The Cyberpunk 2077 Multitasker Perk is found within the Athletics Skill Tree and is improved by leveling your Body Stat. The Multitasker Perk Allows you to shoot while sprinting, sliding and vaulting. We rank this as a S-Tier choice and recommend using Melee weapons with this perk.
Multitasker
Skill Type: Athletics
Requires: Level 11 Body
Effect: Allows you to shoot while sprinting, sliding and vaulting
Perks like Multitasker in Cyberpunk 2077
List of Athletics Perks that are similar to Multitasker.
Rank | Lvl | Perk | Effect |
---|---|---|---|
B
![]() ![]() | 1 |
![]() | Increases your carrying capacity from 200 to 260 |
A
![]() ![]() | 5 |
![]() | Increases max stamina by 10% / 20% / 30% |
C
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
A
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
B
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
C
![]() ![]() | 7 |
![]() | Reduces fall damage by 5% / 10% / 20% |
A
![]() ![]() | 9 |
![]() | Reduces damage taken while blocking by 20% / 40% |
C
![]() ![]() | 9 |
![]() | Increases melee damage by 10% / 20% |
A
![]() ![]() | 11 |
![]() | Dodging does not drain stamina |
S
![]() ![]() | 11 |
![]() | Allows you to shoot while sprinting, sliding and vaulting |
S
![]() ![]() | 11 |
![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
A
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
B
![]() ![]() | 12 |
![]() | Increases damage you deal while carrying a body |
S
![]() ![]() | 12 |
![]() | Allows you to shoot and sprint while carrying a body |
S
![]() ![]() | 14 |
![]() | Sprinting does not drain stamina |
A
![]() ![]() | 14 |
![]() | Increases armor by 20% when grappling an enemy |
B
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
B
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
A
![]() ![]() | 18 |
![]() | Increases armor by 10% |
S
![]() ![]() | 20 |
![]() | Enemies cannot knock you down |
S
![]() ![]() | 20 |
![]() | Reduces all incoming damage by 10% |
S
![]() ![]() | 20 |
![]() | When entering combat, Armor and Resistances increases by 10% for 10 Sec. +1% per Perk Level |

Best weapons to use with Multitasker Perk in Cyberpunk 2077
We consider Melee weapons to be the best to use with the Multitasker perk.
Melee | Stats |
---|---|
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blade
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
Electric Baton Gamma |
Stats 252 Damage 2 Attacks Per Seconds + 197-241 Electrical Damage+ 50% Crit Damage+ 20% Shock DamageDPS High Mod Slots Melee Mod Slot Effects Reduced damage, but strong attacks have a chance to stun the target. |
Blade
Katana |
Stats 150 Damage 5 Attacks Per Seconds + 96-118 Electrical Damage+ 10 Electrical Resistance+ 5% Crit Chance+ 10% Crit Damage+ 20% Shock ChanceMod Slots Melee Mod Slot Effects Deals electrical damage with a chance to apply Shock. Also increases electrical resistance. |
Blade
Knife |
Stats 145 Damage 5 Attacks Per Second + 92-113 Chemical Damage+ 92-113 Electrical Damage+ 92-113 Physical Damage+ 92-113 Thermal DamageMod Slots Melee Mod Slot Effects Deals electrical damage. While Sandevistan cyberware is active, increases Crit Chance by 50% and blows apply Bleeding. |
Blunt
Electric Baton Gamma |
Stats 163 Damage 2.48 Attacks Per Second + 34-42 Electrical Damage+ 34-42 Chemical Damage-4.50 Stamina Cost Reduction while Attacking + 10% Crit Damage+ 25% Poison Chance-10% Shock Chance DPS High Mod Slots Melee Mod Slot Effects Deals electrical and chemical damage. Small chance to apply Poison and/or Shock. |
Blade
Katana |
Stats 63 Damage 2.99 Attacks Per Second + 40-49 Physical Damage+ 18% Crit Damage+ 10% Bleeding ChanceMod Slots Melee Mod Slot Effects High base damage. |
Blunt
Baseball Bat |
Stats 178 Damage 5 Attacks Per Second + 101-123 Physical Damage+ 50% Bleeding ChanceDPS High Mod Slots Melee Mod Slot Effects High chance to apply Bleeding, low chance to stun targets. |
Blade
Katana |
Stats 111 Damage 4.80 Attacks Per Second Mod Slots 2x Melee Mod Slots Effects Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you. |
Blade
Katana |
Stats 57 Damage 3.85 Attacks Per Second Mod Slots Melee Mod Slot Effects Reduced base damage but very high Crit Damage multiplier |
Blunt
Electric Baton Gamma |
Stats 244 Damage 2 Attacks Per Second DPS High Mod Slots Melee Mod Slot Effects High Damage. |
Blade
Knife |
Stats 183 Damage 6.67 Attacks Per Second + 69-84 Physical DamageEffects Deals additional chemical damage with a moderate chance to apply Poison. |
Blunt
Two-Handed Hammer |
Stats 515 Damage 2.50 Attacks Per Second + 191-234 Physical Damage-13 Stamina Cost Reduction while Attacking + 52% Crit Damage+ 20% Bleeding ChanceDPS High Mod Slots 3x Melee Mod Slots Effects High damage. |

