Welcome to our Cyberpunk 2077 Best Mods Guide; below, we list all the mods you can find, such as Clothing, Fragments, Scopes, Muzzles, and more. We also include what their effect on your weapons is based on the rarity of the mod.
Not sure what Weapons you should attach these mods? You should visit our Best Weapons Guide and learn how to get the rarest items in the game.
Cyberpunk 2077 Best Mods
When it comes to Mods, the Rarity will determine how strong it is, for example, Uncommon, Common, Rare, Epic, and Legendary being the Best and highest Rarity of the Mods in Cyberpunk 2077.
You can quickly navigate this Best Mods List by Type using the links provided below.
List of Best Clothing Mods in Cyberpunk 2077.
These mods tend to help players who are using Melee Builds in their playthrough of the game.
Name | Effect | Weight |
---|---|---|
Osmosis
Random
Clothing Mod | Oxygen +5, with an additional +1.5 per mod rarity rank (base oxygen = 100). | 0.3 |
Plume
Random
Clothing Mod | Fall damage -5%, with an additional -3% per mod rarity rank. | 0.3 |
Zero Drag
Random
Clothing Mod | Movement speed +0.1, with an additional +0.03 per mod rarity rank. | 0.3 |
Tenacity
Random
Clothing Mod | Stamina cost of melee attacks -5%, with an additional -1% per mod rarity rank. | 0.3 |
Vanguard
Random
Clothing Mod | Block Effort Reduction +5%, with an additional +3% per mod rarity rank. | 0.3 |
Boom-Breaker
Random
Clothing Mod | Damage taken from explosions -5%, with an additional -3% per mod rarity rank. | 0.3 |
Coolit
Legendary
Clothing Mod | Immunity to Burn status effect. | 0.3 |
Antivenom
Legendary
Clothing Mod | Immunity to Poison status effect. | 0.3 |
Panacea
Legendary
Clothing Mod | Immunity to Poison and Shock status effects. | 0.3 |
Superinsulator
Epic
Clothing Mod | Immunity to Shock status effect. | 0.3 |
Soft-Sole
Epic
Clothing Mod | You make no noise when landing. | 0.3 |
Cut-It-Out
Epic
Clothing Mod | Immunity to Bleeding status effect. | 0.3 |
Predator
Legendary
Clothing Mod | Damage dealt to low- and high- threat enemies +25%. | 0.3 |
Deadeye
Legendary
Clothing Mod | Crit Chance + 15%, Crit Damage +30%. | 0.3 |
Armadillo
Random
Clothing Mod | Armor +2 to + 150 depending on mod level, with an additional + 20% per mod rarity rank. | 0.3 |
Resist!
Random
Clothing Mod | Damage taken from status ailments -5%, with an additional -3% per mod rarity rank. | 0.3 |
Fortuna
Legendary
Clothing Mod | Crit Chance + 15%. | 0.3 |
Bully
Legendary
Clothing Mod | Crit Damage + -30%. | 0.3 |
Backpacker
Random
Clothing Mod | Carry Capacity +5, with an additional +2 per mod rarity rank. | 0.3 |
Footloose
Random
Clothing Mod | Evasion + 20%, with an additional + 10% per mod rarity rank. | 0.3 |
Showtime
Random
Clothing Mod | Damage dealt to moderate- and high-threat enemies +5%, with an additional + 1.5% per mod rarity rank. | 0.3 |
List of Best Ranged Mods (Scopes/Muzzles/etc) in Cyberpunk 2077.
You can learn about what works best with these mods by visiting our Assault Skill guide or if you want to find the Best Weapon to attach these mods to.
