The Cyberpunk 2077 Engineering Skill is influenced by leveling your Technical Stat. The Engineering skill improves the effectiveness of Tech Weapons in various ways. When you level up this skill from Performing actions that have a specific Technical Ability attribute requirement. You will gain access to Engineering Perks that Reduces damage taken from explosions by 10% 20% / 30%, and or When looting robots, drones and mechs, there is a 25% / 50% / 75% chance of looting a weapon mod or attachment.
Engineering
Technical
How To Level Up Engineering Skill in Cyberpunk 2077
The Engineering skill is leveled up by using Tech Weapons in combat.
How To Gain XP | Skill XP |
---|---|
Performing actions that have a specific Technical Ability attribute requirement | 100 |
Damaging enemies with grenades; XP is given after the target is defeated | Based on damage dealt |
Damaging enemies with wall-piercing shots; XP is given after the target is defeated | Based on damage dealt |
Best Engineering Perks in Cyberpunk 2077
List of the Best Engineering Perks in Cyberpunk 2077, you can view what each perk does and how we rank them in our Engineering Tier List.
- S Tier - (Best) The Strongest Perks You can choose in this Cyberpunk 2077 Engineering Tier List.
- A Tier - (Strong) Very strong choice, but not on the same level as S Tier Choices.
- B Tier - (Good) Solid Choice and can be viable with the right Builds.
- C Tier - (Average) The middle of the pack neither good nor bad.
Rank | Level | Perks | Effect |
---|---|---|---|
B | 1 | Blast Shielding | Reduces damage taken from explosions by 10% 20% / 30% |
A | 1 | Mech Looter | When looting robots, drones and mechs, there is a 25% / 50% / 75% chance of looting a weapon mod or attachment |
B | 5 | Grenadier | The explosion radius all grenades is visible |
A | 5 | Can't Touch This | Grants immunity to all effects from your own grenades |
A | 7 | Shrapnel | All grenades types deal 20 damage in addition to their normal effects |
B | 9 | Lock And Load | Increases Smart weapon reload speed by 5% / 10% |
A | 9 | Up To 11 | Allows you to charge Teach weapons up to 75% / 100% capacity |
A | 9 | Bladerunner | Increases damage to mechanical enemies by 20% / 40% |
C | 11 | Bigger Booms | Grenades deal 5% / 10% / 15% / 20% / 25% more damage |
B | 12 | Lightning Bolt | Increases crit chance with Tech weapons by 3% / 6% /10% |
A | 12 | Tesla | Increases the charge multiplier for tech weapons by 15% / 35% / 55% |
B | 14 | Gun Whisperer | Fully charged Tech weapons do not shoot automatically |
B | 14 | Insulation | Grants immunity to shock |
A | 14 | Ubercharge | Fully charged Tech weapons deal 50% more damage |
A | 16 | Play The Angles | Ricochets deal an additional 50% damage |
A | 16 | Fuck All Walls | Tech weapons discharge 50% faster |
A | 18 | Lickety Split | Tech weapons reload time is reduced by 15% / 30% |
S | 20 | Superconductor | Tech weapons ignore armor |
A | 20 | Jackpot | Grenades can now randomly deal crit hits |
S | 20 | Revamp | Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10% |
List of Engineering Skill Level Rewards
These are the level up bonus effect you will receive from simply leveling up the Engineering skill.
Level | Reward |
---|---|
1 | - |
2 | 1 Perk Points. |
3 | Increases Armor by 3% when using Tech weapons. |
4 | Decreases Charge Time by 5%. |
5 | Increases Effective Damage Per Second (DPS) by 5% when using Tech Weapons. |
6 | 1 Perk Points. |
7 | Increases Armor by 3% when using Tech Weapons. |
8 | 1 Perk Points. |
9 | Increases Crit Chance by 5% when using Tech Weapons |
10 | 1 Perk Points. |
11 | Increases Armor by 4% when using Tech weapons. |
12 | Increases Thermal Resistance by 5% when using Tech Weapons. |
13 | Increases Crit Chance by 5% when using Tech Weapons |
14 | 1 Perk Points. |
15 | Increases Crit Damage by 15% when using Tech Weapons |
16 | Increases Armor by 2% when using Tech weapons. |
17 | 1 Perk Points. |
18 | 1 Perk Points. |
19 | Decreases Charge Time by 10%. |
20 | Unlocks the last perk in the Engineering Skill Tree. |
Cyberpunk 2077 Engineering Builds
List of what we consider to be the Best Engineering Builds in Cyberpunk 2077.
![]() 15 Body | ![]() 20 Reflexes | ![]() 3 Cool | ![]() 3 Intelligence | ![]() 20 Technical Ability |
Name | Stats |
---|---|
![]() WIDOW MAKER
Tech
M-179E Achilles
|
Stats 27-33 Damage 12.41 Attacks Per Second + 21-25 Chemical Damage1.90 Charge Time 0.20 Charge Multiplier + 33% Poison Chance1.50 Headshot Damage Multiplier Effects Fires two projectiles per shot and deals chemical damage, with an increased chance to apply Poison. Charged shots deal more damage. |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Name | Type | Effect |
---|---|---|
Threat Detector
Rare | Kiroshi Optics Fragment |
Enemies that detect you are automatically highlighted. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Quickens Rifle and Submachine Gun aiming by 10% / 25% / 50% |
![]() ![]() | 7 |
![]() | Increases Rifle and Submachine Gun damage while aiming by 10% |
![]() ![]() | 1 |
![]() | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
![]() ![]() | 1 |
![]() | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
![]() ![]() | 1 |
![]() | Gain more components when disassembling |
![]() ![]() | 11 |
![]() | Crafted clothes gain 2.5% / 5% more armor |
![]() ![]() | 11 |
![]() | Crafted weapons deal 2.5% / 5% more damage |
![]() ![]() | 14 |
![]() | Reduces component costs of crafting items by 15% / 30% |
![]() ![]() | 18 |
![]() | Allows you to craft legendary and iconic items |
![]() ![]() | 20 |
![]() | Crafted legendary weapons automatically get one stat improved by 5% |
![]() ![]() | 9 |
![]() | Allows you to charge Teach weapons up to 75% / 100% capacity |
![]() ![]() | 12 |
![]() | Increases crit chance with Tech weapons by 3% / 6% /10% |
![]() ![]() | 12 |
![]() | Increases the charge multiplier for tech weapons by 15% / 35% / 55% |
![]() ![]() | 14 |
![]() | Fully charged Tech weapons do not shoot automatically |
![]() ![]() | 14 |
![]() | Fully charged Tech weapons deal 50% more damage |
![]() ![]() | 16 |
![]() | Tech weapons discharge 50% faster |
![]() ![]() | 18 |
![]() | Tech weapons reload time is reduced by 15% / 30% |
![]() ![]() | 20 |
![]() | Tech weapons ignore armor |
![]() ![]() | 20 |
![]() | Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10% |
Click/Tap the icons below to view other Skills










