The Cyberpunk 2077 Blades Skill is influenced by leveling your Reflexes Stat. The Blades skill improves the effectiveness of Melee Blade Weapons, Katanas, and Mantis Blades. When you level up this skill from Damaging enemies with katanas, knives, one- handed blades, and Mantis Blades; XP is given after the target is defeated. You will gain access to Blades Perks that Strong attacks deal 30% / 40% / 50% more damage, and or Armor is increased by 15% / 30% while moving.
Blades
Reflexes
How To Level Up Blades Skill in Cyberpunk 2077
The Blades skill is leveled up by killing enemies with Melee Cyberware Mantis Blades and Katanas.
How To Gain XP | Skill XP |
---|---|
Damaging enemies with katanas, knives, one- handed blades, and Mantis Blades; XP is given after the target is defeated | Based on damage dealt |
Best Blades Perks in Cyberpunk 2077
List of the Best Blades Perks in Cyberpunk 2077, you can view what each perk does and how we rank them in our Blades Tier List.
- S Tier - (Best) The Strongest Perks You can choose in this Cyberpunk 2077 Blades Tier List.
- A Tier - (Strong) Very strong choice, but not on the same level as S Tier Choices.
- B Tier - (Good) Solid Choice and can be viable with the right Builds.
- C Tier - (Average) The middle of the pack neither good nor bad.
Rank | Level | Perks | Effect |
---|---|---|---|
A | 1 | ROARING WATERS | Strong attacks deal 30% / 40% / 50% more damage |
A | 4 | SLOW AND STEADY | Armor is increased by 15% / 30% while moving |
A | 1 | STING LIKE A BEE | Increases attack speed by 10% /20% /30% |
A | 4 | CRIMSON DANCE | Combo attacks have a 15% / 30% chance to apply bleeding |
A | 6 | FLIGHT OF THE SPARROW | Reduces the stamina cost of all attacks by 30% / 50% |
B | 6 | OFFENSIVE DEFENSE | Defensive Attacks with Blades deal 200% more damage |
A | 8 | SHIFTING SANDS | Dodging recovers 15% / 30% / 25% stamina |
A | 8 | STUCK PIG | Increases bleeding duration by 1 / 2 / 3 second(s) |
B | 10 | UNBROKEN SPIRIT | A successful deflect recovers 25% health and stamina |
S | 10 | BLESSED BLADE | Increases crit chance by 20% |
A | 12 | BLOODLUST | Recovers 7% / 10% health when applying bleeding to an enemy or hitting an enemy with bleeding |
A | 12 | FLOAT LIKE A BUTTERFLY | Dodging increases damage dealt by 25% / 50% for 10 seconds |
A | 15 | JUDGE, JURY AND EXECUTIONER | Damage is increased by 50% / 75% / 100% against targets with max health |
S | 15 | FIERY BLAST | Increases damage against a target by 1% for every 1% / 2% / 3% of health they are missing |
S | 18 | DEATHBOLT | Defeating an enemy recovers 40% health and increases movement speed by 30% for 5 seconds |
S | 18 | CRIMSON TIDE | Bleeding applied by blades deal 300% more damage |
S | 20 | Dragon Strike | Increases Crit Damage with Blades by 25%. +1% per Perk Level. |
List of Blades Skill Level Rewards
These are the level up bonus effect you will receive from simply leveling up the Blades skill.
Level | Reward |
---|---|
1 | - |
2 | Increases the Attack Speed of your Katanas, Blades, and Mantis Blades by 10%. |
3 | 1 Perk Points. |
4 | 10% Stamina Cost Reduction while attacking when using Katanas, Blades, and Mantis Blades. |
5 | 2% Effective Damage Per Second (DPS) when using Katanas, Blades, and Mantis Blades. |
6 | 10% Crit Damage when using Katanas, Blades, and Mantis Blades. |
7 | 5% Crit Chance when using Katanas, Blades, and Mantis Blades. |
8 | 1 Perk Points. |
9 | 1 Perk Points. |
10 | 1 Perk Points. |
11 | Increases the Attack Speed of your Katanas, Blades, and Mantis Blades by 10%. |
12 | 10% Stamina Cost Reduction while attacking when using Katanas, Blades, and Mantis Blades. |
13 | Increases the Attack Speed of your Katanas, Blades, and Mantis Blades by 10%. |
14 | 1 Perk Points. |
15 | Increases the Block Damage Reduction of your Katanas, Blades, and Mantis Blades by 25% |
16 | 1 Perk Points. |
17 | 1 Perk Points. |
18 | Increase Stamina by 5. |
19 | Add 3% Effective Damage Per Second (DPS) when using Katanas, Blades or Mantis Blades. |
20 | Unlocks the last perk in the Blades Skill Tree. |
Cyberpunk 2077 Blades Builds
List of what we consider to be the Best Blades Builds in Cyberpunk 2077.
