Welcome to our Cyberpunk 2077 Perks List here; you can find a complete list of all available perks in the game and what they do. You can unlock these by purchasing them with Perk Points, which you will receive from leveling up your Skills in Cyberpunk.
How To Get Perks?
- You will gain XP from Completing Jobs and other Activities.
- Every level you gain, you earn a Perk Point that can be spent to unlock a perk within a skill tree.
- Every three levels you gain, you earn an Attribute Point that you can use to improve one of the your core Attributes.
You can level up skills by performing specific actions; if you want to learn more about how to level up every skill type in Cyberpunk try visiting the guides below by Clicking/Taping the Links.
Stat | Perks |
---|---|
Body![]() |
Annihilation | Athletics | Street Brawler |
Cool![]() |
Stealth | Cold Blood |
Intelligence![]() |
Quickhacking | Breach Protocol |
Reflexes![]() |
Blades | Assault | Handguns |
Technical Ability![]() |
Engineering | Crafting |
If you want to know what Perks you should choose you should visit out Best Perks Tier List for Cyberpunk 2077 guide.
Cyberpunk 2077 Perks
List
List of all the Cyberpunk 2077 Perks and what they do for you in-game when leveling them up.
You can quickly navigate this Best Perks Tier List by Skill using the links provided below.
- Assault
- Handguns
- Blades
- Athletics
- Annihilation
- Street Brawler
- Crafting
- Engineering
- Breach Protocol
- Quickhacking
- Stealth
- Cold Blood
Assault
Rank | Level | Perk | Effect |
---|---|---|---|
B | 1 | ![]() Eagle Eye | Quickens Rifle and Submachine Gun aiming by 10% / 25% / 50% |
C | 1 | ![]() Too Close For Comfort | Quick melee attacks with Rifle and Submachine Gun deal 50% / 100% more damage |
C | 1 | ![]() Bulletjock | Increases damage with Rifle and Submachine Gun by 3% / 6% / 10% |
A | 5 | ![]() Covering Killshot | Increases crit chance with Rifle and Submachine Gun by 10% / 20% when firing from behind cover |
B | 7 | ![]() Bullseye | Increases Rifle and Submachine Gun damage while aiming by 10% |
A | 7 | ![]() Executioner | Deal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50% |
C | 9 | ![]() Duck Hunter | Increases Rifle and Submachine Gun damage to moving enemies by 10% / 20% |
B | 9 | ![]() Shoot, Reload, Repeat | Defeating an enemy with a Rifle and Submachine Gun reduces reload time by 20% / 40% for 5 seconds |
B | 11 | ![]() Feel The Flow | Reduces reload time for Rifle and Submachine Gun by 10% / 20% |
A | 11 | ![]() Nerves Of Steel | Increases headshot damage with sniper rifles and precision rifles by 20% / 30% |
A | 12 | ![]() Trench Warfare | Increases Rifle and Submachine Gun damage by 5% / 10% when firing from behind cover |
B | 12 | ![]() Hunter's Hands | Reduces recoil with Rifle and Submachine Gun by 20% / 40% when firing from behind cover |
S | 14 | ![]() Named Bullets | Increases crit damage from Rifle and Submachine Gun by 35% |
A | 14 | ![]() Skull Skipper | Each headshot reduces recoil with Rifle and Submachine Gun 5% for 10 seconds. Stacks up to 5 times |
B | 16 | ![]() Recoil Wrangler | Reduces recoil on Rifle and Submachine Gun by 10% |
A | 16 | ![]() Bunker | Increases armor and resistances by 15% when shooting with Rifle and Submachine Gun from behind cover |
B | 18 | ![]() In Perspective | Increases crit damage on Rifle and Submachine Gun with mounted scopes by 2% |
S | 18 | ![]() Long Shot | Rifle damage increases the farther you are located from enemies |
S | 20 | ![]() Savage Stoic | Increases Rifle and Submachine Gun damage by 35% when standing still |
S | 20 | ![]() Punisher | After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread deos not increase for 10 sec. +0.2 sec per Perk Level |
Handguns
Rank | Level | Perk | Effect |
---|---|---|---|
A | 1 | ![]() High Noon | Increases crit chance with Pistol and Revolver by 4% / 8% / 12% |
B | 1 | ![]() Desperado | Increases damage from Pistol and Revolver by 3% / 6% / 9% |
C | 1 | ![]() Gunslinger | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
