The Cyberpunk 2077 Jinchu-maru is a Katana Blade Melee and Dropped by Oda during 'Play it Safe' Mission. We recommend using Mods like Kunai, Perks like Blood Brawl and the Quickhack Samurai Build with the Jinchu-maru.
Quickly navigate this Jinchu-maru guide using the links above.
Jinchu-maru Stats |
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111 Damage 4.80 Attacks Per Second |
Jinchu-maru Mod Slots |
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2x Melee Mod Slots |
Jinchu-maru Effects |
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Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you. |
How To Get Jinchu-maru In Cyberpunk 2077
How To Get and Where To Find Jinchu-maru location |
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Dropped by Oda during 'Play it Safe' Mission. |
Best Mods to use with Jinchu-maru In Cyberpunk 2077
We recommend using mods like Kunai with the Jinchu-maru Melee.
Mod | Type | Effect |
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Scourge Rare | Melee Mod | Crit Damage +10%. |
White-Knuckled Rare | Melee Mod | Crit Damage +7%. |
Cold Shoulder Rare | Melee Mod | Damage +7. |
Kunai Rare | Melee Mod | Attack speed +0.3 per second. |
Best Perks to use with Jinchu-maru
We recommend using perks like Blood Brawl with the Jinchu-maru Melee.
Rank | Lvl | Perk | Effect |
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C | 1 | | Quick melee attacks with Rifle and Submachine Gun deal 50% / 100% more damage |
C | 9 | | Increases melee damage by 10% / 20% |
B | 11 | | Quick melee attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them |
A | 20 | | Sneak attacks with melee weapons deal 100% more damage and guarantee a crit hit |
A | 12 | | When Cold Blood is active, increases damage with melee weapons by 5% / 10% |
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List of Weapons like Jinchu-maru in Cyberpunk 2077
List of weapons similar to the Jinchu-maru Melee.
(Click/Tap the Images below for a complete guide on where to find and how to get.)
Melee | Stats |
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Blunt | DPS High |
Blade | DPS High |
Blunt | DPS High |
Blade | DPS High |
Blunt | DPS High |
Blunt | DPS High |
Blunt | DPS High |
Blunt | DPS High |
Blunt | DPS High |
Blunt | DPS High |
Blade | DPS High |
Blade | DPS High |
Blade | DPS High |
Blunt | DPS High |
Blade | DPS High |
Blunt | DPS High |
Blunt | DPS High |
Blade | DPS High |
Blunt Electric Baton Gamma | Stats 252 Damage 2 Attacks Per Seconds + 197-241 Electrical Damage+ 50% Crit Damage+ 20% Shock DamageDPS High Mod Slots Melee Mod Slot Effects Reduced damage, but strong attacks have a chance to stun the target. |
Blade Katana | Stats 150 Damage 5 Attacks Per Seconds + 96-118 Electrical Damage+ 10 Electrical Resistance+ 5% Crit Chance+ 10% Crit Damage+ 20% Shock ChanceMod Slots Melee Mod Slot Effects Deals electrical damage with a chance to apply Shock. Also increases electrical resistance. |
Blade Knife | Stats 145 Damage 5 Attacks Per Second + 92-113 Chemical Damage+ 92-113 Electrical Damage+ 92-113 Physical Damage+ 92-113 Thermal DamageMod Slots Melee Mod Slot Effects Deals electrical damage. While Sandevistan cyberware is active, increases Crit Chance by 50% and blows apply Bleeding. |
Blunt Electric Baton Gamma | Stats 163 Damage 2.48 Attacks Per Second + 34-42 Electrical Damage+ 34-42 Chemical Damage-4.50 Stamina Cost Reduction while Attacking + 10% Crit Damage+ 25% Poison Chance-10% Shock Chance DPS High Mod Slots Melee Mod Slot Effects Deals electrical and chemical damage. Small chance to apply Poison and/or Shock. |
Blade Katana | Stats 63 Damage 2.99 Attacks Per Second + 40-49 Physical Damage+ 18% Crit Damage+ 10% Bleeding ChanceMod Slots Melee Mod Slot Effects High base damage. |
Blunt Baseball Bat | Stats 178 Damage 5 Attacks Per Second + 101-123 Physical Damage+ 50% Bleeding ChanceDPS High Mod Slots Melee Mod Slot Effects High chance to apply Bleeding, low chance to stun targets. |
Blade Katana | Stats 111 Damage 4.80 Attacks Per Second Mod Slots 2x Melee Mod Slots Effects Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you. |
Blade Katana | Stats 57 Damage 3.85 Attacks Per Second Mod Slots Melee Mod Slot Effects Reduced base damage but very high Crit Damage multiplier |
Blunt Electric Baton Gamma | Stats 244 Damage 2 Attacks Per Second DPS High Mod Slots Melee Mod Slot Effects High Damage. |
Blade Knife | Stats 183 Damage 6.67 Attacks Per Second + 69-84 Physical DamageEffects Deals additional chemical damage with a moderate chance to apply Poison. |
Blunt Two-Handed Hammer | Stats 515 Damage 2.50 Attacks Per Second + 191-234 Physical Damage-13 Stamina Cost Reduction while Attacking + 52% Crit Damage+ 20% Bleeding ChanceDPS High Mod Slots 3x Melee Mod Slots Effects High damage. |
Best Jinchu-maru Build and Cyberware in Cyberpunk 2077
We recommend using this Quickhack Samurai build with the Jinchu-maru Melee in Cyberpunk 2077.
