The Cyberpunk 2077 Divided We Stand is a D5 Sidewinder Smart Assault Rifle and Reward for winning the shooting contest during 'Stadium Love' Mission. Can also be looted from the sixers. We recommend using Mods like Autoloader, Perks like Punisher and the Machine Gun and Run Build with the Divided We Stand.
Divided We Stand Stats |
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23-28 Damage 6 Attacks Per Second + 17-20 Electrical Damage |
Divided We Stand Effects |
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Can target up to five enemies simultaneously. Deals chemical damage with a chance to apply Poison. |
Smart Weapons: equipped with a Smart Link allow you to lock onto targets and fire homing rounds. |
How To Get Divided We Stand In Cyberpunk 2077
How To Get and Where To Find Divided We Stand location |
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Reward for winning the shooting contest during 'Stadium Love' Mission. Can also be looted from the sixers. |
How To Find Divided We Stand in Cyberpunk 2077.
- Win the Shooting Contest during Stadium Love.
- Or can be looted by killing everyone in the group.
Best Mods to use with Divided We Stand In Cyberpunk 2077
We recommend using mods like Autoloader with the Divided We Stand Assault Rifle.
Mod | Type | Effect |
---|---|---|
Countermass Epic | Ranged Mod | Nullifies vertical recoil while aiming. |
Type 2067 Common | Short Scope | Zoom level increased by 0.4; swapping in and out of aim stance takes 0.05 of a second longer. |
Autoloader Rare | Ranged Mod | Reload times after fully emptying an ammo clip are reduced. |

Best Perks to use with Divided We Stand
We recommend using perks like Punisher with the Divided We Stand Assault Rifle.
Rank | Lvl | Perk | Effect |
---|---|---|---|
B ![]() ![]() | 1 | ![]() | Quickens Rifle and Submachine Gun aiming by 10% / 25% / 50% |
C ![]() ![]() | 1 | ![]() | Quick melee attacks with Rifle and Submachine Gun deal 50% / 100% more damage |
C ![]() ![]() | 1 | ![]() | Increases damage with Rifle and Submachine Gun by 3% / 6% / 10% |
A ![]() ![]() | 5 | ![]() | Increases crit chance with Rifle and Submachine Gun by 10% / 20% when firing from behind cover |
B ![]() ![]() | 7 | ![]() | Increases Rifle and Submachine Gun damage while aiming by 10% |
A ![]() ![]() | 7 | ![]() | Deal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50% |
C ![]() ![]() | 9 | ![]() | Increases Rifle and Submachine Gun damage to moving enemies by 10% / 20% |
B ![]() ![]() | 9 | ![]() | Defeating an enemy with a Rifle and Submachine Gun reduces reload time by 20% / 40% for 5 seconds |
B ![]() ![]() | 11 | ![]() | Reduces reload time for Rifle and Submachine Gun by 10% / 20% |
A ![]() ![]() | 11 | ![]() | Increases headshot damage with sniper rifles and precision rifles by 20% / 30% |
A ![]() ![]() | 12 | ![]() | Increases Rifle and Submachine Gun damage by 5% / 10% when firing from behind cover |
B ![]() ![]() | 12 | ![]() | Reduces recoil with Rifle and Submachine Gun by 20% / 40% when firing from behind cover |
S ![]() ![]() | 14 | ![]() | Increases crit damage from Rifle and Submachine Gun by 35% |
A ![]() ![]() | 14 | ![]() | Each headshot reduces recoil with Rifle and Submachine Gun 5% for 10 seconds. Stacks up to 5 times |
B ![]() ![]() | 16 | ![]() | Reduces recoil on Rifle and Submachine Gun by 10% |
A ![]() ![]() | 16 | ![]() | Increases armor and resistances by 15% when shooting with Rifle and Submachine Gun from behind cover |
B ![]() ![]() | 18 | ![]() | Increases crit damage on Rifle and Submachine Gun with mounted scopes by 2% |
S ![]() ![]() | 18 | ![]() | Rifle damage increases the farther you are located from enemies |
S ![]() ![]() | 20 | ![]() | Increases Rifle and Submachine Gun damage by 35% when standing still |
S ![]() ![]() | 20 | ![]() | After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread deos not increase for 10 sec. +0.2 sec per Perk Level |
B ![]() ![]() | 9 | ![]() | Increases Smart weapon reload speed by 5% / 10% |

