Diablo Immortal

Diablo Immortal Damage

Diablo Immortal Damage Mastermind Paragon is a ?-Tier Permanent Attributes.

Damage Details
Tier Rank
?
Paragon TreeMastermind
TypePermanent Attributes
EffectDamage +16 - 320 (0/20)
Navigate this Damage Guide using the links below.

Best Builds to use with Damage in Diablo Immortal

List of Builds we recommend using with Damage, these will include skills to use, weapons, armor, gems and even paragon.

Builds List

Buff/Debuff Barbarian Build

B Tier

Gems

Best Armor to use with Damage

Due to the effects of Damage, we recommend using armor such as Bloody Hand, Torn Sole, Open Gut, Slit Throat, Broken Palm, Severed Thumb, Mountebank's Shirking, Mountebank's Slyness, Mountebank's Bravado, Mountebank's Flourish, Mountebank's Misdirection, Mountebank's Marvel, Dozen Strikes of Shal'baas, Wind-Trods of Shal'baas, Storm-Tack of Shal'baas, Burning Heart of Shal'baas, Braided Serpent of Shal'baas, Resting Fangs of Shal'baas, Hurtling Steel, Stump-Stir, Whipcrack, Wisdom's Edge, Fairfleet, Foulfleet, Shepherd and Beastmaster, Shepherd and Leader, Shepherd and Begetter, Shepherd and Architect, Shepherd and Father, Shepherd and Mother to increase the paragon effectiveness.

