Diablo 4 Damage to Injured Enemies
The Diablo 4 Damage to Injured Enemies Stat Explained, what the Damage to Injured Enemies Stat does. We also list every Aspect, Unique Armor and Weapon, Skill, Paragon that affects the Damage to Injured Enemies Stat.
How does Damage to Injured Enemies work in D4
You can filter every Paragon, Skill, Aspect, Unique and Passive by Class using the dropdowns below. Keep in mind the filter will limit what you see if used, so only use if you want to view what affects that specific class
Best Unique Weapons and Armor That have Damage to Injured Enemies
The best unique equipment to use with the Damage to Injured Enemies stat in D4 is Overkill, which is a Unique Mace.
- Your Potion Also Restores X% Resource
- Intelligence
- Damage to Frozen Enemies
- Damage to Injured Enemies
- Freeze Duration
- Overpower Damage
- Damage to Injured Enemies
- Critical Strike Chance Against Injured Enemies
- Damage on Elite Kill
- Ranks to Death Blow
- Damage to Crowd Controlled Enemies
- Lightning Damage
- Damage to Injured Enemies
- Mana On Kill
- Ranks to Charged Bolts
- Damage to Healthy Enemies
- Damage to Crowd Controlled Enemies
- Critical Strike Damage
- Critical Strike Chance Against Injured Enemies
- Damage to Injured Enemies
- Damage to Healthy Enemies
- Critical Strike Damage
- Damage to Injured Enemies
- Life On Kill
- Ranks to Shred
- Damage to Close Enemies
- Attack Speed for Basic Skills
- Critical Strike Chance Against Injured Enemies
- Damage with Dual-Wielded Weapons
- Core Skill Damage
- Resistance to All Elements
- Cooldown Reduction
- Damage Reduction from Close Enemies
- Damage Reduction when Injured
- Ranks to Frenzy
Best Aspects To Use with Damage to Injured Enemies
The best aspects to use with the Damage to Injured Enemies Stat in D4 is Smiting Aspect, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.
Best Paragons To Use with Damage to Injured Enemies
The best paragon to use with the Damage to Injured Enemies stat in D4 is Executioner, which is a Rare Glyph Node.
- Description:For every 5 Strength purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage while wielding a Polearm.
- Radius Bonus:While wielding a Polearm, you deal x10% increased damage to Healthy or Injured enemies.
- Radius Requirement:40 Strength
- Description:For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased Lightning damage.
- Radius Bonus:You deal x12% increased Lightning damage to both Healthy and Injured enemies.
- Radius Requirement:25 Dexterity
- Description:Paragon nodes within range gain +15 - 75% (3% Per Level) bonus to their Physical damage and Damage Reduction modifiers.
- Radius Bonus:You deal x13% increased Physical damage to both Healthy and Injured enemies.
- Radius Requirement:25 Strength
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