Welcome to our Cyberpunk 2077 Best Cyberware Guide, here we list every type of Cyberware you can find Frontal Cortex, Circulatory System, Immune System, Nervous System, and more. Depending on your build, you will likely choose a specific Cyberware that further improves your playstyle; for example, Skeleton Cyberware helps Melee Katana Builds with Attack Speed and Damage.
Not sure what Cyberware to choose? Maybe after you find the right Skill Build you like, you will have a better idea of what cyberware fits you.
Cyberpunk 2077 Best Cyberware
When it comes to Cyberware, the Rarity will determine how strong it is, for example, Uncommon, Common, Rare, Epic, and Legendary being the Best and highest Rarity of the Cyberware in Cyberpunk 2077. You will also have to consider whether you have enough of the attribute stat that it requires to equip it.
You can quickly navigate this Best Cyberware List by Type using the links provided below.
- Frontal Cortex
- Ocular System
- Circulatory System
- Immune System
- Nervous System
- Integumentary System
- Operating System
- Skeleton
- Hands
- Arms
- Legs
List of Best Ocular System Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Kiroshi Mk.2 Rare Ocular System | 3,000 | Enhances vision. SC 14 | Viktor, Wells, Badlands |
Kiroshi Mk.3 Epic Ocular System | 5,000 | Enhances vision. | Viktor |
List of Best Frontal Cortex Cyberware in Cyberpunk 2077.
The Frontal Cortex Cyberware Upgrades are recommend for use with Quickhacking Builds and Breach Protocol Builds. This is mostly due to their high Intelligence Requirments.
Name | Price | Effect | Locations |
---|---|---|---|
Camillo RAM Manager Epic Frontal Cortex | 10,000 | When your cyberdeck RAM reaches 2 instantly free 20% of it. CD 4 min. Int 12 | Cassius, Pac |
Camillo RAM Manager Legendary Frontal Cortex | 14,000 | When your cyberdeck RAM reaches 2 instantly free 30% of it. CD 4 min. Int 15 | Pac |
Ex-Disk Rare Frontal Cortex | 12,000 | Increases your cyberdeck's max RAM units by 1. Int 10 | Cassius, Pac |
Ex-Disk Epic Frontal Cortex | 20,000 | Increases your cyberdeck's max RAM units by 3. Int 14 | Cherry |
Ex-Disk Legendary Frontal Cortex | 28,000 | Increases your cyberdeck's max RAM units by 5. Int 18 | Pac |
Heal-on-kill Common Frontal Cortex | 5,000 | Instantly restores 2% Health after defeating an enemy. Ref 8 | Dr. Chrome, Instant |
Heal-on-kill Uncommon Frontal Cortex | 7,500 | Instantly restores 3% Health after defeating an enemy. Ref 10 | Cassius, Badlands |
Heal-on-kill Epic Frontal Cortex | 25,000 | Instantly restores 6% Health after defeating an enemy. Ref 14 | Pac |
Heal-on-kill Legendary Frontal Cortex | 35,000 | Instantly restores 10% Health after defeating an enemy. Ref 18 | Cassius |
Limbic System Enchancement Common Frontal Cortex | 3,000 | Increase Crit Chance by 7% Int 6 | Dr. Chrome, Fingers |
Limbic System Enchancement Rare Frontal Cortex | 9,000 | Increases Crit Chance by 15% Int 9 | Cassius, Cherry, Arroyo |
Mechatronic Core Common Frontal Cortex | 3,000 | Increases damage to drones, mechs, and robots by 10% Tech 8 | Cherry, Fingers, Kraviz |
Mechatronic Core Uncommon Frontal Cortex | 4,500 | Increases damage to drones, mechs, and robots by 20% Tech 10 | Badlands, RC |
Mechatronic Core Rare Frontal Cortex | 9,000 | Increases damage to drones, mechs, and robots by 30% Tech 12 | Cassius |
Mechatronic Core Legendary Frontal Cortex | 21,000 | Increases damage to drones, mechs, and robots by 50% Tech 16 | Cassius |
