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    Baldur's Gate 3 Wizard Spells

    Baldurs Gate 3

    Below you will find a Baldur's Gate 3 Wizard Spells List, and this list will include Level Requirments, Cost, and a description of what they do.The Wizard Class and its Subclasses School of Evocation, School of Abjuration use Intelligence as it's Primary Ability with a d6 hit die and proficiency in Daggers, Darts, Slings, Quarterstaffs, Light Crossbow with a saving throw proficiency in Intelligence & Wisdom.

    Wizard Spells BG3

    Baldur's Gate 3 Wizard Spells List

    A complete Baldur's Gate 3 Wizard Spells List, and you can view what level is required to learn the spells such as Mage Hand, Message, Prestidigitation, and the Cost to use it. We also included what school it is from, along with the description of what it does in-game.

    SpellLevelSchoolCostDescription
    Acid SplashCantripConjuration1 Action

    Hurl a bubble of acid that deals 1d6 Acid to each creature it hits. No

    Blade WardCantripAbjuration1 Action

    Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks. Inflicts Blade Ward No

    Chill TouchCantripNecromancy1 Action

    Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls. Inflicts Chill Touch No

    Dancing LightsCantripEvocation1 Action

    Create wisps of light that illuminate a 12m radius. Yes

    Fire BoltCantripEvocation1 Action

    Hurl a mote of fire that deals 1d6 Fire and creates a flammable surface. No

    FriendsCantripEnchantment1 Action

    Enchant a non-hostile creature to gain advantage on Charismarisma checks agianst it. Yes

    LightCantripEvocation1 Action

    Infuse an objet with an aura of light. No

    Mage HandCantripConjuration1 Action

    Create a spectral hand that can manipulate and interact with objects. No

    MendingCantripTransmutation1 Minute

    Repair break or tear in an object [broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc]. No

    MessageCantripTransmutation1 Action

    The caster whispers a message to a creature within 120 ft who will be the only one to hear it. It can reply the same way. No

    Minor IllusionCantripIllusion1 Action

    Create an illusory image that distracts nearby creatures, complelling them to investigate. You can remain hidden while casting this spell. No

    Poison SprayCantripConjuration1 Action

    Project a puff of noxious gas that deals 1d12 Poison. No

    PrestidigitationCantripTransmutation1 Action

    Minor magical trick [sensory effect, light a torch, clean an object, warm, make a symbol appear, create a trinket, etc]. No

    Ray of FrostCantripEvocation1 Action

    Call forth a frigid beam of blue-white light. Deals 1d8 Cold and reduces the targe's speed by 3m Inflicts Ray of Frost No

    Shocking GraspCantripEvocation1 Action

    Lightning springs from your hand. It deal 1d8 Lightning and prevents the target from taking reactions. Inflicts Shocking Grasp No

    True StrikeCantripDivination1 Action

    Divine a character's defences to give you advantage on attack rolls against it. Yes

    AlarmLevel 1Abjuration1 Minute

    Alert the caster or activate an alarm if a Tiny or larger creature enters a warded 20-ft cube. No

    Burning HandsLevel 1Evocation1 Action

    Fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire. On successfull save, targets only take half damage. No

    Charm PersonLevel 1Enchantment1 Action

    Magically charm a humanoid that you can see. A charmer has advantage on Charismarmisma checks agains the creature. No

    Chromatic OrbLevel 1Evocation1 Action

    If the spell attack hits, deals 3d8 damage of a previously determined type [Damage + Level] No

    Color SprayLevel 1Illusion1 Action

    Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points. No

    Comprehend LanguagesLevel 1Divination1 Action

    The caster understands any spoken and written [1 min/page] language. Doesn't decode secret messages. No

    Detect MagicLevel 1Divination1 Action

    The caster senses the presence of magic in a 30-ft radius and learns its school of magic. Yes

    Disguise SelfLevel 1Illusion1 Action

    Magically change all aspects of your appearance. No

    Expeditious RetreatLevel 1Transmutation1 Bonus Action

    Turn Dash into a bonus action, allowing you to move at and increadible pace. Inflicts Expeditious Retrat Yes

    False LifeLevel 1Necromancy1 Action

    Bolster yourself with a necromantic facsimile of life to gain 5 temporary hit points. Inflicsts False Life No

    Feather FallLevel 1Transmutation1 Reaction

    Slow the rate of descent of allied creatures. Grants immunity to Falling damage. Inflicts Feather Fall No