Name | Effect | Weight |
---|---|---|
Crunch
Random
Ranged Mod | Damage +5 (with an additional + 1 per mod rarity rank). | 0.1 |
Penetrator
Random
Ranged Mod | Crit Chance +2% (with an additional + 1% per mod rarity rank). | 0.1 |
Pacifier
Random
Ranged Mod | Crit Chance +6% (with an additional +2% per mod rarity rank). | 0.1 |
Combat Amplifier
Rare
Ranged Mod | Chance to apply status ailment +5% (Bleeding, Burn, Poison, Shock - in accordance with attack type). | 0.1 |
Countermass
Epic
Ranged Mod | Nullifies vertical recoil while aiming. | 0.1 |
Pulverize
Uncommon
Ranged Mod | + 5% to damage inflicted to enemy limbs | 0.1 |
Weaken
Rare
Ranged Mod | Hitting enemies reduces their accuracy by 10% for 10 seconds. | 0.1 |
Autoloader
Rare
Ranged Mod | Reload times after fully emptying an ammo clip are reduced. | 0.1 |
Pax
Uncommon
Ranged Mod | Bullets become non-lethal. | 0.1 |
Phantom
Rare
Ranged Mod | Rate of fire +5%. | 0.4 |
Neon Arrow
Rare
Ranged Mod | Reload time -5%. | 0.4 |
Vendetta
Rare
Ranged Mod | Headshot damage + 20%. | 0.4 |
Name | Effect | Weight |
---|---|---|
OS-1 GimletEye
Common
Short Scope | Zoom level increased by 0.2; swapping in and out of aim stance takes 0.05 of a second longer. | 0.3 |
Hyakume
Common
Short Scope | Zoom level increased by 0.5; swapping in and out of aim stance takes 0.05 of a second longer. | 0.3 |
Add-Vantage
Common
Short Scope | Zoom level increased by 0.2; swapping in and out of aim stance takes 0.05 of a second longer. | 0.3 |
COO Mk.72 Kanone MINI
Common
Short Scope | Zoom level increased by 0.4; swapping in and out of aim stance takes 0.05 of a second longer. | 0.3 |
Type 2067
Common
Short Scope | Zoom level increased by 0.4; swapping in and out of aim stance takes 0.05 of a second longer. | 0.3 |
Name | Effect | Weight |
---|---|---|
Mk. 2x Grandstand
Common
Long Scope | Zoom level increased by 0.5; swapping in and out of aim stance takes 0.1 of a second longer. | 0.3 |
E255 Percipient
Common
Long Scope | Zoom level increased by 1.1; swapping in and out of aim stance takes 0.1 of a second longer. | 0.3 |
Mk. 8 ClearVue
Common
Long Scope | Zoom level increased by 0.9; swapping in and out of aim stance takes 0.1 of a second longer. | 0.3 |
S0-21 Saika
Common
Long Scope | swapping in and out of aim stance takes 0.1 of a second longer. | 0.3 |
Name | Effect | Weight |
---|---|---|
Silencer
Common
Muzzle | Damage in active combat -30%; damage dealt by sneak attacks x2. | 0.3 |
XC-10 Strix
Uncommon
Muzzle | Damage in active combat -30%; damage dealt by sneak attacks x2.5; Crit Chance + 10%. | 0.3 |
XC-10 Cetus
Uncommon
Muzzle | Damage in active combat -25%; damage dealt by sneak attacks Crit x2.5; Crit Chance +5%. | 0.3 |
XC-10 Alecto
Rare
Muzzle | Damage in active combat -15%; damage dealt by sneak attacks x2.5. | 0.3 |
Name | Effect | Weight |
---|---|---|
Explosive Round
Rare
Projectile Launcher Round | Normal shots explode on impact and deal physical damage. Charged shots increase damage, explosion range and dismembering chance. | 0.4 |
Electrical Round
Rare
Projectile Launcher Round | Normal shots explode on impact and deal electrical damage. Charged shots increase explosion range and stun targets. | |
Thermal Round
Rare
Projectile Launcher Round | Normal shots explode on impact and deal thermal damage with a 20% chance to apply Burn. Charged shots increase damage, explosion range, and chance to apply Burn to 50%. | 0.4 |
Chemical Round
Rare
Projectile Launcher Round | Normal shots explode on impact and deal chemical damage with a 20% chance to apply Poison. Charged shots increase damage, explosion range, and chance to apply Poison to 50%. | 0.4 |
Tranquilizer Rounds
Rare
Projectile Launcher Round | Normal shots can render a single target unconscious. Charged shots have a larger area of effect. | 0.4 |
List of Best Melee Mods in Cyberpunk 2077.
