Guides Skill

Cyberpunk 2077 Bulletjock

The Cyberpunk 2077 Bulletjock Perk is found within the Assault Skill Tree and is improved by leveling your Reflexes Stat. The Bulletjock Perk Increases damage with Rifle and Submachine Gun by 3% / 6% / 10%. We rank this as a C-Tier choice and recommend using Assault Rifles and Precision Rifle weapons with this perk.

Bulletjock

Skill Type: Assault

Requires: Level 1 Reflexes

Effect: Increases damage with Rifle and Submachine Gun by 3% / 6% / 10%

Quickly navigate this Bulletjock guide using the links above.

Perks like Bulletjock in Cyberpunk 2077

List of Assault Perks that are similar to Bulletjock.

Rank Lvl Perk Effect
B
1 Eagle EyeQuickens Rifle and Submachine Gun aiming by 10% / 25% / 50%
C
1 Too Close For ComfortQuick melee attacks with Rifle and Submachine Gun deal 50% / 100% more damage
C
1 BulletjockIncreases damage with Rifle and Submachine Gun by 3% / 6% / 10%
A
5 Covering KillshotIncreases crit chance with Rifle and Submachine Gun by 10% / 20% when firing from behind cover
B
7 BullseyeIncreases Rifle and Submachine Gun damage while aiming by 10%
A
7 ExecutionerDeal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50%
C
9 Duck HunterIncreases Rifle and Submachine Gun damage to moving enemies by 10% / 20%
B
9 Shoot, Reload, RepeatDefeating an enemy with a Rifle and Submachine Gun reduces reload time by 20% / 40% for 5 seconds
B
11 Feel The FlowReduces reload time for Rifle and Submachine Gun by 10% / 20%
A
11 Nerves Of SteelIncreases headshot damage with sniper rifles and precision rifles by 20% / 30%
A
12 Trench WarfareIncreases Rifle and Submachine Gun damage by 5% / 10% when firing from behind cover
B
12 Hunter's HandsReduces recoil with Rifle and Submachine Gun by 20% / 40% when firing from behind cover
S
14 Named BulletsIncreases crit damage from Rifle and Submachine Gun by 35%
A
14 Skull SkipperEach headshot reduces recoil with Rifle and Submachine Gun 5% for 10 seconds. Stacks up to 5 times
B
16 Recoil WranglerReduces recoil on Rifle and Submachine Gun by 10%
A
16 BunkerIncreases armor and resistances by 15% when shooting with Rifle and Submachine Gun from behind cover
B
18 In PerspectiveIncreases crit damage on Rifle and Submachine Gun with mounted scopes by 2%
S
18 Long ShotRifle damage increases the farther you are located from enemies
S
20 Savage StoicIncreases Rifle and Submachine Gun damage by 35% when standing still
S
20 PunisherAfter defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread deos not increase for 10 sec. +0.2 sec per Perk Level
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Best weapons to use with Bulletjock Perk in Cyberpunk 2077

We consider Assault Rifles and Precision Rifle weapons to be the best to use with the Bulletjock perk.

Assault Rifles and Precision Rifle Stats
Power
DS1 Pulsar
Stats

24-30 Damage
8.89 Attacks Per Second
+
17-21 Physical Damage
+
3% Bleeding Chance
1.35 Headshot Damage Multiplier
Mod Slots

Scope Slot
Muzzle Slot
Mod Slot
Effects

Fires piercing projectiles.
Power
DPS

Low
Mod Slots

Silencer Scope
Power
M221 Saratoga
Stats

16-19 Damage
6.90 Attacks Per Second
+
12-14 Thermal Damage
+
6-46% Crit Chance
+
13% Burn Chance
0.85 Headshot Damage Multiplier
Mod Slots

Scope Slot
Muzzle Slot
Mod Slot
Effects

Deals thermal damage with increased chance to apply Burn. Reduced bullet spread and increased bullet impact, at the cost of high recoil.
Smart
DPS

None
Requirement

Smart Link Cyberware
Tech
DPS

Low
Mod Slots

Scope Slot
Power
DPS

Low
Mod Slots

Silencer Scope
Power
M221 Saratoga
Stats

37-45 Damage
6.90 Attacks Per Second
+
25-32 Chemical Damage
Mod Slots

Scope Slot
Muzzle Slot
Effects

Increased ammo clip size and fire rate.
Power
DPS

Low
Requirement

Body 6
Mod Slots

Scope Slot
Smart
DPS

None
Requirement

Smart Link Cyberware
Tech
M-179E Achilles
Stats

27-33 Damage
12.41 Attacks Per Second
+
21-25 Chemical Damage
1.90 Charge Time
0.20 Charge Multiplier
+
33% Poison Chance
1.50 Headshot Damage Multiplier
Mod Slots

