Welcome to our Cyberpunk 2077 Best Quickhacks List here; you can find the strongest Quickhacks to use with Intelligence Builds. Quickhacks can be used to deal damage, jam the enemy weapons, and even passively deal extra electrical damage when you defeat an enemy.
Do you want to use Quickhacks in a build? Then check out our Best Builds Guide and find a build you would like to try that uses them.
Cyberpunk 2077 Best Quickhacks
When it comes to Quickhacks, the Rarity will determine how strong it is, for example, Uncommon, Common, Rare, Epic, and Legendary being the Best and highest Rarity of the Quickhacks in Cyberpunk 2077. Each one will have RAM Cost, Upload Time, Duration, and Cooldown until used again. Quickhacks are used often with Breach Protocol Builds and Quickhacking Builds.
List of Best Quickhacks in Cyberpunk 2077.
Quickhack | Price | Specs | Effect |
---|---|---|---|
Sonic Shock Uncommon | 300 | RAM Cost: 3 Upload Time: 2 Duration: 30 Cooldown: 10 | Deafens the target, reducing their ability to detect you. |
Sonic Shock Rare | 600 | RAM Cost: 4 Upload Time: 2 Duration: 30 Cooldown: 10 | Isolates the target from the local network, preventing them from communicating with their allies. |
Sonic Shock Epic | 1,000 | RAM Cost: 5 Upload Time: 2 Duration: 30 Cooldown: 10 | Excludes the target from the perception range of their squad, causing them to be ignored. |
Sonic Shock Legendary | 1,400 | RAM Cost: 6 Upload Time: 2 Duration: 30 Cooldown: 10 | Passive while equipped: enemies under the effects of any quickhack are cut off from the local network. |
Request Backup Uncommon | 60 | RAM Cost: 4 Upload Time: 2 Duration: 10 Cooldown: 10 | Calls in squad members that are not in combat mode, all gathering in the same spot. |
Request Backup Epic | 200 | RAM Cost: 6 Upload Time: 2 Duration: 10 Cooldown: 10 | Also works against enemies in combat mode. |
Whistle Uncommon | 300 | RAM Cost: 2 Upload Time: 2 Duration: 10 Cooldown: 10 | The affected target will enter a heightened state of alertness and move to your current position. |
Whistle Rare | 300 | RAM Cost: 2 Upload Time: 2 Duration: 10 Cooldown: 10 | The target will no longer be in a state of alertness when moving to your current position. |
Whistle Epic | 1,000 | RAM Cost: 4 Upload Time: 2 Duration: 10 Cooldown: 10 | Can be executed on enemies engaged in combat. |
Memory Wipe Rare | 600 | RAM Cost: 4 Upload Time: 2 Duration: 8 Cooldown: 120 | Causes the target to exit combat mode and forget about your presence. |
Memory Wipe Epic | 1,000 | RAM Cost: 5 Upload Time: 2 Duration: 8 Cooldown: 120 | Affects the target's entire squad. |
Ping Uncommon | 60 | RAM Cost: 1 Upload Time: 1 Duration: 20 Cooldown: 0 | Reveals enemies and devices connected to the local network. |
Ping Legendary | 280 | RAM Cost: 1 Upload Time: 1 Duration: 20 Cooldown: 0 | Highlighted targets can be scanned and quickhacked through solid obstacles. |
Short Circuit Uncommon | 60 | RAM Cost: 3 Upload Time: 3 Duration: - Cooldown: 10 | Deals damage to the target. Very effective against mechanical enemies and targets with weak spots. |
Short Circuit Rare | 600 | RAM Cost: 4 Upload Time: 3 Duration: 3 Cooldown: 10 | Applies an EMP effect for a few seconds. |
Short Circuit Epic | 1,000 | RAM Cost: 5 Upload Time: 3 Duration: 3 Cooldown: 10 | Deals extra damage to enemies below a high threat level. |
Short Circuit Legendary | 1,400 | RAM Cost: 6 Upload Time: 3 Duration: 3 Cooldown: 10 | Passive while equipped: Crit Hits with any weapon apply this quickhack's uncommon effect. |
Synapse Burnout Rare | 600 | RAM Cost: 6 Upload Time: 3 Duration: - Cooldown: 10 | Deals damage that scales higher based on how much health the target is missing. Less efficient against mechanical enemies. |
Synapse Burnout Epic | 1,000 | RAM Cost: 7 Upload Time: 3 Duration: 2 Cooldown: 10 | If a target is defeated by this quickhack, they burst into flames, causing nearby enemies to pani. |
Synapse Burnout Legendary | 1,400 | RAM Cost: 8 Upload Time: 3 Duration: 2 Cooldown: 10 | Passive while equipped: defeating an enemy with any quickhack causes nearby enemies to panic. |
Overheat Uncommon | 300 | RAM Cost: 3 Upload Time: 3 Duration: 4 Cooldown: 10 | Applies Burn to the target, dealing damage over time. Less effective against mechanical enemies. |
Overheat Rare | 600 | RAM Cost: 4 Upload Time: 3 Duration: 4 Cooldown: 10 | Affected targets are temporarily unable to take any action. |
Overheat Epic | 1,000 | RAM Cost: 5 Upload Time: 3 Duration: 8 Cooldown: 10 | Burn from Overheat lasts significantly longer. |
