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Cyberpunk 2077 Engineering

The Cyberpunk 2077 Engineering Skill is influenced by leveling your Technical Stat. The Engineering skill improves the effectiveness of Tech Weapons in various ways. When you level up this skill from Performing actions that have a specific Technical Ability attribute requirement. You will gain access to Engineering Perks that Reduces damage taken from explosions by 10% 20% / 30%, and or When looting robots, drones and mechs, there is a 25% / 50% / 75% chance of looting a weapon mod or attachment.

Engineering

Technical

Quickly navigate this Engineering guide using the links above.

How To Level Up Engineering Skill in Cyberpunk 2077

The Engineering skill is leveled up by using Tech Weapons in combat.

How To Gain XP Skill XP
Performing actions that have a specific Technical Ability attribute requirement100
Damaging enemies with grenades; XP is given after the target is defeatedBased on damage dealt
Damaging enemies with wall-piercing shots; XP is given after the target is defeatedBased on damage dealt

Best Engineering Perks in Cyberpunk 2077

List of the Best Engineering Perks in Cyberpunk 2077, you can view what each perk does and how we rank them in our Engineering Tier List.

  • S Tier - (Best) The Strongest Perks You can choose in this Cyberpunk 2077 Engineering Tier List.
  • A Tier - (Strong) Very strong choice, but not on the same level as S Tier Choices.
  • B Tier - (Good) Solid Choice and can be viable with the right Builds.
  • C Tier - (Average) The middle of the pack neither good nor bad.
Rank Level Perks Effect
B
1Blast ShieldingReduces damage taken from explosions by 10% 20% / 30%
A
1Mech LooterWhen looting robots, drones and mechs, there is a 25% / 50% / 75% chance of looting a weapon mod or attachment
B
5GrenadierThe explosion radius all grenades is visible
A
5Can't Touch ThisGrants immunity to all effects from your own grenades
A
7ShrapnelAll grenades types deal 20 damage in addition to their normal effects
B
9Lock And LoadIncreases Smart weapon reload speed by 5% / 10%
A
9Up To 11Allows you to charge Teach weapons up to 75% / 100% capacity
A
9BladerunnerIncreases damage to mechanical enemies by 20% / 40%
C
11Bigger BoomsGrenades deal 5% / 10% / 15% / 20% / 25% more damage
B
12Lightning BoltIncreases crit chance with Tech weapons by 3% / 6% /10%
A
12TeslaIncreases the charge multiplier for tech weapons by 15% / 35% / 55%
B
14Gun WhispererFully charged Tech weapons do not shoot automatically
B
14InsulationGrants immunity to shock
A
14UberchargeFully charged Tech weapons deal 50% more damage
A
16Play The AnglesRicochets deal an additional 50% damage
A
16Fuck All WallsTech weapons discharge 50% faster
A
18Lickety SplitTech weapons reload time is reduced by 15% / 30%
S
20SuperconductorTech weapons ignore armor
A
20JackpotGrenades can now randomly deal crit hits
S
20RevampIncreases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10%

List of Engineering Skill Level Rewards

These are the level up bonus effect you will receive from simply leveling up the Engineering skill.

Level Reward
1-
21 Perk Points.
3Increases Armor by 3% when using Tech weapons.
4Decreases Charge Time by 5%.
5Increases Effective Damage Per Second (DPS) by 5% when using Tech Weapons.
61 Perk Points.
7Increases Armor by 3% when using Tech Weapons.
81 Perk Points.
9Increases Crit Chance by 5% when using Tech Weapons
101 Perk Points.
11Increases Armor by 4% when using Tech weapons.
12Increases Thermal Resistance by 5% when using Tech Weapons.
13Increases Crit Chance by 5% when using Tech Weapons
141 Perk Points.
15Increases Crit Damage by 15% when using Tech Weapons
16Increases Armor by 2% when using Tech weapons.
171 Perk Points.
181 Perk Points.
19Decreases Charge Time by 10%.
20Unlocks the last perk in the Engineering Skill Tree.
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Cyberpunk 2077 Engineering Builds

List of what we consider to be the Best Engineering Builds in Cyberpunk 2077.

B-Tier
Tech Engineer Engineering Build
15
Body
20
Reflexes
3
Cool
3
Intelligence
20
Technical Ability

The Best Weapons we recommend for this build
Name Stats
Tech
M-179E Achilles
Stats

27-33 Damage
12.41 Attacks Per Second
+
21-25 Chemical Damage
1.90 Charge Time
0.20 Charge Multiplier
+
33% Poison Chance
1.50 Headshot Damage Multiplier
Effects

Fires two projectiles per shot and deals chemical damage, with an increased chance to apply Poison. Charged shots deal more damage.

The Best Cyberware we recommend for this build
Name Price Effect
Limbic System Enchancement
Common
Frontal Cortex
3,000
Increase Crit Chance by 7%
Int 6
Limbic System Enchancement
Rare
Frontal Cortex
9,000
Increases Crit Chance by 15%
Int 9

The Best Mods we recommend for this build
Name Type Effect
Threat Detector
Rare
Kiroshi Optics Fragment
Enemies that detect you are automatically highlighted.

Need a cyberdeck to complete this build? You should check out our Best Cyberdeck Guide.

You should check out our Best Quickhacks Guide.

Tech Engineer Engineering Best Perks You Should Use
Skill Lvl Perks Effects
1 Eagle EyeQuickens Rifle and Submachine Gun aiming by 10% / 25% / 50%
7 BullseyeIncreases Rifle and Submachine Gun damage while aiming by 10%
1 GunslingerReduces reload time for Pistol and Revolver by 10% / 15% / 25%
1 Rio BravoIncreases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30%
1 MechanicGain more components when disassembling
11 200% EfficiencyCrafted clothes gain 2.5% / 5% more armor
11 Field TechnicianCrafted weapons deal 2.5% / 5% more damage
14 Cost OptimizationReduces component costs of crafting items by 15% / 30%
18 Edgerunner ArtisanAllows you to craft legendary and iconic items
20 Cutting EdgeCrafted legendary weapons automatically get one stat improved by 5%
9 Up To 11Allows you to charge Teach weapons up to 75% / 100% capacity
12 Lightning BoltIncreases crit chance with Tech weapons by 3% / 6% /10%
12 TeslaIncreases the charge multiplier for tech weapons by 15% / 35% / 55%
14 Gun WhispererFully charged Tech weapons do not shoot automatically
14 UberchargeFully charged Tech weapons deal 50% more damage
16 Fuck All WallsTech weapons discharge 50% faster
18 Lickety SplitTech weapons reload time is reduced by 15% / 30%
20 SuperconductorTech weapons ignore armor
20 RevampIncreases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10%

Click/Tap the icons below to view other Skills

Annihilation
Assault
Athletics
Blades
Breach Protocol
Cold Blood
Crafting
Handguns
Quickhacking
Stealth
Street Brawler

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