    Find FamiliarLevel 1Conjuration1 Hour

    Gain the service of a familiar, a fey spirit that takes an animal from you choose. Find Familiar Spider: Summon a familiar with the form and statistics of a spider. Its deadly bite can poisn enemies. Find Familiar Rave: Summon a familiar with the form and statistics of a raven. It can launch precise attacks. Find Familiar Rat: Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease. Find Familiar Frog: Summon a familiar with the form and statistics of a frog. Its skin is coverd with dizzying toxins. Find Familiar Crab: Summon a familiar with the form and statistics of a Crab. Its sharp pincers can slow enemies. Find Familiar Cat: Summon a familiar with the form and statistics of a cat that can distract your enemies. No

    Find Familiar: CatLevel 1Conjuration1 Hour

    Summon a familiar with the form and statistics of a cat that can distract your enemies. No

    Find Familiar: CrabLevel 1Conjuration1 Hour

    Summon a familiar with the form and statistics of a Crab. Its sharp pincers can slow enemies. No

    Find Familiar: FrogLevel 1Conjuration1 Hour

    Summon a familiar with the form and statistics of a frog. Its skin is coverd with dizzying toxins. No

    Find Familiar: RatLevel 1Conjuration1 Hour

    Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease. No

    Find Familiar: RaveLevel 1Conjuration1 Hour

    Summon a familiar with the form and statistics of a raven. It can launch precise attacks. No

    Find Familiar: SpiderLevel 1Conjuration1 Hour

    Summon a familiar with the form and statistics of a spider. Its deadly bite can poisn enemies. No

    Fog CloudLevel 1Conjuration1 Action

    Create a cloud of dense frog. Creatures submerged in the fog are Heavily Obscured and Blinded. Yes

    GreaseLevel 1Conjuration1 Action

    Cover the ground in grease. It becomes difficult terrain and creatures within can fall Prone. No

    IdentifyLevel 1Divination1 Minute

    The caster obtains properties of a magic item [attunement, charges] or knows if an item or a creature is affected by a spell. No

    Illusory ScriptLevel 1Illusion1 Minute

    Write a secret message that can only be read by a designated target or a creature with truesight. No

    JumpLevel 1Transmutation1 Action

    Touch a creature to triple its jumping distance. No

    LongstriderLevel 1Transmutation1 Action

    Toucha creature to increase its speed by 3m. No

    Mage ArmourLevel 1Abjuration1 Action

    Surround a creature in a protective magical force. Its Armour Class increases by 3. Prerequisite: not wearing armour. No

    Magic MissileLevel 1Evocation1 Action

    Create three darts of magical force, each dealing 1d4+1 Force to its target No

    Protection from Evil and GoodLevel 1Abjuration1 Action

    Protec a creature against aberrations, celestial, elementals, fey, The Fiends, and undead. The target can't be Charismarmed, Frightened, or possessed by them, and when these creatures attacks it, they do so with disadvantage. Yes

    Ray of SicknessLevel 1Necromancy1 Action

    Call forth a ray of sickening energy. Deals 2d8 Poison and possibly Poinons the target. Inflicts Poisoned No

    ShieldLevel 1Abjuration1 Reaction

    In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell. No

    Silent ImageLevel 1Illusion1 Action

    Create the image of an object or a creature [without sound and no larger than a 15-ft cube] and lets it move. Yes

    SleepLevel 1Enchantment1 Action

    Put creatures up to a combined 24 hit points into a magical slumber. Sleeping creatures awaken if they take damege. Inflicts Sleeping No

    Tasha's Hideous LaughterLevel 1Enchantment1 Action

    Inflict a creature with fits of laughter, leaving it Prone and Incapacitated. At the end of its tuns or when it takes damage, the creature can try to shake off the effect. Prerequisite: the creature needs to have an Intelligenceelligence score of 5 or more. Inflicts Hideous Laughter Yes

    Tenser's Floating DiskLevel 1Conjuration1 Action

    Create a floating 3-ft-diameter disk that can support up to 500 pounds and follows the caster. No

    ThunderwaveLevel 1Evocation1 Action

    Release a wave of thunderous force. It deals 2d8 Thunder and pushes away creatures and objets. No

    Unseen ServantLevel 1Conjuration1 Action

    Create an invisible servant who performs simple tasks. No

    Witch BoltLevel 1Evocation1 Action

    Call forth a beam of crackling, purple energy. Deals 1d12 Lightning and links you to the target through an arc of lightning. Each turn, you can activate the arc to automatically deal 1d12 Lightning. Inflicts Witch Bolt Yes

