The Cyberpunk 2077 Athletics Skill is influenced by leveling your Body Stat. The Athlectics skill will improve Weight Capcity, Stamina Regen Rate, and Health. When you level up this skill from Performing actions that have a specific Body attribute requirement. You will gain access to Athletics Perks that Increases your carrying capacity from 200 to 260, and or Increases max stamina by 10% / 20% / 30%.
Athletics
Body
How To Level Up Athletics Skill in Cyberpunk 2077
The Athlectics skill is leveled up by performing actions such as Runing, Climbing, Sliding and other Physical Actions.
How To Gain XP | Skill XP |
---|---|
Performing actions that have a specific Body attribute requirement | 100 |
Performing actions with a combined total cost of 500 stamina points or more | 25 |
Best Athletics Perks in Cyberpunk 2077
List of the Best Athletics Perks in Cyberpunk 2077, you can view what each perk does and how we rank them in our Athletics Tier List.
- S Tier - (Best) The Strongest Perks You can choose in this Cyberpunk 2077 Athletics Tier List.
- A Tier - (Strong) Very strong choice, but not on the same level as S Tier Choices.
- B Tier - (Good) Solid Choice and can be viable with the right Builds.
- C Tier - (Average) The middle of the pack neither good nor bad.
Rank | Level | Perks | Effect |
---|---|---|---|
B | 1 | PACK MULE | Increases your carrying capacity from 200 to 260 |
A | 5 | TRUE GRIT | Increases max stamina by 10% / 20% / 30% |
C | 1 | REGENERATION | Health slowly regenerates during combat |
A | 5 | INVINCIBLE | Increases max health by 10% / 20% / 30% |
B | 7 | EPIMORPHOSIS | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
C | 7 | SOFT ON YOUR FEET | Reduces fall damage by 5% / 10% / 20% |
A | 9 | GLADIATOR | Reduces damage taken while blocking by 20% / 40% |
C | 9 | STEEL AND CHROME | Increases melee damage by 10% / 20% |
A | 11 | LIKE A BUTTERFLY | Dodging does not drain stamina |
S | 11 | MULTITASKER | Allows you to shoot while sprinting, sliding and vaulting |
S | 11 | DIVIDED ATTENTION | Allows you to reload weapons while sprinting, sliding and vaulting |
A | 12 | CARDIO CURE | Health regenerates faster when moving |
B | 12 | STRONGER TOGETHER | Increases damage you deal while carrying a body |
S | 12 | TRANSPORTER | Allows you to shoot and sprint while carrying a body |
S | 14 | MARATHONER | Sprinting does not drain stamina |
A | 14 | HUMAN SHIELD | Increases armor by 20% when grappling an enemy |
B | 16 | DOG OF WAR | Increases health regen in combat by 15% / 20% |
B | 16 | WOLVERINE | Health regen activates 50% / 90% faster during combat |
A | 18 | STEEL SHELL | Increases armor by 10% |
S | 20 | THE ROCK | Enemies cannot knock you down |
S | 20 | INDESTRUCTIBLE | Reduces all incoming damage by 10% |
S | 20 | Hard Motherfucker | When entering combat, Armor and Resistances increases by 10% for 10 Sec. +1% per Perk Level |
List of Athletics Skill Level Rewards
These are the level up bonus effect you will receive from simply leveling up the Athletics skill.
Level | Reward |
---|---|
1 | - |
2 | Increases Carrying Capacity by 20. |
3 | 1 Perk Points |
4 | Increases Stamina by 5%. |
5 | Increases Stamina Regen Rate by 10%. |
6 | Increases Carrying Capacity by 40. |
7 | 1 Perk Points |
8 | 1 Perk Points |
9 | Increases Health by 5%. |
10 | 1 Perk Points |
11 | 1 Perk Points |
12 | Increases Health by 5%. |
13 | Increases Carrying Capacity by 100. |
14 | Increase Armor by 3% |
15 | Increases Health Regen Rate outside combat by 10% |
16 | 1 Perk Points |
17 | Increases Health by 5%. |
18 | Increase Armor by 3% |
19 | 1 Perk Points |
20 | Unlocks the last perk in the Athlectics Skill Tree. |
Cyberpunk 2077 Athletics Builds
List of what we consider to be the Best Athletics Builds in Cyberpunk 2077.
![]() 15 Body | ![]() 20 Reflexes | ![]() 20 Cool | ![]() 3 Intelligence | ![]() 3 Technical Ability |
Name | Stats |
---|---|
![]() AMNESTY
Power
Overture
|
Stats 49-61 Damage 2.29 Attacks Per Second + 30-37 Physical Damage+ 3.66% Crit Chance+ 2.67 Crit Damage+ 6% Bleeding Chance2.00 Headshot Damage Multiplier Effects Improved handling and firepower. |
![]() DOOM DOOM
Power
DR5 Nova
|
Stats 95-115 Damage 6 Attacks Per Second + 67-82 Phyiscal Damage+ 20.21% Crit Chance3% Bleeding Chance 2.50 Headshot Damage Multiplier Effects Fires four rounds per shot, with increased damage, rate of fire and chance to dismember at the cost of increased recoil and bullet spread. |
![]() DYING NIGHT
Power
M-10AF Lexington
|
Stats 10-12 Damage 5.56 Attacks Per Second + 7-9 Phyiscal Damage1.80 Headshot Damage Multiplier Effects Headshot damage increased by 50%; significantly reduced reload time |
![]() KONGOU
Power
Liberty
|
Stats 32-39 Damage 3.56 Attacks Per Second Effects Ricochet effect functions without supporting cyberware. Lower recoil and increased fire rate, but reduced clip size. |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Increases crit chance with Pistol and Revolver by 4% / 8% / 12% |
![]() ![]() | 1 |
![]() | Increases damage from Pistol and Revolver by 3% / 6% / 9% |
![]() ![]() | 1 |
![]() | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
![]() ![]() | 1 |
![]() | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Increases damage to enemies 5+ meters away by 25% / 50% |
![]() ![]() | 11 |
![]() | Increases crit damage from Pistol and Revolver by 10% / 20% |
![]() ![]() | 14 |
![]() | Removes the damage penalty from Pistol and Revolver when shooting from a distance |
![]() ![]() | 20 |
![]() | After a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds |
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 11 |
![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 5 |
![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 |
![]() | Increases headshot damage by 50% |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
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