Overheat Legendary | 1,400 | RAM Cost: 6 Upload Time: 3 Duration: 8 Cooldown: 10 | Affected targets are unable to use cyberware abilities. |
Contagion Uncommon | 300 | RAM Cost: 4 Upload Time: 1 Duration: 2 Cooldown: 10 | Applies Poison to the target. Spreads to nearby targets. Effective against closely grouped enemies. |
Contagion Rare | 600 | RAM Cost: 5 Upload Time: 1 Duration: 6 Cooldown: 10 | Poison lasts significantly longer. |
Contagion Epic | 1,000 | RAM Cost: 6 Upload Time: 1 Duration: 6 Cooldown: 10 | Each subsequent target receives more damage from Contagion. |
Contagion Legendary | 1,400 | RAM Cost: 9 Upload Time: 1 Duration: 6 Cooldown: 10 | Passive while equipped: quickhacks with spread capability can reach additional targets. |
Cyberware Malfunction Uncommon | 300 | RAM Cost: 4 Upload Time: 5 Duration: 30 Cooldown: 0 | Disables the target's cyberware, potentially affecting their movement or resistances. Very effective against fast-moving targets and netrunners. |
Cyberware Malfunction Rare | 600 | RAM Cost: 5 Upload Time: 5 Duration: 30 Cooldown: 0 | Spreads to the nearest target within a set radius. |
Cyberware Malfunction Epic | 1,000 | RAM Cost: 6 Upload Time: 5 Duration: 30 Cooldown: 0 | Causes a random implant to explode once the effect's duration expires. |
Cripple Movement Uncommon | 300 | RAM Cost: 4 Upload Time: 5 Duration: 8 Cooldown: 0 | Prevents the target from moving from their current position. |
Cripple Movement Rare | 600 | RAM Cost: 5 Upload Time: 5 Duration: 8 Cooldown: 0 | Spreads to the nearest target within a set radius. |
Cripple Movement Epic | 1,000 | RAM Cost: 6 Upload Time: 5 Duration: 8 Cooldown: 0 | Affected enemies are also unable to attack. |
Cripple Movement Legendary | 1,400 | RAM Cost: 7 Upload Time: 5 Duration: 8 Cooldown: 0 | Passive while equipped: enemies under the effect of any quickhack cannot sprint. |
Weapon Glitch Uncommon | 60 | RAM Cost: 4 Upload Time: 5 Duration: 30 Cooldown: 0 | Causes the target's weapon to malfunction, reducing its accuracy and disabling Smart tracking and obstacle penetration. |
Weapon Glitch Rare | 600 | RAM Cost: 5 Upload Time: 5 Duration: 30 Cooldown: 0 | Spreads to the nearest target within a radius. |
Weapon Glitch Epic | 1,000 | RAM Cost: 6 Upload Time: 5 Duration: 30 Cooldown: 0 | Causes the target's weapon to explode, causing damage. |
Weapon Glitch Legendary | 1,400 | RAM Cost: 7 Upload Time: 6 Duration: 50 Cooldown: 0 | Passive while equipped: enables the Weapons Jammer daemon during Breach Protocol. |
Reboot Optics Uncommon | 300 | RAM Cost: 4 Upload Time: 5 Duration: 16 Cooldown: 10 | Resets an enemy's optical cyberware, rendering them temporarily blind. |
Reboot Optics Rare | 600 | RAM Cost: 5 Upload Time: 5 Duration: 16 Cooldown: 10 | Spreads to the nearest target within a set radius. |
Reboot Optics Epic | 1,000 | RAM Cost: 6 Upload Time: 5 Duration: 32 Cooldown: 10 | Greatly increases the effect's duration. |
Reboot Optics Legendary | 1,400 | RAM Cost: 7 Upload Time: 5 Duration: 32 Cooldown: 10 | Enables the Optics Jammer daemon during Breach Protocol. |
Suicide Epic | 1,000 | RAM Cost: 11 Upload Time: 8 Duration: - Cooldown: 120 | Forces a target to commit suicide. |
Suicide Legendary | 1,400 | RAM Cost: 14 Upload Time: 8 Duration: - Cooldown: 120 | Passive while equipped: causing an enemy to panic reduces the RAM cost of your next Ultimate quickhack. |
Detonate Grenade Epic | 1,000 | RAM Cost: 11 Upload Time: 8 Duration: - Cooldown: 120 | Forces a target to trigger a carried grenade. The type of explosion and its effects are based on the target's grenade type. |
Detonate Grenade Legendary | 1,400 | RAM Cost: 14 Upload Time: 8 Duration: - Cooldown: 120 | Passive while equipped: defeating an enemy with any explosion reduces the RAM cost of the next Ultimate quickhack. |
System Reset Epic | 1,000 | RAM Cost: 10 Upload Time: 8 Duration: - Cooldown: 120 | Cripples a target's nervous system, causing them to lose consciousness. The affected target will not make any noise when passing out. |
System Reset Legendary | 1,400 | RAM Cost: 13 Upload Time: 8 Duration: - Cooldown: 120 | Passive while equipped: defeating an enemy reduces the RAM cost of the next quickhack. |
Cyberpsychosis Epic | 1,000 | RAM Cost: 12 Upload Time: 8 Duration: 60 Cooldown: 120 | Causes the target to attack enemies and allies indiscriminately. If no other allies are nearby, the target will commit suicide. |
Cyberpsychosis Legendary | 1,400 | RAM Cost: 15 Upload Time: 8 Duration: 60 Cooldown: 120 | Passive while equipped: enemies under the effect of any quickhack will no longer try to avoid friendly fire. |