    Alter SelfLevel 2Transmutation1 Action

    Give a new form depending on the chosen option [Aquatic Adaptation, Charismange Appearance, or Natural Weapons]. Yes

    Arcane LockLevel 2Abjuration1 Action

    Lock an object [door, window, chest, etc] and the caster can set a password to suppresses the spell for 1 Minute. No

    Blindness - DeafnessLevel 2Necromancy1 Action

    Magically blind an enemy creature. A blinded creatue can try to shake off the effect at the end of each turn. Inflicts Blindness No

    BlurLevel 2Illusion1 Action

    Your body becomes blurred. Attackers have disadvantage on attack rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions. Inflicts Blurred Yes

    Cloud of DaggersLevel 2Conjuration1 Action

    Creatures in a 5-ft cube take automatically 4d4 slashing damage [Damage + Level]. Yes

    Continual FlameLevel 2Evocation1 Action

    Create a flame that produces a light equivalent in brightness to a torch, but does not emit any heat. No

    Crown of MadnessLevel 2Enchantment1 Action

    The target must succeed on a Wisdom. save or be charmed. It then can attack a target designated by the caster. Yes

    DarknessLevel 2Evocation1 Action

    Create a cloud of magical darkness to Heavily Obscure and Blind creatures within. Creatures cannot make ranged attacks into or out of the darkness. Yes

    DarkvisionLevel 2Transmutation1 Action

    Grant a creature the ability to see in the dark out to a range of 18m. No

    Detect ThoughtsLevel 2Divination1 Action

    Focus your mind to read the thoughts of certain creatures while talking to them. Yes

    Enlarge - ReduceLevel 2Transmutation1 Action

    Double or halve the size of a creature or an object. Yes

    Flaming SphereLevel 2Conjuration1 Action

    Creatures within 5 ft from a 5-ft-diameter sphere must succeed on a Dexterity. save or take 2d6 fire damage [Damage + Level]. Yes

    Gentle ReposeLevel 2Necromancy1 Action

    Protect a corpse from decay or to become undead. No

    Gust of WindLevel 2Evocation1 Action

    Creatures on a 60-ft-long, 10-ft-wide line mus succeed on a Strength. save or be pushed 15 ft away. Yes

    Hold PersonLevel 2Enchantment1 Action

    Paralyze a humanoid creature. At the end of each of its turns, the creature can try to free itself. Inflicts Hold Person Yes

    InvisibilityLevel 2Illusion1 Action

    Touch a creature to turn it Invisible. The spell ends early it hte creature attacks or casts a spell. Yes

    KnockLevel 2Transmutation1 Action

    Unlock or unbar 1 object [door, chest, padlock, set of manacles, etc] or suppressed the arcane lock spell for 10 Minutes. No

    LevitateLevel 2Transmutation1 Action

    1 creature or object that weighs up to 500 pounds rises vertically up to 20 ft then remains suspended. Yes

    Locate ObjectLevel 2Divination1 Action

    The caster senses the direction to the location of an objet you are familiar with, within a 1000 ft radius. Yes

    Magic MouthLevel 2Illusion1 Minute

    Creates a magical mouth that will repeat a message of up to 25 words when a trigger condition is met. No

    Magic WeaponLevel 2Transmutation1 Bonus Action

    Turn a weapon into a +1 magic weapon for attack rolls and damage rolls [+2 or +3 bonus + Level]. Yes

    Melf's Acid ArrowLevel 2Evocation1 Action

    Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid immdiatly and 2d4 Acid at the end of the target's turn. On succesful save, the target only takes half the initial damage. No

    Mirror ImageLevel 2Illusion1 Action

    Creates 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the illusions disappears. Inflicts Mirror Image No

    Misty StepLevel 2Conjuration1 Bonus Action

    Surrounded by black mist, you telepart to an unoccupied space you can see. No

    Nystul's Magic AuraLevel 2Illusion1 Action

    Reveal false information about a creature or an object that would be the target of a Divination spell. No

    Phantasmal ForceLevel 2Illusion1 Action

    Tha target must succeed on an Intelligence. save or perceive as real an object or creature created by the caster [with sound]. Yes

    Ray of EnfeeblementLevel 2Necromancy1 Action

    A beam of enervating energy springs from your fingers. The target deals half damage with weapopn attacks using Strengthength. Yes

    Rope TrickLevel 2Transmutation1 Action

    Vertically raise a rope that lead to an extradimensional space that can hold 8 Medium creatures. No

