The Cyberpunk 2077 Assault Skill is influenced by leveling your Reflexes Stat. The Assault skill improves the effectiveness of Assault Rifles, Sniper Rifles and SMGs. When you level up this skill from Damaging enemies with rifles and SMGs; XP is given after the target is defeated. You will gain access to Assault Perks that Quickens Rifle and Submachine Gun aiming by 10% / 25% / 50%, and or Quick melee attacks with Rifle and Submachine Gun deal 50% / 100% more damage.
Assault
Reflexes
How To Level Up Assault Skill in Cyberpunk 2077
The Assault skill is leveled up by killing enemies with Assault Rifles, Sniper Rifles and SMGs.
How To Gain XP | Skill XP |
---|---|
Damaging enemies with rifles and SMGs; XP is given after the target is defeated | Based on damage dealt |
Best Assault Perks in Cyberpunk 2077
List of the Best Assault Perks in Cyberpunk 2077, you can view what each perk does and how we rank them in our Assault Tier List.
- S Tier - (Best) The Strongest Perks You can choose in this Cyberpunk 2077 Assault Tier List.
- A Tier - (Strong) Very strong choice, but not on the same level as S Tier Choices.
- B Tier - (Good) Solid Choice and can be viable with the right Builds.
- C Tier - (Average) The middle of the pack neither good nor bad.
Rank | Level | Perks | Effect |
---|---|---|---|
B | 1 | EAGLE EYE | Quickens Rifle and Submachine Gun aiming by 10% / 25% / 50% |
C | 1 | TOO CLOSE FOR COMFORT | Quick melee attacks with Rifle and Submachine Gun deal 50% / 100% more damage |
C | 1 | BULLETJOCK | Increases damage with Rifle and Submachine Gun by 3% / 6% / 10% |
A | 5 | COVERING KILLSHOT | Increases crit chance with Rifle and Submachine Gun by 10% / 20% when firing from behind cover |
B | 7 | BULLSEYE | Increases Rifle and Submachine Gun damage while aiming by 10% |
A | 7 | EXECUTIONER | Deal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50% |
C | 9 | DUCK HUNTER | Increases Rifle and Submachine Gun damage to moving enemies by 10% / 20% |
B | 9 | SHOOT, RELOAD, REPEAT | Defeating an enemy with a Rifle and Submachine Gun reduces reload time by 20% / 40% for 5 seconds |
B | 11 | FEEL THE FLOW | Reduces reload time for Rifle and Submachine Gun by 10% / 20% |
A | 11 | NERVES OF STEEL | Increases headshot damage with sniper rifles and precision rifles by 20% / 30% |
A | 12 | TRENCH WARFARE | Increases Rifle and Submachine Gun damage by 5% / 10% when firing from behind cover |
B | 12 | HUNTER'S HANDS | Reduces recoil with Rifle and Submachine Gun by 20% / 40% when firing from behind cover |
S | 14 | NAMED BULLETS | Increases crit damage from Rifle and Submachine Gun by 35% |
A | 14 | SKULL SKIPPER | Each headshot reduces recoil with Rifle and Submachine Gun 5% for 10 seconds. Stacks up to 5 times |
B | 16 | RECOIL WRANGLER | Reduces recoil on Rifle and Submachine Gun by 10% |
A | 16 | BUNKER | Increases armor and resistances by 15% when shooting with Rifle and Submachine Gun from behind cover |
B | 18 | IN PERSPECTIVE | Increases crit damage on Rifle and Submachine Gun with mounted scopes by 2% |
S | 18 | LONG SHOT | Rifle damage increases the farther you are located from enemies |
S | 20 | SAVAGE STOIC | Increases Rifle and Submachine Gun damage by 35% when standing still |
S | 20 | Punisher | After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread deos not increase for 10 sec. +0.2 sec per Perk Level |
List of Assault Skill Level Rewards
These are the level up bonus effect you will receive from simply leveling up the Assault skill.
