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    Baldur's Gate 3 Warlock Spells

    Baldurs Gate 3

    Below you will find a Baldur's Gate 3 Warlock Spells List, and this list will include Level Requirments, Cost, and a description of what they do.The Warlock Class and its Subclasses The Fiend, The Great One use Charisma as it's Primary Ability with a d8 hit die and proficiency in Light and medium armor, shields, simple weapons with a saving throw proficiency in Wisdom & Charisma.

    Warlock Spells BG3

    Baldur's Gate 3 Warlock Spells List

    A complete Baldur's Gate 3 Warlock Spells List, and you can view what level is required to learn the spells such as Prestidigitation, Armour of Agathys, Comprehend Languages, and the Cost to use it. We also included what school it is from, along with the description of what it does in-game.

    SpellLevelSchoolCostDescription
    Blade WardCantripAbjuration1 Action

    Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks. Inflicts Blade Ward No

    Chill TouchCantripNecromancy1 Action

    Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls. Inflicts Chill Touch No

    Eldritch BlastCantripEvocation1 Action

    Constitutionjure a beam of crackling energy that deals 1d10 Force. No

    FriendsCantripEnchantment1 Action

    Enchant a non-hostile creature to gain advantage on Charismarisma checks agianst it. Yes

    Mage HandCantripConjuration1 Action

    Create a spectral hand that can manipulate and interact with objects. No

    Minor IllusionCantripIllusion1 Action

    Create an illusory image that distracts nearby creatures, complelling them to investigate. You can remain hidden while casting this spell. No

    Poison SprayCantripConjuration1 Action

    Project a puff of noxious gas that deals 1d12 Poison. No

    PrestidigitationCantripTransmutation1 Action

    Minor magical trick [sensory effect, light a torch, clean an object, warm, make a symbol appear, create a trinket, etc]. No

    True StrikeCantripDivination1 Action

    Divine a character's defences to give you advantage on attack rolls against it. Yes

    Armour of AgathysLevel 1Abjuration1 Action

    A spectral frost covers you. Gain 5 temporary hit ponts and deal 5 Cold to any creature that hits you with a melee attacks. Inflicts Armour of Agathys No

    Arms of HadarLevel 1Conjuration1 Action

    Call forth tendrils of dark energy. Targets take 2d6 Necrotic and can't take reactions. On a successful save, targets only take half damage. No

    Charm PersonLevel 1Enchantment1 Action

    Magically charm a humanoid that you can see. A charmer has advantage on Charismarmisma checks agains the creature. No

    Comprehend LanguagesLevel 1Divination1 Action

    The caster understands any spoken and written [1 min/page] language. Doesn't decode secret messages. No

    Expeditious RetreatLevel 1Transmutation1 Bonus Action

    Turn Dash into a bonus action, allowing you to move at and increadible pace. Inflicts Expeditious Retrat Yes

    Hellish RebukeLevel 1Evocation1 Reaction

    The next time you take damage, you use your reaction to surround you attacker in hellish flames that deal 2d10 Fire. On a succesful save, the target only takes half damage. No

    HexLevel 1Enchantment1 Bonus Action

    Cure a creature to deal an additional 1d6 Necrotic whenever you hit it with an attack. The creature also has disadvantage on ability checks for one ability of your choosing. Yes

    Illusory ScriptLevel 1Illusion1 Minute

    Write a secret message that can only be read by a designated target or a creature with truesight. No

    Protection from Evil and GoodLevel 1Abjuration1 Action

    Protec a creature against aberrations, celestial, elementals, fey, The Fiends, and undead. The target can't be Charismarmed, Frightened, or possessed by them, and when these creatures attacks it, they do so with disadvantage. Yes

    Unseen ServantLevel 1Conjuration1 Action

    Create an invisible servant who performs simple tasks. No

    Witch BoltLevel 1Evocation1 Action

    Call forth a beam of crackling, purple energy. Deals 1d12 Lightning and links you to the target through an arc of lightning. Each turn, you can activate the arc to automatically deal 1d12 Lightning. Inflicts Witch Bolt Yes

    Cloud of DaggersLevel 2Conjuration1 Action

    Creatures in a 5-ft cube take automatically 4d4 slashing damage [Damage + Level]. Yes

