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Cyberpunk 2077 Gunslinger

The Cyberpunk 2077 Gunslinger Perk is found within the Handguns Skill Tree and is improved by leveling your Reflexes Stat. The Gunslinger Perk Reduces reload time for Pistol and Revolver by 10% / 15% / 25%. We rank this as a C-Tier choice and recommend using Pistol and Revolver weapons with this perk.

Gunslinger

Skill Type: Handguns

Requires: Level 1 Reflexes

Effect: Reduces reload time for Pistol and Revolver by 10% / 15% / 25%

Quickly navigate this Gunslinger guide using the links above.

Perks like Gunslinger in Cyberpunk 2077

List of Handguns Perks that are similar to Gunslinger.

Rank Lvl Perk Effect
A
1 High NoonIncreases crit chance with Pistol and Revolver by 4% / 8% / 12%
B
1 DesperadoIncreases damage from Pistol and Revolver by 3% / 6% / 9%
C
1 GunslingerReduces reload time for Pistol and Revolver by 10% / 15% / 25%
B
1 Rio BravoIncreases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30%
B
7 On The FlyReduces equipping and unequipping time for Pistol and Revolver by 25% / 50%
B
7 Long Shot Drop PopIncreases damage to enemies 5+ meters away by 25% / 50%
A
9 O.k. CorralDeal 50% more damage with Pistol and Revolver to enemies whose health is below 25%
A
9 Steady HandRedcues recoil from Pistol and Revolver by 30%
S
9 Vanishing PointEvasion increases by 25% for 7 seconds after performing a dodge when holding a Pistol and Revolver
C
11 From Head To ToeIncreases damage to limbs with ranged weapons by 7% / 15%
A
11 A Fistful Of EurodollarsIncreases crit damage from Pistol and Revolver by 10% / 20%
A
12 AcrobatYou can now dodge while aiming a Pistol and Revolver
B
12 Grand FinaleThe last round in a Pistol and Revolver magazine deals double damage
A
14 Attritional FireFiring consecutive shots with a Pistol and Revolver at the same target increases damage by 10%
S
14 Wild WestRemoves the damage penalty from Pistol and Revolver when shooting from a distance
S
16 WestworldIncreases crit chance by 10% for each mod installed on the Pistol and Revolver you're using
A
16 Snowball EffectAfter defeating an enemy, fire rate (cycle time) for Pistol and Revolver receives a 5% boost for 6 seconds. Stacks up to 5 times
S
18 Lead SpongeEnables you to shoot with Pistol and Revolver while dodging
S
20 BrainpowerAfter a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds
S
20 The Good, The Bad And The UglyAfter a successful Crit Hit with a Pistol or Revolver, damage and Armor increases by 30% for 5 seconds. +1% per Perk Level
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Best weapons to use with Gunslinger Perk in Cyberpunk 2077

We consider Pistol and Revolver weapons to be the best to use with the Gunslinger perk.

Pistol and Revolver Stats
Smart
DPS

Low
Requirement

Smart Link Cyberware
Power
Overture
Stats

49-61 Damage
2.29 Attacks Per Second
+
30-37 Physical Damage
+
3.66% Crit Chance
+
2.67 Crit Damage
+
6% Bleeding Chance
2.00 Headshot Damage Multiplier
DPS

High
Mod Slots

Scope Slot
Muzzle Slot
2 Mod Slots
Effects

Improved handling and firepower.
Tech
JKE-X2 Kenshin
Stats

78-96 Damage
3.57 Attacks Per Second
+
55-67 Physical Damage
+
16.60% Crit Chance
1.19 Charge Time
1.10 Charge Multiplier
+
6% Bleeding Chance
1.20 Headshot Damage Multiplier
Mod Slots

Scope Slot
2 Mod Slots
Effects

Increases Critical Chance, fire rate, reload speed and damage when your health is very low. Charged shots deal double damage.
Power
Overture
Stats

256-313 Damage
1.34 Attacks Per Second
+
188-222 Electrical Damage
+
78.22% Crit Damage
+
18% Shock Chance
3.50 Headshot Damage Multiplier
DPS

