor | Survivor Armor +50 (0/10) |
Armor | Treasure Hunter Armor +50 (0/20) |
Rod of Echoes Legendary Main Hand | Damage: 538 Mystic Allies cooldown reduced by 15%. |
Tempest's Heart Legendary Torso | Life: 5388 Vortex: Cyclone Strike now causes you to become a vortex that pulls in enemies and then detonates, damaging and knocking away all nearby enemies. |
Radiant Sun Legendary Shoulder | Life: 5388 Echoing Bell: Wave of Light now summons an Echo Bell, inflicting continuous damage on all nearby enemies. |
Path of the Storm Legendary Leg | Life: 1796 Cyclone Strike also temporarily reduces all damage you take by 20%. |
Judgment's Watch Legendary Head | Damage: 179 Circle of Justice: Inner Sanctuary now continually damages all enemies within it, but no longer protects you or your allies. |
Fervent Fang Legendary | Gain 25%-35% of socketed item's base attribute Each attack you make against an enemy increases damage taken from your attacks by 1.5-1.8%, stacking up to 10 times Increases all damage you deal to Elite monsters by 2% (Unlocks at Rank 6) |
Chip of Stoned Flesh Legendary | Gain 25%-50% of socketed item's base attribute Your attacks have a 5% chance to Petrify your target, inflicting Stun for 1.5-2.25 seconds Each enemy can be affected by this only once every 20 seconds Deal 2% increased damage to Petrified targets (Unlocks at Rank 6) |
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