HMG
Quickly navigate this HMG guide using the links above.
List of the Best HMG in Cyberpunk 2077
List of all HMG Weapons and their Stats, Mod Slots, and Requirements.
(Click/Tap the Images below for a complete guide on where to find and how to get.)
HMG | Stats |
---|---|
Power
|
DPS High |

Best Mods to use with HMGs
We recommend using mods like Autoloader with the HMG weapon type.
Mod | Type | Effect |
---|---|---|
Countermass
Epic | Ranged Mod | Nullifies vertical recoil while aiming. |
Autoloader
Rare | Ranged Mod | Reload times after fully emptying an ammo clip are reduced. |

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Best Perks to use with HMG
We recommend using perks like Dragon Strike with the HMG weapon type.
Rank | Lvl | Perk | Effect |
---|---|---|---|
B
![]() ![]() | 1 | ![]() | Quickens Rifle and Submachine Gun aiming by 10% / 25% / 50% |
C
![]() ![]() | 1 | ![]() | Quick melee attacks with Rifle and Submachine Gun deal 50% / 100% more damage |
C
![]() ![]() | 1 | ![]() | Increases damage with Rifle and Submachine Gun by 3% / 6% / 10% |
A
![]() ![]() | 5 | ![]() | Increases crit chance with Rifle and Submachine Gun by 10% / 20% when firing from behind cover |
B
![]() ![]() | 7 | ![]() | Increases Rifle and Submachine Gun damage while aiming by 10% |
A
![]() ![]() | 7 | ![]() | Deal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50% |
C
![]() ![]() | 9 | ![]() | Increases Rifle and Submachine Gun damage to moving enemies by 10% / 20% |
B
![]() ![]() | 9 | ![]() | Defeating an enemy with a Rifle and Submachine Gun reduces reload time by 20% / 40% for 5 seconds |
B
![]() ![]() | 11 | ![]() | Reduces reload time for Rifle and Submachine Gun by 10% / 20% |
A
![]() ![]() | 11 | ![]() | Increases headshot damage with sniper rifles and precision rifles by 20% / 30% |
A
![]() ![]() | 12 | ![]() | Increases Rifle and Submachine Gun damage by 5% / 10% when firing from behind cover |
B
![]() ![]() | 12 | ![]() | Reduces recoil with Rifle and Submachine Gun by 20% / 40% when firing from behind cover |
S
![]() ![]() | 14 | ![]() | Increases crit damage from Rifle and Submachine Gun by 35% |
A
![]() ![]() | 14 | ![]() | Each headshot reduces recoil with Rifle and Submachine Gun 5% for 10 seconds. Stacks up to 5 times |
B
![]() ![]() | 16 | ![]() | Reduces recoil on Rifle and Submachine Gun by 10% |
A
![]() ![]() | 16 | ![]() | Increases armor and resistances by 15% when shooting with Rifle and Submachine Gun from behind cover |
B
![]() ![]() | 18 | ![]() | Increases crit damage on Rifle and Submachine Gun with mounted scopes by 2% |
S
![]() ![]() | 18 | ![]() | Rifle damage increases the farther you are located from enemies |
S
![]() ![]() | 20 | ![]() | Increases Rifle and Submachine Gun damage by 35% when standing still |
A
![]() ![]() | 1 | ![]() | Increases crit chance with Pistol and Revolver by 4% / 8% / 12% |
B
![]() ![]() | 1 | ![]() | Increases damage from Pistol and Revolver by 3% / 6% / 9% |
C
![]() ![]() | 1 | ![]() | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
B
![]() ![]() | 1 | ![]() | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
B
![]() ![]() | 7 | ![]() | Reduces equipping and unequipping time for Pistol and Revolver by 25% / 50% |
B
![]() ![]() | 7 | ![]() | Increases damage to enemies 5+ meters away by 25% / 50% |
A
![]() ![]() | 9 | ![]() | Deal 50% more damage with Pistol and Revolver to enemies whose health is below 25% |
A
![]() ![]() | 9 | ![]() | Redcues recoil from Pistol and Revolver by 30% |
S
![]() ![]() | 9 | ![]() | Evasion increases by 25% for 7 seconds after performing a dodge when holding a Pistol and Revolver |
C
![]() ![]() | 11 | ![]() | Increases damage to limbs with ranged weapons by 7% / 15% |
A
![]() ![]() | 11 | ![]() | Increases crit damage from Pistol and Revolver by 10% / 20% |
A
![]() ![]() | 12 | ![]() | You can now dodge while aiming a Pistol and Revolver |
B
![]() ![]() | 12 | ![]() | The last round in a Pistol and Revolver magazine deals double damage |
A
![]() ![]() | 14 | ![]() | Firing consecutive shots with a Pistol and Revolver at the same target increases damage by 10% |
S
![]() ![]() | 14 | ![]() | Removes the damage penalty from Pistol and Revolver when shooting from a distance |
S
![]() ![]() | 16 | ![]() | Increases crit chance by 10% for each mod installed on the Pistol and Revolver you're using |
A
![]() ![]() | 16 | ![]() | After defeating an enemy, fire rate (cycle time) for Pistol and Revolver receives a 5% boost for 6 seconds. Stacks up to 5 times |
S
![]() ![]() | 18 | ![]() | Enables you to shoot with Pistol and Revolver while dodging |
S
![]() ![]() | 20 | ![]() | After a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds |
A
![]() ![]() | 1 | ![]() | Strong attacks deal 30% / 40% / 50% more damage |
A
![]() ![]() | 4 | ![]() | Armor is increased by 15% / 30% while moving |
A
![]() ![]() | 1 | ![]() | Increases attack speed by 10% /20% /30% |
A
![]() ![]() | 4 | ![]() | Combo attacks have a 15% / 30% chance to apply bleeding |
A
![]() ![]() | 6 | ![]() | Reduces the stamina cost of all attacks by 30% / 50% |
B
![]() ![]() | 6 | ![]() | Defensive Attacks with Blades deal 200% more damage |
A
![]() ![]() | 8 | ![]() | Dodging recovers 15% / 30% / 25% stamina |
A
![]() ![]() | 8 | ![]() | Increases bleeding duration by 1 / 2 / 3 second(s) |
B
![]() ![]() | 10 | ![]() | A successful deflect recovers 25% health and stamina |
S
![]() ![]() | 10 | ![]() | Increases crit chance by 20% |
A