B | 1 | ![]() Rio Bravo | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
B | 7 | ![]() On The Fly | Reduces equipping and unequipping time for Pistol and Revolver by 25% / 50% |
B | 7 | ![]() Long Shot Drop Pop | Increases damage to enemies 5+ meters away by 25% / 50% |
A | 9 | ![]() O.k. Corral | Deal 50% more damage with Pistol and Revolver to enemies whose health is below 25% |
A | 9 | ![]() Steady Hand | Redcues recoil from Pistol and Revolver by 30% |
S | 9 | ![]() Vanishing Point | Evasion increases by 25% for 7 seconds after performing a dodge when holding a Pistol and Revolver |
C | 11 | ![]() From Head To Toe | Increases damage to limbs with ranged weapons by 7% / 15% |
A | 11 | ![]() A Fistful Of Eurodollars | Increases crit damage from Pistol and Revolver by 10% / 20% |
A | 12 | ![]() Acrobat | You can now dodge while aiming a Pistol and Revolver |
B | 12 | ![]() Grand Finale | The last round in a Pistol and Revolver magazine deals double damage |
A | 14 | ![]() Attritional Fire | Firing consecutive shots with a Pistol and Revolver at the same target increases damage by 10% |
S | 14 | ![]() Wild West | Removes the damage penalty from Pistol and Revolver when shooting from a distance |
S | 16 | ![]() Westworld | Increases crit chance by 10% for each mod installed on the Pistol and Revolver you're using |
A | 16 | ![]() Snowball Effect | After defeating an enemy, fire rate (cycle time) for Pistol and Revolver receives a 5% boost for 6 seconds. Stacks up to 5 times |
S | 18 | ![]() Lead Sponge | Enables you to shoot with Pistol and Revolver while dodging |
S | 20 | ![]() Brainpower | After a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds |
S | 20 | ![]() The Good, The Bad And The Ugly | After a successful Crit Hit with a Pistol or Revolver, damage and Armor increases by 30% for 5 seconds. +1% per Perk Level |
Blades
Rank | Level | Perk | Effect |
---|---|---|---|
A | 1 | ![]() Roaring Waters | Strong attacks deal 30% / 40% / 50% more damage |
A | 4 | ![]() Slow And Steady | Armor is increased by 15% / 30% while moving |
A | 1 | ![]() Sting Like A Bee | Increases attack speed by 10% /20% /30% |
A | 4 | ![]() Crimson Dance | Combo attacks have a 15% / 30% chance to apply bleeding |
A | 6 | ![]() Flight Of The Sparrow | Reduces the stamina cost of all attacks by 30% / 50% |
B | 6 | ![]() Offensive Defense | Defensive Attacks with Blades deal 200% more damage |
A | 8 | ![]() Shifting Sands | Dodging recovers 15% / 30% / 25% stamina |
A | 8 | ![]() Stuck Pig | Increases bleeding duration by 1 / 2 / 3 second(s) |
B | 10 | ![]() Unbroken Spirit | A successful deflect recovers 25% health and stamina |
S | 10 | ![]() Blessed Blade | Increases crit chance by 20% |
A | 12 | ![]() Bloodlust | Recovers 7% / 10% health when applying bleeding to an enemy or hitting an enemy with bleeding |
A | 12 | ![]() Float Like A Butterfly | Dodging increases damage dealt by 25% / 50% for 10 seconds |
A | 15 | ![]() Judge, Jury And Executioner | Damage is increased by 50% / 75% / 100% against targets with max health |
S | 15 | ![]() Fiery Blast | Increases damage against a target by 1% for every 1% / 2% / 3% of health they are missing |
S | 18 | ![]() Deathbolt | Defeating an enemy recovers 40% health and increases movement speed by 30% for 5 seconds |
S | 18 | ![]() Crimson Tide | Bleeding applied by blades deal 300% more damage |
S | 20 | ![]() Dragon Strike | Increases Crit Damage with Blades by 25%. +1% per Perk Level. |
Athletics
Rank | Level | Perk | Effect |
---|---|---|---|
B | 1 | ![]() Pack Mule | Increases your carrying capacity from 200 to 260 |
A | 5 | ![]() True Grit | Increases max stamina by 10% / 20% / 30% |
C | 1 | ![]() Regeneration | Health slowly regenerates during combat |
A | 5 | ![]() Invincible | Increases max health by 10% / 20% / 30% |
B | 7 | ![]() Epimorphosis | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
C | 7 | ![]() Soft On Your Feet | Reduces fall damage by 5% / 10% / 20% |
A | 9 | ![]() Gladiator | Reduces damage taken while blocking by 20% / 40% |