Memory Boost Common Frontal Cortex | 4,000 | Defeating an enemy instantly recovers 1 RAM Unit. Int 7 | Viktor, Buck, Kraviz |
Memory Boost Uncommon Frontal Cortex | 6,000 | Defeating an enemy instantly recovers 2 RAM Unit. Int 9 | Cassius, Cherry |
Memory Boost Rare Frontal Cortex | 12,000 | Defeating an enemy instantly recovers 3 RAM Unit. Int 12 | Sky |
RAM Upgrade Common Frontal Cortex | 1,000 | Increases Cyberdeck RAM recovery rate by 0.05 units per second. Int 8 | Viktor, Dr. Chrome, Buck, Cassius, Cherry, Kraviz, Instant |
RAM Upgrade Uncommon Frontal Cortex | 1,500 | Increases Cyberdeck RAM recovery rate by 0.1 units per second. Int 10 | Fingers, Badlands, Pac, Arroyo, RC |
RAM Upgrade Rare Frontal Cortex | 3,000 | Increases Cyberdeck RAM recovery rate by 0.15 units per second. Int 12 | Wells, Pac, Sky |
Self-Ice Rare Frontal Cortex | 9,000 | Negates effects of enemy QH. CD 45 sec. Int 10 | Cassius, Pac |
Visual cortex support Common Frontal Cortex | 3,000 | Increases Crit Damage by 15% Int 6 | Fingers, Kraviz |
Visual cortex support Uncommon Frontal Cortex | 4,500 | Increases Crit Damage by 16% Int 8 | Cassius, Cherry |
Visual cortex support Epic Frontal Cortex | 15,000 | Increases Crit Damage by 30% Int 12 | Pac |
Visual cortex support Legendary Frontal Cortex | 21,000 | Increases Crit Damage by 45% Int 16 | Pac |
List of Best Circulatory System Cyberware in Cyberpunk 2077.
The Circulatory System Cyberware is typically used with Athletic Builds, and Melee Katana Builds. Many of the effects will make close combat play style much more comfortable.
Name | Price | Effect | Locations |
---|---|---|---|
Adrenaline Booster Common Circulatory System | 4,000 | Instantly restores 10% stamina when you defeat an enemy. | Viktor, Buck, Instant |
Adrenaline Booster Uncommon Circulatory System | 6,000 | Instantly restores 20% stamina when you defeat an enemy. Body 8 | Arroyo, RC |
Adrenaline Booster Rare Circulatory System | 12,000 | Instantly restores 30% stamina when you defeat an enemy. Body 10 | Buck |
Adrenaline Booster Epic Circulatory System | 20,000 | Instantly restores 40% stamina when you defeat an enemy. Body 13 | Wells, Badlands |
Adrenaline Booster Legendary Circulatory System | 28,000 | Instantly restores 50% stamina when you defeat an enemy. Body 18 | Buck |
Bioconductor Rare Circulatory System | 6,000 | Reduces all cyberware cooldowns by 10% Body 12 | Badlands, RC |
Bioconductor Epic Circulatory System | 10,000 | Reduces all cyberware cooldowns by 20% Body 15 | Buck, Wells |
Bioconductor Legendary Circulatory System | 14,000 | Reduces all cyberware cooldowns by 30% Body 16 | Badlands |
Biomonitor Common Circulatory System | 6,000 | Instantly restores 30% Health when Health to 15% CD 240 sec. | Buck, Fingers, Kraviz |
Biomonitor Uncommon Circulatory System | 9,000 | Instantly restores 40% Health when Health to 15% CD 240 sec. Body 10 | Pac, Arroyo |
Biomonitor Rare Circulatory System | 18,000 | Instantly restores 50% Health when Health drop to 15%. CD 180 sec. Body 12 | Buck, Badlands |
Biomonitor Epic Circulatory System | 30,000 | Instantly restores 60% Health when Health drop to 15%. CD 150 sec. Body 15 | Wells, RC |
Biomonitor Legendary Circulatory System | 42,000 | Instantly restores 100% Health when Health drop to 15%. CD 120 sec. Body 18 | Badlands |
Bioplastic Blood Vessels Uncommon Circulatory System | 3,000 | Increases health regen outside of combat by 2 points per sec. Body 8 | Buck |
