Welcome to our Cyberpunk 2077 Best Cyberware Guide, here we list every type of Cyberware you can find Frontal Cortex, Circulatory System, Immune System, Nervous System, and more. Depending on your build, you will likely choose a specific Cyberware that further improves your playstyle; for example, Skeleton Cyberware helps Melee Katana Builds with Attack Speed and Damage.
Not sure what Cyberware to choose? Maybe after you find the right Skill Build you like, you will have a better idea of what cyberware fits you.
Cyberpunk 2077 Best Cyberware
When it comes to Cyberware, the Rarity will determine how strong it is, for example, Uncommon, Common, Rare, Epic, and Legendary being the Best and highest Rarity of the Cyberware in Cyberpunk 2077. You will also have to consider whether you have enough of the attribute stat that it requires to equip it.
You can quickly navigate this Best Cyberware List by Type using the links provided below.
- Frontal Cortex
- Ocular System
- Circulatory System
- Immune System
- Nervous System
- Integumentary System
- Operating System
- Skeleton
- Hands
- Arms
- Legs
List of Best Ocular System Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Kiroshi Mk.2
Rare
Ocular System | 3,000 |
Enhances vision.
SC 14 | Viktor, Wells, Badlands |
Kiroshi Mk.3
Epic
Ocular System | 5,000 |
Enhances vision.
| Viktor |
List of Best Frontal Cortex Cyberware in Cyberpunk 2077.
The Frontal Cortex Cyberware Upgrades are recommend for use with Quickhacking Builds and Breach Protocol Builds. This is mostly due to their high Intelligence Requirments.
Name | Price | Effect | Locations |
---|---|---|---|
Camillo RAM Manager
Epic
Frontal Cortex | 10,000 |
When your cyberdeck RAM reaches 2 instantly free 20% of it. CD 4 min.
Int 12 | Cassius, Pac |
Camillo RAM Manager
Legendary
Frontal Cortex | 14,000 |
When your cyberdeck RAM reaches 2 instantly free 30% of it. CD 4 min.
Int 15 | Pac |
Ex-Disk
Rare
Frontal Cortex | 12,000 |
Increases your cyberdeck's max RAM units by 1.
Int 10 | Cassius, Pac |
Ex-Disk
Epic
Frontal Cortex | 20,000 |
Increases your cyberdeck's max RAM units by 3.
Int 14 | Cherry |
Ex-Disk
Legendary
Frontal Cortex | 28,000 |
Increases your cyberdeck's max RAM units by 5.
Int 18 | Pac |
Heal-on-kill
Common
Frontal Cortex | 5,000 |
Instantly restores 2% Health after defeating an enemy.
Ref 8 | Dr. Chrome, Instant |
Heal-on-kill
Uncommon
Frontal Cortex | 7,500 |
Instantly restores 3% Health after defeating an enemy.
Ref 10 | Cassius, Badlands |
Heal-on-kill
Epic
Frontal Cortex | 25,000 |
Instantly restores 6% Health after defeating an enemy.
Ref 14 | Pac |
Heal-on-kill
Legendary
Frontal Cortex | 35,000 |
Instantly restores 10% Health after defeating an enemy.
Ref 18 | Cassius |
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 | Dr. Chrome, Fingers |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 | Cassius, Cherry, Arroyo |
Mechatronic Core
Common
Frontal Cortex | 3,000 |
Increases damage to drones, mechs, and robots by 10%
Tech 8 | Cherry, Fingers, Kraviz |
Mechatronic Core
Uncommon
Frontal Cortex | 4,500 |
Increases damage to drones, mechs, and robots by 20%
Tech 10 | Badlands, RC |
Mechatronic Core
Rare
Frontal Cortex | 9,000 |
Increases damage to drones, mechs, and robots by 30%
Tech 12 | Cassius |
Mechatronic Core
Legendary
Frontal Cortex | 21,000 |
Increases damage to drones, mechs, and robots by 50%
Tech 16 | Cassius |
Memory Boost
Common
Frontal Cortex | 4,000 |
Defeating an enemy instantly recovers 1 RAM Unit.
Int 7 | Viktor, Buck, Kraviz |
Memory Boost
Uncommon
Frontal Cortex | 6,000 |
Defeating an enemy instantly recovers 2 RAM Unit.
Int 9 | Cassius, Cherry |
Memory Boost
Rare
Frontal Cortex | 12,000 |
Defeating an enemy instantly recovers 3 RAM Unit.