C | 9 | ![]() Steel And Chrome | Increases melee damage by 10% / 20% |
A | 11 | ![]() Like A Butterfly | Dodging does not drain stamina |
S | 11 | ![]() Multitasker | Allows you to shoot while sprinting, sliding and vaulting |
S | 11 | ![]() Divided Attention | Allows you to reload weapons while sprinting, sliding and vaulting |
A | 12 | ![]() Cardio Cure | Health regenerates faster when moving |
B | 12 | ![]() Stronger Together | Increases damage you deal while carrying a body |
S | 12 | ![]() Transporter | Allows you to shoot and sprint while carrying a body |
S | 14 | ![]() Marathoner | Sprinting does not drain stamina |
A | 14 | ![]() Human Shield | Increases armor by 20% when grappling an enemy |
B | 16 | ![]() Dog Of War | Increases health regen in combat by 15% / 20% |
B | 16 | ![]() Wolverine | Health regen activates 50% / 90% faster during combat |
A | 18 | ![]() Steel Shell | Increases armor by 10% |
S | 20 | ![]() The Rock | Enemies cannot knock you down |
S | 20 | ![]() Indestructible | Reduces all incoming damage by 10% |
S | 20 | ![]() Hard Motherfucker | When entering combat, Armor and Resistances increases by 10% for 10 Sec. +1% per Perk Level |
Annihilation
Rank | Level | Perk | Effect |
---|---|---|---|
C | 5 | ![]() Pump It, Louder! | Reduces recoil of shotguns and light machine guns by 10% / 20% |
C | 1 | ![]() Hail Of Bullets | Shotguns and light machine guns deal 3% / 6% / 10% more damage |
A | 5 | ![]() In Your Face | Reduces reload time of shotguns and light machine guns by 20% / 40% |
B | 7 | ![]() Dead Center | Increases damage to torso by 10% / 20% |
A | 7 | ![]() Bloodrush | Increases movement speed while carrying a shotgun or light machine gun by 5% / 10% |
A | 9 | ![]() Mongoose | Increases evasion by 25% while reloading |
A | 9 | ![]() Bulldozer | Increases crit chance with shotguns and light machine guns by 10% |
A | 11 | ![]() Momentum Shift | Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds |
A | 11 | ![]() Massacre | Increases crit damage with shotguns and light machine guns by 15% / 30% / 45% |
A | 12 | ![]() Heavy Lead | shotguns and light machine guns knock back enemies with more force |
A | 12 | ![]() Skeet Shooter | Deal 15% more damage to moving targets |
S | 14 | ![]() Manic | When entering combat, your movement speed increases by 20% for 10 second(s) |
S | 14 | ![]() Unstoppable | Dismembering an enemy increases fire rate (cycle time) by 10% for 8 seconds. Stacks up to 3 times |
S | 16 | ![]() Speed Demon | You deal more damage the faster you're moving |
A | 16 | ![]() Burn Baby Burn | Doubles the duration of burn |
S | 18 | ![]() Poppin' Off | Shotguns have a 25% / 50% higher chance of dismembering enemies |
A | 18 | ![]() Hit The Deck | Increases damage to staggered and knocked-down enemies by 10% / 20% |
A | 20 | ![]() Biathlete | Weapon spread does not increase while moving |
S | 20 | ![]() Bloodbath | Dismembering enemies reduces weapon recoil by 50% for 6 sec. +1% per Perk Level |
Street Brawler
Rank | Level | Perk | Effect |
---|---|---|---|
A | 1 | ![]() Crushing Blows | Increases damage from strong attacks by 30% / 40% / 50% |
S | 4 | ![]() Dazed | Attacks have a 15% / 30% chance to apply stun |
A | 1 | ![]() Flurry | Increases damage from combo attacks by 30% / 40% / 50% |
B | 4 | ![]() Juggernaut | Increases armor while blocking by 50% |
A | 6 | ![]() Rush | Sucessful atacks recover 3% / 5% health over 2 second(s) |
A | 6 | ![]() Efficient Blows | Reduces stamina cost for all attacks by 25% / 50% |
S | 8 | ![]() Opportune Strike | Increases damage against enemies affected by stun by 50% |
B | 8 | ![]() Human Fortress | Reduces stamina cost of blocking attacks by 50% |
A | 10 | ![]() Reinvigorate | Defeating an enemy with a strong attack restores 10% / 20% / 30% stamina |
A | 10 | ![]() Payback | Increases damage by 1% fo revery 1% / 2% / 3% of mising health |
B | 12 | ![]() Breathing Space | Increases stamina restored while blocking by 50% / 100% |