Armor Good With Damage
Tier Armor Effect
?
Bloody Hand
Set
Class:
Slot: Bracer
2/6 Set Bonus All continual damage, Channeled damage, and persistent ground damage increased by 15%.
4/6 Set Bonus Each time you damage an individual enemy 5 times, you will do 287 additional damage to that enemy.
6/6 Set Bonus Each time you deal damage, you have a 4% chance to unleash a lightning strike, dealing 1724 damage to all nearby enemies and Stunning them for 2 seconds. Cannot occur more often than once every 40 seconds.
?
Torn Sole
Set
Class:
Slot: Boots
2/6 Set Bonus All continual damage, Channeled damage, and persistent ground damage increased by 15%.
4/6 Set Bonus Each time you damage an individual enemy 5 times, you will do 287 additional damage to that enemy.
6/6 Set Bonus Each time you deal damage, you have a 4% chance to unleash a lightning strike, dealing 1724 damage to all nearby enemies and Stunning them for 2 seconds. Cannot occur more often than once every 40 seconds.
?
Open Gut
Set
Class:
Slot: Belt
2/6 Set Bonus All continual damage, Channeled damage, and persistent ground damage increased by 15%.
4/6 Set Bonus Each time you damage an individual enemy 5 times, you will do 287 additional damage to that enemy.
6/6 Set Bonus Each time you deal damage, you have a 4% chance to unleash a lightning strike, dealing 1724 damage to all nearby enemies and Stunning them for 2 seconds. Cannot occur more often than once every 40 seconds.
?
Slit Throat
Set
Class:
Slot: Necklace
2/6 Set Bonus All continual damage, Channeled damage, and persistent ground damage increased by 15%.
4/6 Set Bonus Each time you damage an individual enemy 5 times, you will do 287 additional damage to that enemy.
6/6 Set Bonus Each time you deal damage, you have a 4% chance to unleash a lightning strike, dealing 1724 damage to all nearby enemies and Stunning them for 2 seconds. Cannot occur more often than once every 40 seconds.
?
Broken Palm
Set
Class:
Slot: Ring
2/6 Set Bonus All continual damage, Channeled damage, and persistent ground damage increased by 15%.
4/6 Set Bonus Each time you damage an individual enemy 5 times, you will do 287 additional damage to that enemy.
6/6 Set Bonus Each time you deal damage, you have a 4% chance to unleash a lightning strike, dealing 1724 damage to all nearby enemies and Stunning them for 2 seconds. Cannot occur more often than once every 40 seconds.
?
Severed Thumb
Set
Class:
Slot: Ring
2/6 Set Bonus All continual damage, Channeled damage, and persistent ground damage increased by 15%.
4/6 Set Bonus Each time you damage an individual enemy 5 times, you will do 287 additional damage to that enemy.
6/6 Set Bonus Each time you deal damage, you have a 4% chance to unleash a lightning strike, dealing 1724 damage to all nearby enemies and Stunning them for 2 seconds. Cannot occur more often than once every 40 seconds.
?
Mountebank's Shirking
Set
Class:
Slot: Bracer
2/6 Set Bonus Each time you take damage, you have a 20% chance to gain a shield that absorbs damage equal to 13% of your maximum Life. Cannot occur more often than once every 9 seconds.
4/6 Set Bonus Shield's damage absorption increased to 33% of your maximum Life, and you can move unhindered through enemies while this shield is active.
6/6 Set Bonus Your shield has a 25% chance when it expires to explode for 40% of your maximum Life in damage to all nearby enemies.
?
Mountebank's Slyness
Set
Class:
Slot: Boots
2/6 Set Bonus Each time you take damage, you have a 20% chance to gain a shield that absorbs damage equal to 13% of your maximum Life. Cannot occur more often than once every 9 seconds.
4/6 Set Bonus Shield's damage absorption increased to 33% of your maximum Life, and you can move unhindered through enemies while this shield is active.
6/6 Set Bonus Your shield has a 25% chance when it expires to explode for 40% of your maximum Life in damage to all nearby enemies.
?
Mountebank's Bravado
Set
Class:
Slot: Belt
2/6 Set Bonus Each time you take damage, you have a 20% chance to gain a shield that absorbs damage equal to 13% of your maximum Life. Cannot occur more often than once every 9 seconds.
4/6 Set Bonus Shield's damage absorption increased to 33% of your maximum Life, and you can move unhindered through enemies while this shield is active.
