The Cyberpunk 2077 Cheat Death Perk is found within the Stealth Skill Tree and is improved by leveling your Cool Stat. The Cheat Death Perk When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute. We rank this as a S-Tier choice and recommend using Sniper Rifle weapons with this perk.
Cheat Death
Skill Type: Stealth
Requires: Level 18 Cool
Effect: When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute
Perks like Cheat Death in Cyberpunk 2077
List of Stealth Perks that are similar to Cheat Death.
Rank | Lvl | Perk | Effect |
---|---|---|---|
B | 1 | | Increases movement speed while sneaking by 20% |
B | 1 | | Increases damage dealt by silenced weapons by 25% while sneaking |
A | 5 | | Allows you to perform a lethal or non-lethal aerial takedown on unaware targets |
S | 5 | | Allows you to throw knives, hold L2 to aim and press R2 to throw |
B | 7 | | Deal 15% more damage to human enemies |
A | 7 | | Increases your crit chance by 15% while sneaking |
A | 7 | | Movement speed after a successful takedown is increased by 30% for 10 seconds |
A | 9 | | Increases damage from headshots fire from outside combat by 30% / 50% |
A | 9 | | Thrown knives deal 30% / 60% more damage |
A | 11 | | Grants immunity to Poison |
C | 11 | | You can pick up an enemy's body immediately after performing a takedown by holding [Keybind] |
B | 11 | | Quick melee attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them |
A | 12 | | Detection time is increased by 20% / 40%. |
S | 12 | | Upon entering combat, crit chance increases by 25% / 50% for 7 seconds |
C | 14 | | You cannot be detected under water |
S | 14 | | All knives apply poison |
A | 14 | | Enemies affected by poison are slowed |
A | 16 | | Enemies with less than 25% Health are defeated instantly by thrown knives. Does not work on enemies with a lethal threat level |
A | 16 | | Temporarily boosts movement speed by 50% for 5 seconds when detected by an enemy |
A | 16 | | Increases damage dealt by silenced weapons by 25% while sneaking |
A | 18 | | Deal 20% more damage to enemies affected by poison |
S | 18 | | When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute |
S | 18 | | Damage from poison is doubled |
A | 20 | | Sneak attacks with melee weapons deal 100% more damage and guarantee a crit hit |
A | 20 | | Increases the duration of poison applied to enemies by 5 seconds. +0.2 second per Perk point |
B | 16 | | While in stealth, Increases Health regen by 25% |
Best weapons to use with Cheat Death Perk in Cyberpunk 2077
We consider Sniper Rifle weapons to be the best to use with the Cheat Death perk.
Sniper Rifle | Stats |
---|---|
Smart | DPS None Requirement Smart Link Cyberware Mod Slots Scope Slot |
Power Nekomata | Stats 290-354 Damage 0.54 Attacks Per Second 203-248 Physical Damage Effects Fires piercing projectiles that can ricochet. |
Tech | DPS None Mod Slots Scope Slot |
Power SPT32 Grad | Stats 998-1220 Damage 0.26 Attacks Per Second + 702-858 Damage42.44% Crit Chance 6% Burn Chance 4.6 Headshot Damage Multiplier Mod Slots Scope Mod (HPO Mk.77 Kanone MAX attached) x2 Mod Slots |
Power SPT32 Grad | Stats 1026-1254 Damage 0.3 Attacks Per Second + 741-906 Physical Damage+ 40.89% Crit Chance108.26% Crit Damage + 54.35% Bonus Ricochet Damage+ 10% Bleeding Chance2.10 Headshot Damage Multiplier DPS None Mod Slots Scope Mod (HPO MK.77 Kanone Max attached) x4 Mod Slots Effects Increased reload speed, custom silencer. |
Power | DPS None Mod Slots Scope Slot |
Best Cheat Death Build, Weapons, and Cyberware in Cyberpunk 2077
We recommend using this Gorilla Arms build with the Cheat Death Perk, together with Hacker Overlord and Invincible will improve the overall build.