A | 12 | ![]() Relentless | Successful attacks against enemies affected by stun restore 20% / 30% stamina |
S | 15 | ![]() Thrash | Strong attacks reduce the target's armor by 30% for 10 second(s) |
S | 15 | ![]() Frenzy | Defeating an enemy increases damage by 100% for 10 seconds |
A | 18 | ![]() Unshakable | Successful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina |
A | 18 | ![]() Biding Time | Blocking attacks restores 5%/ 10% % / 15% health |
S | 20 | ![]() Guerrilla | Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level. |
Crafting
Rank | Level | Perk | Effect |
---|---|---|---|
A | 1 | ![]() Mechanic | Gain more components when disassembling |
A | 5 | ![]() True Craftsman | Allows you to craft rare items |
B | 5 | ![]() Scrapper | Junk items are automatically disassembled |
B | 7 | ![]() Workshop | Disassembling items grant a 5% / 10% / 15% chance to gain a free component of the same quality as the disassembled item |
A | 9 | ![]() Innovation | Effects from crafted consumables last 25% / 50% longer |
A | 9 | ![]() Sapper | Crafted grenades deal 10% / 20% more damage |
S | 11 | ![]() 200% Efficiency | Crafted clothes gain 2.5% / 5% more armor |
S | 11 | ![]() Field Technician | Crafted weapons deal 2.5% / 5% more damage |
A | 12 | ![]() Grease Monkey | Allows you to craft epic items |
A | 12 | ![]() Efficient Upgrades | Grants a 10% chance to upgrade an item for free |
A | 12 | ![]() Ex Nihilo | Grants a 20% chance to craft an item for free |
A | 14 | ![]() Let There Be Light! | Reduces component cost of upgrading items by10% 20% |
A | 14 | ![]() Cost Optimization | Reduces component costs of crafting items by 15% / 30% |
S | 16 | ![]() Waste Not Want Not | When disassembling an item, you get attached mods back |
A | 16 | ![]() Tune-up | Allows you to upgrade lower quality components into higher quality ones |
S | 18 | ![]() Edgerunner Artisan | Allows you to craft legendary and iconic items |
S | 20 | ![]() Cutting Edge | Crafted legendary weapons automatically get one stat improved by 5% |
A | 20 | ![]() Crazy Science | Increases the sale price of crafted items by 10% |
Engineering
Rank | Level | Perk | Effect |
---|---|---|---|
B | 1 | ![]() Blast Shielding | Reduces damage taken from explosions by 10% 20% / 30% |
A | 1 | ![]() Mech Looter | When looting robots, drones and mechs, there is a 25% / 50% / 75% chance of looting a weapon mod or attachment |
B | 5 | ![]() Grenadier | The explosion radius all grenades is visible |
A | 5 | ![]() Can't Touch This | Grants immunity to all effects from your own grenades |
A | 7 | ![]() Shrapnel | All grenades types deal 20 damage in addition to their normal effects |
B | 9 | ![]() Lock And Load | Increases Smart weapon reload speed by 5% / 10% |
A | 9 | ![]() Up To 11 | Allows you to charge Teach weapons up to 75% / 100% capacity |
A | 9 | ![]() Bladerunner | Increases damage to mechanical enemies by 20% / 40% |
C | 11 | ![]() Bigger Booms | Grenades deal 5% / 10% / 15% / 20% / 25% more damage |
B | 12 | ![]() Lightning Bolt | Increases crit chance with Tech weapons by 3% / 6% /10% |
A | 12 | ![]() Tesla | Increases the charge multiplier for tech weapons by 15% / 35% / 55% |
B | 14 | ![]() Gun Whisperer | Fully charged Tech weapons do not shoot automatically |
B | 14 | ![]() Insulation | Grants immunity to shock |
A | 14 | ![]() Ubercharge | Fully charged Tech weapons deal 50% more damage |
A | 16 | ![]() Play The Angles | Ricochets deal an additional 50% damage |
A | 16 | ![]() Fuck All Walls | Tech weapons discharge 50% faster |
A | 18 | ![]() Lickety Split | Tech weapons reload time is reduced by 15% / 30% |
S | 20 | ![]() Superconductor | Tech weapons ignore armor |
A | 20 | ![]() Jackpot | Grenades can now randomly deal crit hits |
S | 20 | ![]() Revamp | Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10% |
Breach Protocol
Rank | Level | Perk | Effect |
---|---|---|---|
A | 1 | ![]() Mass Vulnerability | Unlocks the Mass Vulnerability daemon, which reduces the physical resistance for all enemies in the network by 30% for 3 / 6 minute(s) |
