Tire Iron
Melee
Blunt
Quickly navigate this Tire Iron guide using the links above.
Tire Iron Stats |
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Tire Iron stats are based on their rarity (Uncommon, Common, Rare, Epic, Legendary) and on your characters level. |
Tire Iron Effects |
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How To Get Tire Iron In Cyberpunk 2077
How To Get and Where To Find Tire Iron location |
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You can purchase from Weapon Shops / Vendors and looting your enemies |
Best Mods to use with Tire Iron In Cyberpunk 2077
We recommend using mods like Kunai with the Tire Iron Melee.
Mod | Type | Effect |
---|---|---|
Scourge
Rare | Melee Mod | Crit Damage +10%. |
White-Knuckled
Rare | Melee Mod | Crit Damage +7%. |
Cold Shoulder
Rare | Melee Mod | Damage +7. |
Kunai
Rare | Melee Mod | Attack speed +0.3 per second. |

Best Perks to use with Tire Iron
We recommend using perks like Blood Brawl with the Tire Iron Melee.
Rank | Lvl | Perk | Effect |
---|---|---|---|
C
![]() ![]() | 1 |
![]() | Quick melee attacks with Rifle and Submachine Gun deal 50% / 100% more damage |
C
![]() ![]() | 9 |
![]() | Increases melee damage by 10% / 20% |
B
![]() ![]() | 11 |
![]() | Quick melee attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them |
A
![]() ![]() | 20 |
![]() | Sneak attacks with melee weapons deal 100% more damage and guarantee a crit hit |
A
![]() ![]() | 12 |
![]() | When Cold Blood is active, increases damage with melee weapons by 5% / 10% |
B
![]() ![]() | 1 |
![]() | Quickens Rifle and Submachine Gun aiming by 10% / 25% / 50% |
C
![]() ![]() | 1 |
![]() | Quick melee attacks with Rifle and Submachine Gun deal 50% / 100% more damage |
C
![]() ![]() | 1 |
![]() | Increases damage with Rifle and Submachine Gun by 3% / 6% / 10% |
A
![]() ![]() | 5 |
![]() | Increases crit chance with Rifle and Submachine Gun by 10% / 20% when firing from behind cover |
B
![]() ![]() | 7 |
![]() | Increases Rifle and Submachine Gun damage while aiming by 10% |
A
![]() ![]() | 7 |
![]() | Deal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50% |
C
![]() ![]() | 9 |
![]() | Increases Rifle and Submachine Gun damage to moving enemies by 10% / 20% |
B
![]() ![]() | 9 |
![]() | Defeating an enemy with a Rifle and Submachine Gun reduces reload time by 20% / 40% for 5 seconds |
B
![]() ![]() | 11 |
![]() | Reduces reload time for Rifle and Submachine Gun by 10% / 20% |
A
![]() ![]() | 11 |
![]() | Increases headshot damage with sniper rifles and precision rifles by 20% / 30% |
A
![]() ![]() | 12 |
![]() | Increases Rifle and Submachine Gun damage by 5% / 10% when firing from behind cover |
B
![]() ![]() | 12 |
![]() | Reduces recoil with Rifle and Submachine Gun by 20% / 40% when firing from behind cover |
S
![]() ![]() | 14 |
![]() | Increases crit damage from Rifle and Submachine Gun by 35% |
A
![]() ![]() | 14 |
![]() | Each headshot reduces recoil with Rifle and Submachine Gun 5% for 10 seconds. Stacks up to 5 times |
B
![]() ![]() | 16 |
![]() | Reduces recoil on Rifle and Submachine Gun by 10% |
A
![]() ![]() | 16 |
![]() | Increases armor and resistances by 15% when shooting with Rifle and Submachine Gun from behind cover |
B
![]() ![]() | 18 |
![]() | Increases crit damage on Rifle and Submachine Gun with mounted scopes by 2% |
S
![]() ![]() | 18 |
![]() | Rifle damage increases the farther you are located from enemies |
S
![]() ![]() | 20 |
![]() | Increases Rifle and Submachine Gun damage by 35% when standing still |
A
![]() ![]() | 1 |
![]() | Increases crit chance with Pistol and Revolver by 4% / 8% / 12% |
B
![]() ![]() | 1 |
![]() | Increases damage from Pistol and Revolver by 3% / 6% / 9% |
C
![]() ![]() | 1 |
![]() | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
B