Int 12 | Sky |
RAM Upgrade
Common
Frontal Cortex | 1,000 |
Increases Cyberdeck RAM recovery rate by 0.05 units per second.
Int 8 | Viktor, Dr. Chrome, Buck, Cassius, Cherry, Kraviz, Instant |
RAM Upgrade
Uncommon
Frontal Cortex | 1,500 |
Increases Cyberdeck RAM recovery rate by 0.1 units per second.
Int 10 | Fingers, Badlands, Pac, Arroyo, RC |
RAM Upgrade
Rare
Frontal Cortex | 3,000 |
Increases Cyberdeck RAM recovery rate by 0.15 units per second.
Int 12 | Wells, Pac, Sky |
Self-Ice
Rare
Frontal Cortex | 9,000 |
Negates effects of enemy QH. CD 45 sec.
Int 10 | Cassius, Pac |
Visual cortex support
Common
Frontal Cortex | 3,000 |
Increases Crit Damage by 15%
Int 6 | Fingers, Kraviz |
Visual cortex support
Uncommon
Frontal Cortex | 4,500 |
Increases Crit Damage by 16%
Int 8 | Cassius, Cherry |
Visual cortex support
Epic
Frontal Cortex | 15,000 |
Increases Crit Damage by 30%
Int 12 | Pac |
Visual cortex support
Legendary
Frontal Cortex | 21,000 |
Increases Crit Damage by 45%
Int 16 | Pac |
List of Best Circulatory System Cyberware in Cyberpunk 2077.
The Circulatory System Cyberware is typically used with Athletic Builds, and Melee Katana Builds. Many of the effects will make close combat play style much more comfortable.
Name | Price | Effect | Locations |
---|---|---|---|
Adrenaline Booster
Common
Circulatory System | 4,000 |
Instantly restores 10% stamina when you defeat an enemy.
| Viktor, Buck, Instant |
Adrenaline Booster
Uncommon
Circulatory System | 6,000 |
Instantly restores 20% stamina when you defeat an enemy.
Body 8 | Arroyo, RC |
Adrenaline Booster
Rare
Circulatory System | 12,000 |
Instantly restores 30% stamina when you defeat an enemy.
Body 10 | Buck |
Adrenaline Booster
Epic
Circulatory System | 20,000 |
Instantly restores 40% stamina when you defeat an enemy.
Body 13 | Wells, Badlands |
Adrenaline Booster
Legendary
Circulatory System | 28,000 |
Instantly restores 50% stamina when you defeat an enemy.
Body 18 | Buck |
Bioconductor
Rare
Circulatory System | 6,000 |
Reduces all cyberware cooldowns by 10%
Body 12 | Badlands, RC |
Bioconductor
Epic
Circulatory System | 10,000 |
Reduces all cyberware cooldowns by 20%
Body 15 | Buck, Wells |
Bioconductor
Legendary
Circulatory System | 14,000 |
Reduces all cyberware cooldowns by 30%
Body 16 | Badlands |
Biomonitor
Common
Circulatory System | 6,000 |
Instantly restores 30% Health when Health to 15% CD 240 sec.
| Buck, Fingers, Kraviz |
Biomonitor
Uncommon
Circulatory System | 9,000 |
Instantly restores 40% Health when Health to 15% CD 240 sec.
Body 10 | Pac, Arroyo |
Biomonitor
Rare
Circulatory System | 18,000 |
Instantly restores 50% Health when Health drop to 15%. CD 180 sec.
Body 12 | Buck, Badlands |
Biomonitor
Epic
Circulatory System | 30,000 |
Instantly restores 60% Health when Health drop to 15%. CD 150 sec.
Body 15 | Wells, RC |
Biomonitor
Legendary
Circulatory System | 42,000 |
Instantly restores 100% Health when Health drop to 15%. CD 120 sec.
Body 18 | Badlands |
Bioplastic Blood Vessels
Uncommon
Circulatory System | 3,000 |
Increases health regen outside of combat by 2 points per sec.
Body 8 | Buck |
Bioplastic Blood Vessels
Common
Circulatory System | 2,000 |
Increases Health regen outside of combat by 1 point per sec.
Body 6 | Cassius, Cherry |
Bioplastic Blood Vessels
Rare
Circulatory System | 6,000 |
Increases Health regen outside of combat by 4 point per sec.