    Crown of MadnessLevel 2Enchantment1 Action

    The target must succeed on a Wisdom. save or be charmed. It then can attack a target designated by the caster. Yes

    DarknessLevel 2Evocation1 Action

    Create a cloud of magical darkness to Heavily Obscure and Blind creatures within. Creatures cannot make ranged attacks into or out of the darkness. Yes

    EnthrallLevel 2Enchantment1 Action

    Targets must succeed on a Wisdom. save or have disadvantage on Wisdomdom [Perception] checks to perceive others creatures. No

    Hold PersonLevel 2Enchantment1 Action

    Paralyze a humanoid creature. At the end of each of its turns, the creature can try to free itself. Inflicts Hold Person Yes

    InvisibilityLevel 2Illusion1 Action

    Touch a creature to turn it Invisible. The spell ends early it hte creature attacks or casts a spell. Yes

    Mirror ImageLevel 2Illusion1 Action

    Creates 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the illusions disappears. Inflicts Mirror Image No

    Misty StepLevel 2Conjuration1 Bonus Action

    Surrounded by black mist, you telepart to an unoccupied space you can see. No

    Ray of EnfeeblementLevel 2Necromancy1 Action

    A beam of enervating energy springs from your fingers. The target deals half damage with weapopn attacks using Strengthength. Yes

    ShatterLevel 2Evocation1 Action

    Generate a painfully intense ringing noise that deals 3d8 Thunder to creates and objects. On a successful save, creatures only takes half damage. Creatures made of inorganic material such as stone have disadvantage on their saving throw. No

    Spider ClimbLevel 2Transmutation1 Action

    The target can move along vertical surfaces while leaving its hands free and gains climbing speed. Yes

    SuggestionLevel 2Enchantment1 Action

    The target must succeed on a Wisdom. save or follow the suggestion given by the caster in one or two sentences. Yes

    CounterspellLevel 3Abjuration1 Reaction

    In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher. No

    Dispel MagicLevel 3Abjuration1 Action

    End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher. No

    FearLevel 3Illusion1 Action

    Creatures in a 30-ft cone must succeed on a Wisdom. save or drop whatever they are holding, become frightened and move away. Yes

    FlyLevel 3Transmutation1 Action

    The target gets a flying speed of 60 ft [+1 creature + Level ]. Yes

    Gaseous FormLevel 3Transmutation1 Action

    The target turns into a cloud, gets a flying speed of 10 ft, and can pass through small holes. Yes

    Hunger of HadarLevel 3Conjuration1 Action

    Creatures in a 20-ft-radius sphere take 2d6 cold damage et must succeed on a Dexterity. save or take 2d6 acide damage. Yes

    Hypnotic PatternLevel 3Illusion1 Action

    Creatures in a 30-ft cube must succeed on a Wisdom. save or be charmed and incapacitated, with a speed of 0. Yes

    Magic CircleLevel 3Abjuration1 Minute

    Create a 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, The Fiends, and or undead. No

    Major ImageLevel 3Illusion1 Action

    Create the image of an animated object or creature, with sounds and smells. Yes

    Remove CurseLevel 3Abjuration1 Action

    End all curses affecting one creature or object. No

    TonguesLevel 3Divination1 Action

    The target understands and speaks any spoken language it hears. No

    Vampiric TouchLevel 3Necromancy1 Action

    If the spell attack hits, deals 3d6 necrotic damage [Damage + Level] and the caster regains 50% of his HP. Yes

    BanishmentLevel 4Abjuration1 Action

    The target must succeed on a Charisma. save or be banished to a harmless demiplane [+1 creature + Level ]. Yes

    BlightLevel 4Necromancy1 Action

    The target must succeed on a Constitution. save or take 8d8 necrotic damage [Damage + Level]. No

    Dimension DoorLevel 4Conjuration1 Action

    The caster and another creature of the same size are teleported to a maximum of 500 feet. No

    Hallucinatory TerrainLevel 4Illusion10 Minutes

    Make a natural terrain looks like another type. No

    Contact Other PlaneLevel 5Divination1 Minute

    Constitutiontact an extraplanar entity to ask it 5 questions if an Intelligence. save is successful. Otherwise, 6d6 psychic damage. No