![]() ![]() | 1 |
![]() | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
B
![]() ![]() | 7 |
![]() | Reduces equipping and unequipping time for Pistol and Revolver by 25% / 50% |
B
![]() ![]() | 7 |
![]() | Increases damage to enemies 5+ meters away by 25% / 50% |
A
![]() ![]() | 9 |
![]() | Deal 50% more damage with Pistol and Revolver to enemies whose health is below 25% |
A
![]() ![]() | 9 |
![]() | Redcues recoil from Pistol and Revolver by 30% |
S
![]() ![]() | 9 |
![]() | Evasion increases by 25% for 7 seconds after performing a dodge when holding a Pistol and Revolver |
C
![]() ![]() | 11 |
![]() | Increases damage to limbs with ranged weapons by 7% / 15% |
A
![]() ![]() | 11 |
![]() | Increases crit damage from Pistol and Revolver by 10% / 20% |
A
![]() ![]() | 12 |
![]() | You can now dodge while aiming a Pistol and Revolver |
B
![]() ![]() | 12 |
![]() | The last round in a Pistol and Revolver magazine deals double damage |
A
![]() ![]() | 14 |
![]() | Firing consecutive shots with a Pistol and Revolver at the same target increases damage by 10% |
S
![]() ![]() | 14 |
![]() | Removes the damage penalty from Pistol and Revolver when shooting from a distance |
S
![]() ![]() | 16 |
![]() | Increases crit chance by 10% for each mod installed on the Pistol and Revolver you're using |
A
![]() ![]() | 16 |
![]() | After defeating an enemy, fire rate (cycle time) for Pistol and Revolver receives a 5% boost for 6 seconds. Stacks up to 5 times |
S
![]() ![]() | 18 |
![]() | Enables you to shoot with Pistol and Revolver while dodging |
S
![]() ![]() | 20 |
![]() | After a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds |
A
![]() ![]() | 1 |
![]() | Strong attacks deal 30% / 40% / 50% more damage |
A
![]() ![]() | 4 |
![]() | Armor is increased by 15% / 30% while moving |
A
![]() ![]() | 1 |
![]() | Increases attack speed by 10% /20% /30% |
A
![]() ![]() | 4 |
![]() | Combo attacks have a 15% / 30% chance to apply bleeding |
A
![]() ![]() | 6 |
![]() | Reduces the stamina cost of all attacks by 30% / 50% |
B
![]() ![]() | 6 |
![]() | Defensive Attacks with Blades deal 200% more damage |
A
![]() ![]() | 8 |
![]() | Dodging recovers 15% / 30% / 25% stamina |
A
![]() ![]() | 8 |
![]() | Increases bleeding duration by 1 / 2 / 3 second(s) |
B
![]() ![]() | 10 |
![]() | A successful deflect recovers 25% health and stamina |
S
![]() ![]() | 10 |
![]() | Increases crit chance by 20% |
A
![]() ![]() | 12 |
![]() | Recovers 7% / 10% health when applying bleeding to an enemy or hitting an enemy with bleeding |
A
![]() ![]() | 12 |
![]() | Dodging increases damage dealt by 25% / 50% for 10 seconds |
A
![]() ![]() | 15 |
![]() | Damage is increased by 50% / 75% / 100% against targets with max health |
S
![]() ![]() | 15 |
![]() | Increases damage against a target by 1% for every 1% / 2% / 3% of health they are missing |
S
![]() ![]() | 18 |
![]() | Defeating an enemy recovers 40% health and increases movement speed by 30% for 5 seconds |
S
![]() ![]() | 18 |
![]() | Bleeding applied by blades deal 300% more damage |
B
![]() ![]() | 1 |
![]() | Increases your carrying capacity from 200 to 260 |
A
![]() ![]() | 5 |
![]() | Increases max stamina by 10% / 20% / 30% |
C
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
A
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
B
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
C
![]() ![]() | 7 |
![]() | Reduces fall damage by 5% / 10% / 20% |
A
![]() ![]() | 9 |
![]() | Reduces damage taken while blocking by 20% / 40% |
C
![]() ![]() | 9 |
![]() | Increases melee damage by 10% / 20% |
A
![]() ![]() | 11 |
![]() | Dodging does not drain stamina |
S
![]() ![]() | 11 |
![]() | Allows you to shoot while sprinting, sliding and vaulting |
S
![]() ![]() | 11 |
![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
A