Body 10 | Sky |
Bioplastic Blood Vessels
Epic
Circulatory System | 10,000 |
Increases Health regen outside of combat by 10 point per sec.
Body 12 | Badlands |
Bioplastic Blood Vessels
Legendary
Circulatory System | 14,000 |
Increases Health regen outside of combat by 50 point per sec.
Body 14 | Sky |
Blood pump
Common
Circulatory System | 5,000 |
Activate to instantly restore 50% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button.
| Buck, Instant |
Blood pump
Uncommon
Circulatory System | 7,500 |
Activate to instantly restore 60% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button.
Body 8 | Buck, Arroyo |
Blood Pump
Rare
Circulatory System | 15,000 |
Activate to instantly restore 70% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button.
Body 10 | Badlands, Sky |
Blood pump
Epic
Circulatory System | 25,000 |
Activate to instantly restore 80% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button.
Body 13 | Wells, RC, Sky |
Blood Pump
Legendary
Circulatory System | 35,000 |
Activate to instantly restore 90% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button.
Body 16 | Badlands |
Feedback Circuit
Rare
Circulatory System | 9,000 |
Instantly restroes 3% health after you discharge a fully charged weapon.
Tech 10 | Viktor, Buck |
Feedback Circuit
Epic
Circulatory System | 15,000 |
Instantly restroes 6% health after you discharge a fully charged weapon.
Tech 12 | Wells, Sky |
Feedback Circuit
Legendary
Circulatory System | 21,000 |
Instantly restores 10% health after you discharge a fully charged weapon.
Tech 15 | Buck |
Microgenerator
Common
Circulatory System | 1,000 |
When your health drops to 15%, release an electroshock that deals dmg equal to 20% of target enemy's max health.
| Viktor, Cassius |
Microgenerator
Uncommon
Circulatory System | 1,500 |
When your health drops to 15%, release an electroshock that deals dmg equal to 30% of target enemy's max health.
Tech 8 | Pac |
Microgenerator
Rare
Circulatory System | 3,000 |
When your health drops to 15%, release an electroshock that deals dmg equal to 40% of target enemy's max health.
Tech 10 | Wells, Badlands |
Microgenerator
Epic
Circulatory System | 5,000 |
Same as Rare. Applies Shock to enemies.
Tech 12 | Wells, Sky |
Microgenerator
Legendary
Circulatory System | 7,000 |
When your health drops to 15%, release an electroshock that deals dmg equal to 50% of target enemy's max health. Applies Shock to enemies.
Tech 16 | RC |
Second Heart
Legendary
Circulatory System | 42,000 |
Instantly restores 100% of max Health when your health falls to 0. CD 2 min.
Body 16 | Wells |
Syn-Lungs
Uncommon
Circulatory System | 1,500 |
Increases Stamina regen by 10%
Body 10 | Buck |
Syn-Lungs
Common
Circulatory System | 1,000 |
Increases Stamina regen by 5%
Body 8 | Cherry, Fingers, Kraviz |
Syn-Lungs
Rare
Circulatory System | 3,000 |
Increases Stamina regen by 15%
Body 12 | Wells |
Syn-Lungs
Epic
Circulatory System | 5,000 |
Increases Stamina regen by 20%
Body 14 | Wells, Badlands |
Syn-Lungs
Legendary
Circulatory System | 7,000 |
Increases Stamina regen by 25%
Body 16 | Wells |
Tyrosine Injector
Uncommon
Circulatory System | 1,500 |
Increases the breach time of Breach Protocol by 100%.
SC 12 | All |
List of Best Immune System Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Cataresist
Common
Immune System | 2,000 |
Increases all Resistances by 8%.
| Buck, Cherry |
Cataresist
Uncommon
Immune System | 3,000 |
Increases all Resistances by 13%.
Cool 8 | Fingers, Arroyo |
Cataresist
Epic
Immune System | 10,000 |
Increases all Resistances by 23%.
Cool 12 | Fingers |
Cataresist
Legendary
Immune System | 14,000 |
Increases all Resistances by 35%.
Cool 15 | Fingers |
Detoxifier
Rare
Immune System | 12,000 |
Grants immunity to Poison.
Body 10 | Fingers |
Inductor
Epic
Immune System | 20,000 |
When affected by shock or EMP, Armor increases by 50% instead of taking damage.
Cool 12 | Fingers, Sky |
Metabolic Editor
Epic
Immune System | 25,000 |
Poison effects cause you to regenerate Health instead of taking dmg.
