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Dark and Darker Best Spells To Use

We rank the best perks to use in dark and darker based on their performance in the current meta. We also take into consideration how much value they are provide in-game. This is mostly determine by the class the perk resides on and what makes them strong.

Perks Tier List
Tier Perk Class Desc
S Tier
Fighter
Equipping weapons in both hands increases attack speed by 7%.
S Tier
Ranger
When using a bow, your default shooting animation is 15% faster.
S Tier
Rogue
First attack within 3s after stealthing deals 50% additional damage.
S Tier
Barbarian
Adds +10 damage to axe attacks.
S Tier
Wizard
Increase spell casting speed by 20%.
S Tier
Wizard
Increases knowledge by 10%
A Tier
Fighter
Reduces damage taken from projectiles by 10%
A Tier
Wizard
Create an arcane shield that lasts for 3s. Can absorb 10 total damage. Cooldown (N/A)
A Tier
Cleric
Increase base heal by 5.
A Tier
Wizard
Dealing arcane spell damage increases your cast speed and base magic damage by 1% per stack. Max of 5 stacks. Bonus duration lasts for 7s and resets with each successful attack.
A Tier
Wizard
Increases magic damage of arcane spells by 5% and reduces cast time of arcane spells by 1s.
A Tier
Rogue
Increases damage by 30% when attacking from behind the target.
A Tier
Barbarian
STR increases by +10 for 4s after killing a target.
A Tier
Fighter
Physical attack power temporarily increases by 10% with each successful melee attack within 3s.
A Tier
Barbarian
Increases magic resistance by 100
A Tier
Cleric
Self heal for 15% when healing another.
A Tier
Ranger
When moving with the bowstring drawn, movement speed increases by 10%
A Tier
Wizard
Fire damage reduces target's physical reduction bonus by -10% for 5s.
A Tier
Rogue
A successful attack applies poison that deals 4 Magic damage over 4 seconds Poison can stack up to 5 times at once
A Tier
Barbarian
Not wearing chest armor results in 10% damage bonus.
A Tier
Ranger
This will allow a Ranger to equip a Spear/Polearm and gain 10 physical strength when attacking with the Spear.
A Tier
Rogue
If you are hiding, you can move 10 steps while crouching or walking
B Tier
Cleric
Reduces all types of incoming damage by 3.
B Tier
Barbarian
The less HP you have the more damage you do. Each 10% HP loss grants 2% additional attack power up to a max of 18% physical power
B Tier
Cleric
Increases attack power by 5% when attacking with a blunt weapon.
B Tier
Fighter
Successful defense increases movement speed and attack speed by 10% for 3s.
B Tier
Rogue
Daggers deal 5% additional damage.
B Tier
Fighter
Increases Armor Rating acquired from armor by 10%
B Tier
Wizard
Increases magic damage of fire spells by 5% and increases burn status by 2.5s.
B Tier
Wizard
Increases magic damage bonus by 5%.
B Tier
Barbarian
Recover 10% HP after killing a player
B Tier
Ranger
Increases physical attack power by 5% when using a ranged weapon.
B Tier
Ranger
Headshots deal 15% more damage when using a ranged weapon.
B Tier
Fighter
Reduces base movement speed penalty from equipped armor by -20%.
B Tier
Barbarian
Additional 10% HP
B Tier
Barbarian
Two handed weapons deal additional 5% damage.
B Tier
Fighter
All Primary and Secondary weapons can be used. A 20% physical damage penalty is applied for all non-native weapons.
C Tier
Ranger
Can hear enemy footsteps from further away.
C Tier
Barbarian
Can destroy normal doors and sturdy containers. Increases impact power of attacks +1 to better defeat blocks/parries.
C Tier
Ranger
Enemies footprints appear red on the ground as you trace their footsteps. (Footprints last 40s)
C Tier
Cleric
Increase damage bonus by 20% when attacking undead.
C Tier
Fighter
When in defensive stance, defense rating bonus increased by 5%.
C Tier
Cleric
You don't see drunk visual effects.
C Tier
Rogue
Footstep sounds reduced when walking (Shift) or crouching (Control).
C Tier
Ranger
Increases crossbow reload speed by 50% and increases movement speed by 50% while reloading the crossbow.
C Tier
Wizard
Increases Armor Rating by 20 and inflicts Frostbite on melee attack targets for 0.5 seconds.
C Tier
Rogue
You can steal an enemy's item from the dungeon
C Tier
Cleric
Reviving an ally revives them with 25% HP, instead of 1% HP from the alter.
C Tier
Fighter
Increases movement speed by 5% when in a defensive stance.
E Tier
Rogue
Bright items such as potions and Heart Core's do not appear on your waist.
E Tier
Rogue
Highlights nearby traps. Can be disarmed.
E Tier
Cleric
Duration of harmful DoTs reduced by -20%.
E Tier
Ranger
Set traps quicker than other classes