6/6 Set Bonus Your shield has a 25% chance when it expires to explode for 40% of your maximum Life in damage to all nearby enemies.
?
Mountebank's Flourish
Set
Class:
Slot: Necklace
2/6 Set Bonus Each time you take damage, you have a 20% chance to gain a shield that absorbs damage equal to 13% of your maximum Life. Cannot occur more often than once every 9 seconds.
4/6 Set Bonus Shield's damage absorption increased to 33% of your maximum Life, and you can move unhindered through enemies while this shield is active.
6/6 Set Bonus Your shield has a 25% chance when it expires to explode for 40% of your maximum Life in damage to all nearby enemies.
?
Mountebank's Misdirection
Set
Class:
Slot: Ring
2/6 Set Bonus Each time you take damage, you have a 20% chance to gain a shield that absorbs damage equal to 13% of your maximum Life. Cannot occur more often than once every 9 seconds.
4/6 Set Bonus Shield's damage absorption increased to 33% of your maximum Life, and you can move unhindered through enemies while this shield is active.
6/6 Set Bonus Your shield has a 25% chance when it expires to explode for 40% of your maximum Life in damage to all nearby enemies.
?
Mountebank's Marvel
Set
Class:
Slot: Ring
2/6 Set Bonus Each time you take damage, you have a 20% chance to gain a shield that absorbs damage equal to 13% of your maximum Life. Cannot occur more often than once every 9 seconds.
4/6 Set Bonus Shield's damage absorption increased to 33% of your maximum Life, and you can move unhindered through enemies while this shield is active.
6/6 Set Bonus Your shield has a 25% chance when it expires to explode for 40% of your maximum Life in damage to all nearby enemies.
?
Dozen Strikes of Shal'baas
Set
Class:
Slot: Bracer
2/6 Set Bonus Primary Attack Damage increased by 15%.
4/6 Set Bonus Your Primary Attacks gradually increase your Attack Speed, up to a maximum of 25%.
6/6 Set Bonus Your Primary Attacks have a chance to increase your Attack Speed for 10 seconds, cannot occur more than once every 30 seconds.
?
Wind-Trods of Shal'baas
Set
Class:
Slot: Boots
2/6 Set Bonus Primary Attack Damage increased by 15%.
4/6 Set Bonus Your Primary Attacks gradually increase your Attack Speed, up to a maximum of 25%.
6/6 Set Bonus Your Primary Attacks have a chance to increase your Attack Speed for 10 seconds, cannot occur more than once every 30 seconds.
?
Storm-Tack of Shal'baas
Set
Class:
Slot: Belt
2/6 Set Bonus Primary Attack Damage increased by 15%.
4/6 Set Bonus Your Primary Attacks gradually increase your Attack Speed, up to a maximum of 25%.
6/6 Set Bonus Your Primary Attacks have a chance to increase your Attack Speed for 10 seconds, cannot occur more than once every 30 seconds.
?
Burning Heart of Shal'baas
Set
Class:
Slot: Necklace
2/6 Set Bonus Primary Attack Damage increased by 15%.
4/6 Set Bonus Your Primary Attacks gradually increase your Attack Speed, up to a maximum of 25%.
6/6 Set Bonus Your Primary Attacks have a chance to increase your Attack Speed for 10 seconds, cannot occur more than once every 30 seconds.
?
Braided Serpent of Shal'baas
Set
Class:
Slot: Ring
2/6 Set Bonus Primary Attack Damage increased by 15%.
4/6 Set Bonus Your Primary Attacks gradually increase your Attack Speed, up to a maximum of 25%.
6/6 Set Bonus Your Primary Attacks have a chance to increase your Attack Speed for 10 seconds, cannot occur more than once every 30 seconds.
?
Resting Fangs of Shal'baas
Set
Class:
Slot: Ring
2/6 Set Bonus Primary Attack Damage increased by 15%.
4/6 Set Bonus Your Primary Attacks gradually increase your Attack Speed, up to a maximum of 25%.
6/6 Set Bonus Your Primary Attacks have a chance to increase your Attack Speed for 10 seconds, cannot occur more than once every 30 seconds.
?
Hurtling Steel
Set
Class:
Slot: Bracer
2/6 Set Bonus Gain Thousand Winds, increasing your Movement Speed by 15%. Thousand Winds deactivates for 3 seconds if you take damage.
4/6 Set Bonus Increases your damage done by 20% while Thousand Winds is active.
6/6 Set Bonus Gain a shield that makes you immune to damage 5 times while Thousand Winds is active. Cannot gain this shield more often than once every 40 seconds.
?
Stump-Stir
Set
Class:
Slot: Boots
2/6 Set Bonus Gain Thousand Winds, increasing your Movement Speed by 15%. Thousand Winds deactivates for 3 seconds if you take damage.