Cool 14 | Pac, Sky |
Pain Editor
Legendary
Immune System | 28,000 |
Reduces all incoming damage by 10%
Cool 16 | Fingers |
Conductor
Immune System | 20,000 |
Getting shocked or affected by EMP effects boosts your Armor by 50% instead of dealing damage.
| |
Shock-n-awe
Common
Immune System | 1,000 |
After taking damage, there is a 2% chance of releasing a large electroshock that deals damage to nearby enemies.
| Dr. Chrome, Cassius |
Shock-n-awe
Uncommon
Immune System | 1,500 |
After taking damage, there is a 4% chance of releasing a large electroshock that deals damage to nearby enemies.
Cool 8 | Fingers |
Shock-n-awe
Epic
Immune System | 5,000 |
After taking damage, there is a 8% chance of releasing a large electroshock that deals damage to nearby enemies.
Cool 12 | Sky |
Shock-n-awe
Legendary
Immune System | 7,000 |
After taking damage, there is a 410% chance of releasing a large electroshock that deals damage to nearby enemies.
Cool 15 | Sky |
List of Best Nervous System Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Kerenzikov
Common
Nervous System | 5,000 |
Allows you to aim and shoot while dodging. Slows time by 50% for 1.5 sec. while blocking, aiming or attacking during a slide or dodge. CD 5 sec.
| Viktor, Dr. Chrome, Buck, Cassius, Cherry, Kraviz, Instant |
Kerenzikov
Uncommon
Nervous System | 7,500 |
Allows you to aim and shoot while dodging. Slows time by 60% for 1.8 sec. while blocking, aiming or attacking during a slide or dodge. CD 5 sec.
| Fingers, Badlands, Pac, Arroyo, RC |
Kerenzikov
Rare
Nervous System | 15,000 |
Allows you to aim and shoot while dodging. Slows time by 70% for 2 sec. while blocking, aiming or attacking during a slide or dodge. CD 5 sec.
Ref 12 | Wells, Arroyo, Sky |
Kerenzikov
Epic
Nervous System | 25,000 |
Allows you to aim and shoot while dodging. Slows time by 80% for 2.5 sec. while blocking, aiming or attacking during a slide or dodge. CD 5 sec.
Ref 15 | Wells |
Kerenzikov
Legendary
Nervous System | 35,000 |
Allows you to aim and shoot while dodging. Slows time by 80% for 2.5 sec. while blocking, aiming or attacking during a slide or dodge. CD 5 sec.
Ref 18 | Arroyo |
Maneuvering System
Rare
Nervous System | 3,000 |
Allows you to perform dodges midair.
Ref 14 | Arroyo |
Synaptic Signal Optimizer
Common
Nervous System | 4,000 |
Increases Health by 20%.
| Buck |
Synaptic Signal Optimizer
Uncommon
Nervous System | 6,000 |
Increases Health by 30%.
Body 8 | Badlands, RC |
Synaptic Signal Optimizer
Rare
Nervous System | 12,000 |
Increases Health by 40%.
Body 12 | Instant |
Synaptic Signal Optimizer
Epic
Nervous System | 20,000 |
Increases Health by 50%.
Body 15 | Kraviz |
Synaptic Signal Optimizer
Legendary
Nervous System | 28,000 |
Increases Health by 60%
Body 20 | Kraviz |
Nanorelays
Uncommon
Nervous System | 6,000 |
Increases Sandevistan and Kerenxikov duration by 0.5 sec.
Ref 10 | Badlands, RC |
Nanorelays
Rare
Nervous System | 12,000 |
Increases Sandevistan and Kerenxikov duration by 1 sec.
Ref 14 | Sky |
Nanorelays
Epic
Nervous System | 20,000 |
Increases Sandevistan and Kerenxikov duration by 2 sec.
