
Diablo 4 Caged Heart of Tempting Fate
The Diablo 4 Caged Heart of Tempting Fate is a Vicious Malignant Heart which has Offensive Powers usable on All classes. This Malignant Heart will only drop in World Tier III and above.
Best Builds To Use with Caged Heart of Tempting Fate
We have a total of (6) builds that use the Caged Heart of Tempting Fate. You can click/tap any Caged Heart of Tempting Fate build below to view the complete Build.

Best Malignant Hearts To Use With Caged Heart of Tempting Fate
The best malignant heart to use with Caged Heart of Tempting Fate is Caged Heart of The Picana, which is a Vicious Type Socket.



Best Unique Weapons and Armor To Use with Caged Heart of Tempting Fate
The best unique equipment to use with Caged Heart of Tempting Fate in D4 is Waxing Gibbous, which is a Unique Axe.

- Damage to Healthy Enemies
- Critical Strike Damage
- Damage to Injured Enemies
- Life On Kill
- Ranks to Shred

- Dodge Chance While Evading
- Movement Speed
- Movement Speed for X seconds on Elite Kill
- Shrine Buff Duration
- Reduced Duration of Enemy Slow

- Critical Strike Damage
- Damage
- Maximum Life
- All Stats
- Ignores Durability Loss

- Damage to Distant Enemies
- Dexterity
- Marksman Skill Damage
- Critical Strike Damage
- Ranks to Exploit
Best Aspects To Use with Caged Heart of Tempting Fate
The best aspects to use with Caged Heart of Tempting Fate in D4 is Accelerating Aspect, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots.





























































































































































Best Paragons To Use With Caged Heart of Tempting Fate
The best paragon to use with Caged Heart of Tempting Fate in D4 is Spirit, which is a Rare Glyph Node.

- Critical Strikes with Werewolf Skills restore 2 Spirit.

- While Berserking, Critical Strikes increase your Attack Speed by 2%, up to 10% for 6 seconds.

- You deal 22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.

- Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by +5% for 5 seconds, up to +15%. Additional stacks do not refresh this timer.

- Storm Skills deal 30% increased Critical Strike Damage against Vulnerable or Immobilized enemies.

- Damaging enemies with One-Handed Weapons increases your Critical Strike chance by 1% for 2 seconds, up to 5%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.

- Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have.

- Description:For every 5 Dexterity purchased within range, All damage deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
- Radius Bonus:Critical Strikes deal x22% increased damage to enemies that are not Healthy.
- Radius Requirement:25 Dexterity

- Description:For every 5 Dexterity purchased within range, all damage deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
- Radius Bonus:Critical Strikes increase the damage an enemy takes from you by x2% for 20 seconds, up to x12%.
- Radius Requirement:25 Dexterity

- Description:For every 5 Dexterity purchased within range, all damage you deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
- Radius Bonus:Critical Strikes increase all damage the enemy takes from you by x2% for 10 seconds, up to x12%.
- Radius Requirement:25 Dexterity

- Description:For every 5 Dexterity purchased within range, All damage deal +1.5 - 7.5% (0.3% Per Level) increased Critical Strike Damage.
- Radius Bonus:Skills that Critically Strike generate 3 Fury.
- Radius Requirement:25 Dexterity

- Description:For every 5 Dexterity purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage to Bleeding targets.
- Radius Bonus:You have 5% increased Critical Strike Chance against Bleeding enemies.
- Radius Requirement:25 Dexterity

- Description:For every 5 Strength purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage while wielding an Axe.
- Radius Bonus:While wielding an Axe, you deal x12% increased Critical Strike Damage.
- Radius Requirement:40 Strength

- Description:For every 5 Intelligence purchased within range, all damage you deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
- Radius Bonus:Skills that Critically Strike restore 12% of their Energy cost.
- Radius Requirement:25 Intelligence




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