The Cyberpunk 2077 Coldest Blood Perk is found within the Cold Blood Skill Tree and is improved by leveling your Cool Stat. The Coldest Blood Perk Increases max stack amount for Cold Blood by 1. We rank this as a S-Tier choice and recommend using Melee and Revolver weapons with this perk.
Coldest Blood
Skill Type: Cold Blood
Requires: Level 11 Cool
Effect: Increases max stack amount for Cold Blood by 1
Perks like Coldest Blood in Cyberpunk 2077
List of Cold Blood Perks that are similar to Coldest Blood.
Rank | Lvl | Perk | Effect |
---|---|---|---|
S
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
A
![]() ![]() | 5 |
![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
A
![]() ![]() | 5 |
![]() | Reduces weapon recoil by 2.5% per stack of Cold Blood |
S
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
A
![]() ![]() | 7 |
![]() | Reduces quickhack cooldowns by 3% / 6% per stack of Cold Blood |
B
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
A
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
S
![]() ![]() | 11 |
![]() | Increases max stack amount for Cold Blood by 1 |
S
![]() ![]() | 11 |
![]() | Increases headshot damage by 50% |
A
![]() ![]() | 12 |
![]() | When Cold Blood is active, increases damage with melee weapons by 5% / 10% |
A
![]() ![]() | 12 |
![]() | Increases attack speed by 1% / 3% per stack of Cold Blood |
B
![]() ![]() | 12 |
![]() | Reduces quickhack upload time by 1% per stack of Cold Blood |
S
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
A
![]() ![]() | 14 |
![]() | When your health reaches 45%, a max stack of Cold Blood is automatically activated |
S
![]() ![]() | 16 |
![]() | Increases max stack amount for Cold Blood by 1 |
S
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
A
![]() ![]() | 18 |
![]() | When Cold Blood is active, reduces damage taken by 5% |
S
![]() ![]() | 20 |
![]() | When Cold Blood is active, you are immune to bleeding, poison, burn and shock |
S
![]() ![]() | 20 |
![]() | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |

Best weapons to use with Coldest Blood Perk in Cyberpunk 2077
We consider Melee and Revolver weapons to be the best to use with the Coldest Blood perk.
Melee and Revolver | Stats |
---|---|
Power
Overture |
Stats 49-61 Damage 2.29 Attacks Per Second + 30-37 Physical Damage+ 3.66% Crit Chance+ 2.67 Crit Damage+ 6% Bleeding Chance2.00 Headshot Damage Multiplier DPS High Mod Slots Scope Slot Muzzle Slot 2 Mod Slots Effects Improved handling and firepower. |
Power
Overture |
Stats 256-313 Damage 1.34 Attacks Per Second + 188-222 Electrical Damage+ 78.22% Crit Damage+ 18% Shock Chance3.50 Headshot Damage Multiplier DPS High Mod Slots Scope Slot Muzzle Slot Mod Slot Effects Reduced recoil. Deals electrical damage with a chance to stun targets. |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Tech
RT-46 Burya |
Stats 1873-2231 Damage 0.78 Attacks Per Second + 273-333 Chemical/Electrical/Physical/Thermal DamageMod Slots Mod Slot Effects Deals high thermal damage, but has low clip size and long reload times. |
Power
Overture |
Stats 248-304 Damage 1.21 Attacks Per Second + 174-213 Physical Damage+ 140.60% Crit Damage0.50 Charge Time + 5% Bleeding Chance4 Headshot Damage Multiplier DPS High Mod Slots Scope Slot Muzzle Slot 2 Mod Slots Effects Charging for a brief time while aiming enables full auto mode. Decreases recoil, bullet spread and fire rate. |
Blunt
|
DPS High |
Power
DR5 Nova |
Stats 95-115 Damage 6 Attacks Per Second + 67-82 Phyiscal Damage+ 20.21% Crit Chance3% Bleeding Chance 2.50 Headshot Damage Multiplier Mod Slots Scope Slot Muzzle Slot Mod Slot Effects Fires four rounds per shot, with increased damage, rate of fire and chance to dismember at the cost of increased recoil and bullet spread. |
Tech
|
DPS High Mod Slots Scope Slot |
Power
|
DPS High Mod Slots Silencer Slot Scope Slot |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blade
|
DPS High |