Bioplastic Blood Vessels Common Circulatory System | 2,000 | Increases Health regen outside of combat by 1 point per sec. Body 6 | Cassius, Cherry |
Bioplastic Blood Vessels Rare Circulatory System | 6,000 | Increases Health regen outside of combat by 4 point per sec. Body 10 | Sky |
Bioplastic Blood Vessels Epic Circulatory System | 10,000 | Increases Health regen outside of combat by 10 point per sec. Body 12 | Badlands |
Bioplastic Blood Vessels Legendary Circulatory System | 14,000 | Increases Health regen outside of combat by 50 point per sec. Body 14 | Sky |
Blood pump Common Circulatory System | 5,000 | Activate to instantly restore 50% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button. | Buck, Instant |
Blood pump Uncommon Circulatory System | 7,500 | Activate to instantly restore 60% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button. Body 8 | Buck, Arroyo |
Blood Pump Rare Circulatory System | 15,000 | Activate to instantly restore 70% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button. Body 10 | Badlands, Sky |
Blood pump Epic Circulatory System | 25,000 | Activate to instantly restore 80% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button. Body 13 | Wells, RC, Sky |
Blood Pump Legendary Circulatory System | 35,000 | Activate to instantly restore 90% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button. Body 16 | Badlands |
Feedback Circuit Rare Circulatory System | 9,000 | Instantly restroes 3% health after you discharge a fully charged weapon. Tech 10 | Viktor, Buck |
Feedback Circuit Epic Circulatory System | 15,000 | Instantly restroes 6% health after you discharge a fully charged weapon. Tech 12 | Wells, Sky |
Feedback Circuit Legendary Circulatory System | 21,000 | Instantly restores 10% health after you discharge a fully charged weapon. Tech 15 | Buck |
Microgenerator Common Circulatory System | 1,000 | When your health drops to 15%, release an electroshock that deals dmg equal to 20% of target enemy's max health. | Viktor, Cassius |
Microgenerator Uncommon Circulatory System | 1,500 | When your health drops to 15%, release an electroshock that deals dmg equal to 30% of target enemy's max health. Tech 8 | Pac |
Microgenerator Rare Circulatory System | 3,000 | When your health drops to 15%, release an electroshock that deals dmg equal to 40% of target enemy's max health. Tech 10 | Wells, Badlands |
Microgenerator Epic Circulatory System | 5,000 | Same as Rare. Applies Shock to enemies. Tech 12 | Wells, Sky |
Microgenerator Legendary Circulatory System | 7,000 | When your health drops to 15%, release an electroshock that deals dmg equal to 50% of target enemy's max health. Applies Shock to enemies. Tech 16 | RC |
Second Heart Legendary Circulatory System | 42,000 | Instantly restores 100% of max Health when your health falls to 0. CD 2 min. Body 16 | Wells |
Syn-Lungs Uncommon Circulatory System | 1,500 | Increases Stamina regen by 10% Body 10 | Buck |
Syn-Lungs Common Circulatory System | 1,000 | Increases Stamina regen by 5% Body 8 | Cherry, Fingers, Kraviz |
Syn-Lungs Rare Circulatory System | 3,000 | Increases Stamina regen by 15% Body 12 | Wells |
Syn-Lungs Epic Circulatory System | 5,000 | Increases Stamina regen by 20% Body 14 | Wells, Badlands |
Syn-Lungs Legendary Circulatory System | 7,000 | Increases Stamina regen by 25% Body 16 | Wells |
Tyrosine Injector Uncommon Circulatory System | 1,500 | Increases the breach time of Breach Protocol by 100%. SC 12 | All |