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
B
![]() ![]() | 12 |
![]() | Increases damage you deal while carrying a body |
S
![]() ![]() | 12 |
![]() | Allows you to shoot and sprint while carrying a body |
S
![]() ![]() | 14 |
![]() | Sprinting does not drain stamina |
A
![]() ![]() | 14 |
![]() | Increases armor by 20% when grappling an enemy |
B
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
B
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
A
![]() ![]() | 18 |
![]() | Increases armor by 10% |
S
![]() ![]() | 20 |
![]() | Enemies cannot knock you down |
S
![]() ![]() | 20 |
![]() | Reduces all incoming damage by 10% |
C
![]() ![]() | 5 |
![]() | Reduces recoil of shotguns and light machine guns by 10% / 20% |
C
![]() ![]() | 1 |
![]() | Shotguns and light machine guns deal 3% / 6% / 10% more damage |
A
![]() ![]() | 5 |
![]() | Reduces reload time of shotguns and light machine guns by 20% / 40% |
B
![]() ![]() | 7 |
![]() | Increases damage to torso by 10% / 20% |
A
![]() ![]() | 7 |
![]() | Increases movement speed while carrying a shotgun or light machine gun by 5% / 10% |
A
![]() ![]() | 9 |
![]() | Increases evasion by 25% while reloading |
A
![]() ![]() | 9 |
![]() | Increases crit chance with shotguns and light machine guns by 10% |
A
![]() ![]() | 11 |
![]() | Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds |
A
![]() ![]() | 11 |
![]() | Increases crit damage with shotguns and light machine guns by 15% / 30% / 45% |
A
![]() ![]() | 12 |
![]() | shotguns and light machine guns knock back enemies with more force |
A
![]() ![]() | 12 |
![]() | Deal 15% more damage to moving targets |
S
![]() ![]() | 14 |
![]() | When entering combat, your movement speed increases by 20% for 10 second(s) |
S
![]() ![]() | 14 |
![]() | Dismembering an enemy increases fire rate (cycle time) by 10% for 8 seconds. Stacks up to 3 times |
S
![]() ![]() | 16 |
![]() | You deal more damage the faster you're moving |
A
![]() ![]() | 16 |
![]() | Doubles the duration of burn |
S
![]() ![]() | 18 |
![]() | Shotguns have a 25% / 50% higher chance of dismembering enemies |
A
![]() ![]() | 18 |
![]() | Increases damage to staggered and knocked-down enemies by 10% / 20% |
A
![]() ![]() | 20 |
![]() | Weapon spread does not increase while moving |
A
![]() ![]() | 1 |
![]() | Increases damage from strong attacks by 30% / 40% / 50% |
S
![]() ![]() | 4 |
![]() | Attacks have a 15% / 30% chance to apply stun |
A
![]() ![]() | 1 |
![]() | Increases damage from combo attacks by 30% / 40% / 50% |
B
![]() ![]() | 4 |
![]() | Increases armor while blocking by 50% |
A
![]() ![]() | 6 |
![]() | Sucessful atacks recover 3% / 5% health over 2 second(s) |
A
![]() ![]() | 6 |
![]() | Reduces stamina cost for all attacks by 25% / 50% |
S
![]() ![]() | 8 |
![]() | Increases damage against enemies affected by stun by 50% |
B
![]() ![]() | 8 |
![]() | Reduces stamina cost of blocking attacks by 50% |
A
![]() ![]() | 10 |
![]() | Defeating an enemy with a strong attack restores 10% / 20% / 30% stamina |
A
![]() ![]() | 10 |
![]() | Increases damage by 1% fo revery 1% / 2% / 3% of mising health |
B
![]() ![]() | 12 |
![]() | Increases stamina restored while blocking by 50% / 100% |
A
![]() ![]() | 12 |
![]() | Successful attacks against enemies affected by stun restore 20% / 30% stamina |
S
![]() ![]() | 15 |
![]() | Strong attacks reduce the target's armor by 30% for 10 second(s) |
S
![]() ![]() | 15 |
![]() | Defeating an enemy increases damage by 100% for 10 seconds |
A
![]() ![]() | 18 |
![]() | Successful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina |
A
![]() ![]() | 18 |
![]() | Blocking attacks restores 5%/ 10% % / 15% health |
A
![]() ![]() | 1 |
![]() | Gain more components when disassembling |
A
![]() ![]() | 5 |
![]() | Allows you to craft rare items |