    Scorching RayLevel 2Evocation1 Action

    Hurl three rays of Fire. Each ray deals 2d6 Fire. No

    See InvisibilityLevel 2Divination1 Action

    The caster sees invisible creatures and objects, and into the Ethereal Plane. No

    ShatterLevel 2Evocation1 Action

    Generate a painfully intense ringing noise that deals 3d8 Thunder to creates and objects. On a successful save, creatures only takes half damage. Creatures made of inorganic material such as stone have disadvantage on their saving throw. No

    Spider ClimbLevel 2Transmutation1 Action

    The target can move along vertical surfaces while leaving its hands free and gains climbing speed. Yes

    SuggestionLevel 2Enchantment1 Action

    The target must succeed on a Wisdom. save or follow the suggestion given by the caster in one or two sentences. Yes

    WebLevel 2Conjuration1 Action

    Cover an area in thick, flammeble webbing that can Enweb creatures within. An Enwebbed creature or ally can use its action to try and tear away the webs. Yes

    Animate DeadLevel 3Necromancy1 Minute

    Create a skeleton from bones or a zombie from a corpse, who is under the caster control [+2 creatures + Level ]. No

    Bestow curseLevel 3Necromancy1 Action

    The target must succeed on a Wisdom. save or suffer an effect as a disadvantage to a check or lose an action [Duration + Level]. Yes

    BlinkLevel 3Transmutation1 Action

    The caster has 50% of chance to switch to the Ethereal Plane, then returns to the space he vanished from on the next turn. No

    ClairvoyanceLevel 3Divination10 Minutes

    Create an invisible sensor in a familiar location within 1 mile, allowing to see or to hear. Yes

    CounterspellLevel 3Abjuration1 Reaction

    In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher. No

    Dispel MagicLevel 3Abjuration1 Action

    End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher. No

    FearLevel 3Illusion1 Action

    Creatures in a 30-ft cone must succeed on a Wisdom. save or drop whatever they are holding, become frightened and move away. Yes

    Feign DeathLevel 3Necromancy1 Action

    The willing target appears dead to all outward inspection. No

    FireballLevel 3Evocation1 Action

    Creatures in a 20-ft radius must succeed on a Dexterity. save or take 8d6 fire damage [Damage + Level]. No

    FlyLevel 3Transmutation1 Action

    The target gets a flying speed of 60 ft [+1 creature + Level ]. Yes

    Gaseous FormLevel 3Transmutation1 Action

    The target turns into a cloud, gets a flying speed of 10 ft, and can pass through small holes. Yes

    Glyph of WardingLevel 3Abjuration1 Hour

    A glyph on an object deals 5d8 damage in a 20-ft radius [Damage + Level] or casts a 3rd level spell when triggered. No

    HasteLevel 3Transmutation1 Action

    Target's speed is doubled. It also gains a +2 bonus to AC, advantage to Dexterity. saves and 1 additional action. Yes

    Hypnotic PatternLevel 3Illusion1 Action

    Creatures in a 30-ft cube must succeed on a Wisdom. save or be charmed and incapacitated, with a speed of 0. Yes

    Leomund's Tiny HutLevel 3Evocation1 Minute

    Create a 10-ft-radius dome that can shelter and protect 9 Medium creatures with the caster. No

    Lightning BoltLevel 3Evocation1 Action

    Creatures on a 100-ft-long, 5-ft-wide line must succeed on a Dexterity. save or take 8d6 lightning damage [Damage + Level]. No

    Magic CircleLevel 3Abjuration1 Minute

    Create a 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, The Fiends, and or undead. No

    Major ImageLevel 3Illusion1 Action

    Create the image of an animated object or creature, with sounds and smells. Yes

    NondetectionLevel 3Abjuration1 Action

    Protect a creature or an object from any Divination magic or magical scrying. No

    Phantom SteedLevel 3Illusion1 Minute

    Create a quasi-real Large horselike creature and everything to mount it. No

    Protection from EnergyLevel 3Abjuration1 Action

    The target gains resistance to one damage type [acid, cold, fire, lightning, or thunder]. Yes

    Remove CurseLevel 3Abjuration1 Action

    End all curses affecting one creature or object. No

    SendingLevel 3Evocation1 Action

    Send a 25-words message to a creature you are familiar with, regardless of the distance or the plan. It can answer it. No

    Sleet StormLevel 3Conjuration1 Action

    Creatures in a 20-ft-radius, 20-ft-tall cylinder [heavily obscured] must succeed on a Dexterity. save or fall prone. Yes