Scope Slot
Mod Slot
Effects

Fires two projectiles per shot and deals chemical damage, with an increased chance to apply Poison. Charged shots deal more damage.
Smart
G-58 Dian
Stats

22-27 Damage
7.54 Attacks Per Second
+
17-21 Electrical Damage
+
20.15% Crit Chance
+
49.61% Crit Damage
1.35 Headshot Damage Multiplier
Mod Slots

4x Mod Slots
Effects

Deals high electrical damage.
Smart
TKI-20 Shingen
Stats

36-44 Damage
4.55 Attacks Per Second
Mod Slots

2x Mod Slots
Effects

Scales to your level and makes amusing comments.
Smart
TKI-20 Shingen
Stats

25-31 Damage
4.55 Attacks Per Second
+
18-22 Thermal Damage
+
15.82% Crit Chance
+
38.62% Crit Damage
+
10% Burn Damage
1.35 Headshot Damage Multiplier
Mod Slots

4x Mod Slots
Effects

Fires explosive rounds. The modified automated targeting system guides bullets to up three targets while aiming.

Best Bulletjock Build, Weapons, and Cyberware in Cyberpunk 2077

We recommend using this Machine Gun and Run build with the Bulletjock Perk, together with Bullseye and Reload will improve the overall build.

A-Tier
Machine Gun and Run Build
20
Body
20
Reflexes
15
Cool
3
Intelligence
3
Technical Ability

The Best Weapons we recommend for this build
Name Stats
Smart
D5 Sidewinder
Stats

23-28 Damage
6 Attacks Per Second
+
17-20 Electrical Damage
Effects

Can target up to five enemies simultaneously. Deals chemical damage with a chance to apply Poison.

The Best Cyberware we recommend for this build
Name Price Effect
Smart Link
Rare
Hands Cyberware
9,000
No reqs. at Viktor's. Allows you to use the smart-targeting module in Smart weapons. Directly links user's optical implant to weapon's system offering real-time data-tracking.
SC 14
Smart Link
Epic
Hands Cyberware
15,000
Same as rare, and Increase chance for smart bullets to hit targets by 10% and Crit Dmg by 10%.
Smart Link
Legendary
Hands Cyberware
21,000
Same as rare, and Increase chance for smart bullets to hit targets by 25% and Crit Dmg by 25%.
SC 11

You should check out our Best Mods Guide.

Need a cyberdeck to complete this build? You should check out our Best Cyberdeck Guide.

The Best Quickhacks to use with this build
Name Price Specs Effect
Ping
Uncommon
60
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0
Reveals enemies and devices connected to the local network.
Ping
Legendary
280
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0
Highlighted targets can be scanned and quickhacked through solid obstacles.

Machine Gun and Run Best Perks You Should Use
Skill Lvl Perks Effects
1 BulletjockIncreases damage with Rifle and Submachine Gun by 3% / 6% / 10%
7 BullseyeIncreases Rifle and Submachine Gun damage while aiming by 10%
7 ExecutionerDeal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50%
9 Duck HunterIncreases Rifle and Submachine Gun damage to moving enemies by 10% / 20%
11 Feel The FlowReduces reload time for Rifle and Submachine Gun by 10% / 20%
14 Named BulletsIncreases crit damage from Rifle and Submachine Gun by 35%
18 Long ShotRifle damage increases the farther you are located from enemies
1 RegenerationHealth slowly regenerates during combat
5 InvincibleIncreases max health by 10% / 20% / 30%
7 EpimorphosisHealth regenerates up to 70% / 80% / 90% of max health outside of combat
11 MultitaskerAllows you to shoot while sprinting, sliding and vaulting
11 Divided AttentionAllows you to reload weapons while sprinting, sliding and vaulting
12 Cardio CureHealth regenerates faster when moving
16 Dog Of WarIncreases health regen in combat by 15% / 20%
16 WolverineHealth regen activates 50% / 90% faster during combat
7 Dead CenterIncreases damage to torso by 10% / 20%
11 Momentum ShiftDefeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds
16 Speed DemonYou deal more damage the faster you're moving
1 Cold BloodAfter defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times
5 Will To SurviveIncreases all resistances by 2.5% / 5% per stack of Cold Blood
7 Critical ConditionIncreases duration of Cold Blood by 5/10 seconds
9 Rapid BloodflowIncrease health regen inside and outside combat by50% / 100% per stack of Cold Blood
9 Defensive ClottingIncreases armor by 1% / 2% per stack of Cold Blood
11 Frozen PrecisionIncreases headshot damage by 50%
14 Cold And CalculatingLanding a crit hit has 25% chance of applying a stack of Cold Blood
16 CoolagulantStacks of Cold Blood are removed one by one, not all at once

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