4/6 Set Bonus Increases your damage done by 20% while Thousand Winds is active.
6/6 Set Bonus Gain a shield that makes you immune to damage 5 times while Thousand Winds is active. Cannot gain this shield more often than once every 40 seconds.
?
Whipcrack
Set
Class:
Slot: Belt
2/6 Set Bonus Gain Thousand Winds, increasing your Movement Speed by 15%. Thousand Winds deactivates for 3 seconds if you take damage.
4/6 Set Bonus Increases your damage done by 20% while Thousand Winds is active.
6/6 Set Bonus Gain a shield that makes you immune to damage 5 times while Thousand Winds is active. Cannot gain this shield more often than once every 40 seconds.
?
Wisdom's Edge
Set
Class:
Slot: Necklace
2/6 Set Bonus Gain Thousand Winds, increasing your Movement Speed by 15%. Thousand Winds deactivates for 3 seconds if you take damage.
4/6 Set Bonus Increases your damage done by 20% while Thousand Winds is active.
6/6 Set Bonus Gain a shield that makes you immune to damage 5 times while Thousand Winds is active. Cannot gain this shield more often than once every 40 seconds.
?
Fairfleet
Set
Class:
Slot: Ring
2/6 Set Bonus Gain Thousand Winds, increasing your Movement Speed by 15%. Thousand Winds deactivates for 3 seconds if you take damage.
4/6 Set Bonus Increases your damage done by 20% while Thousand Winds is active.
6/6 Set Bonus Gain a shield that makes you immune to damage 5 times while Thousand Winds is active. Cannot gain this shield more often than once every 40 seconds.
?
Foulfleet
Set
Class:
Slot: Ring
2/6 Set Bonus Gain Thousand Winds, increasing your Movement Speed by 15%. Thousand Winds deactivates for 3 seconds if you take damage.
4/6 Set Bonus Increases your damage done by 20% while Thousand Winds is active.
6/6 Set Bonus Gain a shield that makes you immune to damage 5 times while Thousand Winds is active. Cannot gain this shield more often than once every 40 seconds.
?
Shepherd and Beastmaster
Set
Class:
Slot: Bracer
2/6 Set Bonus Your summons deal 15% more damage.
4/6 Set Bonus Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%.
6/6 Set Bonus Your summons enter a frenzied state for 10 seconds each time one of them critically hits. The frenzied state increases their damage and Attack Speed by 100%. Cannot occur more often than once every 40 seconds.
?
Shepherd and Leader
Set
Class:
Slot: Boots
2/6 Set Bonus Your summons deal 15% more damage.
4/6 Set Bonus Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%.
6/6 Set Bonus Your summons enter a frenzied state for 10 seconds each time one of them critically hits. The frenzied state increases their damage and Attack Speed by 100%. Cannot occur more often than once every 40 seconds.
?
Shepherd and Begetter
Set
Class:
Slot: Belt
2/6 Set Bonus Your summons deal 15% more damage.
4/6 Set Bonus Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%.
6/6 Set Bonus Your summons enter a frenzied state for 10 seconds each time one of them critically hits. The frenzied state increases their damage and Attack Speed by 100%. Cannot occur more often than once every 40 seconds.
?
Shepherd and Architect
Set
Class:
Slot: Necklace
2/6 Set Bonus Your summons deal 15% more damage.
4/6 Set Bonus Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%.
6/6 Set Bonus Your summons enter a frenzied state for 10 seconds each time one of them critically hits. The frenzied state increases their damage and Attack Speed by 100%. Cannot occur more often than once every 40 seconds.
?
Shepherd and Father
Set
Class:
Slot: Ring
2/6 Set Bonus Your summons deal 15% more damage.
4/6 Set Bonus Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%.
6/6 Set Bonus Your summons enter a frenzied state for 10 seconds each time one of them critically hits. The frenzied state increases their damage and Attack Speed by 100%. Cannot occur more often than once every 40 seconds.
?
Shepherd and Mother
Set
Class:
Slot: Ring
2/6 Set Bonus Your summons deal 15% more damage.
4/6 Set Bonus Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%.
6/6 Set Bonus Your summons enter a frenzied state for 10 seconds each time one of them critically hits. The frenzied state increases their damage and Attack Speed by 100%. Cannot occur more often than once every 40 seconds.