Blade
|
DPS High |
Power
|
DPS High Mod Slots Silencer Scope |
Tech
|
DPS High Requirement Body 6 Mod Slots Scope Slot |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
|
DPS High |
Blunt
|
DPS High |
Blade
|
DPS High |
Blunt
Electric Baton Gamma |
Stats 252 Damage 2 Attacks Per Seconds + 197-241 Electrical Damage+ 50% Crit Damage+ 20% Shock DamageDPS High Mod Slots Melee Mod Slot Effects Reduced damage, but strong attacks have a chance to stun the target. |
Blade
Katana |
Stats 150 Damage 5 Attacks Per Seconds + 96-118 Electrical Damage+ 10 Electrical Resistance+ 5% Crit Chance+ 10% Crit Damage+ 20% Shock ChanceMod Slots Melee Mod Slot Effects Deals electrical damage with a chance to apply Shock. Also increases electrical resistance. |
Blade
Knife |
Stats 145 Damage 5 Attacks Per Second + 92-113 Chemical Damage+ 92-113 Electrical Damage+ 92-113 Physical Damage+ 92-113 Thermal DamageMod Slots Melee Mod Slot Effects Deals electrical damage. While Sandevistan cyberware is active, increases Crit Chance by 50% and blows apply Bleeding. |
Blunt
Electric Baton Gamma |
Stats 163 Damage 2.48 Attacks Per Second + 34-42 Electrical Damage+ 34-42 Chemical Damage-4.50 Stamina Cost Reduction while Attacking + 10% Crit Damage+ 25% Poison Chance-10% Shock Chance DPS High Mod Slots Melee Mod Slot Effects Deals electrical and chemical damage. Small chance to apply Poison and/or Shock. |
Blade
Katana |
Stats 63 Damage 2.99 Attacks Per Second + 40-49 Physical Damage+ 18% Crit Damage+ 10% Bleeding ChanceMod Slots Melee Mod Slot Effects High base damage. |
Blunt
Baseball Bat |
Stats 178 Damage 5 Attacks Per Second + 101-123 Physical Damage+ 50% Bleeding ChanceDPS High Mod Slots Melee Mod Slot Effects High chance to apply Bleeding, low chance to stun targets. |
Blade
Katana |
Stats 111 Damage 4.80 Attacks Per Second Mod Slots 2x Melee Mod Slots Effects Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you. |
Blade
Katana |
Stats 57 Damage 3.85 Attacks Per Second Mod Slots Melee Mod Slot Effects Reduced base damage but very high Crit Damage multiplier |
Blunt
Electric Baton Gamma |
Stats 244 Damage 2 Attacks Per Second DPS High Mod Slots Melee Mod Slot Effects High Damage. |
Blade
Knife |
Stats 183 Damage 6.67 Attacks Per Second + 69-84 Physical DamageEffects Deals additional chemical damage with a moderate chance to apply Poison. |
Blunt
Two-Handed Hammer |
Stats 515 Damage 2.50 Attacks Per Second + 191-234 Physical Damage-13 Stamina Cost Reduction while Attacking + 52% Crit Damage+ 20% Bleeding ChanceDPS High Mod Slots 3x Melee Mod Slots Effects High damage. |

Best Coldest Blood Build, Weapons, and Cyberware in Cyberpunk 2077
We recommend using this Gorilla Arms build with the Coldest Blood Perk, together with Hacker Overlord and Invincible will improve the overall build.
![]() 20 Body | ![]() 3 Reflexes | ![]() 20 Cool | ![]() 15 Intelligence | ![]() 3 Technical Ability |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Visual cortex support
Common
Frontal Cortex | 3,000 |
Increases Crit Damage by 15%
Int 6 |
Visual cortex support
Uncommon
Frontal Cortex | 4,500 |
Increases Crit Damage by 16%
Int 8 |
Visual cortex support
Epic
Frontal Cortex | 15,000 |
Increases Crit Damage by 30%
Int 12 |
Visual cortex support
Legendary
Frontal Cortex | 21,000 |
Increases Crit Damage by 45%
Int 16 |
Biomonitor
Common
Circulatory System | 6,000 |
Instantly restores 30% Health when Health to 15% CD 240 sec.
|
Biomonitor
Uncommon
Circulatory System | 9,000 |
Instantly restores 40% Health when Health to 15% CD 240 sec.
Body 10 |
Biomonitor
Rare
Circulatory System | 18,000 |
Instantly restores 50% Health when Health drop to 15%. CD 180 sec.
Body 12 |
Biomonitor
Epic
Circulatory System | 30,000 |
Instantly restores 60% Health when Health drop to 15%. CD 150 sec.
Body 15 |
Biomonitor
Legendary
Circulatory System | 42,000 |
Instantly restores 100% Health when Health drop to 15%. CD 120 sec.