List of Best Immune System Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Cataresist Common Immune System | 2,000 | Increases all Resistances by 8%. | Buck, Cherry |
Cataresist Uncommon Immune System | 3,000 | Increases all Resistances by 13%. Cool 8 | Fingers, Arroyo |
Cataresist Epic Immune System | 10,000 | Increases all Resistances by 23%. Cool 12 | Fingers |
Cataresist Legendary Immune System | 14,000 | Increases all Resistances by 35%. Cool 15 | Fingers |
Detoxifier Rare Immune System | 12,000 | Grants immunity to Poison. Body 10 | Fingers |
Inductor Epic Immune System | 20,000 | When affected by shock or EMP, Armor increases by 50% instead of taking damage. Cool 12 | Fingers, Sky |
Metabolic Editor Epic Immune System | 25,000 | Poison effects cause you to regenerate Health instead of taking dmg. Cool 14 | Pac, Sky |
Pain Editor Legendary Immune System | 28,000 | Reduces all incoming damage by 10% Cool 16 | Fingers |
Conductor Immune System | 20,000 | Getting shocked or affected by EMP effects boosts your Armor by 50% instead of dealing damage. | |
Shock-n-awe Common Immune System | 1,000 | After taking damage, there is a 2% chance of releasing a large electroshock that deals damage to nearby enemies. | Dr. Chrome, Cassius |
Shock-n-awe Uncommon Immune System | 1,500 | After taking damage, there is a 4% chance of releasing a large electroshock that deals damage to nearby enemies. Cool 8 | Fingers |
Shock-n-awe Epic Immune System | 5,000 | After taking damage, there is a 8% chance of releasing a large electroshock that deals damage to nearby enemies. Cool 12 | Sky |
Shock-n-awe Legendary Immune System | 7,000 | After taking damage, there is a 410% chance of releasing a large electroshock that deals damage to nearby enemies. Cool 15 | Sky |
List of Best Nervous System Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Kerenzikov Common Nervous System | 5,000 | Allows you to aim and shoot while dodging. Slows time by 50% for 1.5 sec. while blocking, aiming or attacking during a slide or dodge. CD 5 sec. | Viktor, Dr. Chrome, Buck, Cassius, Cherry, Kraviz, Instant |
Kerenzikov Uncommon Nervous System | 7,500 | Allows you to aim and shoot while dodging. Slows time by 60% for 1.8 sec. while blocking, aiming or attacking during a slide or dodge. CD 5 sec. | Fingers, Badlands, Pac, Arroyo, RC |
Kerenzikov Rare Nervous System | 15,000 | Allows you to aim and shoot while dodging. Slows time by 70% for 2 sec. while blocking, aiming or attacking during a slide or dodge. CD 5 sec. Ref 12 | Wells, Arroyo, Sky |
Kerenzikov Epic Nervous System | 25,000 | Allows you to aim and shoot while dodging. Slows time by 80% for 2.5 sec. while blocking, aiming or attacking during a slide or dodge. CD 5 sec. Ref 15 | Wells |
Kerenzikov Legendary Nervous System | 35,000 | Allows you to aim and shoot while dodging. Slows time by 80% for 2.5 sec. while blocking, aiming or attacking during a slide or dodge. CD 5 sec. Ref 18 | Arroyo |
Maneuvering System Rare Nervous System | 3,000 | Allows you to perform dodges midair. Ref 14 | Arroyo |
Synaptic Signal Optimizer Common Nervous System | 4,000 | Increases Health by 20%. | Buck |
Synaptic Signal Optimizer Uncommon Nervous System | 6,000 | Increases Health by 30%. Body 8 | Badlands, RC |
Synaptic Signal Optimizer Rare Nervous System | 12,000 | Increases Health by 40%. Body 12 | Instant |
Synaptic Signal Optimizer Epic Nervous System | 20,000 | Increases Health by 50%. Body 15 | Kraviz |
Synaptic Signal Optimizer Legendary Nervous System | 28,000 | Increases Health by 60% Body 20 | Kraviz |