    SlowLevel 3Transmutation1 Action

    Up to 6 targets must succeed on a Wisdom. save, or have their speed and actions reduced and -2 to CA and Dexterity. saves. Yes

    Stinking CloudLevel 3Conjuration1 Action

    Creatures in a 20-ft-radius sphere must succeed on a Constitution. save or spend their action that turn retching and reeling. Yes

    TonguesLevel 3Divination1 Action

    The target understands and speaks any spoken language it hears. No

    Vampiric TouchLevel 3Necromancy1 Action

    If the spell attack hits, deals 3d6 necrotic damage [Damage + Level] and the caster regains 50% of his HP. Yes

    Water BreathingLevel 3Transmutation1 Action

    Up to 10 creatures gets the ability to breathe underwater. No

    Arcane EyeLevel 4Divination1 Action

    Create an invisible eye with darkvision that sends the caster the mental image of what it sees. Yes

    BanishmentLevel 4Abjuration1 Action

    The target must succeed on a Charisma. save or be banished to a harmless demiplane [+1 creature + Level ]. Yes

    BlightLevel 4Necromancy1 Action

    The target must succeed on a Constitution. save or take 8d8 necrotic damage [Damage + Level]. No

    ConfusionLevel 4Enchantment1 Action

    Creatures in a 10-ft-radius sphere must succeed on a Wisdom. save or can't take actions normally [+ 5-ft-radius + Level ]. Yes

    Conjure Minor ElementalsLevel 4Conjuration1 Minute

    Summon from 1 elemental of CR 2 to 8 elemental of CR 1/4, friendly. Yes

    Control WaterLevel 4Transmutation1 Action

    Constitutiontrol the water in a 100-ft cube [cause a flood, part the water, redirect the flow, create a whirlpool]. Yes

    Dimension DoorLevel 4Conjuration1 Action

    The caster and another creature of the same size are teleported to a maximum of 500 feet. No

    Evard's Black TentaclesLevel 4Conjuration1 Action

    Creatures in a 20-ft square must succeed on a Dexterity. save or take 3d6 bludgeoning damage and be restrained. Yes

    FabricateLevel 4Transmutation10 Minutes

    Constitutionvert raw materials into Large or smaller simples objects of the same material. No

    Fire ShieldLevel 4Evocation1 Action

    The caster gains resistance to cold or fire damage, and deals 2d8 damage to attackers who hit him within 5 ft. No

    Greater InvisibilityLevel 4Illusion1 Action

    The target becomes invisible for 1 Minute. Yes

    Hallucinatory TerrainLevel 4Illusion10 Minutes

    Make a natural terrain looks like another type. No

    Ice StormLevel 4Evocation1 Action

    Creatures in a 20-ft-radius, 40-ft-high cylinder must succeed on a Dexterity. save or take 2d8 bludgeoning damage and 4d6 cold damage. No

    Leomund's Secret ChestLevel 4Conjuration1 Action

    Hide a chest [3 x 2 x 2 ft] and its contents in the Ethereal Plane. No

    Locate CreatureLevel 4Divination1 Action

    The caster senses the direction in which a familiar creature is within a 1000-ft radius. Yes

    Mordenkainen's Faithful HoundLevel 4Conjuration1 Action

    Summon an invisible watchdog that barks when a creature approaches and attacks it 4d8 piercing damage. No

    Mordenkainen's Private SanctumLevel 4Abjuration10 Minutes

    Create a secure cube up to 100 ft on each side. The type of protection is to choose [+100 ft on each side + Level ]. No

    Otiluke's Resilient SphereLevel 4Evocation1 Action

    The Large size or smaller target must succeedd on a Dexterity. save or be enclosed for the spell duration. Yes

    Phantasmal KillerLevel 4Illusion1 Action

    The target must succeed on a Wisdom. save or be frightened then take 4d10 psychic damage [Damage + Level] on each of it's turn. Yes

    PolymorphLevel 4Transmutation1 Action

    Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level. Yes

    Stone ShapeLevel 4Transmutation1 Action

    Give a stone no more than 5 ft in any dimension any shape, or create an opening in it. No

    StoneskinLevel 4Abjuration1 Action

    The target gets resistance to nonmagical bludgeoning, piercing, and slashing damage. Yes

    Wall of FireLevel 4Evocation1 Action

    Create a 60 x 20 x 1 ft wall of fire. Creatures inside or within 10ft of one side of the wall take 5d8 fire damage [Damage + Level]. Yes

