The Cyberpunk 2077 Mechanic Perk is found within the Crafting Skill Tree and is improved by leveling your Technical Stat. The Mechanic Perk Gain more components when disassembling.
Mechanic
Skill Type: Crafting
Requires: Level 1 Technical
Effect: Gain more components when disassembling
Quickly navigate this Mechanic guide using the links above.
Perks like Mechanic in Cyberpunk 2077
List of Crafting Perks that are similar to Mechanic.
(Click/Tap the Names below for a complete guide on the perk.)
Rank | Lvl | Perk | Effect |
---|---|---|---|
A
![]() ![]() | 1 |
![]() | Gain more components when disassembling |
A
![]() ![]() | 5 |
![]() | Allows you to craft rare items |
B
![]() ![]() | 5 |
![]() | Junk items are automatically disassembled |
B
![]() ![]() | 7 |
![]() | Disassembling items grant a 5% / 10% / 15% chance to gain a free component of the same quality as the disassembled item |
A
![]() ![]() | 9 |
![]() | Effects from crafted consumables last 25% / 50% longer |
A
![]() ![]() | 9 |
![]() | Crafted grenades deal 10% / 20% more damage |
S
![]() ![]() | 11 |
![]() | Crafted clothes gain 2.5% / 5% more armor |
S
![]() ![]() | 11 |
![]() | Crafted weapons deal 2.5% / 5% more damage |
A
![]() ![]() | 12 |
![]() | Allows you to craft epic items |
A
![]() ![]() | 12 |
![]() | Grants a 10% chance to upgrade an item for free |
A
![]() ![]() | 12 |
![]() | Grants a 20% chance to craft an item for free |
A
![]() ![]() | 14 |
![]() | Reduces component cost of upgrading items by10% 20% |
A
![]() ![]() | 14 |
![]() | Reduces component costs of crafting items by 15% / 30% |
S
![]() ![]() | 16 |
![]() | When disassembling an item, you get attached mods back |
A
![]() ![]() | 16 |
![]() | Allows you to upgrade lower quality components into higher quality ones |
S
![]() ![]() | 18 |
![]() | Allows you to craft legendary and iconic items |
S
![]() ![]() | 20 |
![]() | Crafted legendary weapons automatically get one stat improved by 5% |
A
![]() ![]() | 20 |
![]() | Increases the sale price of crafted items by 10% |

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Best weapons to use with Mechanic Perk in Cyberpunk 2077
We consider weapons to be the best to use with the Mechanic perk.
(Click/Tap the Images below for a complete guide on where to find and how to get.)
Stats |
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Best Mechanic Build, Weapons, and Cyberware in Cyberpunk 2077
We recommend using this Tech Engineer build with the Mechanic Perk, together with Lightning Bolt and Fuck All Walls will improve the overall build.
B-Tier
Tech Engineer Build
![]() 15 Body | ![]() 20 Reflexes | ![]() 3 Cool | ![]() 3 Intelligence | ![]() 20 Technical Ability |
The Best Weapons we recommend for this build
Name | Stats |
---|---|
![]() WIDOW MAKER
Tech
M-179E Achilles
|
Stats 27-33 Damage 12.41 Attacks Per Second + 21-25 Chemical Damage1.90 Charge Time 0.20 Charge Multiplier + 33% Poison Chance1.50 Headshot Damage Multiplier Effects Fires two projectiles per shot and deals chemical damage, with an increased chance to apply Poison. Charged shots deal more damage. |
The Best Cyberware we recommend for this build
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
The Best Mods we recommend for this build
Name | Type | Effect |
---|---|---|
Threat Detector
Rare | Kiroshi Optics Fragment |
Enemies that detect you are automatically highlighted. |
Need a cyberdeck to complete this build? You should check out our Best Cyberdeck Guide.
You should check out our Best Quickhacks Guide.
Tech Engineer Best Perks You Should Use
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Quickens Rifle and Submachine Gun aiming by 10% / 25% / 50% |
![]() ![]() | 7 |
![]() | Increases Rifle and Submachine Gun damage while aiming by 10% |
![]() ![]() | 1 |
![]() | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
![]() ![]() | 1 |
![]() | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
![]() ![]() | 1 |
![]() | Gain more components when disassembling |
![]() ![]() | 11 |
![]() | Crafted clothes gain 2.5% / 5% more armor |
![]() ![]() | 11 |
![]() | Crafted weapons deal 2.5% / 5% more damage |
![]() ![]() | 14 |
![]() | Reduces component costs of crafting items by 15% / 30% |
![]() ![]() | 18 |
![]() | Allows you to craft legendary and iconic items |
![]() ![]() | 20 |
![]() | Crafted legendary weapons automatically get one stat improved by 5% |
![]() ![]() | 9 |
![]() | Allows you to charge Teach weapons up to 75% / 100% capacity |
![]() ![]() | 12 |
![]() | Increases crit chance with Tech weapons by 3% / 6% /10% |
![]() ![]() | 12 |
![]() | Increases the charge multiplier for tech weapons by 15% / 35% / 55% |
![]() ![]() | 14 |
![]() | Fully charged Tech weapons do not shoot automatically |
![]() ![]() | 14 |
![]() | Fully charged Tech weapons deal 50% more damage |
![]() ![]() | 16 |
![]() | Tech weapons discharge 50% faster |
![]() ![]() | 18 |
![]() | Tech weapons reload time is reduced by 15% / 30% |
![]() ![]() | 20 |
![]() | Tech weapons ignore armor |
![]() ![]() | 20 |
![]() | Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10% |

Click/Tap the icons below to view other Skills

Annihilation

Assault

Athletics

Blades

Breach Protocol

Cold Blood

Crafting

Engineering

Handguns

Quickhacking

Stealth

Street Brawler