![]() ![]() | 12 | ![]() | Recovers 7% / 10% health when applying bleeding to an enemy or hitting an enemy with bleeding |
A
![]() ![]() | 12 | ![]() | Dodging increases damage dealt by 25% / 50% for 10 seconds |
A
![]() ![]() | 15 | ![]() | Damage is increased by 50% / 75% / 100% against targets with max health |
S
![]() ![]() | 15 | ![]() | Increases damage against a target by 1% for every 1% / 2% / 3% of health they are missing |
S
![]() ![]() | 18 | ![]() | Defeating an enemy recovers 40% health and increases movement speed by 30% for 5 seconds |
S
![]() ![]() | 18 | ![]() | Bleeding applied by blades deal 300% more damage |
B
![]() ![]() | 1 | ![]() | Increases your carrying capacity from 200 to 260 |
A
![]() ![]() | 5 | ![]() | Increases max stamina by 10% / 20% / 30% |
C
![]() ![]() | 1 | ![]() | Health slowly regenerates during combat |
A
![]() ![]() | 5 | ![]() | Increases max health by 10% / 20% / 30% |
B
![]() ![]() | 7 | ![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
C
![]() ![]() | 7 | ![]() | Reduces fall damage by 5% / 10% / 20% |
A
![]() ![]() | 9 | ![]() | Reduces damage taken while blocking by 20% / 40% |
C
![]() ![]() | 9 | ![]() | Increases melee damage by 10% / 20% |
A
![]() ![]() | 11 | ![]() | Dodging does not drain stamina |
S
![]() ![]() | 11 | ![]() | Allows you to shoot while sprinting, sliding and vaulting |
S
![]() ![]() | 11 | ![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
A
![]() ![]() | 12 | ![]() | Health regenerates faster when moving |
B
![]() ![]() | 12 | ![]() | Increases damage you deal while carrying a body |
S
![]() ![]() | 12 | ![]() | Allows you to shoot and sprint while carrying a body |
S
![]() ![]() | 14 | ![]() | Sprinting does not drain stamina |
A
![]() ![]() | 14 | ![]() | Increases armor by 20% when grappling an enemy |
B
![]() ![]() | 16 | ![]() | Increases health regen in combat by 15% / 20% |
B
![]() ![]() | 16 | ![]() | Health regen activates 50% / 90% faster during combat |
A
![]() ![]() | 18 | ![]() | Increases armor by 10% |
S
![]() ![]() | 20 | ![]() | Enemies cannot knock you down |
S
![]() ![]() | 20 | ![]() | Reduces all incoming damage by 10% |
C
![]() ![]() | 5 | ![]() | Reduces recoil of shotguns and light machine guns by 10% / 20% |
C
![]() ![]() | 1 | ![]() | Shotguns and light machine guns deal 3% / 6% / 10% more damage |
A
![]() ![]() | 5 | ![]() | Reduces reload time of shotguns and light machine guns by 20% / 40% |
B
![]() ![]() | 7 | ![]() | Increases damage to torso by 10% / 20% |
A
![]() ![]() | 7 | ![]() | Increases movement speed while carrying a shotgun or light machine gun by 5% / 10% |
A
![]() ![]() | 9 | ![]() | Increases evasion by 25% while reloading |
A
![]() ![]() | 9 | ![]() | Increases crit chance with shotguns and light machine guns by 10% |
A
![]() ![]() | 11 | ![]() | Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds |
A
![]() ![]() | 11 | ![]() | Increases crit damage with shotguns and light machine guns by 15% / 30% / 45% |
A
![]() ![]() | 12 | ![]() | shotguns and light machine guns knock back enemies with more force |
A
![]() ![]() | 12 | ![]() | Deal 15% more damage to moving targets |
S
![]() ![]() | 14 | ![]() | When entering combat, your movement speed increases by 20% for 10 second(s) |
S
![]() ![]() | 14 | ![]() | Dismembering an enemy increases fire rate (cycle time) by 10% for 8 seconds. Stacks up to 3 times |
S
![]() ![]() | 16 | ![]() | You deal more damage the faster you're moving |
A
![]() ![]() | 16 | ![]() | Doubles the duration of burn |
S
![]() ![]() | 18 | ![]() | Shotguns have a 25% / 50% higher chance of dismembering enemies |
A
![]() ![]() | 18 | ![]() | Increases damage to staggered and knocked-down enemies by 10% / 20% |
A
![]() ![]() | 20 | ![]() | Weapon spread does not increase while moving |
A
![]() ![]() | 1 | ![]() | Increases damage from strong attacks by 30% / 40% / 50% |
S
![]() ![]() | 4 | ![]() | Attacks have a 15% / 30% chance to apply stun |
A
![]() ![]() | 1 | ![]() | Increases damage from combo attacks by 30% / 40% / 50% |
B
![]() ![]() | 4 | ![]() | Increases armor while blocking by 50% |
A
![]() ![]() | 6 | ![]() | Sucessful atacks recover 3% / 5% health over 2 second(s) |
A
![]() ![]() | 6 | ![]() | Reduces stamina cost for all attacks by 25% / 50% |
S
![]() ![]() | 8 | ![]() | Increases damage against enemies affected by stun by 50% |
B
![]() ![]() | 8 | ![]() | Reduces stamina cost of blocking attacks by 50% |
A
![]() ![]() | 10 | ![]() | Defeating an enemy with a strong attack restores 10% / 20% / 30% stamina |
A
![]() ![]() | 10 | ![]() | Increases damage by 1% fo revery 1% / 2% / 3% of mising health |
B
![]() ![]() | 12 | ![]() | Increases stamina restored while blocking by 50% / 100% |
A
![]() ![]() | 12 | ![]() | Successful attacks against enemies affected by stun restore 20% / 30% stamina |
S
![]() ![]() | 15 | ![]() | Strong attacks reduce the target's armor by 30% for 10 second(s) |
S
![]() ![]() | 15 | ![]() | Defeating an enemy increases damage by 100% for 10 seconds |
A
![]() ![]() | 18 | ![]() | Successful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina |
A
![]() ![]() | 18 | ![]() | Blocking attacks restores 5%/ 10% % / 15% health |
A
![]() ![]() | 1 | ![]() | Gain more components when disassembling |
A
![]() ![]() | 5 | ![]() | Allows you to craft rare items |
B
![]() ![]() | 5 | ![]() | Junk items are automatically disassembled |
B
![]() ![]() | 7 | ![]() | Disassembling items grant a 5% / 10% / 15% chance to gain a free component of the same quality as the disassembled item |
A