    Animate ObjectsLevel 5Transmutation1 Action

    Animate up to 10 non-magic objects and control their actions up to 500 ft [+2 items + Level]. Yes

    Bigby's HandLevel 5Evocation1 Action

    Create a Large hand with a Strengthength of 26 that can strike 4d8 force damage, push, grapple, or protect [Damage + Level]. Yes

    CloudkillLevel 5Conjuration1 Action

    Creatures in a 20-ft-radius sphere must succeed on a Constitution. save or take 5d8 poison damage [Damage + Level]. Yes

    Cone of ColdLevel 5Evocation1 Action

    Creatures in a 60-ft cone must succeed on a Constitution. save or take 8d8 cold damage [Damage + Level]. No

    Conjure ElementalLevel 5Conjuration1 Minute

    Summon 1 elemental of CR 5, friendly [CR +1 + Level]. Yes

    Contact Other PlaneLevel 5Divination1 Minute

    Constitutiontact an extraplanar entity to ask it 5 questions if an Intelligence. save is successful. Otherwise, 6d6 psychic damage. No

    CreationLevel 5Illusion1 Minute

    Create a non-living object made of vegetable matter or mineral and no larger than a 5-ft cube [+5 ft + Leve l]. No

    Dominate PersonLevel 5Enchantment1 Action

    One humanoid must succeed on a Wisdom. save or be charmed and obey the caster [Duration + Level]. Yes

    DreamLevel 5Illusion1 Minute

    Shape the dreams of a sleeping creature who can take 3d6 psychic damage if it fails on a Wisdom. save. No

    GeasLevel 5Enchantment1 Minute

    The target must succeed on a Wisdom. save or be charmed and take 5d10 psychic if it doesn't obey [Duration + Level]. No

    Hold MonsterLevel 5Enchantment1 Action

    Target must succeed on a Wisdom. save or be paralyzed. Yes

    Legend LoreLevel 5Divination10 Minutes

    The caster obtains information about a person, place, or object. The lore consist of tales or stories. No

    MisleadLevel 5Illusion1 Action

    The caster becomes invisible and creates a double that moves, acts and speaks. The caster can see and hear through this double. Yes

    Modify MemoryLevel 5Enchantment1 Action

    The target must succeed on a Wisdom. save or be charmed and its memory altered [seniority of memories/lvl]. Yes

    PasswallLevel 5Transmutation1 Action

    Open a 5-ft wide, 8-ft tall, 20-ft deep passage through stone, wood or plaster. No

    Planar BindingLevel 5Abjuration1 Hour

    The target [celestial, elemental, fey, or The Fiend] must succeed on a Charisma. save or serve the caster [Duration + Level]. No

    Rary's Telepathic BondLevel 5Divination1 Action

    Create a telepathic link between up to 8 people in a 30-ft radius for 1 Hour. No

    ScryingLevel 5Divination10 Minutes

    Allow you to see and hear a specific creature [can also target a location] on the same plane. Yes

    SeemingLevel 5Illusion1 Action

    Charismange physical appearance as well as clothing and equipment of targets. No

    TelekinesisLevel 5Transmutation1 Action

    Move a creature [Huge or smaller] or object [up to 1,000 pounds] by thought in case of successful contest. Yes

    Teleportation CircleLevel 5Conjuration1 Minute

    Create a circle that allows anyone to be teleported to another teleportation circle known to the caster. No

    Wall of ForceLevel 5Evocation1 Action

    Create a physically insurmountable wall of force [ten 10-ft panels] immune to all types of damage. Yes

    Wall of StoneLevel 5Evocation1 Action

    Create a nonmagical wall of stone [ten 10-ft panels] that can be damaged. Yes

    Arcane GateLevel 6Conjuration1 Action

    Create 2 portals [max 500 ft between them] and allow teleport from one to the other. Yes

    Chain LightningLevel 6Evocation1 Action

    Up to 4 different targets must succeed on a Dexterity. save or take 10d8 lightning damage [+1 target + Level ]. No

    Circle of DeathLevel 6Necromancy1 Action

    Creatures in a 60-ft-radius sphere must succeed on a Constitution. save or take 8d6 necrotic damage [Damage + Level]. No

    ContingencyLevel 6Evocation10 Minutes

    Constitutiondition the activation of a 5th level spell or lower that can target the caster. No

    Create UndeadLevel 6Necromancy1 Minute

    Up to 3 Medium or Small humanoids corpses become a ghoul who obey the caster for 24 h [nbr and type of creatures/lvl]. No

