
Diablo 4 Druid Talents List
Best Druid Talents To Use
Tier | Talents | Desc |
---|---|---|
? Tier
|
Basic skills generate 5% more Spirit.
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? Tier
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Increase your non-physical resistances by 5%.
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? Tier
|
Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Strike also hits dealing 57.75% (18-22} damage.
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? Tier
|
After being a Werewolf for 2.5 seconds, gain 20% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal 20% increased damage for 15 seconds.
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? Tier
|
You deal x8% increased critical strike damage against Wolves' focus target.
Raven attacks deal x8% increased damage to Vulnerable enemies.
Vine Creeper’s poison duration is increased by x8%
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? Tier
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Every 18 seconds, a Lightning Strike hits a nearby enemy dealing 47.25% (15-18) damage.
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? Tier
|
Nature Magic skills that consume Spirit restore 1% of your maximum Life.
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? Tier
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Gain 2% Spirit when transforming into Human form.
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? Tier
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Earth skills deal x5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
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? Tier
|
Increase the amount of Fortify you gain from all sources by 5%
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? Tier
|
Nature Magic skills deal x4% increased damage to Elites.
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? Tier
|
Damaging enemies with Earth skills has up to a 5% chance to grant Earthen Might.
This chance is increased by 10% for Critical Strikes, and is further increased by 10% if the target is Stunned, Immobilized, or Knocked Back.
Earthen Might restores all of your Spirit & grants you 100% Critical Strike Chance for 5 seconds.
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? Tier
|
Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased
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? Tier
|
Lucky Hit: Your Storm skills have up to 20% chance to make enemies vulnerable for 1.0 seconds.
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? Tier
|
Increase the duration of Hurricane and Cataclysm by 5%.
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? Tier
|
Maximum Spirit is increased by 3.
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? Tier
|
Upon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 3 seconds.
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? Tier
|
While in Werebear form, damage reduction is increased by 3%.
This bonus persists for 3 seconds after leaving Werebear form.
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? Tier
|
Every 6th Werewolf skill hit Critically Strikes and deals x60% increased damage.
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? Tier
|
While in Werewolf form, your Movement Speed is increased by 4%.
This bonus persists for 3 seconds after leaving Werewolf form.
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? Tier
|
While in Werebear form, you receive 5% additional healing from all sources.
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? Tier
|
Your Earth skills deal x4% increased damage to Vulnerable enemies.
Your Storm skills deal x4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
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? Tier
|
Shapeshifting Fortifies you for 0.56.
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? Tier
|
Casting an Earth skill has a 20% chance to trigger a free Storm skill of the same category.
In addition, casting a Storm skill has a 20% chance to trigger a free Earth skill of the same category.
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? Tier
|
Deal x3% increased damage to distant enemies
Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
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? Tier
|
5% chance when struck to Fortify you for 1.76
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? Tier
|
Poisoned enemies are slowed by 8%.
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? Tier
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Your Storm skills grant 2 Spirit and deal x20% increased damage when damaging a Vulnerable, immobilized or slowed enemy.
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? Tier
|
Critical Strike Chance against nearby enemies is increased by 3%.
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? Tier
|
Your next Werebear skill every 30 seconds is guaranteed to Overpower.
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? Tier
|
After shapeshifting into a different form, your next skill deals x5% increased damage.
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? Tier
|
Nature Magic skills deal x2% increased damage.
Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill.
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? Tier
|
Critical Strikes with Earth skills Fortifies you for 0.88.
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? Tier
|
While Fortified over 50% of your maximum Life, your Earth skills deal x4% increased damage.
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? Tier
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Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for 2.56.
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? Tier
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Critical strikes with Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds.
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? Tier
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Reduce the duration of control impairing effects by 3%. Triple this effect while you are Fortified for over 20% of your maximum Life.
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? Tier
|
Gain x20% additional maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x20% increased damage.
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? Tier
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Take reduced damage.
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