Nanorelays Uncommon Nervous System | 6,000 | Increases Sandevistan and Kerenxikov duration by 0.5 sec. Ref 10 | Badlands, RC |
Nanorelays Rare Nervous System | 12,000 | Increases Sandevistan and Kerenxikov duration by 1 sec. Ref 14 | Sky |
Nanorelays Epic Nervous System | 20,000 | Increases Sandevistan and Kerenxikov duration by 2 sec. Ref 18 | Arroyo |
Neofiber Common Nervous System | 1,000 | Increases Evasion by 3% | Dr. Chrome |
Neofiber Uncommon Nervous System | 1,500 | Increases Evasion by 6% | Cherry, RC |
Neofiber Rare Nervous System | 3,000 | Increases Evasion by 9% Ref 12 | Sky |
Neofiber Epic Nervous System | 5,000 | Increases Evasion by 12% Ref 15 | Arroyo |
Neofiber Legendary Nervous System | 7,000 | Increases Evasion by 15% Ref 18 | Arroyo |
Reflex Tuner Common Nervous System | 2,500 | Slows time by 50% for 2 sec. wehn your health drops to 25%. CD 60 sec | Fingers, Instant |
Reflex Tuner Uncommon Nervous System | 3,750 | Slows time by 60% for 2.5 sec. wehn your health drops to 25%. CD 60 sec Ref 8 | Cherry, RC |
Reflex Tuner Epic Nervous System | 7,500 | Slows time by 70% for 3 sec. wehn your health drops to 25%. CD 50 sec Ref 12 | Arroyo |
Reflex Tuner Legendary Nervous System | 17,500 | Slows time by 80% for 2.5 sec. wehn your health drops to 25%. CD 40 sec Ref 18 | Cherry |
Synaptic Accelerator Common Nervous System | 5,000 | Slows time by 25% for 2 sec. when you are detected by enemies. CD 60 sec | Dr. Chrome, Cassius |
Synaptic Accelerator Uncommon Nervous System | 7,500 | Slows time by 30% for 2 sec. when you are detected by enemies. CD 60 sec | Cherry, Pac |
Synaptic Accelerator Rare Nervous System | 15,000 | Slows time by 30% for 3 sec. when you are detected by enemies. CD 60 sec Ref 14 | Arroyo |
Synaptic Accelerator Legendary Nervous System | 35,000 | Slows time by 50% for 4 sec. when you are detected by enemies. CD 60 sec Ref 20 | Cherry |
List of Best Integumentary System Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Fireproof Coating Rare Integumentary System | 12,000 | Grants immunity to Burn. Body 12 | Dr. Chrome, Badlands |
Grounding Plating Rare Integumentary System | 12,000 | Grants immunity to Shock. Body 12 | Viktor, Dr. Chrome |
Heat converter Epic Integumentary System | 25,000 | When affected by Burn, intead of receiving damage from it, you deal 10% more damage. Cool 14 | Dr. Chrome |
Subdermal Armor Uncommon Integumentary System | 3,000 | Increase Armor by 50. | Dr. Chrome |
Subdermal Armor Common Integumentary System | 2,000 | Increase Armor by 20. | Viktor, Cassius, Fingers |
Subdermal Armor Rare Integumentary System | 6,000 | Increase Armor by 90. | RC, Sky |
Subdermal Armor Epic Integumentary System | 10,000 | Increase Armor by 140. | Wells |
Subdermal Armor Legendary Integumentary System | 14,000 | Increase Armor by 200. | Dr. Chrome |
Supra-dermal weave Rare Integumentary System | 12,000 | Grants immunity to Bleeding. Body 12 | Dr. Chrome, RC |
Optical Camo Rare Integumentary System | 15,000 | Activate to turn almost invisible for 5 seconds, greatly reducing the likelihood of detection. Cooldown 60 seconds. | |
Optical Camo Epic Integumentary System | 25,000 | Activate to turn almost invisible for 10 seconds, greatly reducing the likelihood of detection. Cooldown 60 seconds. | |
Optical Camo Legendary Integumentary System | 35,000 | Activate to turn almost invisible for 15 seconds, greatly reducing the likelihood of detection. Cooldown 60 seconds. |
List of Best Operating System Cyberware in Cyberpunk 2077.
