The Diablo Immortal Devouring Void is a Legendary Off-Hand Weapon that the Wizard Class can only use. The Magic Effect of this Weapon changes how the Wizard's Black Hole Skill works when equipped.
Devouring Void Build
Class: Wizard
Rarity: Legendary
Devouring Void Magic Effect:
MomentumBlack Hole moves forward a short distance, pulling in and damaging enemies as it travels.
Quickly navigate this Devouring Void Guide using the links below.
What is good with Devouring Void in Diablo Immortal
Skills | Description |
---|---|
? Tier Black Hole | Conjure a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal 846 damage over 3 seconds. Control Cooldown: 20 sec |
List of Weapons similar to Devouring Void that affect the Wizard's Black Hole skill in Diablo Immortal.
Negation Blade Legendary Main Hand | Black Hole also absorbs nearby enemy projectiles. |
The best Gems to socket with Devouring Void will depend on your build; however we recommend using Pain of Subjugation. This gem is good with Control skills such as Black Hole.
Pain of Subjugation Legendary | Gain 25%-35% of socketed item's base attribute Deal 9-9.9% increased damage to enemies suffering loss of control Take 2% reduced damage while suffering loss of control of your character (Unlocks at Rank 6) |
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Best Builds To Use With Devouring Void Weapon
S-Tier
AOE Damage Build
AOE Damage Build
Skills
Scorch | Launch a flaming orb that deals X damage and knocks away enemies, leaving a Burning trail that deals X damage over 6 seconds. Damage Cooldown: 9 sec |
Teleport | Teleport forward. Maximum 3 charges. Dash Cooldown: 12 sec |
Ice Armor | Surround yourself in a barrier of ice for 8 seconds that absorbs up to 3688 damage. When the barrier expires, it will shatter for 531 damage to all nearby enemies and inflict 40% Chill for 4 seconds. Activate again to shatter the barrier immediately. Buff, Multiple-Stage Cooldown: 20 sec |
Black Hole | Conjure a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal 846 damage over 3 seconds. Control Cooldown: 20 sec |
Meteor | Summon an immense meteor that plummets form the sky, dealing 1285 damage and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies for 1068 damage over 6 seconds. Damage, Control Cooldown: 9 sec |
AOE Damage Build
Paragon Talents
Exorcism | Vanquisher 5% increased damage inflicted to monsters. |
Heart of Wrath | Vanquisher Wrath and Zeal can now stack up to 15 times. |
Zeal | Vanquisher For each monster you defeat, your attack speed increases by 0.5% for 6 seconds, stacking up to 10 times. |
Judgment | Vanquisher After defeating 5 monsters, your next attack is a guaranteed critical hit. |
Wrath | Vanquisher For each monster you defeat, your damage dealt increases by 0.5% for 6 seconds, stacking up to 10 times. |
Offense Rating | Gladiator Offense Rating +15 (0/20) |
Offense Rating | Treasure Hunter Offense Rating +15 (0/20) |
Offense Rating | Vanquisher Offense Rating +15 (0/25) |
AOE Damage Build
Weapons
Negation Blade Legendary Main Hand | Black Hole also absorbs nearby enemy projectiles. |
Devouring Void Legendary Off-Hand | Momentum: Black Hole moves forward a short distance, pulling in and damaging enemies as it travels. |
AOE Damage Build
Armor
Mask of Illusions Legendary Head | Damage: 179 Teleport now causes you to become invisible and leave behind a mirror image. |
Phoenix Mantle Legendary Shoulder | Damage: 179 Scorch range increased by 20%. |
Starcaller's Breeches Legendary Leg | Life: 1796 |
Starcaller's Drapery Legendary Torso | Life: 5388 Meteor radius increased by 20%. |
AOE Damage Build
Gems
Lightning Core Legendary | Gain 25%-35% of socketed item's base attribute Your attacks have a10% chance to call chain lightning, inflicting 100%-120% additional damage to all enemies near the target (15 seconds cooldown) Increases all damage you deal by 2% for 6 seconds after calling chain lightning. |
Bloody Reach Legendary | Gain 25%-35% of socketed item's base attribute Increases all damage you deal by 3-3.6% for every 2 yards between you and the enemy hit Maximum increase at 8 yards Your attacks have a chance to reduce enemy attack and movement speeds by 15% for 2 seconds (Unlock at Rank 6) |
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