![]() ![]() | 9 | ![]() | Effects from crafted consumables last 25% / 50% longer |
A
![]() ![]() | 9 | ![]() | Crafted grenades deal 10% / 20% more damage |
S
![]() ![]() | 11 | ![]() | Crafted clothes gain 2.5% / 5% more armor |
S
![]() ![]() | 11 | ![]() | Crafted weapons deal 2.5% / 5% more damage |
A
![]() ![]() | 12 | ![]() | Allows you to craft epic items |
A
![]() ![]() | 12 | ![]() | Grants a 10% chance to upgrade an item for free |
A
![]() ![]() | 12 | ![]() | Grants a 20% chance to craft an item for free |
A
![]() ![]() | 14 | ![]() | Reduces component cost of upgrading items by10% 20% |
A
![]() ![]() | 14 | ![]() | Reduces component costs of crafting items by 15% / 30% |
S
![]() ![]() | 16 | ![]() | When disassembling an item, you get attached mods back |
A
![]() ![]() | 16 | ![]() | Allows you to upgrade lower quality components into higher quality ones |
S
![]() ![]() | 18 | ![]() | Allows you to craft legendary and iconic items |
S
![]() ![]() | 20 | ![]() | Crafted legendary weapons automatically get one stat improved by 5% |
B
![]() ![]() | 1 | ![]() | Reduces damage taken from explosions by 10% 20% / 30% |
A
![]() ![]() | 1 | ![]() | When looting robots, drones and mechs, there is a 25% / 50% / 75% chance of looting a weapon mod or attachment |
B
![]() ![]() | 5 | ![]() | The explosion radius all grenades is visible |
A
![]() ![]() | 5 | ![]() | Grants immunity to all effects from your own grenades |
A
![]() ![]() | 7 | ![]() | All grenades types deal 20 damage in addition to their normal effects |
B
![]() ![]() | 9 | ![]() | Increases Smart weapon reload speed by 5% / 10% |
A
![]() ![]() | 9 | ![]() | Allows you to charge Teach weapons up to 75% / 100% capacity |
A
![]() ![]() | 9 | ![]() | Increases damage to mechanical enemies by 20% / 40% |
C
![]() ![]() | 11 | ![]() | Grenades deal 5% / 10% / 15% / 20% / 25% more damage |
B
![]() ![]() | 12 | ![]() | Increases crit chance with Tech weapons by 3% / 6% /10% |
A
![]() ![]() | 12 | ![]() | Increases the charge multiplier for tech weapons by 15% / 35% / 55% |
B
![]() ![]() | 14 | ![]() | Fully charged Tech weapons do not shoot automatically |
B
![]() ![]() | 14 | ![]() | Grants immunity to shock |
A
![]() ![]() | 14 | ![]() | Fully charged Tech weapons deal 50% more damage |
A
![]() ![]() | 16 | ![]() | Ricochets deal an additional 50% damage |
A
![]() ![]() | 16 | ![]() | Tech weapons discharge 50% faster |
A
![]() ![]() | 18 | ![]() | Tech weapons reload time is reduced by 15% / 30% |
S
![]() ![]() | 20 | ![]() | Tech weapons ignore armor |
A
![]() ![]() | 20 | ![]() | Grenades can now randomly deal crit hits |
A
![]() ![]() | 1 | ![]() | Unlocks the Mass Vulnerability daemon, which reduces the physical resistance for all enemies in the network by 30% for 3 / 6 minute(s) |
B
![]() ![]() | 1 | ![]() | Unlocks the Big Sleep daemon which disables all cameras in the network for 3 minute(s) |
B
![]() ![]() | 5 | ![]() | Upgrades the Datamine daemon, increasing the amount of eurodollars acquired from access points by 50% / 100% |
C
![]() ![]() | 5 | ![]() | Increases the breach time for Breach Protocol by 20% / 40% |
B
![]() ![]() | 7 | ![]() | Automatically highlights nearby access points |
A
![]() ![]() | 9 | ![]() | Upgrades the Datamine daemon, increasing the amount of components acquired from access points by 50% / 100%. |
B
![]() ![]() | 9 | ![]() | Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 / 6 minute(s) |
A
![]() ![]() | 11 | ![]() | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s) |
A
![]() ![]() | 12 | ![]() | Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 / 6 minute(s) |
A
![]() ![]() | 12 | ![]() | Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from access points by 50% / 100%. |
A
![]() ![]() | 14 | ![]() | Completing Breach Protocol restores RAM unites equal to 1 / 2 times the number of daemons uploaded |
S
![]() ![]() | 14 | ![]() | Uploading 3 or more daemon in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 / 6 unit(s) per 60 seconds. Lasts 5 minutes |
A
![]() ![]() | 16 | ![]() | Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks. |
A
![]() ![]() | 16 | ![]() | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s) |
A
![]() ![]() | 18 | ![]() | Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 25% for 5 minutes |
S
![]() ![]() | 20 | ![]() | Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2 |
S
![]() ![]() | 20 | ![]() | Increases the duration of daemon effects by 100% |
B
![]() ![]() | 1 | ![]() | Quickhacks deal 10% / 20% / 30% more damage |
A
![]() ![]() | 1 | ![]() | Enables RAM to recover during combat (at a rate of 4 / 8 /12 RAM unit(s) per minute). |
B
![]() ![]() | 5 | ![]() | Unlocks diagrams for crafting Uncommon quickhacks |
A
![]() ![]() | 5 | ![]() | Reveals an enemy netrunner when they're attempting to hack you |
A
![]() ![]() | 5 | ![]() | Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s) |
A
![]() ![]() | 7 | ![]() | Reduces the required cyberdeck RAM for quickhacks used on devices by 1 / 2 / 3 unit(s) |
A
![]() ![]() | 7 | ![]() | Eliminating a target that was a quickhacked reduces the cooldown for all other active quickhacks by 10% / 35% / 50% |
A
![]() ![]() | 9 | ![]() | Increases quickhack duration by 25% / 50% |
A
![]() ![]() | 11 | ![]() | Quickhacks deal 25% / 50% more damage to unaware targets |
S
![]() ![]() | 12 | ![]() | Quickhack spread distance is increased by 2 times |
A
![]() ![]() | 12 | ![]() | Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 1 RAM units |
A
![]() ![]() | 12 | ![]() | Unlocks diagrams for crafting advanced quickhacks |