Best Gems to use with Damage

Because of the effects of Damage, we recommend socketing Tourmaline, Power & Command, Battleguard, Lightning Core, Bloody Reach, Unity Crystal, Cutthroat's Grin, Fervent Fang, Nightmare Wreath, Berserker's Eye, Pain of Subjugation, Respite Stone, Chained Death, Mocking Laughter, Seled's Weakening, Lo's Focused Gaze, Trickshot Gem, Chip of Stoned Flesh, Howler's Call, Phoenix Ashes, Seeping Bile, Frozen Heart, Everlasting Torment, Blessing of the Worthy, Blood-Soaked Jade, Ca'arsen's Invigoration, Defiant Soul, Zod Stone, Follower's Burden, Concentrated Will, Bottled Hope, Volatility Shard, Hellfire Stone, Salted Earth, Puppeteer's Bauble, Zwenson's Seclusion, The Leper's Balm, Kir Sling, Freedom and Devotion Gems for even more synergy.

Gems Good With Damage
Tier Gem Effect
?
Tourmaline
Red
Rank 1: +16 Damage
B
Power & Command
Legendary
Power and Command alternate states every 9 seconds. Power increases your Primary Attack damage by 7.5%. Command increases all other skill damage by 7.5%.:::You have a 8% chance to dispel a negative effect on you each time Power and Command alternate (Unlocks at Rank 3).:::10% increased chance of finding Magic items at Rank 5.
B
Battleguard
Legendary
Reduces all damage you take from enemies within 3 yards of you by 6.00%.:::You move unhindered through enemies while your life is below 15% (Unlocks at Rank 3).:::10% increased chance of finding Magic items (Unlocks at Rank 5).
B
Lightning Core
Legendary
Your attacks have a 10% chance to call chain lightning, inflicting 60% + 729 additional damage to all enemies near the target. This cannot occur more often than once every 15 seconds.:::Increases all damage you deal by 1.5% for 3 seconds after calling chain lightning. (Unlocks at Rank 3).:::10% increased chance of finding Magic items (Unlocks at Rank 5).
B
Bloody Reach
Legendary
Increases all damage you deal by 1.5% for every 2 yards between you and the enemy hit. Maximum increase of 6% at 8 yards.:::Your attacks have a chance to decrease enemy attacks and movement speed by 8% for 2 seconds (Unlocks at Rank 3).:::10% increased chance of finding Magic items (Unlocks at Rank 5).
B
Unity Crystal
Legendary
7.5% of all damage you take is split among party members using this gem within 9 yards.:::Decreases all damage you take by 0.5% for each party member using this gem (Unlocks at Rank 3).:::10% increased chance of finding Magic items (Unlocks at Rank 5).
B
Cutthroat's Grin
Legendary
Gain 7.5% increased Critical Hit Chance when attacking from behind.:::Deal 1.5% increased damage while attacking from behind. (Unlocks at Rank 3).:::10% increased chance of finding Magic items (Unlocks at Rank 5).
B
Fervent Fang
Legendary
Each attack you make against an enemy increases the damage it takes from your attacks by 0.75%, up to a maximum of 7.5% at 10 stacks.:::All damage you deal to Elite monsters increased by 1.5% (Unlocks at Rank 3).:::10% increased chance of finding Magic items (Unlocks at Rank 5).
F
Nightmare Wreath
Legendary
You have a 10% chance when you kill an enemy to cause other nearby enemies to flee in fear for 1 second(s). Cannot occur more often than once every 20 seconds.:::Increases all damage you deal to targets afflicted with fear by 1% (Unlocks at Rank 3).:::5% increased chance of finding Magic items (Unlocks at Rank 5).
F
Berserker's Eye
Legendary
Increases all damage you deal by 5.00%, but increases all damage you take by 6%.:::Increases your Critical Hit Chance by 1% (Unlocks at Rank 3).:::5% increased chance of finding Magic items (Unlocks at Rank 5).
F
Pain of Subjugation
Legendary
You deal 6% increased damage to enemies suffering loss of control.:::Decrease all damage you take by 1% while suffering loss of control on your character (Unlocks at Rank 3).:::5% increased chance of finding Magic items (Unlocks at Rank 5).
F
Respite Stone
Legendary
Reduces all damage you take by 1% for every 10% of your Life below maximum, up to a maximum damage reduction of 5%.:::Gain 4% increased Armor while your life is below 50% (Unlocks at Rank 3).:::5% increased chance of finding Magic items (Unlocks at Rank 5).
F
Chained Death
Legendary
Increases damage done by your attacks by 1.50% per target hit, up to a maximum of 4.5% with 3 targets.:::Chained death bonus damage increases to a maximum of 4 targets (Unlocks at Rank 3).:::5% increased chance of finding Magic items (Unlocks at Rank 5).
F
Mocking Laughter
Legendary
Your Primary Attack forces non-Elite monsters it hits to attack you for 2 seconds.:::Decrease all damage you take by 1% from monsters affected by Mocking Laughter (Unlocks at Rank 3).:::5% increased chance of finding Magic items (Unlocks at Rank 5).
F
Seled's Weakening
Legendary
Gain 6.00% increased damage for 60 seconds after killing an Elite monster.:::Increases all damage you deal to Elite monsters by 1% (Unlocks at Rank 3).:::5% increased chance of finding Magic items (Unlocks at Rank 5).
F
Lo's Focused Gaze
Legendary
Your Charge skills charge 10% Faster.:::Charge skills also deal 1% increased damage (Unlocks at Rank 3).:::5% increased chance of finding Magic items (Unlocks at Rank 5).
F
Trickshot Gem
Legendary
Your Channel Skills consume energy 10% slower.:::You take 2% decreased damage while using a Channeling Skill (Unlocks at Rank 3).:::5% increased chance of finding Magic items (Unlocks at Rank 5).
S
Chip of Stoned Flesh
Legendary
Your attacks have a 5% chance to petrify your target, Stunning them for 1 second. Cannot affect the same target more than once every 20 seconds.:::Increases all damage you deal to targets afflicted with Petrify by 5% (Unlocks at Rank 3).:::15% increased chance of finding Magic items (Unlocks at Rank 5).
S
Howler's Call
Legendary
