Guides Skill

Cyberpunk 2077 Payback

The Cyberpunk 2077 Payback Perk is found within the Street Brawler Skill Tree and is improved by leveling your Body Stat. The Payback Perk Increases damage by 1% fo revery 1% / 2% / 3% of mising health. We rank this as a A-Tier choice and recommend using Gorilla Arms and Monowire weapons with this perk.

Payback

Skill Type: Street Brawler

Requires: Level 10 Body

Effect: Increases damage by 1% fo revery 1% / 2% / 3% of mising health

Quickly navigate this Payback guide using the links above.

Perks like Payback in Cyberpunk 2077

List of Street Brawler Perks that are similar to Payback.

Rank Lvl Perk Effect
A
1 Crushing BlowsIncreases damage from strong attacks by 30% / 40% / 50%
S
4 DazedAttacks have a 15% / 30% chance to apply stun
A
1 FlurryIncreases damage from combo attacks by 30% / 40% / 50%
B
4 JuggernautIncreases armor while blocking by 50%
A
6 RushSucessful atacks recover 3% / 5% health over 2 second(s)
A
6 Efficient BlowsReduces stamina cost for all attacks by 25% / 50%
S
8 Opportune StrikeIncreases damage against enemies affected by stun by 50%
B
8 Human FortressReduces stamina cost of blocking attacks by 50%
A
10 ReinvigorateDefeating an enemy with a strong attack restores 10% / 20% / 30% stamina
A
10 PaybackIncreases damage by 1% fo revery 1% / 2% / 3% of mising health
B
12 Breathing SpaceIncreases stamina restored while blocking by 50% / 100%
A
12 RelentlessSuccessful attacks against enemies affected by stun restore 20% / 30% stamina
S
15 ThrashStrong attacks reduce the target's armor by 30% for 10 second(s)
S
15 FrenzyDefeating an enemy increases damage by 100% for 10 seconds
A
18 UnshakableSuccessful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina
A
18 Biding TimeBlocking attacks restores 5%/ 10% % / 15% health
S
20 GuerrillaIncreases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level.
advertisement

Best weapons to use with Payback Perk in Cyberpunk 2077

We consider Gorilla Arms and Monowire weapons to be the best to use with the Payback perk.

Gorilla Arms and Monowire Stats
Blunt
DPS

High
Blade
DPS

High
Blunt
DPS

High
Blade
DPS

High
Blunt
DPS

High
Blunt
DPS

High
Blunt
DPS

High
Blunt
DPS

High
Blunt
DPS

High
Blunt
DPS

High
Blade
DPS

High
Blade
DPS

High
Blade
DPS

High
Blunt
DPS

High
Blade
DPS

High
Blunt
DPS

High
Blunt
DPS

High
Blade
DPS

High
Blunt
Electric Baton Gamma
Stats

252 Damage
2 Attacks Per Seconds
+
197-241 Electrical Damage
+
50% Crit Damage
+
20% Shock Damage
DPS

High
Mod Slots

Melee Mod Slot
Effects

Reduced damage, but strong attacks have a chance to stun the target.
Blade
Katana
Stats

150 Damage
5 Attacks Per Seconds
+
96-118 Electrical Damage
+
10 Electrical Resistance
+
5% Crit Chance
+
10% Crit Damage
+
20% Shock Chance
Mod Slots

Melee Mod Slot
Effects

Deals electrical damage with a chance to apply Shock. Also increases electrical resistance.
Blade
Knife
Stats

145 Damage
5 Attacks Per Second
+
92-113 Chemical Damage
+
92-113 Electrical Damage
+
92-113 Physical Damage
+
92-113 Thermal Damage
Mod Slots

Melee Mod Slot
Effects

Deals electrical damage. While Sandevistan cyberware is active, increases Crit Chance by 50% and blows apply Bleeding.
Blunt
Electric Baton Gamma
Stats

163 Damage
2.48 Attacks Per Second
+
34-42 Electrical Damage
+
34-42 Chemical Damage
-4.50 Stamina Cost Reduction while Attacking
+
10% Crit Damage
+
25% Poison Chance
-10% Shock Chance
DPS

High
Mod Slots

Melee Mod Slot
Effects

Deals electrical and chemical damage. Small chance to apply Poison and/or Shock.
Blade
Katana
Stats

63 Damage
2.99 Attacks Per Second
+
40-49 Physical Damage
+
18% Crit Damage
+
10% Bleeding Chance
Mod Slots

Melee Mod Slot
Effects

High base damage.
Blunt
Baseball Bat
Stats

178 Damage
5 Attacks Per Second
+
101-123 Physical Damage
+
50% Bleeding Chance
DPS

High
Mod Slots

Melee Mod Slot
Effects

High chance to apply Bleeding, low chance to stun targets.
Blade
Katana
Stats

111 Damage
4.80 Attacks Per Second
Mod Slots

2x Melee Mod Slots
Effects

Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you.
Blade
Katana
Stats

57 Damage
3.85 Attacks Per Second
Mod Slots

Melee Mod Slot
Effects

Reduced base damage but very high Crit Damage multiplier
Blunt
Electric Baton Gamma
Stats

244 Damage
2 Attacks Per Second
DPS

High
Mod Slots

Melee Mod Slot
Effects

High Damage.
Blade
Knife
Stats

183 Damage
6.67 Attacks Per Second
+
69-84 Physical Damage
Effects

Deals additional chemical damage with a moderate chance to apply Poison.
Blunt
Two-Handed Hammer
Stats

515 Damage
2.50 Attacks Per Second
+
191-234 Physical Damage
-13 Stamina Cost Reduction while Attacking
+
52% Crit Damage
+
20% Bleeding Chance
DPS

High
Mod Slots

3x Melee Mod Slots
Effects

High damage.

Best Payback Build, Weapons, and Cyberware in Cyberpunk 2077

You can find the Best Payback Build by visiting our Build Guide.

Coming soon.

More Cyberpunk 2077 guides

See all