The Cyberpunk 2077 Handguns Skill is influenced by leveling your Reflexes Stat. The Handguns skill improves the effectiveness of Pistols and Revolvers When you level up this skill from Damaging enemies with pistols and revolvers; XP is given after the target is defeated. You will gain access to Handguns Perks that Increases crit chance with Pistol and Revolver by 4% / 8% / 12%, and or Increases damage from Pistol and Revolver by 3% / 6% / 9%.
Handguns
Reflexes
How To Level Up Handguns Skill in Cyberpunk 2077
The Handguns skill is leveled up by killing enemies with a Pistol or Revolver.
How To Gain XP | Skill XP |
---|---|
Damaging enemies with pistols and revolvers; XP is given after the target is defeated | Based on damage dealt |
Best Handguns Perks in Cyberpunk 2077
List of the Best Handguns Perks in Cyberpunk 2077, you can view what each perk does and how we rank them in our Handguns Tier List.
- S Tier - (Best) The Strongest Perks You can choose in this Cyberpunk 2077 Handguns Tier List.
- A Tier - (Strong) Very strong choice, but not on the same level as S Tier Choices.
- B Tier - (Good) Solid Choice and can be viable with the right Builds.
- C Tier - (Average) The middle of the pack neither good nor bad.
Rank | Level | Perks | Effect |
---|---|---|---|
A | 1 | HIGH NOON | Increases crit chance with Pistol and Revolver by 4% / 8% / 12% |
B | 1 | DESPERADO | Increases damage from Pistol and Revolver by 3% / 6% / 9% |
C | 1 | GUNSLINGER | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
B | 1 | RIO BRAVO | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
B | 7 | ON THE FLY | Reduces equipping and unequipping time for Pistol and Revolver by 25% / 50% |
B | 7 | LONG SHOT DROP POP | Increases damage to enemies 5+ meters away by 25% / 50% |
A | 9 | O.K. CORRAL | Deal 50% more damage with Pistol and Revolver to enemies whose health is below 25% |
A | 9 | STEADY HAND | Redcues recoil from Pistol and Revolver by 30% |
S | 9 | VANISHING POINT | Evasion increases by 25% for 7 seconds after performing a dodge when holding a Pistol and Revolver |
C | 11 | FROM HEAD TO TOE | Increases damage to limbs with ranged weapons by 7% / 15% |
A | 11 | A FISTFUL OF EURODOLLARS | Increases crit damage from Pistol and Revolver by 10% / 20% |
A | 12 | ACROBAT | You can now dodge while aiming a Pistol and Revolver |
B | 12 | GRAND FINALE | The last round in a Pistol and Revolver magazine deals double damage |
A | 14 | ATTRITIONAL FIRE | Firing consecutive shots with a Pistol and Revolver at the same target increases damage by 10% |
S | 14 | WILD WEST | Removes the damage penalty from Pistol and Revolver when shooting from a distance |
S | 16 | WESTWORLD | Increases crit chance by 10% for each mod installed on the Pistol and Revolver you're using |
A | 16 | SNOWBALL EFFECT | After defeating an enemy, fire rate (cycle time) for Pistol and Revolver receives a 5% boost for 6 seconds. Stacks up to 5 times |
S | 18 | LEAD SPONGE | Enables you to shoot with Pistol and Revolver while dodging |
S | 20 | BRAINPOWER | After a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds |
S | 20 | The Good, The Bad and The Ugly | After a successful Crit Hit with a Pistol or Revolver, damage and Armor increases by 30% for 5 seconds. +1% per Perk Level |
List of Handguns Skill Level Rewards
These are the level up bonus effect you will receive from simply leveling up the Handguns skill.
Level | Reward |
---|---|
1 | - |
2 | Reduces the ADS Time of your Pistols and Revolvers by 20%. |
3 | 1 Perk Points. |
4 | Reduces the recoil of your Pistols and Revolvers by 10%. |
5 | Reduces the Spread of your Pistols and Revolvers by 25%. |
6 | 1 Perk Points. |
7 | Increases Crit Chance by 5% when using Pistols or Revolvers. |
8 | Reduces the Recoil of your Pistols and Revolvers by 10%. |
9 | 1 Perk Points. |
10 | 1 Perk Points. |
11 | Increases Crit Chance by 15% when using Pistols or Revolvers. |
12 | 1 Perk Points. |
13 | Reduces the recoil of your Pistols and Revolvers by 10%. |
14 | Reduces the recoil of your Pistols and Revolvers by 15%. |
15 | 1 Perk Points. |
16 | Reduces the Spread of your Pistols and Revolvers by 25%. |
17 | Reduces the Spread of your Pistols and Revolvers by 10%. |
18 | 1 Perk Points. |
19 | Reduces the Recoil of your Pistols and Revolvers by 15%. |
20 | Unlocks the last perk in the Handguns Skill Tree. |
Cyberpunk 2077 Handguns Builds
List of what we consider to be the Best Handguns Builds in Cyberpunk 2077.
![]() 15 Body | ![]() 20 Reflexes | ![]() 20 Cool | ![]() 3 Intelligence | ![]() 3 Technical Ability |
Name | Stats |
---|---|
![]() AMNESTY
Power
Overture
|
Stats 49-61 Damage 2.29 Attacks Per Second + 30-37 Physical Damage+ 3.66% Crit Chance+ 2.67 Crit Damage+ 6% Bleeding Chance2.00 Headshot Damage Multiplier Effects Improved handling and firepower. |
![]() DOOM DOOM
Power
DR5 Nova
|
Stats 95-115 Damage 6 Attacks Per Second + 67-82 Phyiscal Damage+ 20.21% Crit Chance3% Bleeding Chance 2.50 Headshot Damage Multiplier Effects Fires four rounds per shot, with increased damage, rate of fire and chance to dismember at the cost of increased recoil and bullet spread. |
![]() DYING NIGHT
Power
M-10AF Lexington
|
Stats 10-12 Damage 5.56 Attacks Per Second + 7-9 Phyiscal Damage1.80 Headshot Damage Multiplier Effects Headshot damage increased by 50%; significantly reduced reload time |
![]() KONGOU
Power
Liberty
|
Stats 32-39 Damage 3.56 Attacks Per Second Effects Ricochet effect functions without supporting cyberware. Lower recoil and increased fire rate, but reduced clip size. |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Increases crit chance with Pistol and Revolver by 4% / 8% / 12% |
![]() ![]() | 1 |
![]() | Increases damage from Pistol and Revolver by 3% / 6% / 9% |
![]() ![]() | 1 |
![]() | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
![]() ![]() | 1 |
![]() | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Increases damage to enemies 5+ meters away by 25% / 50% |
![]() ![]() | 11 |
![]() | Increases crit damage from Pistol and Revolver by 10% / 20% |
![]() ![]() | 14 |
![]() | Removes the damage penalty from Pistol and Revolver when shooting from a distance |
![]() ![]() | 20 |
![]() | After a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds |
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 11 |
![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 5 |
![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 |
![]() | Increases headshot damage by 50% |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
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