The Cyberpunk 2077 Doom Doom is a DR5 Nova Power Revolver and Obtained during 'Second Conflict' Mission by looting Dum Dum in the Totentantz club, IMPORTANT NOTE that this is only possible if Dum Dum survived the earlier events in the game. We recommend using Mods like Phantom, Perks like The Good, The Bad And The Ugly and the Cool Blooded Gun Slinger Build with the Doom Doom.
Doom Doom Stats |
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95-115 Damage 6 Attacks Per Second + 67-82 Phyiscal Damage+ 20.21% Crit Chance3% Bleeding Chance 2.50 Headshot Damage Multiplier |
Doom Doom Mod Slots |
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Scope Slot Muzzle Slot Mod Slot |
Doom Doom Effects |
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Fires four rounds per shot, with increased damage, rate of fire and chance to dismember at the cost of increased recoil and bullet spread. |
Power Weapons: bullets can ricochet off surfaces. |
How To Get Doom Doom In Cyberpunk 2077
How To Get and Where To Find Doom Doom location |
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Obtained during 'Second Conflict' Mission by looting Dum Dum in the Totentantz club, IMPORTANT NOTE that this is only possible if Dum Dum survived the earlier events in the game. |
- Found by looting Dum Dum in the Totentantz Club during the mission Second Conflict. Doom Doom will not be obtainable if Dum Dum died during the mission The Pickup.
Best Mods to use with Doom Doom In Cyberpunk 2077
We recommend using mods like Phantom with the Doom Doom Revolver.
Mod | Type | Effect |
---|---|---|
Autoloader
Rare | Ranged Mod | Reload times after fully emptying an ammo clip are reduced. |
Vendetta
Rare | Ranged Mod | Headshot damage + 20%. |
Pacifier
Random | Ranged Mod | Crit Chance +6% (with an additional +2% per mod rarity rank). |
Penetrator
Random | Ranged Mod | Crit Chance +2% (with an additional + 1% per mod rarity rank). |
Phantom
Rare | Ranged Mod | Rate of fire +5%. |

Best Perks to use with Doom Doom
We recommend using perks like The Good, The Bad And The Ugly with the Doom Doom Revolver.
Rank | Lvl | Perk | Effect |
---|---|---|---|
A
![]() ![]() | 1 |
![]() | Increases crit chance with Pistol and Revolver by 4% / 8% / 12% |
B
![]() ![]() | 1 |
![]() | Increases damage from Pistol and Revolver by 3% / 6% / 9% |
C
![]() ![]() | 1 |
![]() | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
B
![]() ![]() | 1 |
![]() | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
B
![]() ![]() | 7 |
![]() | Reduces equipping and unequipping time for Pistol and Revolver by 25% / 50% |
A
![]() ![]() | 9 |
![]() | Deal 50% more damage with Pistol and Revolver to enemies whose health is below 25% |
A
![]() ![]() | 9 |
![]() | Redcues recoil from Pistol and Revolver by 30% |
S
![]() ![]() | 9 |
![]() | Evasion increases by 25% for 7 seconds after performing a dodge when holding a Pistol and Revolver |
A
![]() ![]() | 11 |
![]() | Increases crit damage from Pistol and Revolver by 10% / 20% |
A
![]() ![]() | 12 |
![]() | You can now dodge while aiming a Pistol and Revolver |
B
![]() ![]() | 12 |
![]() | The last round in a Pistol and Revolver magazine deals double damage |
A
![]() ![]() | 14 |
![]() | Firing consecutive shots with a Pistol and Revolver at the same target increases damage by 10% |
S
![]() ![]() | 14 |
![]() | Removes the damage penalty from Pistol and Revolver when shooting from a distance |
S
![]() ![]() | 16 |
![]() | Increases crit chance by 10% for each mod installed on the Pistol and Revolver you're using |
A
![]() ![]() | 16 |
![]() | After defeating an enemy, fire rate (cycle time) for Pistol and Revolver receives a 5% boost for 6 seconds. Stacks up to 5 times |
S
![]() ![]() | 18 |
![]() | Enables you to shoot with Pistol and Revolver while dodging |
S
![]() ![]() | 20 |
![]() | After a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds |
S
![]() ![]() | 20 |
![]() | After a successful Crit Hit with a Pistol or Revolver, damage and Armor increases by 30% for 5 seconds. +1% per Perk Level |
A
![]() ![]() | 16 |
![]() | Ricochets deal an additional 50% damage |