    DisintegrateLevel 6Transmutation1 Action

    The target must succeed on a Dexterity. save or take 10d6+40 force damage [Damage + Level]. An Large or smaller object is disintegrated. No

    Drawmij's Instant SummonsLevel 6Conjuration1 Minute

    Mark a 10 pounds or less object and allow to teleport it into the caster hand, wherever it is, if not held. No

    EyebiteLevel 6Necromancy1 Action

    The target in a 60-ft radius must succeed on a Wisdom. save or take on a the following effects: asleep, panicked or sickened. Yes

    Flesh to StoneLevel 6Transmutation1 Action

    The target within 60 ft must succeed on a Constitution. save or be restrained, or petrified after 3 failures. Yes

    Globe of InvulnerabilityLevel 6Abjuration1 Action

    Block 5th level spells or lower within a 10-ft radius. Yes

    Guards and WardsLevel 6Abjuration10 Minutes

    Create a ward that protect a 50-ft square. Can set a password to immunize individuals. No

    Magic JarLevel 6Necromancy1 Minute

    The caster projects his soul into an urn and then returns to his body or possesses a humanoid body. No

    Mass SuggestionLevel 6Enchantment1 Action

    Up to 12 targets must succeed on a Wisdom. save or follow the suggestion given by the caster [Duration + Level]. No

    Move EarthLevel 6Transmutation1 Action

    Shape dirt, sand, or clay, but not stone [raise, lower, flatten, create a trench, etc] in a 40-ft square in 10 min. Yes

    Otiluke's Freezing SphereLevel 6Evocation1 Action

    Creatures in a 60-ft-radius sphere must succeed on a Constitution. save or take 10d6 cold damage [Damage + Level]. No

    Otto's Irresistible DanceLevel 6Enchantment1 Action

    The target must succeed on a Wisdom. save or dance [disadvantage on Dexterity. save and attack rolls]. Yes

    Programmed IllusionLevel 6Illusion1 Action

    Create the image of an animated object or creature, with sounds, for 5 min, with a triggering condition. No

    SunbeamLevel 6Evocation1 Action

    Creatures on a 5-ft-wide, 60-ft-long line must succeed on a Constitution. save or take 6d8 radiant damage and be blinded. Yes

    True SeeingLevel 6Divination1 Action

    The target gets truesight, sees magic secret doors and in the Ethereal Plane. No

    Wall of IceLevel 6Evocation1 Action

    Create a wall of ice [ten 10-ft panels] that can be damaged and can inflict 5d6 cold damage if passed through [Damage + Level]. Yes

    Delayed Blast FireballLevel 7Evocation1 Action

    Creatures in a 20-ft-radius sphere must succeed on a Dexterity. save or take 12d6 fire damage [Damage + Level]. Yes

    EtherealnessLevel 7Transmutation1 Action

    The caster is projected into the Ethereal Plane. No

    Finger of DeathLevel 7Necromancy1 Action

    The target must succeed on a Constitution. save or take 7d8+30 necrotic damage. If killed, becomes a zombie under the caster command. No

    ForcecageLevel 7Evocation1 Action

    Creates a 20-ft cage or a 10-ft box of magical force that traps a creature. Escape by magicial means only. No

    Mirage ArcaneLevel 7Illusion10 Minutes

    Tansform the appearance [sight, sound, smell and feel] of a 1 mile square. No

    Mordenkainen's Magnificent MansionLevel 7Conjuration1 Minute

    Create an extradimensional mansion with all the comforts that can shelter the caster and other creatures. No

    Mordenkainen's SwordLevel 7Evocation1 Action

    If the spell attack hits, deals 3d10 force damage. The sword can move. Yes

    Plane ShiftLevel 7Conjuration1 Action

    The caster and up to 8 creatures are transported to another plane of existence, or a creature is banished. No

    Prismatic SprayLevel 7Evocation1 Action

    Creatures in a 60-ft cone must succeed on a Dexterity. save or take 10d6 damage of a randomly determined type. No

    Project ImageLevel 7Illusion1 Action

    Create a copy of the caster that mimics him, moves and emits sounds. The caster can see and hear through this double. Yes

    Reverse GravityLevel 7Transmutation1 Action

    Invert gravity in a 50-ft-radius, 100-ft-high cylinder. Yes

    SequesterLevel 7Transmutation1 Action

    Protect a willing creature [who becomes invisible and unconscious] or an object from Divination spells. No

    SimulacrumLevel 7Illusion12 hours

    Create a duplicate of a beast or humanoid with the same abilities, half of the HP and without equipment. No