Many of Operating System Cyberware will improve how you play when using Assault Rifle and other Ranged Weapons in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Zetatech Sandevistan Common Operating System | 7500 | Activate to dilate time by 25% for 8 seconds. While active, Crit Chance +10%. Cooldown 30 seconds. Ref 6 | |
Zetatech Sandevistan Rare Operating System | 15000 | Activate to dilate time by 50% for 12 seconds. While active, Crit Chance +15%. Cooldown 30 seconds. Ref 9 | |
Zetatech Sandevistan Epic Operating System | 25000 | Activate to dilate time by 50% for 16 seconds. While active, Crit Chance +20%. Cooldown 30 seconds. Ref 12 | |
Qiant Sandevistan Legendary Operating System | 35,000 | Activate to dilate time by 75% for 12 seconds. While active, damage dealt +15%. Crit chance +15%. Cooldown 15 seconds. Ref 15 | |
Qiant Sandevistan Legendary Operating System | 35,000 | Activate to dilate time by 90% for 8 seconds. While active, damage dealt +15%. Crit chance +10%. Crit Damage +50%. Cooldown 30 seconds. Ref 18 | |
Dynalar Sandevistan Common Operating System | 7,500 | Activate to dilate time by 50% for 8 seconds. While active Damage +5%. Cooldown 30 seconds. Ref 6 | |
Dynalar Sandevistan Rare Operating System | 15,000 | Activate to dilate time by 75% for 12 seconds. While active Damage +10%. Cooldown 30 seconds. Ref 9 | |
Dynalar Sandevistan Epic Operating System | 25,000 | Activate to dilate time by 50% for 16 seconds. While active Damage +15%. Cooldown 15 seconds. Ref 12 | |
Dynalar Sandevistan Legendary Operating System | 35,000 | Activate to dilate time by 75% for 16 seconds. While active Damage +15% and Crit Chance +15%. Cooldown 30 seconds. Ref 15 | |
Militech Falcon 'Sandevistan' Legendary Operating System | 35000 | Activate to dilate time by 70% for 20 seconds. While active, Crit Chance +20%, Crit Damage +35% and Damage +15%. Cooldown 30 seconds. Ref 18 | |
Moore Tech Berserk Common Operating System | 7,500 | When activated, ranged weapon recoil and sway -10%, melee damage +10% and Armor +5% for 10 seconds. Cooldown 60 seconds. Body 6 | |
Moore Tech Berserk Rare Operating System | 15,000 | When activated, ranged weapon recoil and sway -10%, melee damage +15% and Armor +5% for 15 seconds. Max Health +10%. Cooldown 60 seconds. Body 9 | |
Moore Tech Berserk Epic Operating System | 25,000 | When activated, ranged weapon recoil and sway -10%, melee damage +15% and Armor +15% for 30 seconds. Max Health +10% and Defeating enemies restores 2% health. Cooldown 60 seconds. Body 12 | |
Biodyne Berserk Common Operating System | 7,500 | When activated, ranged weapon recoil and sway -15%, melee damage +5% and Armor +5% for 10 seconds. Cooldown 60 seconds. Body 6 | |
Biodyne Berserk Rare Operating System | 15,000 | When activated, ranged weapon recoil and sway -25%, melee damage +5% and Armor +5% for 15 seconds. Ranged Attack Damage +10%. Cooldown 60 seconds. Body 9 | |
Biodyne Berserk Epic Operating System | 25,000 | When activated, ranged weapon recoil and sway -25%, melee damage +5% and Armor +5% for 30 seconds. Ranged Attack Damage +10%. Defeating enemies restores 3% health. Cooldown 60 seconds. Body 12 | |
Biodyne Berserk Legendary Operating System | 35,000 | When activated, ranged weapon recoil and sway -25%, melee damage +5% and Armor +5% for 30 seconds. Ranged Attack Damage +20%. Defeating enemies restores 4% health. Cooldown 60 seconds. Body 16 | |
Zetatech Berserk Legendary Operating System | 35,000 | When activated, ranged weapon recoil and sway -10%, melee damage +10% and Armor +5% for 10 seconds. Defeating enemies restores 5% health. Cooldown 60 seconds. Body 16 | |
Zetatech Berserk Legendary Operating System | 35,000 | When activated, ranged weapon recoil and sway -20%, melee damage +20% and Armor +10% for 30 seconds. Defeating enemies restores 5% health. Cooldown 30 seconds. Body 18 | |
Militech Berserk Legendary Operating System | 35,000 | When activated, ranged weapon recoil and sway -15%, melee damage +15% and Armor +10% for 60 seconds. Max health and stamina +40%, defeating enemies restores 5% health. Cooldown 60 seconds. Body 18 |
List of Best Skeleton Cyberware Cyberware in Cyberpunk 2077.
The Skeleton Cyberware is very usefull for Melee Builds and Katana Builds, they help by granting more damage, more health and increased attack speed.