Ref 18 | Arroyo |
Neofiber
Common
Nervous System | 1,000 |
Increases Evasion by 3%
| Dr. Chrome |
Neofiber
Uncommon
Nervous System | 1,500 |
Increases Evasion by 6%
| Cherry, RC |
Neofiber
Rare
Nervous System | 3,000 |
Increases Evasion by 9%
Ref 12 | Sky |
Neofiber
Epic
Nervous System | 5,000 |
Increases Evasion by 12%
Ref 15 | Arroyo |
Neofiber
Legendary
Nervous System | 7,000 |
Increases Evasion by 15%
Ref 18 | Arroyo |
Reflex Tuner
Common
Nervous System | 2,500 |
Slows time by 50% for 2 sec. wehn your health drops to 25%. CD 60 sec
| Fingers, Instant |
Reflex Tuner
Uncommon
Nervous System | 3,750 |
Slows time by 60% for 2.5 sec. wehn your health drops to 25%. CD 60 sec
Ref 8 | Cherry, RC |
Reflex Tuner
Epic
Nervous System | 7,500 |
Slows time by 70% for 3 sec. wehn your health drops to 25%. CD 50 sec
Ref 12 | Arroyo |
Reflex Tuner
Legendary
Nervous System | 17,500 |
Slows time by 80% for 2.5 sec. wehn your health drops to 25%. CD 40 sec
Ref 18 | Cherry |
Synaptic Accelerator
Common
Nervous System | 5,000 |
Slows time by 25% for 2 sec. when you are detected by enemies. CD 60 sec
| Dr. Chrome, Cassius |
Synaptic Accelerator
Uncommon
Nervous System | 7,500 |
Slows time by 30% for 2 sec. when you are detected by enemies. CD 60 sec
| Cherry, Pac |
Synaptic Accelerator
Rare
Nervous System | 15,000 |
Slows time by 30% for 3 sec. when you are detected by enemies. CD 60 sec
Ref 14 | Arroyo |
Synaptic Accelerator
Legendary
Nervous System | 35,000 |
Slows time by 50% for 4 sec. when you are detected by enemies. CD 60 sec
Ref 20 | Cherry |
List of Best Integumentary System Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Fireproof Coating
Rare
Integumentary System | 12,000 |
Grants immunity to Burn.
Body 12 | Dr. Chrome, Badlands |
Grounding Plating
Rare
Integumentary System | 12,000 |
Grants immunity to Shock.
Body 12 | Viktor, Dr. Chrome |
Heat converter
Epic
Integumentary System | 25,000 |
When affected by Burn, intead of receiving damage from it, you deal 10% more damage.
Cool 14 | Dr. Chrome |
Subdermal Armor
Uncommon
Integumentary System | 3,000 |
Increase Armor by 50.
| Dr. Chrome |
Subdermal Armor
Common
Integumentary System | 2,000 |
Increase Armor by 20.
| Viktor, Cassius, Fingers |
Subdermal Armor
Rare
Integumentary System | 6,000 |
Increase Armor by 90.
| RC, Sky |
Subdermal Armor
Epic
Integumentary System | 10,000 |
Increase Armor by 140.
| Wells |
Subdermal Armor
Legendary
Integumentary System | 14,000 |
Increase Armor by 200.
| Dr. Chrome |
Supra-dermal weave
Rare
Integumentary System | 12,000 |
Grants immunity to Bleeding.
Body 12 | Dr. Chrome, RC |
Optical Camo
Rare
Integumentary System | 15,000 |
Activate to turn almost invisible for 5 seconds, greatly reducing the likelihood of detection. Cooldown 60 seconds.
| |
Optical Camo
Epic
Integumentary System | 25,000 |
Activate to turn almost invisible for 10 seconds, greatly reducing the likelihood of detection. Cooldown 60 seconds.
| |
Optical Camo
Legendary
Integumentary System | 35,000 |
Activate to turn almost invisible for 15 seconds, greatly reducing the likelihood of detection. Cooldown 60 seconds.
|
List of Best Operating System Cyberware in Cyberpunk 2077.
Many of Operating System Cyberware will improve how you play when using Assault Rifle and other Ranged Weapons in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Zetatech Sandevistan
Common
Operating System | 7500 |
Activate to dilate time by 25% for 8 seconds. While active, Crit Chance +10%. Cooldown 30 seconds.
Ref 6 | |
Zetatech Sandevistan
Rare
Operating System | 15000 |
Activate to dilate time by 50% for 12 seconds. While active, Crit Chance +15%. Cooldown 30 seconds.
Ref 9 | |
Zetatech Sandevistan
Epic
Operating System | 25000 |
Activate to dilate time by 50% for 16 seconds. While active, Crit Chance +20%. Cooldown 30 seconds.
Ref 12 | |
Qiant Sandevistan
Legendary
Operating System | 35,000 |
Activate to dilate time by 75% for 12 seconds. While active, damage dealt +15%. Crit chance +15%. Cooldown 15 seconds.
