
Diablo 4 Rogue Talents List
Best Rogue Talents To Use
Tier | Talents | Desc |
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? Tier
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While moving, you gain x5% increased Energy Regeneration.
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? Tier
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After using an Ultimate Skill, restore 25 Energy.
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? Tier
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Using a Cooldown increases your Dodge Chance by 3% for 2 seconds.
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? Tier
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You gain +1% increased Attack Speed for each enemy you've Poisoned, up to +15%.
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? Tier
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Non-Physical damage you deal has a +5% increased Lucky Hit Chance.
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? Tier
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Chilled enemies have their Movement Speed further reduced by up to 10%.
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? Tier
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Damaging a nearby enemy with a Ranged or Melee Skill grants a +5% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you gain Lucky Hit: up to a 75% chance to generate 10 Energy and deal +15% increased damage when you deal direct damage to a Crowd Controlled enemy.""""
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? Tier
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After Knocking Back or Knocking Down an enemy, you gain +10% increased Critical Strike Chance against them for 3 seconds.
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? Tier
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Each time you kill an enemy with Shadow Damage, you generate 10 Energy.
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? Tier
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You deal x3% increased Poison damage.
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? Tier
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Poisoned enemies deal X% less damage.
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? Tier
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You deal x18% increased damage to Healthy and Injured enemies.
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? Tier
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Lucky Hit: Dealing direct damage to an enemy affected by a trap Skill has up to a 75% chance to make them Vulnerable for 4 seconds and reduce the Cooldowns of your Trap Skills by 0.5 seconds.
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? Tier
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You deal x5% increased damage to Chilled enemies. This bonus increases to x10% against Frozen enemies.
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? Tier
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While at or above 50% maximum Energy, gain +15% increased Movement Speed. While below 50% maximum Energy, gain +15% increased Attack Speed.
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? Tier
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After moving 15 meters, your next attack deals x7% increased damage.
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? Tier
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Lucky Hit: Up to a 20% chance to gain 5 Energy.
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? Tier
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You deal x9% increased damage to Vulnerable enemies.
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? Tier
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Damaging a Stummed, Immobilized, or Frozen Enemy from behind with a Melee Skill grants you Momentum for 8 seconds. You can only gain 1 stack of Momentum per Skill cast.
While you have 3 stacks of Momentum, you gain 20% increased Damage Reduction, x30% increased Energy Regeneration, and +15% increased Attack Speed.
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? Tier
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Your Imbuement Skill effects are x10% stronger.
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? Tier
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Critical Strikes with Ranged Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%.
When you reach maximum Precision, your next Ranged Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.
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? Tier
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Imbued Skills gain +5% increased Critical Strike Chance.
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? Tier
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The Cooldowns of your Imbuement Skills are reduced by 5%.
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? Tier
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Gain 4.5% Damage Reduction while inflicted with Control Impairing Effects.
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? Tier
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Gain x5% Damage Reduction against Damage Over Time effects.
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? Tier
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Every 100 Energy you spend grants you +10% increased Lucky Hit Chance for 5 seconds.
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? Tier
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Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds.
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? Tier
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Heal for 3% of your Maximum Life when you Critically Strike nearby enemies.
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? Tier
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You gain +12% Melee Damage Reduction.
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? Tier
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Critically striking an enemy grants +5% Movement Speed for 4 seconds.
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? Tier
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When Poison Trap or Death Trap activates, you gain 4% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
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? Tier
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Lucky Hit: Up to a 5% chance to apply a random equipped Imbuement Skill effect when dealing direct damage.
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? Tier
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Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a +30% chance to cause an explosion, dealing 23% of the original damage to them and nearby enemies.
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? Tier
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Gain a bonus when attacking based on weapon type:
Daggers: x15.0% increased damage to Healthy enemies.
Swords: x9% increased damage.
Bows: Up to x12% increased damage to Vulnerable enemies.
Crossbows: x15% increased Critical Strike Damage.
Vulnerable enemies take x20% increased damage
Healthy characters have more than 80% of their life.
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