A
![]() ![]() | 14 | ![]() | Quickhacks that spread can jump to 1 / 2 / 3 additional targets |
S
![]() ![]() | 16 | ![]() | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
A
![]() ![]() | 16 | ![]() | Unlocks diagrams for crafting specialized quickhacks |
A
![]() ![]() | 18 | ![]() | Available cyberdeck RAM cannot drop below 2 / 3 / 4 unit(s) |
S
![]() ![]() | 20 | ![]() | Reduces the cost of quickhacks by 1 RAM unit(s) |
S
![]() ![]() | 20 | ![]() | Unlocks diagrams for crafting superior quickhacks |
B
![]() ![]() | 1 | ![]() | Increases movement speed while sneaking by 20% |
B
![]() ![]() | 1 | ![]() | Increases damage dealt by silenced weapons by 25% while sneaking |
A
![]() ![]() | 5 | ![]() | Allows you to perform a lethal or non-lethal aerial takedown on unaware targets |
S
![]() ![]() | 5 | ![]() | Allows you to throw knives, hold L2 to aim and press R2 to throw |
B
![]() ![]() | 7 | ![]() | Deal 15% more damage to human enemies |
A
![]() ![]() | 7 | ![]() | Increases your crit chance by 15% while sneaking |
A
![]() ![]() | 7 | ![]() | Movement speed after a successful takedown is increased by 30% for 10 seconds |
A
![]() ![]() | 9 | ![]() | Increases damage from headshots fire from outside combat by 30% / 50% |
A
![]() ![]() | 9 | ![]() | Thrown knives deal 30% / 60% more damage |
A
![]() ![]() | 11 | ![]() | Grants immunity to Poison |
C
![]() ![]() | 11 | ![]() | You can pick up an enemy's body immediately after performing a takedown by holding [Keybind] |
B
![]() ![]() | 11 | ![]() | Quick melee attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them |
A
![]() ![]() | 12 | ![]() | Detection time is increased by 20% / 40%. |
S
![]() ![]() | 12 | ![]() | Upon entering combat, crit chance increases by 25% / 50% for 7 seconds |
C
![]() ![]() | 14 | ![]() | You cannot be detected under water |
S
![]() ![]() | 14 | ![]() | All knives apply poison |
A
![]() ![]() | 14 | ![]() | Enemies affected by poison are slowed |
A
![]() ![]() | 16 | ![]() | Enemies with less than 25% Health are defeated instantly by thrown knives. Does not work on enemies with a lethal threat level |
A
![]() ![]() | 16 | ![]() | Temporarily boosts movement speed by 50% for 5 seconds when detected by an enemy |
A
![]() ![]() | 16 | ![]() | Increases damage dealt by silenced weapons by 25% while sneaking |
A
![]() ![]() | 18 | ![]() | Deal 20% more damage to enemies affected by poison |
S
![]() ![]() | 18 | ![]() | When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute |
S
![]() ![]() | 18 | ![]() | Damage from poison is doubled |
A
![]() ![]() | 20 | ![]() | Sneak attacks with melee weapons deal 100% more damage and guarantee a crit hit |
A
![]() ![]() | 20 | ![]() | Increases the duration of poison applied to enemies by 5 seconds. +0.2 second per Perk point |
S
![]() ![]() | 1 | ![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
A
![]() ![]() | 5 | ![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
A
![]() ![]() | 5 | ![]() | Reduces weapon recoil by 2.5% per stack of Cold Blood |
S
![]() ![]() | 7 | ![]() | Increases duration of Cold Blood by 5/10 seconds |
A
![]() ![]() | 7 | ![]() | Reduces quickhack cooldowns by 3% / 6% per stack of Cold Blood |
B
![]() ![]() | 9 | ![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
A
![]() ![]() | 9 | ![]() | Increases armor by 1% / 2% per stack of Cold Blood |
S
![]() ![]() | 11 | ![]() | Increases max stack amount for Cold Blood by 1 |
S
![]() ![]() | 11 | ![]() | Increases headshot damage by 50% |
A
![]() ![]() | 12 | ![]() | When Cold Blood is active, increases damage with melee weapons by 5% / 10% |
A
![]() ![]() | 12 | ![]() | Increases attack speed by 1% / 3% per stack of Cold Blood |
B
![]() ![]() | 12 | ![]() | Reduces quickhack upload time by 1% per stack of Cold Blood |
S
![]() ![]() | 14 | ![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
A
![]() ![]() | 14 | ![]() | When your health reaches 45%, a max stack of Cold Blood is automatically activated |
S
![]() ![]() | 16 | ![]() | Increases max stack amount for Cold Blood by 1 |
S
![]() ![]() | 16 | ![]() | Stacks of Cold Blood are removed one by one, not all at once |
A
![]() ![]() | 18 | ![]() | When Cold Blood is active, reduces damage taken by 5% |
S
![]() ![]() | 20 | ![]() | When Cold Blood is active, you are immune to bleeding, poison, burn and shock |
A
![]() ![]() | 20 | ![]() | Increases the sale price of crafted items by 10% |
S
![]() ![]() | 20 | ![]() | Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10% |
B
![]() ![]() | 16 | ![]() | While in stealth, Increases Health regen by 25% |
S
![]() ![]() | 20 | ![]() | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |
S
![]() ![]() | 7 | ![]() | Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30% |
S
![]() ![]() | 18 | ![]() | Automatically uploads the first daemon in the list at the start of Breach Protocol |
S
![]() ![]() | 20 | ![]() | Increases the breach time of Breach Protocol by 50%. +5% per Perk Level. |
S
![]() ![]() | 20 | ![]() | Increases RAM Recovery rate by 50%. +1% per Perk Level. |
S
![]() ![]() | 20 | ![]() | When entering combat, Armor and Resistances increases by 10% for 10 Sec. +1% per Perk Level |
S
![]() ![]() | 20 | ![]() | Dismembering enemies reduces weapon recoil by 50% for 6 sec. +1% per Perk Level |
S
![]() ![]() | 20 | ![]() | Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level. |
S
![]() ![]() | 20 | ![]() | After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread deos not increase for 10 sec. +0.2 sec per Perk Level |