Ref 15 | |
Qiant Sandevistan
Legendary
Operating System | 35,000 |
Activate to dilate time by 90% for 8 seconds. While active, damage dealt +15%. Crit chance +10%. Crit Damage +50%. Cooldown 30 seconds.
Ref 18 | |
Dynalar Sandevistan
Common
Operating System | 7,500 |
Activate to dilate time by 50% for 8 seconds. While active Damage +5%. Cooldown 30 seconds.
Ref 6 | |
Dynalar Sandevistan
Rare
Operating System | 15,000 |
Activate to dilate time by 75% for 12 seconds. While active Damage +10%. Cooldown 30 seconds.
Ref 9 | |
Dynalar Sandevistan
Epic
Operating System | 25,000 |
Activate to dilate time by 50% for 16 seconds. While active Damage +15%. Cooldown 15 seconds.
Ref 12 | |
Dynalar Sandevistan
Legendary
Operating System | 35,000 |
Activate to dilate time by 75% for 16 seconds. While active Damage +15% and Crit Chance +15%. Cooldown 30 seconds.
Ref 15 | |
Militech Falcon 'Sandevistan'
Legendary
Operating System | 35000 |
Activate to dilate time by 70% for 20 seconds. While active, Crit Chance +20%, Crit Damage +35% and Damage +15%. Cooldown 30 seconds.
Ref 18 | |
Moore Tech Berserk
Common
Operating System | 7,500 |
When activated, ranged weapon recoil and sway -10%, melee damage +10% and Armor +5% for 10 seconds. Cooldown 60 seconds.
Body 6 | |
Moore Tech Berserk
Rare
Operating System | 15,000 |
When activated, ranged weapon recoil and sway -10%, melee damage +15% and Armor +5% for 15 seconds. Max Health +10%. Cooldown 60 seconds.
Body 9 | |
Moore Tech Berserk
Epic
Operating System | 25,000 |
When activated, ranged weapon recoil and sway -10%, melee damage +15% and Armor +15% for 30 seconds. Max Health +10% and Defeating enemies restores 2% health. Cooldown 60 seconds.
Body 12 | |
Biodyne Berserk
Common
Operating System | 7,500 |
When activated, ranged weapon recoil and sway -15%, melee damage +5% and Armor +5% for 10 seconds. Cooldown 60 seconds.
Body 6 | |
Biodyne Berserk
Rare
Operating System | 15,000 |
When activated, ranged weapon recoil and sway -25%, melee damage +5% and Armor +5% for 15 seconds. Ranged Attack Damage +10%. Cooldown 60 seconds.
Body 9 | |
Biodyne Berserk
Epic
Operating System | 25,000 |
When activated, ranged weapon recoil and sway -25%, melee damage +5% and Armor +5% for 30 seconds. Ranged Attack Damage +10%. Defeating enemies restores 3% health. Cooldown 60 seconds.
Body 12 | |
Biodyne Berserk
Legendary
Operating System | 35,000 |
When activated, ranged weapon recoil and sway -25%, melee damage +5% and Armor +5% for 30 seconds. Ranged Attack Damage +20%. Defeating enemies restores 4% health. Cooldown 60 seconds.
Body 16 | |
Zetatech Berserk
Legendary
Operating System | 35,000 |
When activated, ranged weapon recoil and sway -10%, melee damage +10% and Armor +5% for 10 seconds. Defeating enemies restores 5% health. Cooldown 60 seconds.
Body 16 | |
Zetatech Berserk
Legendary
Operating System | 35,000 |
When activated, ranged weapon recoil and sway -20%, melee damage +20% and Armor +10% for 30 seconds. Defeating enemies restores 5% health. Cooldown 30 seconds.
Body 18 | |
Militech Berserk
Legendary
Operating System | 35,000 |
When activated, ranged weapon recoil and sway -15%, melee damage +15% and Armor +10% for 60 seconds. Max health and stamina +40%, defeating enemies restores 5% health. Cooldown 60 seconds.
Body 18 |
List of Best Skeleton Cyberware Cyberware in Cyberpunk 2077.
The Skeleton Cyberware is very usefull for Melee Builds and Katana Builds, they help by granting more damage, more health and increased attack speed.