Level | Reward |
---|---|
1 | - |
2 | Reduces the ADS Time on Submachine Guns and all Rifle types by 20%. |
3 | 1 Perk Points. |
4 | Reduces the Recoil on Submachine Guns and all Rifle types 10%. |
5 | Reduces the Spread on Submachine Guns and all Rifle types by 25%. |
6 | 1 Perk Points. |
7 | Increases Crit Chance by 5% when using a Submachine Gun or any Rifle Type. |
8 | Reduces the Recoil on Submachine Guns and all Rifle types by 10%. |
9 | 1 Perk Points. |
10 | 1 Perk Points. |
11 | Increases Crit Damage by 15% when using a Submachine Gun or any Rifle Type. |
12 | 1 Perk Points. |
13 | Reduces the Recoil on Submachine Guns and all Rifle types 10%. |
14 | Reduces the Recoil on Submachine Guns and all Rifle types 15%. |
15 | 1 Perk Points. |
16 | Reduces the Spread on Submachine Guns and all Rifle types by 25%. |
17 | Reduces the Spread on Submachine Guns and all Rifle types by 10%. |
18 | 1 Perk Points. |
19 | Reduces the Recoil on Submachine Guns and all Rifle types 15%. |
20 | Unlocks the last perk in the Assault Skill Tree. |
Cyberpunk 2077 Assault Builds
List of what we consider to be the Best Assault Builds in Cyberpunk 2077.
![]() 20 Body | ![]() 20 Reflexes | ![]() 15 Cool | ![]() 3 Intelligence | ![]() 3 Technical Ability |
Name | Stats |
---|---|
![]() DIVIDED WE STAND
Smart
D5 Sidewinder
|
Stats 23-28 Damage 6 Attacks Per Second + 17-20 Electrical DamageEffects Can target up to five enemies simultaneously. Deals chemical damage with a chance to apply Poison. |
Name | Price | Effect |
---|---|---|
Smart Link
Rare
Hands Cyberware | 9,000 |
No reqs. at Viktor's. Allows you to use the smart-targeting module in Smart weapons. Directly links user's optical implant to weapon's system offering real-time data-tracking.
SC 14 |
Smart Link
Epic
Hands Cyberware | 15,000 |
Same as rare, and Increase chance for smart bullets to hit targets by 10% and Crit Dmg by 10%.
|
Smart Link
Legendary
Hands Cyberware | 21,000 |
Same as rare, and Increase chance for smart bullets to hit targets by 25% and Crit Dmg by 25%.
SC 11 |
Name | Price | Specs | Effect |
---|---|---|---|
Ping
Uncommon | 60 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Reveals enemies and devices connected to the local network. |
Ping
Legendary | 280 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Highlighted targets can be scanned and quickhacked through solid obstacles. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Increases damage with Rifle and Submachine Gun by 3% / 6% / 10% |
![]() ![]() | 7 |
![]() | Increases Rifle and Submachine Gun damage while aiming by 10% |
![]() ![]() | 7 |
![]() | Deal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50% |
![]() ![]() | 9 |
![]() | Increases Rifle and Submachine Gun damage to moving enemies by 10% / 20% |
![]() ![]() | 11 |
![]() | Reduces reload time for Rifle and Submachine Gun by 10% / 20% |
![]() ![]() | 14 |
![]() | Increases crit damage from Rifle and Submachine Gun by 35% |
![]() ![]() | 18 |
![]() | Rifle damage increases the farther you are located from enemies |
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 11 |
![]() | Allows you to shoot while sprinting, sliding and vaulting |
![]() ![]() | 11 |
![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 7 |
![]() | Increases damage to torso by 10% / 20% |
![]() ![]() | 11 |
![]() | Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds |
![]() ![]() | 16 |
![]() | You deal more damage the faster you're moving |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 5 |
![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 |
![]() | Increases headshot damage by 50% |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
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