S
![]() ![]() | 20 | ![]() | After a successful Crit Hit with a Pistol or Revolver, damage and Armor increases by 30% for 5 seconds. +1% per Perk Level |
S
![]() ![]() | 20 | ![]() | Increases Crit Damage with Blades by 25%. +1% per Perk Level. |
B
![]() ![]() | 1 | ![]() | Quickens Rifle and Submachine Gun aiming by 10% / 25% / 50% |
C
![]() ![]() | 1 | ![]() | Quick melee attacks with Rifle and Submachine Gun deal 50% / 100% more damage |
C
![]() ![]() | 1 | ![]() | Increases damage with Rifle and Submachine Gun by 3% / 6% / 10% |
A
![]() ![]() | 5 | ![]() | Increases crit chance with Rifle and Submachine Gun by 10% / 20% when firing from behind cover |
B
![]() ![]() | 7 | ![]() | Increases Rifle and Submachine Gun damage while aiming by 10% |
A
![]() ![]() | 7 | ![]() | Deal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50% |
C
![]() ![]() | 9 | ![]() | Increases Rifle and Submachine Gun damage to moving enemies by 10% / 20% |
B
![]() ![]() | 9 | ![]() | Defeating an enemy with a Rifle and Submachine Gun reduces reload time by 20% / 40% for 5 seconds |
B
![]() ![]() | 11 | ![]() | Reduces reload time for Rifle and Submachine Gun by 10% / 20% |
A
![]() ![]() | 11 | ![]() | Increases headshot damage with sniper rifles and precision rifles by 20% / 30% |
A
![]() ![]() | 12 | ![]() | Increases Rifle and Submachine Gun damage by 5% / 10% when firing from behind cover |
B
![]() ![]() | 12 | ![]() | Reduces recoil with Rifle and Submachine Gun by 20% / 40% when firing from behind cover |
S
![]() ![]() | 14 | ![]() | Increases crit damage from Rifle and Submachine Gun by 35% |
A
![]() ![]() | 14 | ![]() | Each headshot reduces recoil with Rifle and Submachine Gun 5% for 10 seconds. Stacks up to 5 times |
B
![]() ![]() | 16 | ![]() | Reduces recoil on Rifle and Submachine Gun by 10% |
A
![]() ![]() | 16 | ![]() | Increases armor and resistances by 15% when shooting with Rifle and Submachine Gun from behind cover |
B
![]() ![]() | 18 | ![]() | Increases crit damage on Rifle and Submachine Gun with mounted scopes by 2% |
S
![]() ![]() | 18 | ![]() | Rifle damage increases the farther you are located from enemies |
S
![]() ![]() | 20 | ![]() | Increases Rifle and Submachine Gun damage by 35% when standing still |
A
![]() ![]() | 1 | ![]() | Increases crit chance with Pistol and Revolver by 4% / 8% / 12% |
B
![]() ![]() | 1 | ![]() | Increases damage from Pistol and Revolver by 3% / 6% / 9% |
C
![]() ![]() | 1 | ![]() | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
B
![]() ![]() | 1 | ![]() | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
B
![]() ![]() | 7 | ![]() | Reduces equipping and unequipping time for Pistol and Revolver by 25% / 50% |
B
![]() ![]() | 7 | ![]() | Increases damage to enemies 5+ meters away by 25% / 50% |
A
![]() ![]() | 9 | ![]() | Deal 50% more damage with Pistol and Revolver to enemies whose health is below 25% |
A
![]() ![]() | 9 | ![]() | Redcues recoil from Pistol and Revolver by 30% |
S
![]() ![]() | 9 | ![]() | Evasion increases by 25% for 7 seconds after performing a dodge when holding a Pistol and Revolver |
C
![]() ![]() | 11 | ![]() | Increases damage to limbs with ranged weapons by 7% / 15% |
A
![]() ![]() | 11 | ![]() | Increases crit damage from Pistol and Revolver by 10% / 20% |
A
![]() ![]() | 12 | ![]() | You can now dodge while aiming a Pistol and Revolver |
B
![]() ![]() | 12 | ![]() | The last round in a Pistol and Revolver magazine deals double damage |
A
![]() ![]() | 14 | ![]() | Firing consecutive shots with a Pistol and Revolver at the same target increases damage by 10% |
S
![]() ![]() | 14 | ![]() | Removes the damage penalty from Pistol and Revolver when shooting from a distance |
S
![]() ![]() | 16 | ![]() | Increases crit chance by 10% for each mod installed on the Pistol and Revolver you're using |
A
![]() ![]() | 16 | ![]() | After defeating an enemy, fire rate (cycle time) for Pistol and Revolver receives a 5% boost for 6 seconds. Stacks up to 5 times |
S
![]() ![]() | 18 | ![]() | Enables you to shoot with Pistol and Revolver while dodging |
S
![]() ![]() | 20 | ![]() | After a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds |
A
![]() ![]() | 1 | ![]() | Strong attacks deal 30% / 40% / 50% more damage |
A
![]() ![]() | 4 | ![]() | Armor is increased by 15% / 30% while moving |
A
![]() ![]() | 1 | ![]() | Increases attack speed by 10% /20% /30% |
A
![]() ![]() | 4 | ![]() | Combo attacks have a 15% / 30% chance to apply bleeding |
A
![]() ![]() | 6 | ![]() | Reduces the stamina cost of all attacks by 30% / 50% |
B
![]() ![]() | 6 | ![]() | Defensive Attacks with Blades deal 200% more damage |
A
![]() ![]() | 8 | ![]() | Dodging recovers 15% / 30% / 25% stamina |
A
![]() ![]() | 8 | ![]() | Increases bleeding duration by 1 / 2 / 3 second(s) |
B
![]() ![]() | 10 | ![]() | A successful deflect recovers 25% health and stamina |
S
![]() ![]() | 10 | ![]() | Increases crit chance by 20% |
A
![]() ![]() | 12 | ![]() | Recovers 7% / 10% health when applying bleeding to an enemy or hitting an enemy with bleeding |
A
![]() ![]() | 12 | ![]() | Dodging increases damage dealt by 25% / 50% for 10 seconds |
A
![]() ![]() | 15 | ![]() | Damage is increased by 50% / 75% / 100% against targets with max health |
S
![]() ![]() | 15 | ![]() | Increases damage against a target by 1% for every 1% / 2% / 3% of health they are missing |
S
![]() ![]() | 18 | ![]() | Defeating an enemy recovers 40% health and increases movement speed by 30% for 5 seconds |
S