Name | Price | Effect | Locations |
---|---|---|---|
Bionic Joints
Rare
Skeleton Cyberware | 6,000 |
Reduces recoil of ranged weapons by 12%
| Wells |
Bionic Joints
Epic
Skeleton Cyberware | 10,000 |
Reduces recoil of ranged weapons by 25%
Body 12 | |
Bionic Luncs
Common
Skeleton Cyberware | 1,000 |
Increases Stamina by 20%
| Cherry, Fingers |
Bionic Lungs
Uncommon
Skeleton Cyberware | 1,500 |
Increases Stamina by 30%
| Kraviz, Instant |
Bionic Lungs
Legendary
Skeleton Cyberware | 7,000 |
Increases Stamina by 30%
| Kraviz |
Dense Marrow
Uncommon
Skeleton Cyberware | 3,000 |
Increases Stamina cost of melee attacks by 10%, but increases base damage of melee weapons by 7%
| Arroyo, RC |
Dense Marrow
Rare
Skeleton Cyberware | 6,000 |
Increases Stamina cost of melee attacks by 10%, but increases base damage of melee weapons by 15%
| Kraviz, Instant |
Microrotors
Common
Skeleton Cyberware | 2,000 |
Increases attack speed by 5%.
| Dr. Chrome, Instant |
Microrotors
Uncommon
Skeleton Cyberware | 3,000 |
Increases attack speed by 10%.
Ref 8 | Badlands, Instant |
Microrotors
Rare
Skeleton Cyberware | 6,000 |
Increases attack speed by 15%.
Ref 12 | Wells |
Microrotors
Epic
Skeleton Cyberware | 10,000 |
Increases attack speed by 20%.
Ref 15 | Kraviz |
Microrotors
Legendary
Skeleton Cyberware | 14,000 |
Increases attack speed by 25%.
Ref 18 | Instant |
Microvibration Generator
Uncommon
Skeleton Cyberware | 7,500 |
Increases base damage of melee weapons by 5%
| Arroyo, Instant |
Microvibration Generator
Rare
Skeleton Cyberware | 15,000 |
Increases base damage of melee weapons by 10%
Ref 12 | Kraviz |
Titanium Bones
Common
Skeleton Cyberware | 1,000 |
Increases carrying capacity by 20%
| Viktor, Dr. Chrome, Buck, Cassius |
Titanium Bones
Uncommon
Skeleton Cyberware | 1,500 |
Increases carrying capacity by 40%
| Fingers, Badlands, Arroyo, RC, Kraviz, Instant |
Titanium Bones
Rare
Skeleton Cyberware | 3,000 |
Increases carrying capacity by 60%
Body 13 | Wells, Sky |
Endoskeleton
Uncommon
Skeleton Cyberware | 4,000 |
Max health +20%
| |
Endoskeleton
Common
Skeleton Cyberware | 6,000 |
Max health +30%
Body 8 | |
Endoskeleton
Rare
Skeleton Cyberware | 12,000 |
Max health +40%
Body 12 | |
Endoskeleton
Epic
Skeleton Cyberware | 20,000 |
Max health +50%
Body 15 | |
Endoskeleton
Legendary
Skeleton Cyberware | 28,000 |
Max health +60%
Body 20 |
List of Best Hands Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Ballistic Coprocessor
Rare
Hands Cyberware | Starter |
Increase the chance to ricochet shots with Power weapons. Directly links user's optical implant to weapon's system offering real-time data-tracking.
Starter | Viktor |
Ballistic Coprocessor
Epic
Hands Cyberware | 15,000 |
Same as rare, and increase number of time bullet ricochet by 1.
SC 20 | Viktor, RC, Instant |
Ballistic Coprocessor
Legendary
Hands Cyberware | 21,000 |
Same as rare, and increase number of time bullet ricochet by 2.
SC 20 | Instant |
Smart Link
Rare
Hands Cyberware | 9,000 |
No reqs. at Viktor's. Allows you to use the smart-targeting module in Smart weapons. Directly links user's optical implant to weapon's system offering real-time data-tracking.
SC 14 | All |
Smart Link
Epic
Hands Cyberware | 15,000 |
Same as rare, and Increase chance for smart bullets to hit targets by 10% and Crit Dmg by 10%.
| Viktor |
Smart Link
Legendary
Hands Cyberware | 21,000 |
Same as rare, and Increase chance for smart bullets to hit targets by 25% and Crit Dmg by 25%.
SC 11 | Viktor |
Tattoo: Tyger Claws Dermal Imprint
Common
Hands Cyberware | 0 |
Allows you to use the smart-targeting module in Smart weapons. Directly links user's optical implant to weapon's system offering real-time data-tracking.