B
![]() ![]() | 5 |
![]() | Junk items are automatically disassembled |
B
![]() ![]() | 7 |
![]() | Disassembling items grant a 5% / 10% / 15% chance to gain a free component of the same quality as the disassembled item |
A
![]() ![]() | 9 |
![]() | Effects from crafted consumables last 25% / 50% longer |
A
![]() ![]() | 9 |
![]() | Crafted grenades deal 10% / 20% more damage |
S
![]() ![]() | 11 |
![]() | Crafted clothes gain 2.5% / 5% more armor |
S
![]() ![]() | 11 |
![]() | Crafted weapons deal 2.5% / 5% more damage |
A
![]() ![]() | 12 |
![]() | Allows you to craft epic items |
A
![]() ![]() | 12 |
![]() | Grants a 10% chance to upgrade an item for free |
A
![]() ![]() | 12 |
![]() | Grants a 20% chance to craft an item for free |
A
![]() ![]() | 14 |
![]() | Reduces component cost of upgrading items by10% 20% |
A
![]() ![]() | 14 |
![]() | Reduces component costs of crafting items by 15% / 30% |
S
![]() ![]() | 16 |
![]() | When disassembling an item, you get attached mods back |
A
![]() ![]() | 16 |
![]() | Allows you to upgrade lower quality components into higher quality ones |
S
![]() ![]() | 18 |
![]() | Allows you to craft legendary and iconic items |
S
![]() ![]() | 20 |
![]() | Crafted legendary weapons automatically get one stat improved by 5% |
B
![]() ![]() | 1 |
![]() | Reduces damage taken from explosions by 10% 20% / 30% |
A
![]() ![]() | 1 |
![]() | When looting robots, drones and mechs, there is a 25% / 50% / 75% chance of looting a weapon mod or attachment |
B
![]() ![]() | 5 |
![]() | The explosion radius all grenades is visible |
A
![]() ![]() | 5 |
![]() | Grants immunity to all effects from your own grenades |
A
![]() ![]() | 7 |
![]() | All grenades types deal 20 damage in addition to their normal effects |
B
![]() ![]() | 9 |
![]() | Increases Smart weapon reload speed by 5% / 10% |
A
![]() ![]() | 9 |
![]() | Allows you to charge Teach weapons up to 75% / 100% capacity |
A
![]() ![]() | 9 |
![]() | Increases damage to mechanical enemies by 20% / 40% |
C
![]() ![]() | 11 |
![]() | Grenades deal 5% / 10% / 15% / 20% / 25% more damage |
B
![]() ![]() | 12 |
![]() | Increases crit chance with Tech weapons by 3% / 6% /10% |
A
![]() ![]() | 12 |
![]() | Increases the charge multiplier for tech weapons by 15% / 35% / 55% |
B
![]() ![]() | 14 |
![]() | Fully charged Tech weapons do not shoot automatically |
B
![]() ![]() | 14 |
![]() | Grants immunity to shock |
A
![]() ![]() | 14 |
![]() | Fully charged Tech weapons deal 50% more damage |
A
![]() ![]() | 16 |
![]() | Ricochets deal an additional 50% damage |
A
![]() ![]() | 16 |
![]() | Tech weapons discharge 50% faster |
A
![]() ![]() | 18 |
![]() | Tech weapons reload time is reduced by 15% / 30% |
S
![]() ![]() | 20 |
![]() | Tech weapons ignore armor |
A
![]() ![]() | 20 |
![]() | Grenades can now randomly deal crit hits |
A
![]() ![]() | 1 |
![]() | Unlocks the Mass Vulnerability daemon, which reduces the physical resistance for all enemies in the network by 30% for 3 / 6 minute(s) |
B
![]() ![]() | 1 |
![]() | Unlocks the Big Sleep daemon which disables all cameras in the network for 3 minute(s) |
B
![]() ![]() | 5 |
![]() | Upgrades the Datamine daemon, increasing the amount of eurodollars acquired from access points by 50% / 100% |
C
![]() ![]() | 5 |
![]() | Increases the breach time for Breach Protocol by 20% / 40% |
B
![]() ![]() | 7 |
![]() | Automatically highlights nearby access points |
A
![]() ![]() | 9 |
![]() | Upgrades the Datamine daemon, increasing the amount of components acquired from access points by 50% / 100%. |
B
![]() ![]() | 9 |
![]() | Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 / 6 minute(s) |
A
![]() ![]() | 11 |
![]() | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s) |
A
![]() ![]() | 12 |
![]() | Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 / 6 minute(s) |
