The Cyberpunk 2077 Long Shot Perk is found within the Assault Skill Tree and is improved by leveling your Reflexes Stat. The Long Shot Perk Rifle damage increases the farther you are located from enemies. We rank this as a S-Tier choice and recommend using Assault Rifles and Precision Rifle weapons with this perk.
Long Shot
Skill Type: Assault
Requires: Level 18 Reflexes
Effect: Rifle damage increases the farther you are located from enemies
Perks like Long Shot in Cyberpunk 2077
List of Assault Perks that are similar to Long Shot.
Rank | Lvl | Perk | Effect |
---|---|---|---|
B
![]() ![]() | 1 |
![]() | Quickens Rifle and Submachine Gun aiming by 10% / 25% / 50% |
C
![]() ![]() | 1 |
![]() | Quick melee attacks with Rifle and Submachine Gun deal 50% / 100% more damage |
C
![]() ![]() | 1 |
![]() | Increases damage with Rifle and Submachine Gun by 3% / 6% / 10% |
A
![]() ![]() | 5 |
![]() | Increases crit chance with Rifle and Submachine Gun by 10% / 20% when firing from behind cover |
B
![]() ![]() | 7 |
![]() | Increases Rifle and Submachine Gun damage while aiming by 10% |
A
![]() ![]() | 7 |
![]() | Deal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50% |
C
![]() ![]() | 9 |
![]() | Increases Rifle and Submachine Gun damage to moving enemies by 10% / 20% |
B
![]() ![]() | 9 |
![]() | Defeating an enemy with a Rifle and Submachine Gun reduces reload time by 20% / 40% for 5 seconds |
B
![]() ![]() | 11 |
![]() | Reduces reload time for Rifle and Submachine Gun by 10% / 20% |
A
![]() ![]() | 11 |
![]() | Increases headshot damage with sniper rifles and precision rifles by 20% / 30% |
A
![]() ![]() | 12 |
![]() | Increases Rifle and Submachine Gun damage by 5% / 10% when firing from behind cover |
B
![]() ![]() | 12 |
![]() | Reduces recoil with Rifle and Submachine Gun by 20% / 40% when firing from behind cover |
S
![]() ![]() | 14 |
![]() | Increases crit damage from Rifle and Submachine Gun by 35% |
A
![]() ![]() | 14 |
![]() | Each headshot reduces recoil with Rifle and Submachine Gun 5% for 10 seconds. Stacks up to 5 times |
B
![]() ![]() | 16 |
![]() | Reduces recoil on Rifle and Submachine Gun by 10% |
A
![]() ![]() | 16 |
![]() | Increases armor and resistances by 15% when shooting with Rifle and Submachine Gun from behind cover |
B
![]() ![]() | 18 |
![]() | Increases crit damage on Rifle and Submachine Gun with mounted scopes by 2% |
S
![]() ![]() | 18 |
![]() | Rifle damage increases the farther you are located from enemies |
S
![]() ![]() | 20 |
![]() | Increases Rifle and Submachine Gun damage by 35% when standing still |
S
![]() ![]() | 20 |
![]() | After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread deos not increase for 10 sec. +0.2 sec per Perk Level |