You can learn about the best perks to use with these mods by visiting out Blades Build guide.
Name | Effect | Weight |
---|---|---|
Scourge
Rare
Melee Mod | Crit Damage +10%. | 0.4 |
White-Knuckled
Rare
Melee Mod | Crit Damage +7%. | 0.4 |
Cold Shoulder
Rare
Melee Mod | Damage +7. | 0.4 |
Kunai
Rare
Melee Mod | Attack speed +0.3 per second. | 0.4 |
Name | Effect | Weight |
---|---|---|
Blade Physical Damage
Rare
Mantis Blades Edge | Changes type of damage dealt to physical. | 0 |
Blade Thermal Damage
Rare
Mantis Blades Edge | Changes type of damage dealt to thermal. | 0 |
Blade Chemical Damage
Rare
Mantis Blades Edge | Changes type of damage dealt to chemical. | 0 |
Blade Electrical Damage
Rare
Mantis Blades Edge | Changes type of damage dealt to electrical. | 0 |
Name | Effect | Weight |
---|---|---|
Knuckles Physical Damage
Rare
Gorilla Arms Knuckles | Changes type of damage dealt to physical. | 0 |
Knuckles Thermal Damage
Rare
Gorilla Arms Knuckles | Changes type of damage dealt to thermal. | 0 |
Knuckles Chemical Damage
Rare
Gorilla Arms Knuckles | Changes type of damage dealt to chemical. | 0 |
Knuckles Electrical Damage
Rare
Gorilla Arms Knuckles | Changes type of damage dealt to electrical. | 0 |
Animals Knuckles
Legendary
Gorilla Arms Knuckles | Changes type of damage dealt to physical. Punching enemies applies Bleeding status effect. | 0 |
Name | Effect | Weight |
---|---|---|
Battery, Low- Capacity
Epic
Gorilla Arms Battery | Damage with Gorilla Arms + 10%. | 0 |
Battery, Medium- Capacity
Epic
Gorilla Arms Battery | Damage with Gorilla Arms +25%. | 0 |
Battery, High- Capacity
Epic
Gorilla Arms Battery | Damage with Gorilla Arms + -50%. | 0 |
Black-Market Battery
Legendary
Gorilla Arms Battery | Damage with Gorilla Arms 100%. | 0 |
Rin3U Battery
Legendary
Gorilla Arms Battery | Damage with Gorilla Arms + 10%; restores 100% stamina upon killing an enemy. | 0 |
Name | Effect | Weight |
---|---|---|
Monowire Physical Damage
Rare
Monowire Cable | Changes type of damage dealt to physical. | 0 |
Monowire Thermal Damage
Rare
Monowire Cable | Changes type of damage dealt to thermal. | 0 |
Monowire Chemical Damage
Rare
Monowire Cable | Changes type of damage dealt to chemical. | 0 |
Monowire Electrical Damage
Rare
Monowire Cable | Changes type of damage dealt to electrical. | 0 |
Name | Effect | Weight |
---|---|---|
Monowire Battery, Low- Capacity
Epic
Monowire Battery | Damage with Monowire + 10%. | 0 |
Monowire Battery, Medium- Capacity
Epic
Monowire Battery | Damage with Monowire -25%. | 0 |
Monowire Battery, High- Capacity
Epic
Monowire Battery | Damage with Monowire +50%. | 0 |
List of Best Fragment Mods in Cyberpunk 2077.