A
![]() ![]() | 12 |
![]() | Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from access points by 50% / 100%. |
A
![]() ![]() | 14 |
![]() | Completing Breach Protocol restores RAM unites equal to 1 / 2 times the number of daemons uploaded |
S
![]() ![]() | 14 |
![]() | Uploading 3 or more daemon in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 / 6 unit(s) per 60 seconds. Lasts 5 minutes |
A
![]() ![]() | 16 |
![]() | Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks. |
A
![]() ![]() | 16 |
![]() | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s) |
A
![]() ![]() | 18 |
![]() | Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 25% for 5 minutes |
S
![]() ![]() | 20 |
![]() | Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2 |
S
![]() ![]() | 20 |
![]() | Increases the duration of daemon effects by 100% |
B
![]() ![]() | 1 |
![]() | Quickhacks deal 10% / 20% / 30% more damage |
A
![]() ![]() | 1 |
![]() | Enables RAM to recover during combat (at a rate of 4 / 8 /12 RAM unit(s) per minute). |
B
![]() ![]() | 5 |
![]() | Unlocks diagrams for crafting Uncommon quickhacks |
A
![]() ![]() | 5 |
![]() | Reveals an enemy netrunner when they're attempting to hack you |
A
![]() ![]() | 5 |
![]() | Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s) |
A
![]() ![]() | 7 |
![]() | Reduces the required cyberdeck RAM for quickhacks used on devices by 1 / 2 / 3 unit(s) |
A
![]() ![]() | 7 |
![]() | Eliminating a target that was a quickhacked reduces the cooldown for all other active quickhacks by 10% / 35% / 50% |
A
![]() ![]() | 9 |
![]() | Increases quickhack duration by 25% / 50% |
A
![]() ![]() | 11 |
![]() | Quickhacks deal 25% / 50% more damage to unaware targets |
S
![]() ![]() | 12 |
![]() | Quickhack spread distance is increased by 2 times |
A
![]() ![]() | 12 |
![]() | Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 1 RAM units |
A
![]() ![]() | 12 |
![]() | Unlocks diagrams for crafting advanced quickhacks |
A
![]() ![]() | 14 |
![]() | Quickhacks that spread can jump to 1 / 2 / 3 additional targets |
S
![]() ![]() | 16 |
![]() | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
A
![]() ![]() | 16 |
![]() | Unlocks diagrams for crafting specialized quickhacks |
A
![]() ![]() | 18 |
![]() | Available cyberdeck RAM cannot drop below 2 / 3 / 4 unit(s) |
S
![]() ![]() | 20 |
![]() | Reduces the cost of quickhacks by 1 RAM unit(s) |
S
![]() ![]() | 20 |
![]() | Unlocks diagrams for crafting superior quickhacks |
B
![]() ![]() | 1 |
![]() | Increases movement speed while sneaking by 20% |
B
![]() ![]() | 1 |
![]() | Increases damage dealt by silenced weapons by 25% while sneaking |
A
![]() ![]() | 5 |
![]() | Allows you to perform a lethal or non-lethal aerial takedown on unaware targets |
S
![]() ![]() | 5 |
![]() | Allows you to throw knives, hold L2 to aim and press R2 to throw |
B
![]() ![]() | 7 |
![]() | Deal 15% more damage to human enemies |
A
![]() ![]() | 7 |
![]() | Increases your crit chance by 15% while sneaking |
A
![]() ![]() | 7 |
![]() | Movement speed after a successful takedown is increased by 30% for 10 seconds |
A
![]() ![]() | 9 |
![]() | Increases damage from headshots fire from outside combat by 30% / 50% |
A
![]() ![]() | 9 |
![]() | Thrown knives deal 30% / 60% more damage |
A
![]() ![]() | 11 |
![]() | Grants immunity to Poison |
C
![]() ![]() | 11 |
![]() | You can pick up an enemy's body immediately after performing a takedown by holding [Keybind] |
B
![]() ![]() | 11 |
![]() | Quick melee attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them |
A
![]() ![]() | 12 |
![]() | Detection time is increased by 20% / 40%. |
S
![]() ![]() | 12 |
![]() | Upon entering combat, crit chance increases by 25% / 50% for 7 seconds |
C
![]() ![]() | 14 |
![]() | You cannot be detected under water |