    DreamLevel 5Illusion1 Minute

    Shape the dreams of a sleeping creature who can take 3d6 psychic damage if it fails on a Wisdom. save. No

    Hold MonsterLevel 5Enchantment1 Action

    Target must succeed on a Wisdom. save or be paralyzed. Yes

    ScryingLevel 5Divination10 Minutes

    Allow you to see and hear a specific creature [can also target a location] on the same plane. Yes

    Arcane GateLevel 6Conjuration1 Action

    Create 2 portals [max 500 ft between them] and allow teleport from one to the other. Yes

    Circle of DeathLevel 6Necromancy1 Action

    Creatures in a 60-ft-radius sphere must succeed on a Constitution. save or take 8d6 necrotic damage [Damage + Level]. No

    Conjure FeyLevel 6Conjuration1 Minute

    Summon 1 fey of CR 6, friendly [CR 1 + Level]. Yes

    Create UndeadLevel 6Necromancy1 Minute

    Up to 3 Medium or Small humanoids corpses become a ghoul who obey the caster for 24 h [nbr and type of creatures/lvl]. No

    EyebiteLevel 6Necromancy1 Action

    The target in a 60-ft radius must succeed on a Wisdom. save or take on a the following effects: asleep, panicked or sickened. Yes

    Flesh to StoneLevel 6Transmutation1 Action

    The target within 60 ft must succeed on a Constitution. save or be restrained, or petrified after 3 failures. Yes

    Mass SuggestionLevel 6Enchantment1 Action

    Up to 12 targets must succeed on a Wisdom. save or follow the suggestion given by the caster [Duration + Level]. No

    True SeeingLevel 6Divination1 Action

    The target gets truesight, sees magic secret doors and in the Ethereal Plane. No

    EtherealnessLevel 7Transmutation1 Action

    The caster is projected into the Ethereal Plane. No

    Finger of DeathLevel 7Necromancy1 Action

    The target must succeed on a Constitution. save or take 7d8+30 necrotic damage. If killed, becomes a zombie under the caster command. No

    ForcecageLevel 7Evocation1 Action

    Creates a 20-ft cage or a 10-ft box of magical force that traps a creature. Escape by magicial means only. No

    Plane ShiftLevel 7Conjuration1 Action

    The caster and up to 8 creatures are transported to another plane of existence, or a creature is banished. No

    DemiplaneLevel 8Conjuration1 Action

    Create a door that leads to a demiplane [30-ft cube]. Creatures still in the demiplane at the end of the spell are trapped. No

    Dominate MonsterLevel 8Enchantment1 Action

    The target must succeed on a Wisdom. save or be charmed and obey the caster [Duration + Level]. Yes

    FeeblemindLevel 8Enchantment1 Action

    The target take 4d6 psychic damage and must succeed on an Intelligence. save or his Charismarisma and Intelligenceelligence scores become 1. No

    GlibnessLevel 8Transmutation1 Action

    Give 15 to a Charismarisma check and hides the lies during a magic detection. No

    Power Word StunLevel 8Enchantment1 Action

    The target [150 HP or fewer] is stunned until it succeeds on a Constitution. save. No

    Astral ProjectionLevel 9Necromancy1 Hour

    The caster and up to 8 creatures are projected into the Astral Plane. No

    ForesightLevel 9Divination1 Minute

    1 creature sees its near future, can not be surprised and has advantage on his rolls. Attacks against it have disadvantage. No

    ImprisonmentLevel 9Abjuration1 Minute

    The target within 30 ft must succeed on a Wisdom. save or be held prisoner. The form is to choose from 6 options. No

    Power Word KillLevel 9Enchantment1 Action

    The target [100 HP or fewer] dies! No

    True PolymorphLevel 9Transmutation1 Action

    Transform a creature or object into a new form [creature object] of FP + level at most equal to the FP + level of the creature Yes

    You can view other List of Spells for every Class in BG3 by Clicking the Links below.

    • Ranger
    • Wizard
    • Sorcerer
    • Warlock
    • Bard
    • Druid
    • Cleric
    • Paladin
    • Abjuration
    • Conjuration
    • Divination
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation

    • Related
    • List
    • Spells

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