The Cyberpunk 2077 Critical Error Perk is found within the Quickhacking Skill Tree and is improved by leveling your Intelligence Stat. The Critical Error Perk Quickhacks can now deal crit hits based on your crit chance and crit damage stats.
Critical Error
Skill Type: Quickhacking
Requires: Level 16 Intelligence
Effect: Quickhacks can now deal crit hits based on your crit chance and crit damage stats
Perks like Critical Error in Cyberpunk 2077
List of Quickhacking Perks that are similar to Critical Error.
Rank | Lvl | Perk | Effect |
---|---|---|---|
B
![]() ![]() | 1 |
![]() | Quickhacks deal 10% / 20% / 30% more damage |
A
![]() ![]() | 1 |
![]() | Enables RAM to recover during combat (at a rate of 4 / 8 /12 RAM unit(s) per minute). |
B
![]() ![]() | 5 |
![]() | Unlocks diagrams for crafting Uncommon quickhacks |
A
![]() ![]() | 5 |
![]() | Reveals an enemy netrunner when they're attempting to hack you |
A
![]() ![]() | 5 |
![]() | Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s) |
A
![]() ![]() | 7 |
![]() | Reduces the required cyberdeck RAM for quickhacks used on devices by 1 / 2 / 3 unit(s) |
A
![]() ![]() | 7 |
![]() | Eliminating a target that was a quickhacked reduces the cooldown for all other active quickhacks by 10% / 35% / 50% |
A
![]() ![]() | 9 |
![]() | Increases quickhack duration by 25% / 50% |
A
![]() ![]() | 11 |
![]() | Quickhacks deal 25% / 50% more damage to unaware targets |
S
![]() ![]() | 12 |
![]() | Quickhack spread distance is increased by 2 times |
A
![]() ![]() | 12 |
![]() | Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 1 RAM units |
A
![]() ![]() | 12 |
![]() | Unlocks diagrams for crafting advanced quickhacks |
A
![]() ![]() | 14 |
![]() | Quickhacks that spread can jump to 1 / 2 / 3 additional targets |
S
![]() ![]() | 16 |
![]() | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
A
![]() ![]() | 16 |
![]() | Unlocks diagrams for crafting specialized quickhacks |
A
![]() ![]() | 18 |
![]() | Available cyberdeck RAM cannot drop below 2 / 3 / 4 unit(s) |
S
![]() ![]() | 20 |
![]() | Reduces the cost of quickhacks by 1 RAM unit(s) |
S
![]() ![]() | 20 |
![]() | Unlocks diagrams for crafting superior quickhacks |
S
![]() ![]() | 20 |
![]() | Increases RAM Recovery rate by 50%. +1% per Perk Level. |

Best weapons to use with Critical Error Perk in Cyberpunk 2077
We consider weapons to be the best to use with the Critical Error perk.
Stats |
---|