S
![]() ![]() | 14 |
![]() | All knives apply poison |
A
![]() ![]() | 14 |
![]() | Enemies affected by poison are slowed |
A
![]() ![]() | 16 |
![]() | Enemies with less than 25% Health are defeated instantly by thrown knives. Does not work on enemies with a lethal threat level |
A
![]() ![]() | 16 |
![]() | Temporarily boosts movement speed by 50% for 5 seconds when detected by an enemy |
A
![]() ![]() | 16 |
![]() | Increases damage dealt by silenced weapons by 25% while sneaking |
A
![]() ![]() | 18 |
![]() | Deal 20% more damage to enemies affected by poison |
S
![]() ![]() | 18 |
![]() | When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute |
S
![]() ![]() | 18 |
![]() | Damage from poison is doubled |
A
![]() ![]() | 20 |
![]() | Sneak attacks with melee weapons deal 100% more damage and guarantee a crit hit |
A
![]() ![]() | 20 |
![]() | Increases the duration of poison applied to enemies by 5 seconds. +0.2 second per Perk point |
S
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
A
![]() ![]() | 5 |
![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
A
![]() ![]() | 5 |
![]() | Reduces weapon recoil by 2.5% per stack of Cold Blood |
S
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
A
![]() ![]() | 7 |
![]() | Reduces quickhack cooldowns by 3% / 6% per stack of Cold Blood |
B
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
A
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
S
![]() ![]() | 11 |
![]() | Increases max stack amount for Cold Blood by 1 |
S
![]() ![]() | 11 |
![]() | Increases headshot damage by 50% |
A
![]() ![]() | 12 |
![]() | When Cold Blood is active, increases damage with melee weapons by 5% / 10% |
A
![]() ![]() | 12 |
![]() | Increases attack speed by 1% / 3% per stack of Cold Blood |
B
![]() ![]() | 12 |
![]() | Reduces quickhack upload time by 1% per stack of Cold Blood |
S
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
A
![]() ![]() | 14 |
![]() | When your health reaches 45%, a max stack of Cold Blood is automatically activated |
S
![]() ![]() | 16 |
![]() | Increases max stack amount for Cold Blood by 1 |
S
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
A
![]() ![]() | 18 |
![]() | When Cold Blood is active, reduces damage taken by 5% |
S
![]() ![]() | 20 |
![]() | When Cold Blood is active, you are immune to bleeding, poison, burn and shock |
A
![]() ![]() | 20 |
![]() | Increases the sale price of crafted items by 10% |
S
![]() ![]() | 20 |
![]() | Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10% |
B
![]() ![]() | 16 |
![]() | While in stealth, Increases Health regen by 25% |
S
![]() ![]() | 20 |
![]() | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |
S
![]() ![]() | 7 |
![]() | Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30% |
S
![]() ![]() | 18 |
![]() | Automatically uploads the first daemon in the list at the start of Breach Protocol |
S
![]() ![]() | 20 |
![]() | Increases the breach time of Breach Protocol by 50%. +5% per Perk Level. |
S
![]() ![]() | 20 |
![]() | Increases RAM Recovery rate by 50%. +1% per Perk Level. |
S
![]() ![]() | 20 |
![]() | When entering combat, Armor and Resistances increases by 10% for 10 Sec. +1% per Perk Level |
S
![]() ![]() | 20 |
![]() | Dismembering enemies reduces weapon recoil by 50% for 6 sec. +1% per Perk Level |
S
![]() ![]() | 20 |
![]() | Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level. |
S
![]() ![]() | 20 |
![]() | After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread deos not increase for 10 sec. +0.2 sec per Perk Level |
S
![]() ![]() | 20 |
![]() | After a successful Crit Hit with a Pistol or Revolver, damage and Armor increases by 30% for 5 seconds. +1% per Perk Level |
S
![]() ![]() | 20 |
![]() | Increases Crit Damage with Blades by 25%. +1% per Perk Level. |