Primary Attacks have a 30% chance to summon a charging Spirit Wolf that inflicts 100% damage to all enemies in its path. 10 second cooldown.:::The spirit wolf has a 25% chance to stun enemies for 1.5 seconds. (Unlocks at Rank 3).:::15% increased chance of finding Magic items (Unlocks at Rank 5).
S
Phoenix Ashes
Legendary
Prevents fatal damage, and then grants a shield for 6 seconds that absorbs 100% of your life in damage. When the shield expires, heal for 20% of the remaining value. 300 second cooldown.:::When the shield expires heal for 50% of the remaining value. (Unlocks at Rank 3).:::15% increased chance of finding Magic items (Unlocks at Rank 5).
S
Seeping Bile
Legendary
Attacks have a 5% chance to Poison enemies, inflicting 25% + 303 damage every second for 3 seconds. This Poison spreads to nearby enemies if the victim dies. Cannot affect the same target more than once every 6 seconds.:::The Poison now also slows enemy movement speed by 12.5% (Unlocks at Rank 3).:::15% increased chance of finding Magic items (Unlocks at Rank 5).
?
Frozen Heart
Legendary
Reduces all damage you take from enemies further than 3 yards away by 10%.:::Grants a chance to inflict 15% Chill to nearby enemies for 3 seconds.(Unlocks at Rank 3).:::15% increased chance of finding Magic items (Unlocks at Rank 5).
?
Everlasting Torment
Legendary
Your critical hits inflict agony, dealing 16.7% Base damage + 202 every second for 3 seconds. Each enemy can only be affected by this once every 6 seconds.:::Each nearby enemy afflicted with agony increases your Attack Speed by 1%. Each enemy can only be affected by this once every 6 seconds (Unlocks at Rank 3).:::5% increased chance of finding Magic items (Unlocks at Rank 5).
?
Blessing of the Worthy
Legendary
When you take damage, you have a 20% chance to unleash retribution on all nearby enemies, dealing damage equal to 10% of your maximum life. 15 second cooldown.:::Take 2.5% decreased damage For 6 seconds after unleashing divine retribution (Unlocks at Rank 3).:::15% increased chance of finding Magic items (Unlocks at Rank 5).
?
Blood-Soaked Jade
Legendary
Increases all damage you deal by up to 10% and your Movement Speed by 10%, with less damage bonus the lower your Life, to a minimum of 5%.:::Take 2.5% decreased damage while below 50% life. (Unlocks at Rank 3).:::15% increased chance of finding Magic items (Unlocks at Rank 5).
?
Ca'arsen's Invigoration
Legendary
Increases the speed of your Primary Attack by 6%.:::Increases the damage of your primary attack by 2% (Unlocks at Rank 3).:::5% increased chance of finding Magic items (Unlocks at Rank 5).
?
Defiant Soul
Legendary
Each time you block an attack you deal 50% base damage + 801 to all nearby enemies. Cannot occur more often than once every 3 seconds.:::Decrease all damage you take by 1% for 3 seconds after Blocking (Unlocks at Rank 3).:::5% increased chance of finding Magic items (Unlocks at Rank 5).
?
Zod Stone
Legendary
Increases the duration of Ultimate Skills by 20%.:::Increased the damage of Ultimate skills by 5% (Unlocks at Rank 3).:::5% increased chance of finding Magic items (Unlocks at Rank 5).
?
Follower's Burden
Legendary
Increases all damage you deal by 3.00% for each summon you control, up to a maximum increase of 18%.::: Additionally, your summons take 6% decreased damage.
?
Concentrated Will
Legendary
When you use a rapid movement skill you will leave a soul marker behind, and after a short delay you will return to your starting position, dealing 400% base damage + 1620 to all intervening enemies. Cannot occur more often than once every 20 seconds.::: You have a 0% chance to cause enemies you encounter to flee in Fear for 3 seconds.
?
Bottled Hope
Legendary
When you use a skill to grant a buff, increase the damage and Movement speed of the target by 24.00% for 6 seconds.::: Cannot occur more often than once every 20 seconds per target. Skill cooldowns decreased 6%.
?
Volatility Shard
Legendary
Each time you defeat an enemy, they will explode for 90% base damage + 365 to all nearby enemies.::: Cannot occur more often than once every 6 seconds. Your damage dealt is increased by 8% for 2 seconds after each explosion.
?
Hellfire Stone
Legendary
When you use any skill, 6 fiery blazes will orbit around you. After a short delay, the flames will shoot out to strike enemies within 4 yards, each dealing 78% base damage + 316::: Cannot occur more often than once every 20 seconds. Damage done to targets struck by blazes increased by 18%.
?
Salted Earth
Legendary
While in combat, you will leave a poison trail that continually deals 1% base damage + 10 to enemies within it and slows Movement Speed by 20%::: Trail persists for 3 seconds.
?
Puppeteer's Bauble
Legendary
After defeating an Elite enemy, force its spirit to fight by your side for 60.00 seconds.::: Cannot occur more often than once every 60 seconds.::: Additionally, 10% of all damage you take is taken by the spirit instead.
?
Zwenson's Seclusion
Legendary
When you defeat an enemy, summon a dark beast to attack nearby enemies, dealing 120% base damage + 486 to all nearby enemies.::: Cannot occur more often than once every 6 seconds.::: You now have a 28% chance to summon additional dark beast.
?
The Leper's Balm
Legendary
Your attacks have a 15% chance to slow enemy Movement Speed and Attack Speed by 35% for 8.00 seconds.::: Cannot occur more often than once every 20 seconds per target.::: Damage to slowed enemies increased by 10%.
?
Kir Sling
Legendary
You have a 15% chance when you are attacked to release a burst of light that blinds all nearby enemies for 4.00 seconds.::: Cannot occur more often than once every 20 seconds.::: You deal 14% increased damage to blinded enemies.
?
Freedom and Devotion
Legendary
Increases the duration of your summons by 24.00% and the damage done by your summons by 3%.