Quest | Watson |
List of Best Arms Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Gorilla Arms
Rare
Arms Cyberware | 15,250 |
87-107 Dmg. +34-44 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. They charge with each attack. On Strong attack they deal bonus dmg based on charge level. Allow you to force open locked doors and rip turrets out. They deal Physical damage.
SC 20 | Vik, Chrome, Buck, Cassius, Cherry, Kraviz, Instant |
Gorilla Arms
Epic
Arms Cyberware | 25,250 |
102-125 Dmg. +42-51 Physical Dmg. 2.5 Attack Speed. 15% Bleed Chance. Same as Rare. 1 Mod slot
SC 25 | Fingers, Badlands, Pac, Arroyo, RC |
Gorilla Arms
Legendary
Arms Cyberware | 100,250 |
110-135 dmg. +45-55 physical dmg. 2.5 AS +20% Bleed Same as Rare. 2 Mod slots.
SC 45 | Wells, Sky |
Mantis Blades
Rare
Arms Cyberware | 15,350 |
84-103 Dmg. +45-55 Physical Dmg. 2 Attack Speed. +10% Bleed Chance. Allow you to slice and dice enemies with swift hits. Unlock the ability to leap towards a target and deal massive dmg. Hold and release Left Mouse Button. Deals Physical Dmg. Have inherently fast attack speed and combos they have a higher chance to dismemeber. Very effective against individual target.
SC 20 | Vik, Chrome, Buck, Cassius, Cherry, Kraviz, Instant |
Mantis Blades
Epic
Arms Cyberware | 25,350 |
100-122 Dmg. +54-66 Physical Dmg. 2 Attack Speed. +15% Bleed Chance. Same as Rare. 1 Mod slot.
SC 25 | Fingers, Badlands, Pac, Arroyo, RC |
Mantis Blades
Legendary
Arms Cyberware | 100,350 |
104-127 dmg. +56-68 physical dmg. 2 AS +20% Bleed. Same as Rare. 2 Mod slots.
SC 45 | Wells, Sky |
Monowire
Rare
Arms Cyberware | 15,450 |
126-155 Dmg. +52-64 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. Charges when equipped but not used in combat. Attacks with a charged wire deal bonus dmg based on charge level. Charge level and monus damage dealth decline with each attack. Deals Physical damage. Deals high ammount of concentrated dmg and can instantly dismember an enemy.
SC 20 | Vik, Chrome, Buck, Cassius, Cherry, Kraviz, Instant |
Monowire
Epic
Arms Cyberware | 25,450 |
150-184 Dmg. +62-76 Physical Dmg. 2.5 Attack Speed. +15% Bleed Chance. Same as Rare. 1 Mod slot
SC 25 | Fingers, Badlands, Pac, Arroyo, RC |
Monowire
Legendary
Arms Cyberware | 100,450 |
163-199 dmg. +67-82 physical dmg. 2.5 AS +20% Bleed. Same as Rare. 2 Mod slots.
SC 45 | Wells, Sky |
Projectile Launch System
Rare
Arms Cyberware | 15,450 |
Smart Link cyberware required to enable smart targeting. Unleashes various projectiles, dealing various types od damage as well as causing explosions and applying status effects. Explodes on impact and deals major physical damage. Charged shots increase damage, explosion radius and the chance to dismember. Effective against groups of enemies.
SC 20 | Vik, Chrome, Buck, Cassius, Cherry, Kraviz, Instant |
Projectile Launch System
Epic
Arms Cyberware | 25,450 |
Same as Rare. 1 Mod Slot
SC 25 | Fingers, Badlands, Pac, Arroyo, RC |
Projectile Launch System
Legendary
Arms Cyberware | 100,450 |
Same as Rare. 2 Mod slots.
SC 45 | Wells, Sky |
List of Best Legs Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Fortified Ankles
Rare
Legs Cyberware | 45,000 |
No req at Fingers. Not at Sky. Hold Spacebar to charge the power of the jump, then release to jump.
SC 12 | All |
Fortified Ankles
Epic
Legs Cyberware | 75,000 |
Reduces Fall dmg by 15%. Same as Rare.
| Fingers |
Lynx Paws
Epic
Legs Cyberware | 85,000 |
Allows you to move and run more quietly. Sounds of your footsteps will not carry as far.
| Fingers, Instant |
Reinforced Tendons
Rare
Legs Cyberware | 45,000 |
No req at Fingers. Not at Sky. Press Spacebar while midair to pReform a double jump.
SC 12 | All |