The Cyberpunk 2077 From The Shadows Perk is found within the Stealth Skill Tree and is improved by leveling your Cool Stat. The From The Shadows Perk Upon entering combat, crit chance increases by 25% / 50% for 7 seconds. We rank this as a S-Tier choice and recommend using Sniper Rifle weapons with this perk.
From The Shadows
Skill Type: Stealth
Requires: Level 12 Cool
Effect: Upon entering combat, crit chance increases by 25% / 50% for 7 seconds
Perks like From The Shadows in Cyberpunk 2077
List of Stealth Perks that are similar to From The Shadows.
Rank | Lvl | Perk | Effect |
---|---|---|---|
B
![]() ![]() | 1 |
![]() | Increases movement speed while sneaking by 20% |
B
![]() ![]() | 1 |
![]() | Increases damage dealt by silenced weapons by 25% while sneaking |
A
![]() ![]() | 5 |
![]() | Allows you to perform a lethal or non-lethal aerial takedown on unaware targets |
S
![]() ![]() | 5 |
![]() | Allows you to throw knives, hold L2 to aim and press R2 to throw |
B
![]() ![]() | 7 |
![]() | Deal 15% more damage to human enemies |
A
![]() ![]() | 7 |
![]() | Increases your crit chance by 15% while sneaking |
A
![]() ![]() | 7 |
![]() | Movement speed after a successful takedown is increased by 30% for 10 seconds |
A
![]() ![]() | 9 |
![]() | Increases damage from headshots fire from outside combat by 30% / 50% |
A
![]() ![]() | 9 |
![]() | Thrown knives deal 30% / 60% more damage |
A
![]() ![]() | 11 |
![]() | Grants immunity to Poison |
C
![]() ![]() | 11 |
![]() | You can pick up an enemy's body immediately after performing a takedown by holding [Keybind] |
B
![]() ![]() | 11 |
![]() | Quick melee attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them |
A
![]() ![]() | 12 |
![]() | Detection time is increased by 20% / 40%. |
S
![]() ![]() | 12 |
![]() | Upon entering combat, crit chance increases by 25% / 50% for 7 seconds |
C
![]() ![]() | 14 |
![]() | You cannot be detected under water |
S
![]() ![]() | 14 |
![]() | All knives apply poison |
A
![]() ![]() | 14 |
![]() | Enemies affected by poison are slowed |
A
![]() ![]() | 16 |
![]() | Enemies with less than 25% Health are defeated instantly by thrown knives. Does not work on enemies with a lethal threat level |
A
![]() ![]() | 16 |
![]() | Temporarily boosts movement speed by 50% for 5 seconds when detected by an enemy |
A
![]() ![]() | 16 |
![]() | Increases damage dealt by silenced weapons by 25% while sneaking |
A
![]() ![]() | 18 |
![]() | Deal 20% more damage to enemies affected by poison |
S
![]() ![]() | 18 |
![]() | When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute |
S
![]() ![]() | 18 |
![]() | Damage from poison is doubled |
A
![]() ![]() | 20 |
![]() | Sneak attacks with melee weapons deal 100% more damage and guarantee a crit hit |
A
![]() ![]() | 20 |
![]() | Increases the duration of poison applied to enemies by 5 seconds. +0.2 second per Perk point |
B
![]() ![]() | 16 |
![]() | While in stealth, Increases Health regen by 25% |

Best weapons to use with From The Shadows Perk in Cyberpunk 2077
We consider Sniper Rifle weapons to be the best to use with the From The Shadows perk.
Sniper Rifle | Stats |
---|---|
Smart
|
DPS None Requirement Smart Link Cyberware Mod Slots Scope Slot |
Power
Nekomata |
Stats 290-354 Damage 0.54 Attacks Per Second 203-248 Physical Damage Effects Fires piercing projectiles that can ricochet. |
Tech
|
DPS None Mod Slots Scope Slot |
Power
SPT32 Grad |
Stats 998-1220 Damage 0.26 Attacks Per Second + 702-858 Damage42.44% Crit Chance 6% Burn Chance 4.6 Headshot Damage Multiplier Mod Slots Scope Mod (HPO Mk.77 Kanone MAX attached) x2 Mod Slots |
Power
SPT32 Grad |
Stats 1026-1254 Damage 0.3 Attacks Per Second + 741-906 Physical Damage+ 40.89% Crit Chance108.26% Crit Damage + 54.35% Bonus Ricochet Damage+ 10% Bleeding Chance2.10 Headshot Damage Multiplier DPS None Mod Slots Scope Mod (HPO MK.77 Kanone Max attached) x4 Mod Slots Effects Increased reload speed, custom silencer. |
Power
|
DPS None Mod Slots Scope Slot |