![]() ![]() | 18 | ![]() | Bleeding applied by blades deal 300% more damage |
B
![]() ![]() | 1 | ![]() | Increases your carrying capacity from 200 to 260 |
A
![]() ![]() | 5 | ![]() | Increases max stamina by 10% / 20% / 30% |
C
![]() ![]() | 1 | ![]() | Health slowly regenerates during combat |
A
![]() ![]() | 5 | ![]() | Increases max health by 10% / 20% / 30% |
B
![]() ![]() | 7 | ![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
C
![]() ![]() | 7 | ![]() | Reduces fall damage by 5% / 10% / 20% |
A
![]() ![]() | 9 | ![]() | Reduces damage taken while blocking by 20% / 40% |
C
![]() ![]() | 9 | ![]() | Increases melee damage by 10% / 20% |
A
![]() ![]() | 11 | ![]() | Dodging does not drain stamina |
S
![]() ![]() | 11 | ![]() | Allows you to shoot while sprinting, sliding and vaulting |
S
![]() ![]() | 11 | ![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
A
![]() ![]() | 12 | ![]() | Health regenerates faster when moving |
B
![]() ![]() | 12 | ![]() | Increases damage you deal while carrying a body |
S
![]() ![]() | 12 | ![]() | Allows you to shoot and sprint while carrying a body |
S
![]() ![]() | 14 | ![]() | Sprinting does not drain stamina |
A
![]() ![]() | 14 | ![]() | Increases armor by 20% when grappling an enemy |
B
![]() ![]() | 16 | ![]() | Increases health regen in combat by 15% / 20% |
B
![]() ![]() | 16 | ![]() | Health regen activates 50% / 90% faster during combat |
A
![]() ![]() | 18 | ![]() | Increases armor by 10% |
S
![]() ![]() | 20 | ![]() | Enemies cannot knock you down |
S
![]() ![]() | 20 | ![]() | Reduces all incoming damage by 10% |
C
![]() ![]() | 5 | ![]() | Reduces recoil of shotguns and light machine guns by 10% / 20% |
C
![]() ![]() | 1 | ![]() | Shotguns and light machine guns deal 3% / 6% / 10% more damage |
A
![]() ![]() | 5 | ![]() | Reduces reload time of shotguns and light machine guns by 20% / 40% |
B
![]() ![]() | 7 | ![]() | Increases damage to torso by 10% / 20% |
A
![]() ![]() | 7 | ![]() | Increases movement speed while carrying a shotgun or light machine gun by 5% / 10% |
A
![]() ![]() | 9 | ![]() | Increases evasion by 25% while reloading |
A
![]() ![]() | 9 | ![]() | Increases crit chance with shotguns and light machine guns by 10% |
A
![]() ![]() | 11 | ![]() | Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds |
A
![]() ![]() | 11 | ![]() | Increases crit damage with shotguns and light machine guns by 15% / 30% / 45% |
A
![]() ![]() | 12 | ![]() | shotguns and light machine guns knock back enemies with more force |
A
![]() ![]() | 12 | ![]() | Deal 15% more damage to moving targets |
S
![]() ![]() | 14 | ![]() | When entering combat, your movement speed increases by 20% for 10 second(s) |
S
![]() ![]() | 14 | ![]() | Dismembering an enemy increases fire rate (cycle time) by 10% for 8 seconds. Stacks up to 3 times |
S
![]() ![]() | 16 | ![]() | You deal more damage the faster you're moving |
A
![]() ![]() | 16 | ![]() | Doubles the duration of burn |
S
![]() ![]() | 18 | ![]() | Shotguns have a 25% / 50% higher chance of dismembering enemies |
A
![]() ![]() | 18 | ![]() | Increases damage to staggered and knocked-down enemies by 10% / 20% |
A
![]() ![]() | 20 | ![]() | Weapon spread does not increase while moving |
A
![]() ![]() | 1 | ![]() | Increases damage from strong attacks by 30% / 40% / 50% |
S
![]() ![]() | 4 | ![]() | Attacks have a 15% / 30% chance to apply stun |
A
![]() ![]() | 1 | ![]() | Increases damage from combo attacks by 30% / 40% / 50% |
B
![]() ![]() | 4 | ![]() | Increases armor while blocking by 50% |
A
![]() ![]() | 6 | ![]() | Sucessful atacks recover 3% / 5% health over 2 second(s) |
A
![]() ![]() | 6 | ![]() | Reduces stamina cost for all attacks by 25% / 50% |
S
![]() ![]() | 8 | ![]() | Increases damage against enemies affected by stun by 50% |
B
![]() ![]() | 8 | ![]() | Reduces stamina cost of blocking attacks by 50% |
A
![]() ![]() | 10 | ![]() | Defeating an enemy with a strong attack restores 10% / 20% / 30% stamina |
A
![]() ![]() | 10 | ![]() | Increases damage by 1% fo revery 1% / 2% / 3% of mising health |
B
![]() ![]() | 12 | ![]() | Increases stamina restored while blocking by 50% / 100% |
A
![]() ![]() | 12 | ![]() | Successful attacks against enemies affected by stun restore 20% / 30% stamina |
S
![]() ![]() | 15 | ![]() | Strong attacks reduce the target's armor by 30% for 10 second(s) |
S
![]() ![]() | 15 | ![]() | Defeating an enemy increases damage by 100% for 10 seconds |
A
![]() ![]() | 18 | ![]() | Successful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina |
A
![]() ![]() | 18 | ![]() | Blocking attacks restores 5%/ 10% % / 15% health |
A
![]() ![]() | 1 | ![]() | Gain more components when disassembling |
A
![]() ![]() | 5 | ![]() | Allows you to craft rare items |
B
![]() ![]() | 5 | ![]() | Junk items are automatically disassembled |
B
![]() ![]() | 7 | ![]() | Disassembling items grant a 5% / 10% / 15% chance to gain a free component of the same quality as the disassembled item |
A
![]() ![]() | 9 | ![]() | Effects from crafted consumables last 25% / 50% longer |
A
![]() ![]() | 9 | ![]() | Crafted grenades deal 10% / 20% more damage |
S
![]() ![]() | 11 | ![]() | Crafted clothes gain 2.5% / 5% more armor |
S
![]() ![]() | 11 | ![]() | Crafted weapons deal 2.5% / 5% more damage |
A
![]() ![]() | 12 | ![]() | Allows you to craft epic items |
A
![]() ![]() | 12 | ![]() | Grants a 10% chance to upgrade an item for free |
A
![]() ![]() | 12 | ![]() | Grants a 20% chance to craft an item for free |
A