Name | Effect | Weight |
---|---|---|
Sensory Amplifier
Rare
Universal Cyberarm Fragment | Crit Chance + 10%. | 0 |
Sensory Amplifier
Rare
Universal Cyberarm Fragment | Crit Damage +30%. | 0 |
Sensory Amplifier
Rare
Universal Cyberarm Fragment | Health -15%. | 0 |
Sensory Amplifier
Rare
Universal Cyberarm Fragment | Armor +5%. | 0 |
Name | Effect | Weight |
---|---|---|
Sandevistan: Overclocked Processor
Random
Sandevistan Fragment | Sandevistan duration +0.5 second, with an additional +0.2 per mod rarity rank. | 0.2 |
Sandevistan: Prototype Chip
Rare
Sandevistan Fragment | Crit Chance while Sandevistan is active +5%. | 0.2 |
Sandevistan: Neurotransmitters
Rare
Sandevistan Fragment | Crit Damage while Sandevistan is active + 15%. | 0.2 |
Sandevistan: Heatsink
Random
Sandevistan Fragment | Sandevistan cooldown -2 seconds, with an additional -0.5 per mod's rarity rank. | 0.2 |
Sandevistan: Micro-Amplifier
Legendary
Sandevistan Fragment | Activating Sandevistan clears status effects (Burn, Poison, Bleeding and Shock). | 0.2 |
Sandevistan: Tyger Paw
Epic
Sandevistan Fragment | Defeating enemies while Sandevistan is active restores 15% stamina. | 0.2 |
Sandevistan: Rabid Bull
Epic
Sandevistan Fragment | Defeating enemies while Sandevistan is active restores 5% health. | 0.2 |
Sandevistan: Arasaka Software
Legendary
Sandevistan Fragment | While Sandevistan is active, enemies take 70% longer to detect you. |
Name | Effect | Weight |
---|---|---|
Extended Berserk
Random
Berserk Fragment | Berserk duration + 1 second, with an additional +1 per mod rarity rank. | 0.2 |
Chained Berserk
Random
Berserk Fragment | Berserk cooldown -5 seconds, with an additional -0.5 per mod rarity rank. | 0.2 |
Armored Berserk
Random
Berserk Fragment | Bonus to armor and resistance +5% while Berserk is active, with an additional +1% per mod rarity rank. | 0.2 |
Bruising Berserk
Random
Berserk Fragment | Bonus to melee damage + 10% while Berserk, with an additional +3% per mod rarity rank. | 0.2 |
Focused Berserk
Random
Berserk Fragment | Bonus to sway and recoil reduction +10% while Berserk is active, with an additional +5% per mod rarity rank. | 0.2 |
Invigorating Berserk
Random
Berserk Fragment | Health regeneration + 10% while Berserk is active, with an additional +3% per mod rarity rank. | 0.2 |
Devastating Berserk
Rare
Berserk Fragment | Crit Chance while Berserk is active +15%. | 0.2 |
Sharpened Berserk
Rare
Berserk Fragment | Crit Damage while Berserk is active +25%. | 0.2 |
Beast Mode
Legendary
Berserk Fragment | While Berserk is active: bonus to armor and resistance +15%, health regeneration +15%, melee damage +100%. | 0.2 |
Name | Effect | Weight |
---|---|---|
Target Analysis
Rare
Kiroshi Optics Fragment | All weapons become non-lethal. Headshots do not deal additional damage. Smart weapons primarily target limbs. | 0.4 |
Explosive Analysis
Uncommon
Kiroshi Optics Fragment | Grenade trajectory and area of effect are visible. | 0.4 |
Threat Detector
Rare
Kiroshi Optics Fragment | Enemies that detect you are automatically highlighted. | 0.4 |
Trajectory Analysis
Legendary
Kiroshi Optics Fragment | Bonus damage from headshots + 50%. | 0.4 |
Weakspot Detection
Uncommon
Kiroshi Optics Fragment | Crit Chance +5%. | 0.4 |
Trajectory Generator
Uncommon
Kiroshi Optics Fragment | Ricochet trajectory is visible when aiming. Requires the Ballistic Coprocessor hands cyberware. | 0.4 |