Best Paragons to use with Damage

With the effects of Damage, we recommend leveling up Unyielding, Indestructible, Exorcism, Wrath, Hold Formation, Battle Morale, Sacrifice, Coordinated Assault, Mutual Defense, Find Weakness Paragons to increase the effectiveness of the Damage Paragon.

Paragons Good With Damage
Tier Paragon Effect
?
Unyielding
Survivor
Specialization Skill
For every 10% missing Life, you take 0.6% less damage.
?
Indestructible
Survivor
Specialization Skill
Fatal attacks from monsters instead reduce you to 1 Life and make you immune to all damage from the monsters for 3 seconds. 120 seconds cool down.
?
Exorcism
Vanquisher
Specialization Skill
5% increased damage inflicted to monsters.
?
Wrath
Vanquisher
Specialization Skill
For each monster you defeat, your damage dealt increases by 0.5% for 6 seconds, stacking up to 10 times.
?
Hold Formation
Soldier
Specialization Skill
Each party member within 15 yards reduces the damage you take by 2.5%
?
Battle Morale
Soldier
Specialization Skill
Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 seconds, stacking up to 4 times.
?
Sacrifice
Soldier
Specialization Skill
Your death grants 15% additional damage reduction to all party members within 15 yards for 6 seconds. Cannot occur more often than once every 60 seconds.
?
Coordinated Assault
Mastermind
Specialization Skill
All party members within 5 yards of you gain 3% increased damage while your party has members from 4 different classes. This effect is not cumulative from multiple sources.
?
Mutual Defense
Mastermind
Specialization Skill
All party members within 5 yards of you gain 3% additional damage reduction while your party has members from 4 different classes. This effect is not cumulative from multiple sources.
?
Find Weakness
Mastermind
Specialization Skill
While your party has members from 4 different classes, your attacks have a 5% chance to make Bosses vulnerable for 3 seconds. Damage taken by vulnerable targets is increased by 20%