The Cyberpunk 2077 Revamp Perk is found within the Engineering Skill Tree and is improved by leveling your Technical Stat. The Revamp Perk Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10%.
Revamp
Skill Type: Engineering
Requires: Level 20 Technical
Effect: Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10%
Perks like Revamp in Cyberpunk 2077
List of Engineering Perks that are similar to Revamp.
Rank | Lvl | Perk | Effect |
---|---|---|---|
B | 1 | | Reduces damage taken from explosions by 10% 20% / 30% |
A | 1 | | When looting robots, drones and mechs, there is a 25% / 50% / 75% chance of looting a weapon mod or attachment |
B | 5 | | The explosion radius all grenades is visible |
A | 5 | | Grants immunity to all effects from your own grenades |
A | 7 | | All grenades types deal 20 damage in addition to their normal effects |
B | 9 | | Increases Smart weapon reload speed by 5% / 10% |
A | 9 | | Allows you to charge Teach weapons up to 75% / 100% capacity |
A | 9 | | Increases damage to mechanical enemies by 20% / 40% |
C | 11 | | Grenades deal 5% / 10% / 15% / 20% / 25% more damage |
B | 12 | | Increases crit chance with Tech weapons by 3% / 6% /10% |
A | 12 | | Increases the charge multiplier for tech weapons by 15% / 35% / 55% |
B | 14 | | Fully charged Tech weapons do not shoot automatically |
B | 14 | | Grants immunity to shock |
A | 14 | | Fully charged Tech weapons deal 50% more damage |
A | 16 | | Ricochets deal an additional 50% damage |
A | 16 | | Tech weapons discharge 50% faster |
A | 18 | | Tech weapons reload time is reduced by 15% / 30% |
S | 20 | | Tech weapons ignore armor |
A | 20 | | Grenades can now randomly deal crit hits |
S | 20 | | Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10% |
Best weapons to use with Revamp Perk in Cyberpunk 2077
We consider weapons to be the best to use with the Revamp perk.
Stats |
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Best Revamp Build, Weapons, and Cyberware in Cyberpunk 2077
We recommend using this Tech Engineer build with the Revamp Perk, together with Lightning Bolt and Fuck All Walls will improve the overall build.
15 Body | 20 Reflexes | 3 Cool | 3 Intelligence | 20 Technical Ability |
Name | Stats |
---|---|
WIDOW MAKER Tech M-179E Achilles | Stats 27-33 Damage 12.41 Attacks Per Second + 21-25 Chemical Damage1.90 Charge Time 0.20 Charge Multiplier + 33% Poison Chance1.50 Headshot Damage Multiplier Effects Fires two projectiles per shot and deals chemical damage, with an increased chance to apply Poison. Charged shots deal more damage. |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement Common Frontal Cortex | 3,000 | Increase Crit Chance by 7% Int 6 |
Limbic System Enchancement Rare Frontal Cortex | 9,000 | Increases Crit Chance by 15% Int 9 |
Name | Type | Effect |
---|---|---|
Threat Detector Rare | Kiroshi Optics Fragment | Enemies that detect you are automatically highlighted. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
| 1 | | Quickens Rifle and Submachine Gun aiming by 10% / 25% / 50% |
| 7 | | Increases Rifle and Submachine Gun damage while aiming by 10% |
| 1 | | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
| 1 | | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
| 1 | | Gain more components when disassembling |
| 11 | | Crafted clothes gain 2.5% / 5% more armor |
| 11 | | Crafted weapons deal 2.5% / 5% more damage |
| 14 | | Reduces component costs of crafting items by 15% / 30% |
| 18 | | Allows you to craft legendary and iconic items |
| 20 | | Crafted legendary weapons automatically get one stat improved by 5% |
| 9 | | Allows you to charge Teach weapons up to 75% / 100% capacity |
| 12 | | Increases crit chance with Tech weapons by 3% / 6% /10% |
| 12 | | Increases the charge multiplier for tech weapons by 15% / 35% / 55% |
| 14 | | Fully charged Tech weapons do not shoot automatically |
| 14 | | Fully charged Tech weapons deal 50% more damage |
| 16 | | Tech weapons discharge 50% faster |
| 18 | | Tech weapons reload time is reduced by 15% / 30% |
| 20 | | Tech weapons ignore armor |
| 20 | | Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10% |
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