B | 1 | ![]() Big Sleep | Unlocks the Big Sleep daemon which disables all cameras in the network for 3 minute(s) |
B | 5 | ![]() Advanced Datamine | Upgrades the Datamine daemon, increasing the amount of eurodollars acquired from access points by 50% / 100% |
C | 5 | ![]() Almost In! | Increases the breach time for Breach Protocol by 20% / 40% |
B | 7 | ![]() Extended Network Interface | Automatically highlights nearby access points |
A | 9 | ![]() Datamine Mastermind | Upgrades the Datamine daemon, increasing the amount of components acquired from access points by 50% / 100%. |
B | 9 | ![]() Turret Shutdown | Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 / 6 minute(s) |
A | 11 | ![]() Total Recall | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s) |
A | 12 | ![]() Turret Tamer | Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 / 6 minute(s) |
A | 12 | ![]() Datamine Virtuoso | Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from access points by 50% / 100%. |
A | 14 | ![]() Cloud Cache | Completing Breach Protocol restores RAM unites equal to 1 / 2 times the number of daemons uploaded |
S | 14 | ![]() Efficiency | Uploading 3 or more daemon in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 / 6 unit(s) per 60 seconds. Lasts 5 minutes |
A | 16 | ![]() Mass Vulnerability: Quickhacks | Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks. |
A | 16 | ![]() Totaler Recall | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s) |
A | 18 | ![]() Hackathon | Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 25% for 5 minutes |
S | 20 | ![]() Compression | Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2 |
S | 20 | ![]() Buffer Optimization | Increases the duration of daemon effects by 100% |
S | 7 | ![]() Mass Vulnerability: Resistances | Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30% |
S | 18 | ![]() Head Start | Automatically uploads the first daemon in the list at the start of Breach Protocol |
S | 20 | ![]() Transmigration | Increases the breach time of Breach Protocol by 50%. +5% per Perk Level. |
Quickhacking
Rank | Level | Perk | Effect |
---|---|---|---|
B | 1 | ![]() Bloodware | Quickhacks deal 10% / 20% / 30% more damage |
A | 1 | ![]() Biosynergy | Enables RAM to recover during combat (at a rate of 4 / 8 /12 RAM unit(s) per minute). |
B | 5 | ![]() Hacker's Manual | Unlocks diagrams for crafting Uncommon quickhacks |
A | 5 | ![]() I Spy | Reveals an enemy netrunner when they're attempting to hack you |
A | 5 | ![]() Forget-me-not | Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s) |
A | 7 | ![]() Weak Link | Reduces the required cyberdeck RAM for quickhacks used on devices by 1 / 2 / 3 unit(s) |
A | 7 | ![]() Daisy Chain | Eliminating a target that was a quickhacked reduces the cooldown for all other active quickhacks by 10% / 35% / 50% |
A | 9 | ![]() Signal Support | Increases quickhack duration by 25% / 50% |
A | 11 | ![]() Subliminal Message | Quickhacks deal 25% / 50% more damage to unaware targets |
S | 12 | ![]() Diffusion | Quickhack spread distance is increased by 2 times |
A | 12 | ![]() Mnemonic | Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 1 RAM units |
A | 12 | ![]() School Of Hard Hacks | Unlocks diagrams for crafting advanced quickhacks |
A | 14 | ![]() Plague | Quickhacks that spread can jump to 1 / 2 / 3 additional targets |
S | 16 | ![]() Critical Error | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
A | 16 | ![]() Hacker Overlord | Unlocks diagrams for crafting specialized quickhacks |
A | 18 | ![]() Anamnesis | Available cyberdeck RAM cannot drop below 2 / 3 / 4 unit(s) |
S | 20 | ![]() Optimization | Reduces the cost of quickhacks by 1 RAM unit(s) |
S | 20 | ![]() Bartmoss' Legacy | Unlocks diagrams for crafting superior quickhacks |
S | 20 | ![]() Master Ram Liberator | Increases RAM Recovery rate by 50%. +1% per Perk Level. |
Stealth
Rank | Level | Perk | Effect |
---|---|---|---|
B | 1 | ![]() Crouching Tiger | Increases movement speed while sneaking by 20% |