![]() ![]() | 14 | ![]() | Reduces component cost of upgrading items by10% 20% |
A
![]() ![]() | 14 | ![]() | Reduces component costs of crafting items by 15% / 30% |
S
![]() ![]() | 16 | ![]() | When disassembling an item, you get attached mods back |
A
![]() ![]() | 16 | ![]() | Allows you to upgrade lower quality components into higher quality ones |
S
![]() ![]() | 18 | ![]() | Allows you to craft legendary and iconic items |
S
![]() ![]() | 20 | ![]() | Crafted legendary weapons automatically get one stat improved by 5% |
B
![]() ![]() | 1 | ![]() | Reduces damage taken from explosions by 10% 20% / 30% |
A
![]() ![]() | 1 | ![]() | When looting robots, drones and mechs, there is a 25% / 50% / 75% chance of looting a weapon mod or attachment |
B
![]() ![]() | 5 | ![]() | The explosion radius all grenades is visible |
A
![]() ![]() | 5 | ![]() | Grants immunity to all effects from your own grenades |
A
![]() ![]() | 7 | ![]() | All grenades types deal 20 damage in addition to their normal effects |
B
![]() ![]() | 9 | ![]() | Increases Smart weapon reload speed by 5% / 10% |
A
![]() ![]() | 9 | ![]() | Allows you to charge Teach weapons up to 75% / 100% capacity |
A
![]() ![]() | 9 | ![]() | Increases damage to mechanical enemies by 20% / 40% |
C
![]() ![]() | 11 | ![]() | Grenades deal 5% / 10% / 15% / 20% / 25% more damage |
B
![]() ![]() | 12 | ![]() | Increases crit chance with Tech weapons by 3% / 6% /10% |
A
![]() ![]() | 12 | ![]() | Increases the charge multiplier for tech weapons by 15% / 35% / 55% |
B
![]() ![]() | 14 | ![]() | Fully charged Tech weapons do not shoot automatically |
B
![]() ![]() | 14 | ![]() | Grants immunity to shock |
A
![]() ![]() | 14 | ![]() | Fully charged Tech weapons deal 50% more damage |
A
![]() ![]() | 16 | ![]() | Ricochets deal an additional 50% damage |
A
![]() ![]() | 16 | ![]() | Tech weapons discharge 50% faster |
A
![]() ![]() | 18 | ![]() | Tech weapons reload time is reduced by 15% / 30% |
S
![]() ![]() | 20 | ![]() | Tech weapons ignore armor |
A
![]() ![]() | 20 | ![]() | Grenades can now randomly deal crit hits |
A
![]() ![]() | 1 | ![]() | Unlocks the Mass Vulnerability daemon, which reduces the physical resistance for all enemies in the network by 30% for 3 / 6 minute(s) |
B
![]() ![]() | 1 | ![]() | Unlocks the Big Sleep daemon which disables all cameras in the network for 3 minute(s) |
B
![]() ![]() | 5 | ![]() | Upgrades the Datamine daemon, increasing the amount of eurodollars acquired from access points by 50% / 100% |
C
![]() ![]() | 5 | ![]() | Increases the breach time for Breach Protocol by 20% / 40% |
B
![]() ![]() | 7 | ![]() | Automatically highlights nearby access points |
A
![]() ![]() | 9 | ![]() | Upgrades the Datamine daemon, increasing the amount of components acquired from access points by 50% / 100%. |
B
![]() ![]() | 9 | ![]() | Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 / 6 minute(s) |
A
![]() ![]() | 11 | ![]() | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s) |
A
![]() ![]() | 12 | ![]() | Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 / 6 minute(s) |
A
![]() ![]() | 12 | ![]() | Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from access points by 50% / 100%. |
A
![]() ![]() | 14 | ![]() | Completing Breach Protocol restores RAM unites equal to 1 / 2 times the number of daemons uploaded |
S
![]() ![]() | 14 | ![]() | Uploading 3 or more daemon in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 / 6 unit(s) per 60 seconds. Lasts 5 minutes |
A
![]() ![]() | 16 | ![]() | Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks. |
A
![]() ![]() | 16 | ![]() | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s) |
A
![]() ![]() | 18 | ![]() | Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 25% for 5 minutes |
S
![]() ![]() | 20 | ![]() | Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2 |
S
![]() ![]() | 20 | ![]() | Increases the duration of daemon effects by 100% |
B
![]() ![]() | 1 | ![]() | Quickhacks deal 10% / 20% / 30% more damage |
A
![]() ![]() | 1 | ![]() | Enables RAM to recover during combat (at a rate of 4 / 8 /12 RAM unit(s) per minute). |
B
![]() ![]() | 5 | ![]() | Unlocks diagrams for crafting Uncommon quickhacks |
A
![]() ![]() | 5 | ![]() | Reveals an enemy netrunner when they're attempting to hack you |
A
![]() ![]() | 5 | ![]() | Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s) |
A
![]() ![]() | 7 | ![]() | Reduces the required cyberdeck RAM for quickhacks used on devices by 1 / 2 / 3 unit(s) |
A
![]() ![]() | 7 | ![]() | Eliminating a target that was a quickhacked reduces the cooldown for all other active quickhacks by 10% / 35% / 50% |
A
![]() ![]() | 9 | ![]() | Increases quickhack duration by 25% / 50% |
A
![]() ![]() | 11 | ![]() | Quickhacks deal 25% / 50% more damage to unaware targets |
S
![]() ![]() | 12 | ![]() | Quickhack spread distance is increased by 2 times |
A
![]() ![]() | 12 | ![]() | Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 1 RAM units |
A
![]() ![]() | 12 | ![]() | Unlocks diagrams for crafting advanced quickhacks |
A
![]() ![]() | 14 | ![]() | Quickhacks that spread can jump to 1 / 2 / 3 additional targets |
S
![]() ![]() | 16 | ![]() | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
A
![]() ![]() | 16 | ![]() | Unlocks diagrams for crafting specialized quickhacks |
A
![]() ![]() | 18 | ![]() | Available cyberdeck RAM cannot drop below 2 / 3 / 4 unit(s) |
S
![]() ![]() | 20 | ![]() | Reduces the cost of quickhacks by 1 RAM unit(s) |
S
![]() ![]() | 20 | ![]() | Unlocks diagrams for crafting superior quickhacks |