![]() 20 Body | ![]() 20 Reflexes | ![]() 15 Cool | ![]() 3 Intelligence | ![]() 3 Technical Ability |
Name | Stats |
---|---|
![]() TSUMETOGI
Blade
Katana
|
Stats 150 Damage 5 Attacks Per Seconds + 96-118 Electrical Damage+ 10 Electrical Resistance+ 5% Crit Chance+ 10% Crit Damage+ 20% Shock ChanceEffects Deals electrical damage with a chance to apply Shock. Also increases electrical resistance. |
![]() COCKTAIL STICK
Blade
Katana
|
Stats 63 Damage 2.99 Attacks Per Second + 40-49 Physical Damage+ 18% Crit Damage+ 10% Bleeding ChanceEffects High base damage. |
![]() JINCHU-MARU
Blade
Katana
|
Stats 111 Damage 4.80 Attacks Per Second Effects Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you. |
![]() SATORI
Blade
Katana
|
Stats 57 Damage 3.85 Attacks Per Second Effects Reduced base damage but very high Crit Damage multiplier |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Name | Price | Specs | Effect |
---|---|---|---|
Weapon Glitch
Uncommon | 60 |
RAM Cost: 4
Upload Time: 5
Duration: 30
Cooldown: 0 | Causes the target's weapon to malfunction, reducing its accuracy and disabling Smart tracking and obstacle penetration. |
Weapon Glitch
Rare | 600 |
RAM Cost: 5
Upload Time: 5
Duration: 30
Cooldown: 0 | Spreads to the nearest target within a radius. |
Weapon Glitch
Epic | 1,000 |
RAM Cost: 6
Upload Time: 5
Duration: 30
Cooldown: 0 | Causes the target's weapon to explode, causing damage. |
Weapon Glitch
Legendary | 1,400 |
RAM Cost: 7
Upload Time: 6
Duration: 50
Cooldown: 0 | Passive while equipped: enables the Weapons Jammer daemon during Breach Protocol. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 4 |
![]() | Armor is increased by 15% / 30% while moving |
![]() ![]() | 1 |
![]() | Increases attack speed by 10% /20% /30% |
![]() ![]() | 4 |
![]() | Combo attacks have a 15% / 30% chance to apply bleeding |
![]() ![]() | 6 |
![]() | Reduces the stamina cost of all attacks by 30% / 50% |
![]() ![]() | 10 |
![]() | Increases crit chance by 20% |
![]() ![]() | 12 |
![]() | Recovers 7% / 10% health when applying bleeding to an enemy or hitting an enemy with bleeding |
![]() ![]() | 15 |
![]() | Increases damage against a target by 1% for every 1% / 2% / 3% of health they are missing |
![]() ![]() | 18 |
![]() | Defeating an enemy recovers 40% health and increases movement speed by 30% for 5 seconds |
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 9 |
![]() | Increases melee damage by 10% / 20% |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 14 |
![]() | Sprinting does not drain stamina |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 7 |
![]() | Increases damage to torso by 10% / 20% |
![]() ![]() | 16 |
![]() | You deal more damage the faster you're moving |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 5 |
![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 12 |
![]() | When Cold Blood is active, increases damage with melee weapons by 5% / 10% |
![]() ![]() | 12 |
![]() | Increases attack speed by 1% / 3% per stack of Cold Blood |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
![]() ![]() | 20 |
![]() | Increases Crit Damage with Blades by 25%. +1% per Perk Level. |
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