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List of Weapons like Tire Iron in Cyberpunk 2077
List of weapons similar to the Tire Iron Melee.
(Click/Tap the Images below for a complete guide on where to find and how to get.)
Melee | Stats |
---|---|
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blade
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
Electric Baton Gamma |
Stats 252 Damage 2 Attacks Per Seconds + 197-241 Electrical Damage+ 50% Crit Damage+ 20% Shock DamageDPS High Mod Slots Melee Mod Slot Effects Reduced damage, but strong attacks have a chance to stun the target. |
Blade
Katana |
Stats 150 Damage 5 Attacks Per Seconds + 96-118 Electrical Damage+ 10 Electrical Resistance+ 5% Crit Chance+ 10% Crit Damage+ 20% Shock ChanceMod Slots Melee Mod Slot Effects Deals electrical damage with a chance to apply Shock. Also increases electrical resistance. |
Blade
Knife |
Stats 145 Damage 5 Attacks Per Second + 92-113 Chemical Damage+ 92-113 Electrical Damage+ 92-113 Physical Damage+ 92-113 Thermal DamageMod Slots Melee Mod Slot Effects Deals electrical damage. While Sandevistan cyberware is active, increases Crit Chance by 50% and blows apply Bleeding. |
Blunt
Electric Baton Gamma |
Stats 163 Damage 2.48 Attacks Per Second + 34-42 Electrical Damage+ 34-42 Chemical Damage-4.50 Stamina Cost Reduction while Attacking + 10% Crit Damage+ 25% Poison Chance-10% Shock Chance DPS High Mod Slots Melee Mod Slot Effects Deals electrical and chemical damage. Small chance to apply Poison and/or Shock. |
Blade
Katana |
Stats 63 Damage 2.99 Attacks Per Second + 40-49 Physical Damage+ 18% Crit Damage+ 10% Bleeding ChanceMod Slots Melee Mod Slot Effects High base damage. |
Blunt
Baseball Bat |
Stats 178 Damage 5 Attacks Per Second + 101-123 Physical Damage+ 50% Bleeding ChanceDPS High Mod Slots Melee Mod Slot Effects High chance to apply Bleeding, low chance to stun targets. |
Blade
Katana |
Stats 111 Damage 4.80 Attacks Per Second Mod Slots 2x Melee Mod Slots Effects Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you. |
Blade
Katana |
Stats 57 Damage 3.85 Attacks Per Second Mod Slots Melee Mod Slot Effects Reduced base damage but very high Crit Damage multiplier |
Blunt
Electric Baton Gamma |
Stats 244 Damage 2 Attacks Per Second DPS High Mod Slots Melee Mod Slot Effects High Damage. |
Blade
Knife |
Stats 183 Damage 6.67 Attacks Per Second + 69-84 Physical DamageEffects Deals additional chemical damage with a moderate chance to apply Poison. |
Blunt
Two-Handed Hammer |
Stats 515 Damage 2.50 Attacks Per Second + 191-234 Physical Damage-13 Stamina Cost Reduction while Attacking + 52% Crit Damage+ 20% Bleeding ChanceDPS High Mod Slots 3x Melee Mod Slots Effects High damage. |

Best Tire Iron Build and Cyberware in Cyberpunk 2077

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Click/Tap the icons below to view other Weapon Types

Assault Rifle

Double-Barrel Shotgun

HMG

LMG

Melee

Pistol

Precision Rifle

Revolver

Shotgun

SMG

Sniper Rifle