The Cyberpunk 2077 Apparition is a JKE-X2 Kenshin Tech Pistol and Can be looted from Frank's body after 'War Pigs' Mission. We recommend using Mods like Phantom, Perks like The Good, The Bad And The Ugly and the Build with the Apparition.
Apparition Stats |
---|
78-96 Damage 3.57 Attacks Per Second + 55-67 Physical Damage+ 16.60% Crit Chance1.19 Charge Time 1.10 Charge Multiplier + 6% Bleeding Chance1.20 Headshot Damage Multiplier |
Apparition Mod Slots |
---|
Scope Slot 2 Mod Slots |
Apparition Effects |
---|
Increases Critical Chance, fire rate, reload speed and damage when your health is very low. Charged shots deal double damage. |
Tech Weapons: allow you to charge up shots, thanks to which you can penetrate though cover and hit enemies through walls. |
How To Get Apparition In Cyberpunk 2077
How To Get and Where To Find Apparition location |
---|
Can be looted from Frank's body after 'War Pigs' Mission. |
How To Find Apparition in Cyberpunk 2077.
- Looted from Frank's body after the mission War Pigs. This mission is only available to the Corpo background.
How To Start The War Pigs mission in Cyberpunk 2077.
- V has to have the Corpo background.
- Complete the mission, Transmission, and wait for a call from Frank.
Best Mods to use with Apparition In Cyberpunk 2077
We recommend using mods like Phantom with the Apparition Pistol.
Mod | Type | Effect |
---|---|---|
Pacifier
Random | Ranged Mod | Crit Chance +6% (with an additional +2% per mod rarity rank). |
Phantom
Rare | Ranged Mod | Rate of fire +5%. |

Best Perks to use with Apparition
We recommend using perks like The Good, The Bad And The Ugly with the Apparition Pistol.
Rank | Lvl | Perk | Effect |
---|---|---|---|
A
![]() ![]() | 1 |
![]() | Increases crit chance with Pistol and Revolver by 4% / 8% / 12% |
B
![]() ![]() | 1 |
![]() | Increases damage from Pistol and Revolver by 3% / 6% / 9% |
C
![]() ![]() | 1 |
![]() | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
B
![]() ![]() | 1 |
![]() | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
B
![]() ![]() | 7 |
![]() | Reduces equipping and unequipping time for Pistol and Revolver by 25% / 50% |
A
![]() ![]() | 9 |
![]() | Deal 50% more damage with Pistol and Revolver to enemies whose health is below 25% |
A
![]() ![]() | 9 |
![]() | Redcues recoil from Pistol and Revolver by 30% |
S
![]() ![]() | 9 |
![]() | Evasion increases by 25% for 7 seconds after performing a dodge when holding a Pistol and Revolver |
A
![]() ![]() | 11 |
![]() | Increases crit damage from Pistol and Revolver by 10% / 20% |
A
![]() ![]() | 12 |
![]() | You can now dodge while aiming a Pistol and Revolver |
B
![]() ![]() | 12 |
![]() | The last round in a Pistol and Revolver magazine deals double damage |
A
![]() ![]() | 14 |
![]() | Firing consecutive shots with a Pistol and Revolver at the same target increases damage by 10% |
S
![]() ![]() | 14 |
![]() | Removes the damage penalty from Pistol and Revolver when shooting from a distance |
S
![]() ![]() | 16 |
![]() | Increases crit chance by 10% for each mod installed on the Pistol and Revolver you're using |
A
![]() ![]() | 16 |
![]() | After defeating an enemy, fire rate (cycle time) for Pistol and Revolver receives a 5% boost for 6 seconds. Stacks up to 5 times |
S
![]() ![]() | 18 |
![]() | Enables you to shoot with Pistol and Revolver while dodging |
S
![]() ![]() | 20 |
![]() | After a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds |
S
![]() ![]() | 20 |
![]() | After a successful Crit Hit with a Pistol or Revolver, damage and Armor increases by 30% for 5 seconds. +1% per Perk Level |
B
![]() ![]() | 12 |
![]() | Increases crit chance with Tech weapons by 3% / 6% /10% |
A
![]() ![]() | 12 |
![]() | Increases the charge multiplier for tech weapons by 15% / 35% / 55% |
B
![]() ![]() | 14 |
![]() | Fully charged Tech weapons do not shoot automatically |
A
![]() ![]() | 14 |
![]() | Fully charged Tech weapons deal 50% more damage |
A
![]() ![]() | 16 |
![]() | Tech weapons discharge 50% faster |
A
![]() ![]() | 18 |
![]() | Tech weapons reload time is reduced by 15% / 30% |
S
![]() ![]() | 20 |
![]() | Tech weapons ignore armor |
S
![]() ![]() | 20 |
![]() | Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10% |