B | 1 | ![]() Silent And Deadly | Increases damage dealt by silenced weapons by 25% while sneaking |
A | 5 | ![]() Hidden Dragon | Allows you to perform a lethal or non-lethal aerial takedown on unaware targets |
S | 5 | ![]() Dagger Dealer | Allows you to throw knives, hold L2 to aim and press R2 to throw |
B | 7 | ![]() Assassin | Deal 15% more damage to human enemies |
A | 7 | ![]() Strike From The Shadows | Increases your crit chance by 15% while sneaking |
A | 7 | ![]() Leg Up | Movement speed after a successful takedown is increased by 30% for 10 seconds |
A | 9 | ![]() Sniper | Increases damage from headshots fire from outside combat by 30% / 50% |
A | 9 | ![]() Cutthroat | Thrown knives deal 30% / 60% more damage |
A | 11 | ![]() Aggressive Antitoxins | Grants immunity to Poison |
C | 11 | ![]() Clean Work | You can pick up an enemy's body immediately after performing a takedown by holding [Keybind] |
B | 11 | ![]() Stunning Blows | Quick melee attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them |
A | 12 | ![]() Ghost | Detection time is increased by 20% / 40%. |
S | 12 | ![]() From The Shadows | Upon entering combat, crit chance increases by 25% / 50% for 7 seconds |
C | 14 | ![]() Commando | You cannot be detected under water |
S | 14 | ![]() Venomous Fangs | All knives apply poison |
A | 14 | ![]() Rattlesnake | Enemies affected by poison are slowed |
A | 16 | ![]() Silent Finisher | Enemies with less than 25% Health are defeated instantly by thrown knives. Does not work on enemies with a lethal threat level |
A | 16 | ![]() Hasty Retreat | Temporarily boosts movement speed by 50% for 5 seconds when detected by an enemy |
A | 16 | ![]() Silent And Deadly | Increases damage dealt by silenced weapons by 25% while sneaking |
A | 18 | ![]() Hasten The Inevitable | Deal 20% more damage to enemies affected by poison |
S | 18 | ![]() Cheat Death | When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute |
S | 18 | ![]() Neurotoxin | Damage from poison is doubled |
A | 20 | ![]() Ninjitsu | Sneak attacks with melee weapons deal 100% more damage and guarantee a crit hit |
A | 20 | ![]() Toxicology | Increases the duration of poison applied to enemies by 5 seconds. +0.2 second per Perk point |
B | 16 | ![]() Restorative Shadows | While in stealth, Increases Health regen by 25% |
Cold Blood
Rank | Level | Perk | Effect |
---|---|---|---|
S | 1 | ![]() Cold Blood | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
A | 5 | ![]() Will To Survive | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
A | 5 | ![]() Icy Veins | Reduces weapon recoil by 2.5% per stack of Cold Blood |
S | 7 | ![]() Critical Condition | Increases duration of Cold Blood by 5/10 seconds |
A | 7 | ![]() Frosty Synapses | Reduces quickhack cooldowns by 3% / 6% per stack of Cold Blood |
B | 9 | ![]() Rapid Bloodflow | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
A | 9 | ![]() Defensive Clotting | Increases armor by 1% / 2% per stack of Cold Blood |
S | 11 | ![]() Coldest Blood | Increases max stack amount for Cold Blood by 1 |
S | 11 | ![]() Frozen Precision | Increases headshot damage by 50% |
A | 12 | ![]() Blood Brawl | When Cold Blood is active, increases damage with melee weapons by 5% / 10% |
A | 12 | ![]() Predator | Increases attack speed by 1% / 3% per stack of Cold Blood |
B | 12 | ![]() Quick Transfer | Reduces quickhack upload time by 1% per stack of Cold Blood |
S | 14 | ![]() Cold And Calculating | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
A | 14 | ![]() Bloodswell | When your health reaches 45%, a max stack of Cold Blood is automatically activated |
S | 16 | ![]() Unbreakable | Increases max stack amount for Cold Blood by 1 |
S | 16 | ![]() Coolagulant | Stacks of Cold Blood are removed one by one, not all at once |
A | 18 | ![]() Pain Is An Illusion | When Cold Blood is active, reduces damage taken by 5% |
S | 20 | ![]() Immunity | When Cold Blood is active, you are immune to bleeding, poison, burn and shock |
S | 20 | ![]() Merciless | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |