The Cyberpunk 2077 Critical Condition Perk is found within the Cold Blood Skill Tree and is improved by leveling your Cool Stat. The Critical Condition Perk Increases duration of Cold Blood by 5/10 seconds. We rank this as a S-Tier choice and recommend using Melee and Revolver weapons with this perk.
Critical Condition
Skill Type: Cold Blood
Requires: Level 7 Cool
Effect: Increases duration of Cold Blood by 5/10 seconds
Perks like Critical Condition in Cyberpunk 2077
List of Cold Blood Perks that are similar to Critical Condition.
Rank | Lvl | Perk | Effect |
---|---|---|---|
S
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
A
![]() ![]() | 5 |
![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
A
![]() ![]() | 5 |
![]() | Reduces weapon recoil by 2.5% per stack of Cold Blood |
S
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
A
![]() ![]() | 7 |
![]() | Reduces quickhack cooldowns by 3% / 6% per stack of Cold Blood |
B
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
A
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
S
![]() ![]() | 11 |
![]() | Increases max stack amount for Cold Blood by 1 |
S
![]() ![]() | 11 |
![]() | Increases headshot damage by 50% |
A
![]() ![]() | 12 |
![]() | When Cold Blood is active, increases damage with melee weapons by 5% / 10% |
A
![]() ![]() | 12 |
![]() | Increases attack speed by 1% / 3% per stack of Cold Blood |
B
![]() ![]() | 12 |
![]() | Reduces quickhack upload time by 1% per stack of Cold Blood |
S
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
A
![]() ![]() | 14 |
![]() | When your health reaches 45%, a max stack of Cold Blood is automatically activated |
S
![]() ![]() | 16 |
![]() | Increases max stack amount for Cold Blood by 1 |
S
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
A
![]() ![]() | 18 |
![]() | When Cold Blood is active, reduces damage taken by 5% |
S
![]() ![]() | 20 |
![]() | When Cold Blood is active, you are immune to bleeding, poison, burn and shock |
S
![]() ![]() | 20 |
![]() | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |

Best weapons to use with Critical Condition Perk in Cyberpunk 2077
We consider Melee and Revolver weapons to be the best to use with the Critical Condition perk.
Melee and Revolver | Stats |
---|---|
Power
Overture |
Stats 49-61 Damage 2.29 Attacks Per Second + 30-37 Physical Damage+ 3.66% Crit Chance+ 2.67 Crit Damage+ 6% Bleeding Chance2.00 Headshot Damage Multiplier DPS High Mod Slots Scope Slot Muzzle Slot 2 Mod Slots Effects Improved handling and firepower. |
Power
Overture |
Stats 256-313 Damage 1.34 Attacks Per Second + 188-222 Electrical Damage+ 78.22% Crit Damage+ 18% Shock Chance3.50 Headshot Damage Multiplier DPS High Mod Slots Scope Slot Muzzle Slot Mod Slot Effects Reduced recoil. Deals electrical damage with a chance to stun targets. |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Tech
RT-46 Burya |
Stats 1873-2231 Damage 0.78 Attacks Per Second + 273-333 Chemical/Electrical/Physical/Thermal DamageMod Slots Mod Slot Effects Deals high thermal damage, but has low clip size and long reload times. |
Power
Overture |
Stats 248-304 Damage 1.21 Attacks Per Second + 174-213 Physical Damage+ 140.60% Crit Damage0.50 Charge Time + 5% Bleeding Chance4 Headshot Damage Multiplier DPS High Mod Slots Scope Slot Muzzle Slot 2 Mod Slots Effects Charging for a brief time while aiming enables full auto mode. Decreases recoil, bullet spread and fire rate. |
Blunt
|
DPS High |
Power
DR5 Nova |
Stats 95-115 Damage 6 Attacks Per Second + 67-82 Phyiscal Damage+ 20.21% Crit Chance3% Bleeding Chance 2.50 Headshot Damage Multiplier Mod Slots Scope Slot Muzzle Slot Mod Slot Effects Fires four rounds per shot, with increased damage, rate of fire and chance to dismember at the cost of increased recoil and bullet spread. |
Tech
|
DPS High Mod Slots Scope Slot |
Power
|
DPS High Mod Slots Silencer Slot Scope Slot |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blade
|
DPS High |
Blade
|
DPS High |
Power
|
DPS High Mod Slots Silencer Scope |
Tech
|
DPS High Requirement Body 6 Mod Slots Scope Slot |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
Electric Baton Gamma |
Stats 252 Damage 2 Attacks Per Seconds + 197-241 Electrical Damage+ 50% Crit Damage+ 20% Shock DamageDPS High Mod Slots Melee Mod Slot Effects Reduced damage, but strong attacks have a chance to stun the target. |
Blade
Katana |
Stats 150 Damage 5 Attacks Per Seconds + 96-118 Electrical Damage+ 10 Electrical Resistance+ 5% Crit Chance+ 10% Crit Damage+ 20% Shock ChanceMod Slots Melee Mod Slot Effects Deals electrical damage with a chance to apply Shock. Also increases electrical resistance. |
Blade
Knife |
Stats 145 Damage 5 Attacks Per Second + 92-113 Chemical Damage+ 92-113 Electrical Damage+ 92-113 Physical Damage+ 92-113 Thermal DamageMod Slots Melee Mod Slot Effects Deals electrical damage. While Sandevistan cyberware is active, increases Crit Chance by 50% and blows apply Bleeding. |
Blunt
Electric Baton Gamma |
Stats 163 Damage 2.48 Attacks Per Second + 34-42 Electrical Damage+ 34-42 Chemical Damage-4.50 Stamina Cost Reduction while Attacking + 10% Crit Damage+ 25% Poison Chance-10% Shock Chance DPS High Mod Slots Melee Mod Slot Effects Deals electrical and chemical damage. Small chance to apply Poison and/or Shock. |
Blade
Katana |
Stats 63 Damage 2.99 Attacks Per Second + 40-49 Physical Damage+ 18% Crit Damage+ 10% Bleeding ChanceMod Slots Melee Mod Slot Effects High base damage. |
Blunt
Baseball Bat |
Stats 178 Damage 5 Attacks Per Second + 101-123 Physical Damage+ 50% Bleeding ChanceDPS High Mod Slots Melee Mod Slot Effects High chance to apply Bleeding, low chance to stun targets. |
Blade
Katana |
Stats 111 Damage 4.80 Attacks Per Second Mod Slots 2x Melee Mod Slots Effects Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you. |
Blade
Katana |
Stats 57 Damage 3.85 Attacks Per Second Mod Slots Melee Mod Slot Effects Reduced base damage but very high Crit Damage multiplier |
Blunt
Electric Baton Gamma |
Stats 244 Damage 2 Attacks Per Second DPS High Mod Slots Melee Mod Slot Effects High Damage. |
Blade
Knife |
Stats 183 Damage 6.67 Attacks Per Second + 69-84 Physical DamageEffects Deals additional chemical damage with a moderate chance to apply Poison. |
Blunt
Two-Handed Hammer |
Stats 515 Damage 2.50 Attacks Per Second + 191-234 Physical Damage-13 Stamina Cost Reduction while Attacking + 52% Crit Damage+ 20% Bleeding ChanceDPS High Mod Slots 3x Melee Mod Slots Effects High damage. |

Best Critical Condition Build, Weapons, and Cyberware in Cyberpunk 2077
We recommend using this Gorilla Arms build with the Critical Condition Perk, together with and will improve the overall build.

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