20 Body | 3 Reflexes | 20 Cool | 15 Intelligence | 3 Technical Ability |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement Common Frontal Cortex | 3,000 | Increase Crit Chance by 7% Int 6 |
Limbic System Enchancement Rare Frontal Cortex | 9,000 | Increases Crit Chance by 15% Int 9 |
Visual cortex support Common Frontal Cortex | 3,000 | Increases Crit Damage by 15% Int 6 |
Visual cortex support Uncommon Frontal Cortex | 4,500 | Increases Crit Damage by 16% Int 8 |
Visual cortex support Epic Frontal Cortex | 15,000 | Increases Crit Damage by 30% Int 12 |
Visual cortex support Legendary Frontal Cortex | 21,000 | Increases Crit Damage by 45% Int 16 |
Biomonitor Common Circulatory System | 6,000 | Instantly restores 30% Health when Health to 15% CD 240 sec. |
Biomonitor Uncommon Circulatory System | 9,000 | Instantly restores 40% Health when Health to 15% CD 240 sec. Body 10 |
Biomonitor Rare Circulatory System | 18,000 | Instantly restores 50% Health when Health drop to 15%. CD 180 sec. Body 12 |
Biomonitor Epic Circulatory System | 30,000 | Instantly restores 60% Health when Health drop to 15%. CD 150 sec. Body 15 |
Biomonitor Legendary Circulatory System | 42,000 | Instantly restores 100% Health when Health drop to 15%. CD 120 sec. Body 18 |
Synaptic Signal Optimizer Common Nervous System | 4,000 | Increases Health by 20%. |
Synaptic Signal Optimizer Uncommon Nervous System | 6,000 | Increases Health by 30%. Body 8 |
Synaptic Signal Optimizer Rare Nervous System | 12,000 | Increases Health by 40%. Body 12 |
Synaptic Signal Optimizer Epic Nervous System | 20,000 | Increases Health by 50%. Body 15 |
Synaptic Signal Optimizer Legendary Nervous System | 28,000 | Increases Health by 60% Body 20 |
Subdermal Armor Uncommon Integumentary System | 3,000 | Increase Armor by 50. |
Subdermal Armor Common Integumentary System | 2,000 | Increase Armor by 20. |
Subdermal Armor Rare Integumentary System | 6,000 | Increase Armor by 90. |
Subdermal Armor Epic Integumentary System | 10,000 | Increase Armor by 140. |
Subdermal Armor Legendary Integumentary System | 14,000 | Increase Armor by 200. |
Gorilla Arms Rare Arms Cyberware | 15,250 | 87-107 Dmg. +34-44 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. They charge with each attack. On Strong attack they deal bonus dmg based on charge level. Allow you to force open locked doors and rip turrets out. They deal Physical damage. SC 20 |
Gorilla Arms Epic Arms Cyberware | 25,250 | 102-125 Dmg. +42-51 Physical Dmg. 2.5 Attack Speed. 15% Bleed Chance. Same as Rare. 1 Mod slot SC 25 |
Gorilla Arms Legendary Arms Cyberware | 100,250 | 110-135 dmg. +45-55 physical dmg. 2.5 AS +20% Bleed Same as Rare. 2 Mod slots. SC 45 |
Name | Type | Effect |
---|---|---|
Rin3U Battery Legendary | Gorilla Arms Battery | Damage with Gorilla Arms + 10%; restores 100% stamina upon killing an enemy. |
Sensory Amplifier Rare | Universal Cyberarm Fragment | Crit Chance + 10%. |
Sensory Amplifier Rare | Universal Cyberarm Fragment | Crit Damage +30%. |
Sensory Amplifier Rare | Universal Cyberarm Fragment | Health -15%. |
Sensory Amplifier Rare | Universal Cyberarm Fragment | Armor +5%. |
Name | Price | Specs | Effect |
---|---|---|---|
NETWATCH NETDRIVER MK.5 Legendary | 35000 | RAM: 11 Buffer Size: 8 Slots: 6 | Increases RAM recovery rate by 9 units per 60 seconds. Quickhack spread distance increased by 60%. Combat quickhacks can be uploaded on 3 targets within 6-meter radius. Quickhacks deal 30% more damage. |
Name | Price | Specs | Effect |
---|---|---|---|
Short Circuit Uncommon | 60 | RAM Cost: 3 Upload Time: 3 Duration: - Cooldown: 10 | Deals damage to the target. Very effective against mechanical enemies and targets with weak spots. |
Short Circuit Rare | 600 | RAM Cost: 4 Upload Time: 3 Duration: 3 Cooldown: 10 | Applies an EMP effect for a few seconds. |
Short Circuit Epic | 1,000 | RAM Cost: 5 Upload Time: 3 Duration: 3 Cooldown: 10 | Deals extra damage to enemies below a high threat level. |
Short Circuit Legendary | 1,400 | RAM Cost: 6 Upload Time: 3 Duration: 3 Cooldown: 10 | Passive while equipped: Crit Hits with any weapon apply this quickhack's uncommon effect. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
| 1 | | Health slowly regenerates during combat |
| 5 | | Increases max health by 10% / 20% / 30% |
| 7 | | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
| 9 | | Increases melee damage by 10% / 20% |
| 12 | | Health regenerates faster when moving |
| 14 | | Sprinting does not drain stamina |
| 16 | | Increases health regen in combat by 15% / 20% |
| 16 | | Health regen activates 50% / 90% faster during combat |
| 1 | | Increases damage from combo attacks by 30% / 40% / 50% |
| 6 | | Sucessful atacks recover 3% / 5% health over 2 second(s) |
| 6 | | Reduces stamina cost for all attacks by 25% / 50% |
| 15 | | Defeating an enemy increases damage by 100% for 10 seconds |
| 1 | | Quickhacks deal 10% / 20% / 30% more damage |
| 16 | | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
| 16 | | Unlocks diagrams for crafting specialized quickhacks |
| 12 | | Upon entering combat, crit chance increases by 25% / 50% for 7 seconds |
| 18 | | When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute |
| 1 | | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
| 7 | | Increases duration of Cold Blood by 5/10 seconds |
| 9 | | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
| 9 | | Increases armor by 1% / 2% per stack of Cold Blood |
| 11 | | Increases max stack amount for Cold Blood by 1 |
| 14 | | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
| 16 | | Increases max stack amount for Cold Blood by 1 |
| 16 | | Stacks of Cold Blood are removed one by one, not all at once |
| 20 | | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |
| 20 | | Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level. |
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