List of Weapons like Apparition in Cyberpunk 2077
List of weapons similar to the Apparition Pistol.
Pistol | Stats |
---|---|
Smart
|
DPS Low Requirement Smart Link Cyberware |
Tech
JKE-X2 Kenshin |
Stats 78-96 Damage 3.57 Attacks Per Second + 55-67 Physical Damage+ 16.60% Crit Chance1.19 Charge Time 1.10 Charge Multiplier + 6% Bleeding Chance1.20 Headshot Damage Multiplier Mod Slots Scope Slot 2 Mod Slots Effects Increases Critical Chance, fire rate, reload speed and damage when your health is very low. Charged shots deal double damage. |
Tech
JKE-X2 Kenshin |
Stats 26-32 Damage 3.85 Attacks Per Second + 18-23 Chemical Damage+ 48-54% Crit Chance1.50 Charge Time 1.26 Charge Multiplier + 34.89% Poison Chance1.20 Headshot Damage Multiplier Mod Slots Scope Slot Mod Slot Effects Crit Chance, damage type and status effect application are randomized every time you reload. |
Power
M-10AF Lexington |
Stats 10-12 Damage 5.56 Attacks Per Second + 7-9 Phyiscal Damage1.80 Headshot Damage Multiplier Mod Slots Scope Slot Muzzle Slot Effects Headshot damage increased by 50%; significantly reduced reload time |
Smart
|
DPS Low Requirement Smart Link Cyberware |
Tech
|
DPS Medium Mod Slots Scope Slot |
Power
Liberty |
Stats 32-39 Damage 3.56 Attacks Per Second DPS Medium Mod Slots Scope Slot Muzzle Slot 1-4 Mod Slots Effects Ricochet effect functions without supporting cyberware. Lower recoil and increased fire rate, but reduced clip size. |
Power
Nue |
Stats 27-33 Damage 2.34 Attacks Per Second + 21-26 Thermal Damage+ 13% Burn Chance1.20 Headshot Damage Multiplier Mod Slots Scope Slot Muzzle Slot Mod Slot Effects Reduced reload time and extra mod slot. Higher chance to apply Burn and to stun the target. |
Power
|
DPS Medium Mod Slots Silencer Scope |
Tech
Omaha |
Stats 12-15 Damage 17 Attacks Per Second + 10-12 Thermal Damage1.80 Charge Time 1.32 Charge Multiplier + 10% Burn Chance1.20 Headshot Damage Multiplier Mod Slots Scope Slot Mod Slot Effects Fires an extra round per shot. Further increases the number of rounds fired when fully charged. |
Power
|
DPS Medium Mod Slots Silencer Scope |
Tech
|
DPS Medium Mod Slots Scope Slot |
Power
Johnny Silverhand's weapon |
Stats 96-118 Damage 2.22 Attacks Per Second + 68-83 Thermal Damage1.20 Headshot Damage Multiplier DPS Hgh Mod Slots 4 Mod Slots Effects Johnny Silverhand's weapon. |
Power
|
DPS Medium Mod Slots Silencer Scope |
Power
Liberty |
Stats 68-83 Damage 3.75 Attacks Per Second + 45-51 Physical Damage+ 14.92 Crit Chance+ 13% Bleeding Chance1.20 Headshot Damage Multiplier Mod Slots Scope Slot Muzzle Slot Mod Slot Effects Bullets have a high chance to apply Bleeding. Each shot costs a Eurodollar instead of a bullet. |
Power
Liberty |
Stats 73-89 Damage 3.75 Attacks Per Second + 51-63 Physical Damage+ 26.08% Crit Chance+ 13.00% Bonus Ricochet Damage+ 10% Bleeding Damage4.40 Headshot Damage Multiplier Mod Slots Scope Slot Muzzle Slot 4 Mod Slots Effects Increased Crit Chance and headshot damage. Small chance to apply Stun. |
Power
Nue |
Effects Shoots one additional projectile per shot and deals electrical damage, with a chance to apply Shock. |
Power
|
DPS Medium |
Power
|
DPS Medium Mod Slots Silencer Scope |
Smart
HJKE-11 Yukimura |
Mod Slots 2x Mod Slots Effects Fires four rounds per shot. Increases ammo clip size, projectile speed and can target up to six targets simultaneously. Bullets deal additional electrical damage with an increased chance to apply Shock. |

Best Apparition Build and Cyberware in Cyberpunk 2077
If you are looking for a Apparition Build in Cyberpunk 2077, you should visit our Best Builds Guide and find a build that fits your playstyle.

Click/Tap the icons below to view other Weapon Types