    SymbolLevel 7Abjuration1 Minute

    Set the trigger and the effect of a glyph on an object [death, discord, fear, hopelessness, insanity, pain, sleep, etc]. No

    TeleportLevel 7Conjuration1 Action

    The caster and 8 creatures are teleported anywhere on the same plane. Risk of failure depending on the destination familiarity. No

    Antimagic FieldLevel 8Abjuration1 Action

    Create a 10-ft-radius sphere in which spells and magic items no longer work. Yes

    Antipathy - SympathyLevel 8Enchantment1 Hour

    Attract or repel [Wisdom. save in order to not be attracted or scared] a kind of creature designated within 60 ft. No

    CloneLevel 8Necromancy1 Hour

    Create in 120 days the inert double of a living creature. If the original creature dies, its soul is transferred to the clone. No

    Control WeatherLevel 8Transmutation10 Minutes

    Modify gradually the climatic conditions outdoors [precipitation, temperature and wind force]. Yes

    DemiplaneLevel 8Conjuration1 Action

    Create a door that leads to a demiplane [30-ft cube]. Creatures still in the demiplane at the end of the spell are trapped. No

    Dominate MonsterLevel 8Enchantment1 Action

    The target must succeed on a Wisdom. save or be charmed and obey the caster [Duration + Level]. Yes

    FeeblemindLevel 8Enchantment1 Action

    The target take 4d6 psychic damage and must succeed on an Intelligence. save or his Charismarisma and Intelligenceelligence scores become 1. No

    Incendiary CloudLevel 8Conjuration1 Action

    Creatures in a 20-ft-radius sphere must succeed on a Dexterity. save or take 10d8 fire damage. Yes

    MazeLevel 8Conjuration1 Action

    Banish a creature into a labyrinthine demiplane. Intelligenceelligence check to escape before the end of the spell. Yes

    Mind BlankLevel 8Abjuration1 Action

    The target is immune to psychic damage, reading thoughts, Divination spells, and the charmed condition. No

    Power Word StunLevel 8Enchantment1 Action

    The target [150 HP or fewer] is stunned until it succeeds on a Constitution. save. No

    SunburstLevel 8Evocation1 Action

    Creatures in a 60-ft radius must succeed on a Constitution. save or take 12d6 radiant damage and be blinded for 1 min. No

    TelepathyLevel 8Evocation1 Action

    Comunicate via telepathy with a known and willing creature on the same plane of existence. No

    Astral ProjectionLevel 9Necromancy1 Hour

    The caster and up to 8 creatures are projected into the Astral Plane. No

    ForesightLevel 9Divination1 Minute

    1 creature sees its near future, can not be surprised and has advantage on his rolls. Attacks against it have disadvantage. No

    GateLevel 9Conjuration1 Action

    Create a portal to another plan. Also allows to summon a creature from another plane. Yes

    ImprisonmentLevel 9Abjuration1 Minute

    The target within 30 ft must succeed on a Wisdom. save or be held prisoner. The form is to choose from 6 options. No

    Meteor SwarmLevel 9Evocation1 Action

    Creatures in a 40-ft-radius sphere must succeed on a Dexterity. save or take 20d6 fire damage and 20d6 bludgeoning damage. No

    Power Word KillLevel 9Enchantment1 Action

    The target [100 HP or fewer] dies! No

    Prismatic WallLevel 9Abjuration1 Action

    Create a multi-layered wall that inflicts different effects and damage depending on the layer. No

    ShapechangeLevel 9Transmutation1 Action

    The caster takes the form of a creature he has seen at least once with a CR equal to its level or lower. Yes

    Time StopLevel 9Transmutation1 Action

    Stop the time during 1d4+1 turns for everyone except for the caster. No

    True PolymorphLevel 9Transmutation1 Action

    Transform a creature or object into a new form [creature object] of FP + level at most equal to the FP + level of the creature Yes

    WeirdLevel 9Illusion1 Action

    Creatures in a 30-ft-radius sphere must succeed on a Wisdom. save or be frightened and take 4d10 psychic damage each turn. Yes

    WishLevel 9Conjuration1 Action

    Duplicate a 8th level spell or lower without components, or create another effect at the MD discretion. No

    You can view other List of Spells for every Class in BG3 by Clicking the Links below.

    • Ranger
    • Wizard
    • Sorcerer
    • Warlock
    • Bard
    • Druid
    • Cleric
    • Paladin
    • Abjuration
    • Conjuration
    • Divination
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation

    • Related
    • List
    • Spells

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