Body 18 |
Synaptic Signal Optimizer
Common
Nervous System | 4,000 |
Increases Health by 20%.
|
Synaptic Signal Optimizer
Uncommon
Nervous System | 6,000 |
Increases Health by 30%.
Body 8 |
Synaptic Signal Optimizer
Rare
Nervous System | 12,000 |
Increases Health by 40%.
Body 12 |
Synaptic Signal Optimizer
Epic
Nervous System | 20,000 |
Increases Health by 50%.
Body 15 |
Synaptic Signal Optimizer
Legendary
Nervous System | 28,000 |
Increases Health by 60%
Body 20 |
Subdermal Armor
Uncommon
Integumentary System | 3,000 |
Increase Armor by 50.
|
Subdermal Armor
Common
Integumentary System | 2,000 |
Increase Armor by 20.
|
Subdermal Armor
Rare
Integumentary System | 6,000 |
Increase Armor by 90.
|
Subdermal Armor
Epic
Integumentary System | 10,000 |
Increase Armor by 140.
|
Subdermal Armor
Legendary
Integumentary System | 14,000 |
Increase Armor by 200.
|
Gorilla Arms
Rare
Arms Cyberware | 15,250 |
87-107 Dmg. +34-44 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. They charge with each attack. On Strong attack they deal bonus dmg based on charge level. Allow you to force open locked doors and rip turrets out. They deal Physical damage.
SC 20 |
Gorilla Arms
Epic
Arms Cyberware | 25,250 |
102-125 Dmg. +42-51 Physical Dmg. 2.5 Attack Speed. 15% Bleed Chance. Same as Rare. 1 Mod slot
SC 25 |
Gorilla Arms
Legendary
Arms Cyberware | 100,250 |
110-135 dmg. +45-55 physical dmg. 2.5 AS +20% Bleed Same as Rare. 2 Mod slots.
SC 45 |
Name | Type | Effect |
---|---|---|
Rin3U Battery
Legendary | Gorilla Arms Battery |
Damage with Gorilla Arms + 10%; restores 100% stamina upon killing an enemy. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Crit Chance + 10%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Crit Damage +30%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Health -15%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Armor +5%. |
Name | Price | Specs | Effect |
---|---|---|---|
NETWATCH NETDRIVER MK.5
Legendary | 35000 |
RAM: 11
Buffer Size: 8
Slots: 6 | Increases RAM recovery rate by 9 units per 60 seconds. Quickhack spread distance increased by 60%. Combat quickhacks can be uploaded on 3 targets within 6-meter radius. Quickhacks deal 30% more damage. |
Name | Price | Specs | Effect |
---|---|---|---|
Short Circuit
Uncommon | 60 |
RAM Cost: 3
Upload Time: 3
Duration: -
Cooldown: 10 | Deals damage to the target. Very effective against mechanical enemies and targets with weak spots. |
Short Circuit
Rare | 600 |
RAM Cost: 4
Upload Time: 3
Duration: 3
Cooldown: 10 | Applies an EMP effect for a few seconds. |
Short Circuit
Epic | 1,000 |
RAM Cost: 5
Upload Time: 3
Duration: 3
Cooldown: 10 | Deals extra damage to enemies below a high threat level. |
Short Circuit
Legendary | 1,400 |
RAM Cost: 6
Upload Time: 3
Duration: 3
Cooldown: 10 | Passive while equipped: Crit Hits with any weapon apply this quickhack's uncommon effect. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 9 |
![]() | Increases melee damage by 10% / 20% |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 14 |
![]() | Sprinting does not drain stamina |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 1 |
![]() | Increases damage from combo attacks by 30% / 40% / 50% |
![]() ![]() | 6 |
![]() | Sucessful atacks recover 3% / 5% health over 2 second(s) |
![]() ![]() | 6 |
![]() | Reduces stamina cost for all attacks by 25% / 50% |
![]() ![]() | 15 |
![]() | Defeating an enemy increases damage by 100% for 10 seconds |
![]() ![]() | 1 |
![]() | Quickhacks deal 10% / 20% / 30% more damage |
![]() ![]() | 16 |
![]() | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
![]() ![]() | 16 |
![]() | Unlocks diagrams for crafting specialized quickhacks |
![]() ![]() | 12 |
![]() | Upon entering combat, crit chance increases by 25% / 50% for 7 seconds |
![]() ![]() | 18 |
![]() | When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
![]() ![]() | 20 |
![]() | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |
![]() ![]() | 20 |
![]() | Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level. |

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