Best From The Shadows Build, Weapons, and Cyberware in Cyberpunk 2077
We recommend using this Gorilla Arms build with the From The Shadows Perk, together with Hacker Overlord and Invincible will improve the overall build.
![]() 20 Body | ![]() 3 Reflexes | ![]() 20 Cool | ![]() 15 Intelligence | ![]() 3 Technical Ability |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Visual cortex support
Common
Frontal Cortex | 3,000 |
Increases Crit Damage by 15%
Int 6 |
Visual cortex support
Uncommon
Frontal Cortex | 4,500 |
Increases Crit Damage by 16%
Int 8 |
Visual cortex support
Epic
Frontal Cortex | 15,000 |
Increases Crit Damage by 30%
Int 12 |
Visual cortex support
Legendary
Frontal Cortex | 21,000 |
Increases Crit Damage by 45%
Int 16 |
Biomonitor
Common
Circulatory System | 6,000 |
Instantly restores 30% Health when Health to 15% CD 240 sec.
|
Biomonitor
Uncommon
Circulatory System | 9,000 |
Instantly restores 40% Health when Health to 15% CD 240 sec.
Body 10 |
Biomonitor
Rare
Circulatory System | 18,000 |
Instantly restores 50% Health when Health drop to 15%. CD 180 sec.
Body 12 |
Biomonitor
Epic
Circulatory System | 30,000 |
Instantly restores 60% Health when Health drop to 15%. CD 150 sec.
Body 15 |
Biomonitor
Legendary
Circulatory System | 42,000 |
Instantly restores 100% Health when Health drop to 15%. CD 120 sec.
Body 18 |
Synaptic Signal Optimizer
Common
Nervous System | 4,000 |
Increases Health by 20%.
|
Synaptic Signal Optimizer
Uncommon
Nervous System | 6,000 |
Increases Health by 30%.
Body 8 |
Synaptic Signal Optimizer
Rare
Nervous System | 12,000 |
Increases Health by 40%.
Body 12 |
Synaptic Signal Optimizer
Epic
Nervous System | 20,000 |
Increases Health by 50%.
Body 15 |
Synaptic Signal Optimizer
Legendary
Nervous System | 28,000 |
Increases Health by 60%
Body 20 |
Subdermal Armor
Uncommon
Integumentary System | 3,000 |
Increase Armor by 50.
|
Subdermal Armor
Common
Integumentary System | 2,000 |
Increase Armor by 20.
|
Subdermal Armor
Rare
Integumentary System | 6,000 |
Increase Armor by 90.
|
Subdermal Armor
Epic
Integumentary System | 10,000 |
Increase Armor by 140.
|
Subdermal Armor
Legendary
Integumentary System | 14,000 |
Increase Armor by 200.
|
Gorilla Arms
Rare
Arms Cyberware | 15,250 |
87-107 Dmg. +34-44 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. They charge with each attack. On Strong attack they deal bonus dmg based on charge level. Allow you to force open locked doors and rip turrets out. They deal Physical damage.
SC 20 |
Gorilla Arms
Epic
Arms Cyberware | 25,250 |
102-125 Dmg. +42-51 Physical Dmg. 2.5 Attack Speed. 15% Bleed Chance. Same as Rare. 1 Mod slot
SC 25 |
Gorilla Arms
Legendary
Arms Cyberware | 100,250 |
110-135 dmg. +45-55 physical dmg. 2.5 AS +20% Bleed Same as Rare. 2 Mod slots.
SC 45 |
Name | Type | Effect |
---|---|---|
Rin3U Battery
Legendary | Gorilla Arms Battery |
Damage with Gorilla Arms + 10%; restores 100% stamina upon killing an enemy. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Crit Chance + 10%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Crit Damage +30%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Health -15%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Armor +5%. |
Name | Price | Specs | Effect |
---|---|---|---|
NETWATCH NETDRIVER MK.5
Legendary | 35000 |
RAM: 11
Buffer Size: 8
Slots: 6 | Increases RAM recovery rate by 9 units per 60 seconds. Quickhack spread distance increased by 60%. Combat quickhacks can be uploaded on 3 targets within 6-meter radius. Quickhacks deal 30% more damage. |
Name | Price | Specs | Effect |
---|---|---|---|
Short Circuit
Uncommon | 60 |
RAM Cost: 3
Upload Time: 3
Duration: -
Cooldown: 10 | Deals damage to the target. Very effective against mechanical enemies and targets with weak spots. |
Short Circuit
Rare | 600 |
RAM Cost: 4
Upload Time: 3
Duration: 3
Cooldown: 10 | Applies an EMP effect for a few seconds. |
Short Circuit
Epic | 1,000 |
RAM Cost: 5
Upload Time: 3
Duration: 3
Cooldown: 10 | Deals extra damage to enemies below a high threat level. |
Short Circuit
Legendary | 1,400 |
RAM Cost: 6
Upload Time: 3
Duration: 3
Cooldown: 10 | Passive while equipped: Crit Hits with any weapon apply this quickhack's uncommon effect. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 9 |
![]() | Increases melee damage by 10% / 20% |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 14 |
![]() | Sprinting does not drain stamina |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 1 |
![]() | Increases damage from combo attacks by 30% / 40% / 50% |
![]() ![]() | 6 |
![]() | Sucessful atacks recover 3% / 5% health over 2 second(s) |
![]() ![]() | 6 |
![]() | Reduces stamina cost for all attacks by 25% / 50% |
![]() ![]() | 15 |
![]() | Defeating an enemy increases damage by 100% for 10 seconds |
![]() ![]() | 1 |
![]() | Quickhacks deal 10% / 20% / 30% more damage |
![]() ![]() | 16 |
![]() | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
![]() ![]() | 16 |
![]() | Unlocks diagrams for crafting specialized quickhacks |
![]() ![]() | 12 |
![]() | Upon entering combat, crit chance increases by 25% / 50% for 7 seconds |
![]() ![]() | 18 |
![]() | When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
![]() ![]() | 20 |
![]() | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |
![]() ![]() | 20 |
![]() | Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level. |

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