High
Mod Slots

Scope Slot
Muzzle Slot
Mod Slot
Effects

Reduced recoil. Deals electrical damage with a chance to stun targets.
Tech
JKE-X2 Kenshin
Stats

26-32 Damage
3.85 Attacks Per Second
+
18-23 Chemical Damage
+
48-54% Crit Chance
1.50 Charge Time
1.26 Charge Multiplier
+
34.89% Poison Chance
1.20 Headshot Damage Multiplier
Mod Slots

Scope Slot
Mod Slot
Effects

Crit Chance, damage type and status effect application are randomized every time you reload.
Tech
RT-46 Burya
Stats

1873-2231 Damage
0.78 Attacks Per Second
+
273-333 Chemical/Electrical/Physical/Thermal Damage
Mod Slots

Mod Slot
Effects

Deals high thermal damage, but has low clip size and long reload times.
Power
Overture
Stats

248-304 Damage
1.21 Attacks Per Second
+
174-213 Physical Damage
+
140.60% Crit Damage
0.50 Charge Time
+
5% Bleeding Chance
4 Headshot Damage Multiplier
DPS

High
Mod Slots

Scope Slot
Muzzle Slot
2 Mod Slots
Effects

Charging for a brief time while aiming enables full auto mode. Decreases recoil, bullet spread and fire rate.
Power
DR5 Nova
Stats

95-115 Damage
6 Attacks Per Second
+
67-82 Phyiscal Damage
+
20.21% Crit Chance
3% Bleeding Chance
2.50 Headshot Damage Multiplier
Mod Slots

Scope Slot
Muzzle Slot
Mod Slot
Effects

Fires four rounds per shot, with increased damage, rate of fire and chance to dismember at the cost of increased recoil and bullet spread.
Tech
DPS

High
Mod Slots

Scope Slot
Power
DPS

High
Mod Slots

Silencer Slot Scope Slot
Power
M-10AF Lexington
Stats

10-12 Damage
5.56 Attacks Per Second
+
7-9 Phyiscal Damage
1.80 Headshot Damage Multiplier
Mod Slots

Scope Slot
Muzzle Slot
Effects

Headshot damage increased by 50%; significantly reduced reload time
Smart
DPS

Low
Requirement

Smart Link Cyberware
Tech
DPS

Medium
Mod Slots

Scope Slot
Power
Liberty
Stats

32-39 Damage
3.56 Attacks Per Second
DPS

Medium
Mod Slots

Scope Slot
Muzzle Slot
1-4 Mod Slots
Effects

Ricochet effect functions without supporting cyberware. Lower recoil and increased fire rate, but reduced clip size.
Power
Nue
Stats

27-33 Damage
2.34 Attacks Per Second
+
21-26 Thermal Damage
+
13% Burn Chance
1.20 Headshot Damage Multiplier
Mod Slots

Scope Slot
Muzzle Slot
Mod Slot
Effects

Reduced reload time and extra mod slot. Higher chance to apply Burn and to stun the target.
Power
DPS

Medium
Mod Slots

Silencer Scope
Tech
Omaha
Stats

12-15 Damage
17 Attacks Per Second
+
10-12 Thermal Damage
1.80 Charge Time
1.32 Charge Multiplier
+
10% Burn Chance
1.20 Headshot Damage Multiplier
Mod Slots

Scope Slot Mod Slot
Effects

Fires an extra round per shot. Further increases the number of rounds fired when fully charged.
Power
DPS

Medium
Mod Slots

Silencer Scope
Tech
DPS

Medium
Mod Slots

Scope Slot
Power
Johnny Silverhand's weapon
Stats

96-118 Damage
2.22 Attacks Per Second
+
68-83 Thermal Damage
1.20 Headshot Damage Multiplier
DPS

Hgh
Mod Slots

4 Mod Slots
Effects

Johnny Silverhand's weapon.
Power
DPS

Medium
Mod Slots

Silencer Scope
Power
DPS

High
Mod Slots

Silencer Scope
Power
Liberty
Stats

68-83 Damage
3.75 Attacks Per Second
+
45-51 Physical Damage
+
14.92 Crit Chance
+
13% Bleeding Chance
1.20 Headshot Damage Multiplier
Mod Slots