B
![]() ![]() | 1 | ![]() | Increases movement speed while sneaking by 20% |
B
![]() ![]() | 1 | ![]() | Increases damage dealt by silenced weapons by 25% while sneaking |
A
![]() ![]() | 5 | ![]() | Allows you to perform a lethal or non-lethal aerial takedown on unaware targets |
S
![]() ![]() | 5 | ![]() | Allows you to throw knives, hold L2 to aim and press R2 to throw |
B
![]() ![]() | 7 | ![]() | Deal 15% more damage to human enemies |
A
![]() ![]() | 7 | ![]() | Increases your crit chance by 15% while sneaking |
A
![]() ![]() | 7 | ![]() | Movement speed after a successful takedown is increased by 30% for 10 seconds |
A
![]() ![]() | 9 | ![]() | Increases damage from headshots fire from outside combat by 30% / 50% |
A
![]() ![]() | 9 | ![]() | Thrown knives deal 30% / 60% more damage |
A
![]() ![]() | 11 | ![]() | Grants immunity to Poison |
C
![]() ![]() | 11 | ![]() | You can pick up an enemy's body immediately after performing a takedown by holding [Keybind] |
B
![]() ![]() | 11 | ![]() | Quick melee attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them |
A
![]() ![]() | 12 | ![]() | Detection time is increased by 20% / 40%. |
S
![]() ![]() | 12 | ![]() | Upon entering combat, crit chance increases by 25% / 50% for 7 seconds |
C
![]() ![]() | 14 | ![]() | You cannot be detected under water |
S
![]() ![]() | 14 | ![]() | All knives apply poison |
A
![]() ![]() | 14 | ![]() | Enemies affected by poison are slowed |
A
![]() ![]() | 16 | ![]() | Enemies with less than 25% Health are defeated instantly by thrown knives. Does not work on enemies with a lethal threat level |
A
![]() ![]() | 16 | ![]() | Temporarily boosts movement speed by 50% for 5 seconds when detected by an enemy |
A
![]() ![]() | 16 | ![]() | Increases damage dealt by silenced weapons by 25% while sneaking |
A
![]() ![]() | 18 | ![]() | Deal 20% more damage to enemies affected by poison |
S
![]() ![]() | 18 | ![]() | When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute |
S
![]() ![]() | 18 | ![]() | Damage from poison is doubled |
A
![]() ![]() | 20 | ![]() | Sneak attacks with melee weapons deal 100% more damage and guarantee a crit hit |
A
![]() ![]() | 20 | ![]() | Increases the duration of poison applied to enemies by 5 seconds. +0.2 second per Perk point |
S
![]() ![]() | 1 | ![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
A
![]() ![]() | 5 | ![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
A
![]() ![]() | 5 | ![]() | Reduces weapon recoil by 2.5% per stack of Cold Blood |
S
![]() ![]() | 7 | ![]() | Increases duration of Cold Blood by 5/10 seconds |
A
![]() ![]() | 7 | ![]() | Reduces quickhack cooldowns by 3% / 6% per stack of Cold Blood |
B
![]() ![]() | 9 | ![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
A
![]() ![]() | 9 | ![]() | Increases armor by 1% / 2% per stack of Cold Blood |
S
![]() ![]() | 11 | ![]() | Increases max stack amount for Cold Blood by 1 |
S
![]() ![]() | 11 | ![]() | Increases headshot damage by 50% |
A
![]() ![]() | 12 | ![]() | When Cold Blood is active, increases damage with melee weapons by 5% / 10% |
A
![]() ![]() | 12 | ![]() | Increases attack speed by 1% / 3% per stack of Cold Blood |
B
![]() ![]() | 12 | ![]() | Reduces quickhack upload time by 1% per stack of Cold Blood |
S
![]() ![]() | 14 | ![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
A
![]() ![]() | 14 | ![]() | When your health reaches 45%, a max stack of Cold Blood is automatically activated |
S
![]() ![]() | 16 | ![]() | Increases max stack amount for Cold Blood by 1 |
S
![]() ![]() | 16 | ![]() | Stacks of Cold Blood are removed one by one, not all at once |
A
![]() ![]() | 18 | ![]() | When Cold Blood is active, reduces damage taken by 5% |
S
![]() ![]() | 20 | ![]() | When Cold Blood is active, you are immune to bleeding, poison, burn and shock |
A
![]() ![]() | 20 | ![]() | Increases the sale price of crafted items by 10% |
S
![]() ![]() | 20 | ![]() | Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10% |
B
![]() ![]() | 16 | ![]() | While in stealth, Increases Health regen by 25% |
S
![]() ![]() | 20 | ![]() | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |
S
![]() ![]() | 7 | ![]() | Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30% |
S
![]() ![]() | 18 | ![]() | Automatically uploads the first daemon in the list at the start of Breach Protocol |
S
![]() ![]() | 20 | ![]() | Increases the breach time of Breach Protocol by 50%. +5% per Perk Level. |
S
![]() ![]() | 20 | ![]() | Increases RAM Recovery rate by 50%. +1% per Perk Level. |
S
![]() ![]() | 20 | ![]() | When entering combat, Armor and Resistances increases by 10% for 10 Sec. +1% per Perk Level |
S
![]() ![]() | 20 | ![]() | Dismembering enemies reduces weapon recoil by 50% for 6 sec. +1% per Perk Level |
S
![]() ![]() | 20 | ![]() | Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level. |
S
![]() ![]() | 20 | ![]() | After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread deos not increase for 10 sec. +0.2 sec per Perk Level |
S
![]() ![]() | 20 | ![]() | After a successful Crit Hit with a Pistol or Revolver, damage and Armor increases by 30% for 5 seconds. +1% per Perk Level |
S
![]() ![]() | 20 | ![]() | Increases Crit Damage with Blades by 25%. +1% per Perk Level. |

Best HMG Build and Cyberware in Cyberpunk 2077

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Assault Rifle

Double-Barrel Shotgun

LMG

Melee

Pistol

Precision Rifle

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SMG

Sniper Rifle