Best Multitasker Build, Weapons, and Cyberware in Cyberpunk 2077
We recommend using this Machine Gun and Run build with the Multitasker Perk, together with Bullseye and Reload will improve the overall build.
![]() 20 Body | ![]() 20 Reflexes | ![]() 15 Cool | ![]() 3 Intelligence | ![]() 3 Technical Ability |
Name | Stats |
---|---|
![]() DIVIDED WE STAND
Smart
D5 Sidewinder
|
Stats 23-28 Damage 6 Attacks Per Second + 17-20 Electrical DamageEffects Can target up to five enemies simultaneously. Deals chemical damage with a chance to apply Poison. |
Name | Price | Effect |
---|---|---|
Smart Link
Rare
Hands Cyberware | 9,000 |
No reqs. at Viktor's. Allows you to use the smart-targeting module in Smart weapons. Directly links user's optical implant to weapon's system offering real-time data-tracking.
SC 14 |
Smart Link
Epic
Hands Cyberware | 15,000 |
Same as rare, and Increase chance for smart bullets to hit targets by 10% and Crit Dmg by 10%.
|
Smart Link
Legendary
Hands Cyberware | 21,000 |
Same as rare, and Increase chance for smart bullets to hit targets by 25% and Crit Dmg by 25%.
SC 11 |
Name | Price | Specs | Effect |
---|---|---|---|
Ping
Uncommon | 60 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Reveals enemies and devices connected to the local network. |
Ping
Legendary | 280 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Highlighted targets can be scanned and quickhacked through solid obstacles. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Increases damage with Rifle and Submachine Gun by 3% / 6% / 10% |
![]() ![]() | 7 |
![]() | Increases Rifle and Submachine Gun damage while aiming by 10% |
![]() ![]() | 7 |
![]() | Deal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50% |
![]() ![]() | 9 |
![]() | Increases Rifle and Submachine Gun damage to moving enemies by 10% / 20% |
![]() ![]() | 11 |
![]() | Reduces reload time for Rifle and Submachine Gun by 10% / 20% |
![]() ![]() | 14 |
![]() | Increases crit damage from Rifle and Submachine Gun by 35% |
![]() ![]() | 18 |
![]() | Rifle damage increases the farther you are located from enemies |
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 11 |
![]() | Allows you to shoot while sprinting, sliding and vaulting |
![]() ![]() | 11 |
![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 7 |
![]() | Increases damage to torso by 10% / 20% |
![]() ![]() | 11 |
![]() | Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds |
![]() ![]() | 16 |
![]() | You deal more damage the faster you're moving |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 5 |
![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 |
![]() | Increases headshot damage by 50% |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |

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