Name | Price | Effect | Locations |
---|---|---|---|
Bionic Joints Rare Skeleton Cyberware | 6,000 | Reduces recoil of ranged weapons by 12% | Wells |
Bionic Joints Epic Skeleton Cyberware | 10,000 | Reduces recoil of ranged weapons by 25% Body 12 | |
Bionic Luncs Common Skeleton Cyberware | 1,000 | Increases Stamina by 20% | Cherry, Fingers |
Bionic Lungs Uncommon Skeleton Cyberware | 1,500 | Increases Stamina by 30% | Kraviz, Instant |
Bionic Lungs Legendary Skeleton Cyberware | 7,000 | Increases Stamina by 30% | Kraviz |
Dense Marrow Uncommon Skeleton Cyberware | 3,000 | Increases Stamina cost of melee attacks by 10%, but increases base damage of melee weapons by 7% | Arroyo, RC |
Dense Marrow Rare Skeleton Cyberware | 6,000 | Increases Stamina cost of melee attacks by 10%, but increases base damage of melee weapons by 15% | Kraviz, Instant |
Microrotors Common Skeleton Cyberware | 2,000 | Increases attack speed by 5%. | Dr. Chrome, Instant |
Microrotors Uncommon Skeleton Cyberware | 3,000 | Increases attack speed by 10%. Ref 8 | Badlands, Instant |
Microrotors Rare Skeleton Cyberware | 6,000 | Increases attack speed by 15%. Ref 12 | Wells |
Microrotors Epic Skeleton Cyberware | 10,000 | Increases attack speed by 20%. Ref 15 | Kraviz |
Microrotors Legendary Skeleton Cyberware | 14,000 | Increases attack speed by 25%. Ref 18 | Instant |
Microvibration Generator Uncommon Skeleton Cyberware | 7,500 | Increases base damage of melee weapons by 5% | Arroyo, Instant |
Microvibration Generator Rare Skeleton Cyberware | 15,000 | Increases base damage of melee weapons by 10% Ref 12 | Kraviz |
Titanium Bones Common Skeleton Cyberware | 1,000 | Increases carrying capacity by 20% | Viktor, Dr. Chrome, Buck, Cassius |
Titanium Bones Uncommon Skeleton Cyberware | 1,500 | Increases carrying capacity by 40% | Fingers, Badlands, Arroyo, RC, Kraviz, Instant |
Titanium Bones Rare Skeleton Cyberware | 3,000 | Increases carrying capacity by 60% Body 13 | Wells, Sky |
Endoskeleton Uncommon Skeleton Cyberware | 4,000 | Max health +20% | |
Endoskeleton Common Skeleton Cyberware | 6,000 | Max health +30% Body 8 | |
Endoskeleton Rare Skeleton Cyberware | 12,000 | Max health +40% Body 12 | |
Endoskeleton Epic Skeleton Cyberware | 20,000 | Max health +50% Body 15 | |
Endoskeleton Legendary Skeleton Cyberware | 28,000 | Max health +60% Body 20 |
List of Best Hands Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Ballistic Coprocessor Rare Hands Cyberware | Starter | Increase the chance to ricochet shots with Power weapons. Directly links user's optical implant to weapon's system offering real-time data-tracking. Starter | Viktor |
Ballistic Coprocessor Epic Hands Cyberware | 15,000 | Same as rare, and increase number of time bullet ricochet by 1. SC 20 | Viktor, RC, Instant |
Ballistic Coprocessor Legendary Hands Cyberware | 21,000 | Same as rare, and increase number of time bullet ricochet by 2. SC 20 | Instant |
Smart Link Rare Hands Cyberware | 9,000 | No reqs. at Viktor's. Allows you to use the smart-targeting module in Smart weapons. Directly links user's optical implant to weapon's system offering real-time data-tracking. SC 14 | All |
Smart Link Epic Hands Cyberware | 15,000 | Same as rare, and Increase chance for smart bullets to hit targets by 10% and Crit Dmg by 10%. | Viktor |
Smart Link Legendary Hands Cyberware | 21,000 | Same as rare, and Increase chance for smart bullets to hit targets by 25% and Crit Dmg by 25%. SC 11 | Viktor |
Tattoo: Tyger Claws Dermal Imprint Common Hands Cyberware | 0 | Allows you to use the smart-targeting module in Smart weapons. Directly links user's optical implant to weapon's system offering real-time data-tracking. Quest | Watson |