A-Tier
Quickhack Samurai Build
15 Body | 20 Reflexes | 3 Cool | 20 Intelligence | 3 Technical Ability |
The Best Weapons we recommend for this build
Name | Stats |
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TSUMETOGI Blade Katana | Stats 150 Damage 5 Attacks Per Seconds + 96-118 Electrical Damage+ 10 Electrical Resistance+ 5% Crit Chance+ 10% Crit Damage+ 20% Shock ChanceEffects Deals electrical damage with a chance to apply Shock. Also increases electrical resistance. |
COCKTAIL STICK Blade Katana | Stats 63 Damage 2.99 Attacks Per Second + 40-49 Physical Damage+ 18% Crit Damage+ 10% Bleeding ChanceEffects High base damage. |
JINCHU-MARU Blade Katana | Stats 111 Damage 4.80 Attacks Per Second Effects Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you. |
SATORI Blade Katana | Stats 57 Damage 3.85 Attacks Per Second Effects Reduced base damage but very high Crit Damage multiplier |
Looking for cyberware to complete this build? You should check out our Best Cyberware Guide.
You should check out our Best Mods Guide.
Need a cyberdeck to complete this build? You should check out our Best Cyberdeck Guide.
The Best Quickhacks to use with this build
Name | Price | Specs | Effect |
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Synapse Burnout Rare | 600 | RAM Cost: 6 Upload Time: 3 Duration: - Cooldown: 10 | Deals damage that scales higher based on how much health the target is missing. Less efficient against mechanical enemies. |
Synapse Burnout Epic | 1,000 | RAM Cost: 7 Upload Time: 3 Duration: 2 Cooldown: 10 | If a target is defeated by this quickhack, they burst into flames, causing nearby enemies to pani. |
Synapse Burnout Legendary | 1,400 | RAM Cost: 8 Upload Time: 3 Duration: 2 Cooldown: 10 | Passive while equipped: defeating an enemy with any quickhack causes nearby enemies to panic. |
Quickhack Samurai Best Perks You Should Use
Skill | Lvl | Perks | Effects |
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| 4 | | Armor is increased by 15% / 30% while moving |
| 1 | | Increases attack speed by 10% /20% /30% |
| 6 | | Reduces the stamina cost of all attacks by 30% / 50% |
| 10 | | Increases crit chance by 20% |
| 12 | | Recovers 7% / 10% health when applying bleeding to an enemy or hitting an enemy with bleeding |
| 15 | | Increases damage against a target by 1% for every 1% / 2% / 3% of health they are missing |
| 18 | | Defeating an enemy recovers 40% health and increases movement speed by 30% for 5 seconds |
| 1 | | Quickhacks deal 10% / 20% / 30% more damage |
| 1 | | Enables RAM to recover during combat (at a rate of 4 / 8 /12 RAM unit(s) per minute). |
| 5 | | Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s) |
| 9 | | Increases quickhack duration by 25% / 50% |
| 11 | | Quickhacks deal 25% / 50% more damage to unaware targets |
| 12 | | Quickhack spread distance is increased by 2 times |
| 14 | | Quickhacks that spread can jump to 1 / 2 / 3 additional targets |
| 16 | | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
| 20 | | Reduces the cost of quickhacks by 1 RAM unit(s) |
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Click/Tap the icons below to view other Weapon Types
Assault Rifle
Double-Barrel Shotgun
HMG
LMG
Melee
Pistol
Precision Rifle
Revolver
Shotgun
SMG
Sniper Rifle