The Cyberpunk 2077 Opportune Strike Perk is found within the Street Brawler Skill Tree and is improved by leveling your Body Stat. The Opportune Strike Perk Increases damage against enemies affected by stun by 50%. We rank this as a S-Tier choice and recommend using Gorilla Arms and Monowire weapons with this perk.
Opportune Strike
Skill Type: Street Brawler
Requires: Level 8 Body
Effect: Increases damage against enemies affected by stun by 50%
Perks like Opportune Strike in Cyberpunk 2077
List of Street Brawler Perks that are similar to Opportune Strike.
Rank | Lvl | Perk | Effect |
---|---|---|---|
A | 1 | | Increases damage from strong attacks by 30% / 40% / 50% |
S | 4 | | Attacks have a 15% / 30% chance to apply stun |
A | 1 | | Increases damage from combo attacks by 30% / 40% / 50% |
B | 4 | | Increases armor while blocking by 50% |
A | 6 | | Sucessful atacks recover 3% / 5% health over 2 second(s) |
A | 6 | | Reduces stamina cost for all attacks by 25% / 50% |
S | 8 | | Increases damage against enemies affected by stun by 50% |
B | 8 | | Reduces stamina cost of blocking attacks by 50% |
A | 10 | | Defeating an enemy with a strong attack restores 10% / 20% / 30% stamina |
A | 10 | | Increases damage by 1% fo revery 1% / 2% / 3% of mising health |
B | 12 | | Increases stamina restored while blocking by 50% / 100% |
A | 12 | | Successful attacks against enemies affected by stun restore 20% / 30% stamina |
S | 15 | | Strong attacks reduce the target's armor by 30% for 10 second(s) |
S | 15 | | Defeating an enemy increases damage by 100% for 10 seconds |
A | 18 | | Successful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina |
A | 18 | | Blocking attacks restores 5%/ 10% % / 15% health |
S | 20 | | Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level. |
Best weapons to use with Opportune Strike Perk in Cyberpunk 2077
We consider Gorilla Arms and Monowire weapons to be the best to use with the Opportune Strike perk.
Gorilla Arms and Monowire | Stats |
---|---|
Blunt | DPS High |
Blade | DPS High |
Blunt | DPS High |
Blade | DPS High |
Blunt | DPS High |
Blunt | DPS High |
Blunt | DPS High |
Blunt | DPS High |
Blunt | DPS High |
Blunt | DPS High |
Blade | DPS High |
Blade | DPS High |
Blade | DPS High |
Blunt | DPS High |
Blade | DPS High |
Blunt | DPS High |
Blunt | DPS High |
Blade | DPS High |
Blunt Electric Baton Gamma | Stats 252 Damage 2 Attacks Per Seconds + 197-241 Electrical Damage+ 50% Crit Damage+ 20% Shock DamageDPS High Mod Slots Melee Mod Slot Effects Reduced damage, but strong attacks have a chance to stun the target. |
Blade Katana | Stats 150 Damage 5 Attacks Per Seconds + 96-118 Electrical Damage+ 10 Electrical Resistance+ 5% Crit Chance+ 10% Crit Damage+ 20% Shock ChanceMod Slots Melee Mod Slot Effects Deals electrical damage with a chance to apply Shock. Also increases electrical resistance. |
Blade Knife | Stats 145 Damage 5 Attacks Per Second + 92-113 Chemical Damage+ 92-113 Electrical Damage+ 92-113 Physical Damage+ 92-113 Thermal DamageMod Slots Melee Mod Slot Effects Deals electrical damage. While Sandevistan cyberware is active, increases Crit Chance by 50% and blows apply Bleeding. |
Blunt Electric Baton Gamma | Stats 163 Damage 2.48 Attacks Per Second + 34-42 Electrical Damage+ 34-42 Chemical Damage-4.50 Stamina Cost Reduction while Attacking + 10% Crit Damage+ 25% Poison Chance-10% Shock Chance DPS High Mod Slots Melee Mod Slot Effects Deals electrical and chemical damage. Small chance to apply Poison and/or Shock. |
Blade Katana | Stats 63 Damage 2.99 Attacks Per Second + 40-49 Physical Damage+ 18% Crit Damage+ 10% Bleeding ChanceMod Slots Melee Mod Slot Effects High base damage. |
Blunt Baseball Bat | Stats 178 Damage 5 Attacks Per Second + 101-123 Physical Damage+ 50% Bleeding ChanceDPS High Mod Slots Melee Mod Slot Effects High chance to apply Bleeding, low chance to stun targets. |
Blade Katana | Stats 111 Damage 4.80 Attacks Per Second Mod Slots 2x Melee Mod Slots Effects Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you. |
Blade Katana | Stats 57 Damage 3.85 Attacks Per Second Mod Slots Melee Mod Slot Effects Reduced base damage but very high Crit Damage multiplier |
Blunt Electric Baton Gamma | Stats 244 Damage 2 Attacks Per Second DPS High Mod Slots Melee Mod Slot Effects High Damage. |
Blade Knife | Stats 183 Damage 6.67 Attacks Per Second + 69-84 Physical DamageEffects Deals additional chemical damage with a moderate chance to apply Poison. |
Blunt Two-Handed Hammer | Stats 515 Damage 2.50 Attacks Per Second + 191-234 Physical Damage-13 Stamina Cost Reduction while Attacking + 52% Crit Damage+ 20% Bleeding ChanceDPS High Mod Slots 3x Melee Mod Slots Effects High damage. |
Best Opportune Strike Build, Weapons, and Cyberware in Cyberpunk 2077
We recommend using this Monowire build with the Opportune Strike Perk, together with Strike From The Shadows and Cold Blood will improve the overall build.