List of Weapons like Divided We Stand in Cyberpunk 2077
List of weapons similar to the Divided We Stand Assault Rifle.
Assault Rifle | Stats |
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Power | DPS Medium Mod Slots Silencer Scope |
Smart | DPS None Requirement Smart Link Cyberware Mod Slots Scope Slot |
Power | DPS Medium Mod Slots Silencer Scope |
Power | DPS Medium Mod Slots Silencer Scope |
Power M251S Ajax | Stats 46-56 Damage 4.89 Attacks Per Second + 32-39 Chemical Damage+ 32-39 Physical DamageMod Slots Scope Slot Muzzle Slot Effects High dismembering probability and fire rate. |
Power HJSH-18 Masamune | Stats 93-113 Damage 2.94 Attacks Per Second + 65-80 Physical Damage+ 26.48% Crit Chance+ 52.48% Crit Damage+ 10% Bleeding Damage2 Headshot Damage Multiplier Mod Slots Scope Slot Muzzle Slot 4x Mod Slots Effects Piercing projectiles. |
Power D5 Copperhead | Stats 41-50 Damage 6.38 Attacks Per Second + 31-38 Thermal Damage+ 24.08% Crit Chance+ 18% Burn Chance1 Headshot Damage Multiplier Mod Slots Scope Slot Muzzle Slot Mod Slot Effects High thermal damage with a chance to apply Burn. |
Smart D5 Sidewinder | Stats 23-28 Damage 6 Attacks Per Second + 17-20 Electrical DamageEffects Can target up to five enemies simultaneously. Deals chemical damage with a chance to apply Poison. |

Best Divided We Stand Build and Cyberware in Cyberpunk 2077
We recommend using this Machine Gun and Run build with the Divided We Stand Assault Rifle in Cyberpunk 2077.
![]() 20 Body | ![]() 20 Reflexes | ![]() 15 Cool | ![]() 3 Intelligence | ![]() 3 Technical Ability |
Name | Stats |
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![]() DIVIDED WE STAND Smart D5 Sidewinder | Stats 23-28 Damage 6 Attacks Per Second + 17-20 Electrical DamageEffects Can target up to five enemies simultaneously. Deals chemical damage with a chance to apply Poison. |
Name | Price | Effect |
---|---|---|
Smart Link Rare Hands Cyberware | 9,000 | No reqs. at Viktor's. Allows you to use the smart-targeting module in Smart weapons. Directly links user's optical implant to weapon's system offering real-time data-tracking. SC 14 |
Smart Link Epic Hands Cyberware | 15,000 | Same as rare, and Increase chance for smart bullets to hit targets by 10% and Crit Dmg by 10%. |
Smart Link Legendary Hands Cyberware | 21,000 | Same as rare, and Increase chance for smart bullets to hit targets by 25% and Crit Dmg by 25%. SC 11 |
Name | Price | Specs | Effect |
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Ping Uncommon | 60 | RAM Cost: 1 Upload Time: 1 Duration: 20 Cooldown: 0 | Reveals enemies and devices connected to the local network. |
Ping Legendary | 280 | RAM Cost: 1 Upload Time: 1 Duration: 20 Cooldown: 0 | Highlighted targets can be scanned and quickhacked through solid obstacles. |
Skill | Lvl | Perks | Effects |
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![]() ![]() | 1 | ![]() | Increases damage with Rifle and Submachine Gun by 3% / 6% / 10% |
![]() ![]() | 7 | ![]() | Increases Rifle and Submachine Gun damage while aiming by 10% |
![]() ![]() | 7 | ![]() | Deal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50% |
![]() ![]() | 9 | ![]() | Increases Rifle and Submachine Gun damage to moving enemies by 10% / 20% |
![]() ![]() | 11 | ![]() | Reduces reload time for Rifle and Submachine Gun by 10% / 20% |
![]() ![]() | 14 | ![]() | Increases crit damage from Rifle and Submachine Gun by 35% |
![]() ![]() | 18 | ![]() | Rifle damage increases the farther you are located from enemies |
![]() ![]() | 1 | ![]() | Health slowly regenerates during combat |
![]() ![]() | 5 | ![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 | ![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 11 | ![]() | Allows you to shoot while sprinting, sliding and vaulting |
![]() ![]() | 11 | ![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
![]() ![]() | 12 | ![]() | Health regenerates faster when moving |
![]() ![]() | 16 | ![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 | ![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 7 | ![]() | Increases damage to torso by 10% / 20% |
![]() ![]() | 11 | ![]() | Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds |
![]() ![]() | 16 | ![]() | You deal more damage the faster you're moving |
![]() ![]() | 1 | ![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 5 | ![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
![]() ![]() | 7 | ![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 | ![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 | ![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 | ![]() | Increases headshot damage by 50% |
![]() ![]() | 14 | ![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 | ![]() | Stacks of Cold Blood are removed one by one, not all at once |

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