List of Weapons like Doom Doom in Cyberpunk 2077
List of weapons similar to the Doom Doom Revolver.
Revolver | Stats |
---|---|
Power
Overture |
Stats 49-61 Damage 2.29 Attacks Per Second + 30-37 Physical Damage+ 3.66% Crit Chance+ 2.67 Crit Damage+ 6% Bleeding Chance2.00 Headshot Damage Multiplier DPS High Mod Slots Scope Slot Muzzle Slot 2 Mod Slots Effects Improved handling and firepower. |
Power
Overture |
Stats 256-313 Damage 1.34 Attacks Per Second + 188-222 Electrical Damage+ 78.22% Crit Damage+ 18% Shock Chance3.50 Headshot Damage Multiplier DPS High Mod Slots Scope Slot Muzzle Slot Mod Slot Effects Reduced recoil. Deals electrical damage with a chance to stun targets. |
Tech
RT-46 Burya |
Stats 1873-2231 Damage 0.78 Attacks Per Second + 273-333 Chemical/Electrical/Physical/Thermal DamageMod Slots Mod Slot Effects Deals high thermal damage, but has low clip size and long reload times. |
Power
Overture |
Stats 248-304 Damage 1.21 Attacks Per Second + 174-213 Physical Damage+ 140.60% Crit Damage0.50 Charge Time + 5% Bleeding Chance4 Headshot Damage Multiplier DPS High Mod Slots Scope Slot Muzzle Slot 2 Mod Slots Effects Charging for a brief time while aiming enables full auto mode. Decreases recoil, bullet spread and fire rate. |
Power
DR5 Nova |
Stats 95-115 Damage 6 Attacks Per Second + 67-82 Phyiscal Damage+ 20.21% Crit Chance3% Bleeding Chance 2.50 Headshot Damage Multiplier Mod Slots Scope Slot Muzzle Slot Mod Slot Effects Fires four rounds per shot, with increased damage, rate of fire and chance to dismember at the cost of increased recoil and bullet spread. |
Tech
|
DPS High Mod Slots Scope Slot |
Power
|
DPS High Mod Slots Silencer Slot Scope Slot |
Power
|
DPS High Mod Slots Silencer Scope |
Tech
|
DPS High Requirement Body 6 Mod Slots Scope Slot |

Best Doom Doom Build and Cyberware in Cyberpunk 2077
We recommend using this Cool Blooded Gun Slinger build with the Doom Doom Revolver in Cyberpunk 2077.
![]() 15 Body | ![]() 20 Reflexes | ![]() 20 Cool | ![]() 3 Intelligence | ![]() 3 Technical Ability |
Name | Stats |
---|---|
![]() AMNESTY
Power
Overture
|
Stats 49-61 Damage 2.29 Attacks Per Second + 30-37 Physical Damage+ 3.66% Crit Chance+ 2.67 Crit Damage+ 6% Bleeding Chance2.00 Headshot Damage Multiplier Effects Improved handling and firepower. |
![]() DOOM DOOM
Power
DR5 Nova
|
Stats 95-115 Damage 6 Attacks Per Second + 67-82 Phyiscal Damage+ 20.21% Crit Chance3% Bleeding Chance 2.50 Headshot Damage Multiplier Effects Fires four rounds per shot, with increased damage, rate of fire and chance to dismember at the cost of increased recoil and bullet spread. |
![]() DYING NIGHT
Power
M-10AF Lexington
|
Stats 10-12 Damage 5.56 Attacks Per Second + 7-9 Phyiscal Damage1.80 Headshot Damage Multiplier Effects Headshot damage increased by 50%; significantly reduced reload time |
![]() KONGOU
Power
Liberty
|
Stats 32-39 Damage 3.56 Attacks Per Second Effects Ricochet effect functions without supporting cyberware. Lower recoil and increased fire rate, but reduced clip size. |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Increases crit chance with Pistol and Revolver by 4% / 8% / 12% |
![]() ![]() | 1 |
![]() | Increases damage from Pistol and Revolver by 3% / 6% / 9% |
![]() ![]() | 1 |
![]() | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
![]() ![]() | 1 |
![]() | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Increases damage to enemies 5+ meters away by 25% / 50% |
![]() ![]() | 11 |
![]() | Increases crit damage from Pistol and Revolver by 10% / 20% |
![]() ![]() | 14 |
![]() | Removes the damage penalty from Pistol and Revolver when shooting from a distance |
![]() ![]() | 20 |
![]() | After a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds |
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 11 |
![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 5 |
![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 |
![]() | Increases headshot damage by 50% |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |

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