Best weapons to use with Long Shot Perk in Cyberpunk 2077
We consider Assault Rifles and Precision Rifle weapons to be the best to use with the Long Shot perk.
Assault Rifles and Precision Rifle | Stats |
---|---|
Power
DS1 Pulsar |
Stats 24-30 Damage 8.89 Attacks Per Second + 17-21 Physical Damage+ 3% Bleeding Chance1.35 Headshot Damage Multiplier Mod Slots Scope Slot Muzzle Slot Mod Slot Effects Fires piercing projectiles. |
Power
|
DPS Low Mod Slots Silencer Scope |
Power
M221 Saratoga |
Stats 16-19 Damage 6.90 Attacks Per Second + 12-14 Thermal Damage+ 6-46% Crit Chance+ 13% Burn Chance0.85 Headshot Damage Multiplier Mod Slots Scope Slot Muzzle Slot Mod Slot Effects Deals thermal damage with increased chance to apply Burn. Reduced bullet spread and increased bullet impact, at the cost of high recoil. |
Smart
|
DPS None Requirement Smart Link Cyberware |
Tech
|
DPS Low Mod Slots Scope Slot |
Power
|
DPS Low Mod Slots Silencer Scope |
Power
M221 Saratoga |
Stats 37-45 Damage 6.90 Attacks Per Second + 25-32 Chemical DamageMod Slots Scope Slot Muzzle Slot Effects Increased ammo clip size and fire rate. |
Power
|
DPS Low Requirement Body 6 Mod Slots Scope Slot |
Smart
|
DPS None Requirement Smart Link Cyberware |
Tech
M-179E Achilles |
Stats 27-33 Damage 12.41 Attacks Per Second + 21-25 Chemical Damage1.90 Charge Time 0.20 Charge Multiplier + 33% Poison Chance1.50 Headshot Damage Multiplier Mod Slots Scope Slot Mod Slot Effects Fires two projectiles per shot and deals chemical damage, with an increased chance to apply Poison. Charged shots deal more damage. |
Smart
G-58 Dian |
Stats 22-27 Damage 7.54 Attacks Per Second + 17-21 Electrical Damage+ 20.15% Crit Chance+ 49.61% Crit Damage1.35 Headshot Damage Multiplier Mod Slots 4x Mod Slots Effects Deals high electrical damage. |
Smart
TKI-20 Shingen |
Stats 36-44 Damage 4.55 Attacks Per Second Mod Slots 2x Mod Slots Effects Scales to your level and makes amusing comments. |
Smart
TKI-20 Shingen |
Stats 25-31 Damage 4.55 Attacks Per Second + 18-22 Thermal Damage+ 15.82% Crit Chance+ 38.62% Crit Damage+ 10% Burn Damage1.35 Headshot Damage Multiplier Mod Slots 4x Mod Slots Effects Fires explosive rounds. The modified automated targeting system guides bullets to up three targets while aiming. |

Best Long Shot Build, Weapons, and Cyberware in Cyberpunk 2077
We recommend using this Machine Gun and Run build with the Long Shot Perk, together with Bullseye and Reload will improve the overall build.
![]() 20 Body | ![]() 20 Reflexes | ![]() 15 Cool | ![]() 3 Intelligence | ![]() 3 Technical Ability |
Name | Stats |
---|---|
![]() DIVIDED WE STAND
Smart
D5 Sidewinder
|
Stats 23-28 Damage 6 Attacks Per Second + 17-20 Electrical DamageEffects Can target up to five enemies simultaneously. Deals chemical damage with a chance to apply Poison. |
Name | Price | Effect |
---|---|---|
Smart Link
Rare
Hands Cyberware | 9,000 |
No reqs. at Viktor's. Allows you to use the smart-targeting module in Smart weapons. Directly links user's optical implant to weapon's system offering real-time data-tracking.
SC 14 |
Smart Link
Epic
Hands Cyberware | 15,000 |
Same as rare, and Increase chance for smart bullets to hit targets by 10% and Crit Dmg by 10%.
|
Smart Link
Legendary
Hands Cyberware | 21,000 |
Same as rare, and Increase chance for smart bullets to hit targets by 25% and Crit Dmg by 25%.
SC 11 |
Name | Price | Specs | Effect |
---|---|---|---|
Ping
Uncommon | 60 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Reveals enemies and devices connected to the local network. |
Ping
Legendary | 280 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Highlighted targets can be scanned and quickhacked through solid obstacles. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Increases damage with Rifle and Submachine Gun by 3% / 6% / 10% |
![]() ![]() | 7 |
![]() | Increases Rifle and Submachine Gun damage while aiming by 10% |
![]() ![]() | 7 |
![]() | Deal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50% |
![]() ![]() | 9 |
![]() | Increases Rifle and Submachine Gun damage to moving enemies by 10% / 20% |
![]() ![]() | 11 |
![]() | Reduces reload time for Rifle and Submachine Gun by 10% / 20% |
![]() ![]() | 14 |
![]() | Increases crit damage from Rifle and Submachine Gun by 35% |
![]() ![]() | 18 |
![]() | Rifle damage increases the farther you are located from enemies |
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 11 |
![]() | Allows you to shoot while sprinting, sliding and vaulting |
![]() ![]() | 11 |
![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 7 |
![]() | Increases damage to torso by 10% / 20% |
![]() ![]() | 11 |
![]() | Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds |
![]() ![]() | 16 |
![]() | You deal more damage the faster you're moving |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 5 |
![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 |
![]() | Increases headshot damage by 50% |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |

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