List of Best Arms Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Gorilla Arms Rare Arms Cyberware | 15,250 | 87-107 Dmg. +34-44 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. They charge with each attack. On Strong attack they deal bonus dmg based on charge level. Allow you to force open locked doors and rip turrets out. They deal Physical damage. SC 20 | Vik, Chrome, Buck, Cassius, Cherry, Kraviz, Instant |
Gorilla Arms Epic Arms Cyberware | 25,250 | 102-125 Dmg. +42-51 Physical Dmg. 2.5 Attack Speed. 15% Bleed Chance. Same as Rare. 1 Mod slot SC 25 | Fingers, Badlands, Pac, Arroyo, RC |
Gorilla Arms Legendary Arms Cyberware | 100,250 | 110-135 dmg. +45-55 physical dmg. 2.5 AS +20% Bleed Same as Rare. 2 Mod slots. SC 45 | Wells, Sky |
Mantis Blades Rare Arms Cyberware | 15,350 | 84-103 Dmg. +45-55 Physical Dmg. 2 Attack Speed. +10% Bleed Chance. Allow you to slice and dice enemies with swift hits. Unlock the ability to leap towards a target and deal massive dmg. Hold and release Left Mouse Button. Deals Physical Dmg. Have inherently fast attack speed and combos they have a higher chance to dismemeber. Very effective against individual target. SC 20 | Vik, Chrome, Buck, Cassius, Cherry, Kraviz, Instant |
Mantis Blades Epic Arms Cyberware | 25,350 | 100-122 Dmg. +54-66 Physical Dmg. 2 Attack Speed. +15% Bleed Chance. Same as Rare. 1 Mod slot. SC 25 | Fingers, Badlands, Pac, Arroyo, RC |
Mantis Blades Legendary Arms Cyberware | 100,350 | 104-127 dmg. +56-68 physical dmg. 2 AS +20% Bleed. Same as Rare. 2 Mod slots. SC 45 | Wells, Sky |
Monowire Rare Arms Cyberware | 15,450 | 126-155 Dmg. +52-64 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. Charges when equipped but not used in combat. Attacks with a charged wire deal bonus dmg based on charge level. Charge level and monus damage dealth decline with each attack. Deals Physical damage. Deals high ammount of concentrated dmg and can instantly dismember an enemy. SC 20 | Vik, Chrome, Buck, Cassius, Cherry, Kraviz, Instant |
Monowire Epic Arms Cyberware | 25,450 | 150-184 Dmg. +62-76 Physical Dmg. 2.5 Attack Speed. +15% Bleed Chance. Same as Rare. 1 Mod slot SC 25 | Fingers, Badlands, Pac, Arroyo, RC |
Monowire Legendary Arms Cyberware | 100,450 | 163-199 dmg. +67-82 physical dmg. 2.5 AS +20% Bleed. Same as Rare. 2 Mod slots. SC 45 | Wells, Sky |
Projectile Launch System Rare Arms Cyberware | 15,450 | Smart Link cyberware required to enable smart targeting. Unleashes various projectiles, dealing various types od damage as well as causing explosions and applying status effects. Explodes on impact and deals major physical damage. Charged shots increase damage, explosion radius and the chance to dismember. Effective against groups of enemies. SC 20 | Vik, Chrome, Buck, Cassius, Cherry, Kraviz, Instant |
Projectile Launch System Epic Arms Cyberware | 25,450 | Same as Rare. 1 Mod Slot SC 25 | Fingers, Badlands, Pac, Arroyo, RC |
Projectile Launch System Legendary Arms Cyberware | 100,450 | Same as Rare. 2 Mod slots. SC 45 | Wells, Sky |
List of Best Legs Cyberware in Cyberpunk 2077.
Name | Price | Effect | Locations |
---|---|---|---|
Fortified Ankles Rare Legs Cyberware | 45,000 | No req at Fingers. Not at Sky. Hold Spacebar to charge the power of the jump, then release to jump. SC 12 | All |
Fortified Ankles Epic Legs Cyberware | 75,000 | Reduces Fall dmg by 15%. Same as Rare. | Fingers |
Lynx Paws Epic Legs Cyberware | 85,000 | Allows you to move and run more quietly. Sounds of your footsteps will not carry as far. | Fingers, Instant |
Reinforced Tendons Rare Legs Cyberware | 45,000 | No req at Fingers. Not at Sky. Press Spacebar while midair to pReform a double jump. SC 12 | All |