Best Critical Error Build, Weapons, and Cyberware in Cyberpunk 2077
We recommend using this Gorilla Arms build with the Critical Error Perk, together with Hacker Overlord and Invincible will improve the overall build.
![]() 20 Body | ![]() 3 Reflexes | ![]() 20 Cool | ![]() 15 Intelligence | ![]() 3 Technical Ability |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Visual cortex support
Common
Frontal Cortex | 3,000 |
Increases Crit Damage by 15%
Int 6 |
Visual cortex support
Uncommon
Frontal Cortex | 4,500 |
Increases Crit Damage by 16%
Int 8 |
Visual cortex support
Epic
Frontal Cortex | 15,000 |
Increases Crit Damage by 30%
Int 12 |
Visual cortex support
Legendary
Frontal Cortex | 21,000 |
Increases Crit Damage by 45%
Int 16 |
Biomonitor
Common
Circulatory System | 6,000 |
Instantly restores 30% Health when Health to 15% CD 240 sec.
|
Biomonitor
Uncommon
Circulatory System | 9,000 |
Instantly restores 40% Health when Health to 15% CD 240 sec.
Body 10 |
Biomonitor
Rare
Circulatory System | 18,000 |
Instantly restores 50% Health when Health drop to 15%. CD 180 sec.
Body 12 |
Biomonitor
Epic
Circulatory System | 30,000 |
Instantly restores 60% Health when Health drop to 15%. CD 150 sec.
Body 15 |
Biomonitor
Legendary
Circulatory System | 42,000 |
Instantly restores 100% Health when Health drop to 15%. CD 120 sec.
Body 18 |
Synaptic Signal Optimizer
Common
Nervous System | 4,000 |
Increases Health by 20%.
|
Synaptic Signal Optimizer
Uncommon
Nervous System | 6,000 |
Increases Health by 30%.
Body 8 |
Synaptic Signal Optimizer
Rare
Nervous System | 12,000 |
Increases Health by 40%.
Body 12 |
Synaptic Signal Optimizer
Epic
Nervous System | 20,000 |
Increases Health by 50%.
Body 15 |
Synaptic Signal Optimizer
Legendary
Nervous System | 28,000 |
Increases Health by 60%
Body 20 |
Subdermal Armor
Uncommon
Integumentary System | 3,000 |
Increase Armor by 50.
|
Subdermal Armor
Common
Integumentary System | 2,000 |
Increase Armor by 20.
|
Subdermal Armor
Rare
Integumentary System | 6,000 |
Increase Armor by 90.
|
Subdermal Armor
Epic
Integumentary System | 10,000 |
Increase Armor by 140.
|
Subdermal Armor
Legendary
Integumentary System | 14,000 |
Increase Armor by 200.
|
Gorilla Arms
Rare
Arms Cyberware | 15,250 |
87-107 Dmg. +34-44 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. They charge with each attack. On Strong attack they deal bonus dmg based on charge level. Allow you to force open locked doors and rip turrets out. They deal Physical damage.
SC 20 |
Gorilla Arms
Epic
Arms Cyberware | 25,250 |
102-125 Dmg. +42-51 Physical Dmg. 2.5 Attack Speed. 15% Bleed Chance. Same as Rare. 1 Mod slot
SC 25 |
Gorilla Arms
Legendary
Arms Cyberware | 100,250 |
110-135 dmg. +45-55 physical dmg. 2.5 AS +20% Bleed Same as Rare. 2 Mod slots.
SC 45 |
Name | Type | Effect |
---|---|---|
Rin3U Battery
Legendary | Gorilla Arms Battery |
Damage with Gorilla Arms + 10%; restores 100% stamina upon killing an enemy. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Crit Chance + 10%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Crit Damage +30%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Health -15%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Armor +5%. |
Name | Price | Specs | Effect |
---|---|---|---|
NETWATCH NETDRIVER MK.5
Legendary | 35000 |
RAM: 11
Buffer Size: 8
Slots: 6 | Increases RAM recovery rate by 9 units per 60 seconds. Quickhack spread distance increased by 60%. Combat quickhacks can be uploaded on 3 targets within 6-meter radius. Quickhacks deal 30% more damage. |
Name | Price | Specs | Effect |
---|---|---|---|
Short Circuit
Uncommon | 60 |
RAM Cost: 3
Upload Time: 3
Duration: -
Cooldown: 10 | Deals damage to the target. Very effective against mechanical enemies and targets with weak spots. |
Short Circuit
Rare | 600 |
RAM Cost: 4
Upload Time: 3
Duration: 3
Cooldown: 10 | Applies an EMP effect for a few seconds. |
Short Circuit
Epic | 1,000 |
RAM Cost: 5
Upload Time: 3
Duration: 3
Cooldown: 10 | Deals extra damage to enemies below a high threat level. |
Short Circuit
Legendary | 1,400 |
RAM Cost: 6
Upload Time: 3
Duration: 3
Cooldown: 10 | Passive while equipped: Crit Hits with any weapon apply this quickhack's uncommon effect. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 9 |
![]() | Increases melee damage by 10% / 20% |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 14 |
![]() | Sprinting does not drain stamina |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 1 |
![]() | Increases damage from combo attacks by 30% / 40% / 50% |
![]() ![]() | 6 |
![]() | Sucessful atacks recover 3% / 5% health over 2 second(s) |
![]() ![]() | 6 |
![]() | Reduces stamina cost for all attacks by 25% / 50% |
![]() ![]() | 15 |
![]() | Defeating an enemy increases damage by 100% for 10 seconds |
![]() ![]() | 1 |
![]() | Quickhacks deal 10% / 20% / 30% more damage |
![]() ![]() | 16 |
![]() | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
![]() ![]() | 16 |
![]() | Unlocks diagrams for crafting specialized quickhacks |
![]() ![]() | 12 |
![]() | Upon entering combat, crit chance increases by 25% / 50% for 7 seconds |
![]() ![]() | 18 |
![]() | When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
![]() ![]() | 20 |
![]() | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |
![]() ![]() | 20 |
![]() | Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level. |

Click/Tap the icons below to view other Skills