20 Body | 3 Reflexes | 20 Cool | 15 Intelligence | 3 Technical Ability |
Name | Price | Effect |
---|---|---|
Visual cortex support Common Frontal Cortex | 3,000 | Increases Crit Damage by 15% Int 6 |
Visual cortex support Uncommon Frontal Cortex | 4,500 | Increases Crit Damage by 16% Int 8 |
Visual cortex support Epic Frontal Cortex | 15,000 | Increases Crit Damage by 30% Int 12 |
Visual cortex support Legendary Frontal Cortex | 21,000 | Increases Crit Damage by 45% Int 16 |
Microvibration Generator Uncommon Skeleton Cyberware | 7,500 | Increases base damage of melee weapons by 5% |
Microvibration Generator Rare Skeleton Cyberware | 15,000 | Increases base damage of melee weapons by 10% Ref 12 |
Monowire Rare Arms Cyberware | 15,450 | 126-155 Dmg. +52-64 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. Charges when equipped but not used in combat. Attacks with a charged wire deal bonus dmg based on charge level. Charge level and monus damage dealth decline with each attack. Deals Physical damage. Deals high ammount of concentrated dmg and can instantly dismember an enemy. SC 20 |
Monowire Epic Arms Cyberware | 25,450 | 150-184 Dmg. +62-76 Physical Dmg. 2.5 Attack Speed. +15% Bleed Chance. Same as Rare. 1 Mod slot SC 25 |
Monowire Legendary Arms Cyberware | 100,450 | 163-199 dmg. +67-82 physical dmg. 2.5 AS +20% Bleed. Same as Rare. 2 Mod slots. SC 45 |
Name | Type | Effect |
---|---|---|
Threat Detector Rare | Kiroshi Optics Fragment | Enemies that detect you are automatically highlighted. |
Weakspot Detection Uncommon | Kiroshi Optics Fragment | Crit Chance +5%. |
Name | Price | Specs | Effect |
---|---|---|---|
Ping Uncommon | 60 | RAM Cost: 1 Upload Time: 1 Duration: 20 Cooldown: 0 | Reveals enemies and devices connected to the local network. |
Ping Legendary | 280 | RAM Cost: 1 Upload Time: 1 Duration: 20 Cooldown: 0 | Highlighted targets can be scanned and quickhacked through solid obstacles. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
| 5 | | Increases max health by 10% / 20% / 30% |
| 9 | | Increases melee damage by 10% / 20% |
| 7 | | Increases damage to torso by 10% / 20% |
| 11 | | Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds |
| 12 | | Deal 15% more damage to moving targets |
| 4 | | Attacks have a 15% / 30% chance to apply stun |
| 1 | | Increases damage from combo attacks by 30% / 40% / 50% |
| 6 | | Reduces stamina cost for all attacks by 25% / 50% |
| 8 | | Increases damage against enemies affected by stun by 50% |
| 15 | | Defeating an enemy increases damage by 100% for 10 seconds |
| 18 | | Successful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina |
| 1 | | Increases movement speed while sneaking by 20% |
| 7 | | Deal 15% more damage to human enemies |
| 7 | | Increases your crit chance by 15% while sneaking |
| 12 | | Detection time is increased by 20% / 40%. |
| 1 | | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
| 7 | | Increases duration of Cold Blood by 5/10 seconds |
| 11 | | Increases max stack amount for Cold Blood by 1 |
| 12 | | When Cold Blood is active, increases damage with melee weapons by 5% / 10% |
| 12 | | Increases attack speed by 1% / 3% per stack of Cold Blood |
| 14 | | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
| 16 | | Increases max stack amount for Cold Blood by 1 |
| 16 | | Stacks of Cold Blood are removed one by one, not all at once |
| 20 | | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |
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