Scope Slot
Muzzle Slot
Mod Slot
Effects

Bullets have a high chance to apply Bleeding. Each shot costs a Eurodollar instead of a bullet.
Power
Liberty
Stats

73-89 Damage
3.75 Attacks Per Second
+
51-63 Physical Damage
+
26.08% Crit Chance
+
13.00% Bonus Ricochet Damage
+
10% Bleeding Damage
4.40 Headshot Damage Multiplier
Mod Slots

Scope Slot
Muzzle Slot
4 Mod Slots
Effects

Increased Crit Chance and headshot damage. Small chance to apply Stun.
Tech
DPS

High
Requirement

Body 6
Mod Slots

Scope Slot
Power
Nue
Effects

Shoots one additional projectile per shot and deals electrical damage, with a chance to apply Shock.
Power
DPS

Medium
Power
DPS

Medium
Mod Slots

Silencer Scope
Smart
HJKE-11 Yukimura
Mod Slots

2x Mod Slots
Effects

Fires four rounds per shot. Increases ammo clip size, projectile speed and can target up to six targets simultaneously. Bullets deal additional electrical damage with an increased chance to apply Shock.

Best Gunslinger Build, Weapons, and Cyberware in Cyberpunk 2077

We recommend using this Tech Engineer build with the Gunslinger Perk, together with Lightning Bolt and Fuck All Walls will improve the overall build.

B-Tier
Tech Engineer Build
15
Body
20
Reflexes
3
Cool
3
Intelligence
20
Technical Ability

The Best Weapons we recommend for this build
Name Stats
Tech
M-179E Achilles
Stats

27-33 Damage
12.41 Attacks Per Second
+
21-25 Chemical Damage
1.90 Charge Time
0.20 Charge Multiplier
+
33% Poison Chance
1.50 Headshot Damage Multiplier
Effects

Fires two projectiles per shot and deals chemical damage, with an increased chance to apply Poison. Charged shots deal more damage.

The Best Cyberware we recommend for this build
Name Price Effect
Limbic System Enchancement
Common
Frontal Cortex
3,000
Increase Crit Chance by 7%
Int 6
Limbic System Enchancement
Rare
Frontal Cortex
9,000
Increases Crit Chance by 15%
Int 9

The Best Mods we recommend for this build
Name Type Effect
Threat Detector
Rare
Kiroshi Optics Fragment
Enemies that detect you are automatically highlighted.

Need a cyberdeck to complete this build? You should check out our Best Cyberdeck Guide.

You should check out our Best Quickhacks Guide.

Tech Engineer Best Perks You Should Use
Skill Lvl Perks Effects
1 Eagle EyeQuickens Rifle and Submachine Gun aiming by 10% / 25% / 50%
7 BullseyeIncreases Rifle and Submachine Gun damage while aiming by 10%
1 GunslingerReduces reload time for Pistol and Revolver by 10% / 15% / 25%
1 Rio BravoIncreases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30%
1 MechanicGain more components when disassembling
11 200% EfficiencyCrafted clothes gain 2.5% / 5% more armor
11 Field TechnicianCrafted weapons deal 2.5% / 5% more damage
14 Cost OptimizationReduces component costs of crafting items by 15% / 30%
18 Edgerunner ArtisanAllows you to craft legendary and iconic items
20 Cutting EdgeCrafted legendary weapons automatically get one stat improved by 5%
9 Up To 11Allows you to charge Teach weapons up to 75% / 100% capacity
12 Lightning BoltIncreases crit chance with Tech weapons by 3% / 6% /10%
12 TeslaIncreases the charge multiplier for tech weapons by 15% / 35% / 55%
14 Gun WhispererFully charged Tech weapons do not shoot automatically
14 UberchargeFully charged Tech weapons deal 50% more damage
16 Fuck All WallsTech weapons discharge 50% faster
18 Lickety SplitTech weapons reload time is reduced by 15% / 30%
20 SuperconductorTech weapons ignore armor
20 RevampIncreases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10%

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