Below you will find a Baldur's Gate 3 Transmutation Spells List, and this list will include Level Requirments, Cost, and a description of what they do.We also list every Class and Subclass that can use Transmutation spells in BG3.
Baldur's Gate 3 Transmutation Spells List
A complete Baldur's Gate 3 Transmutation Spells List, and you can view what level is required to learn the spells such as Create Water, Feather Fall, Longstrider and the Cost to use it. We also included what classes can use these Transmutation spells and the description of what it does in-game.
Spell | Level | Classes | Cost | Description |
---|---|---|---|---|
Druidcraft | Cantrip | Druid | 1 Action | Provide various minor effects related to nature [weather forecast, flowering, sensory effect, etc]. |
Mending | Cantrip | Bard, Cleric, Druid, Sorcerer, Wizard | 1 Minute | Repair break or tear in an object [broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc]. |
Message | Cantrip | Bard, Sorcerer, Wizard | 1 Action | The caster whispers a message to a creature within 120 ft who will be the only one to hear it. It can reply the same way. |
Prestidigitation | Cantrip | Bard, Sorcerer, Warlock, Wizard | 1 Action | Minor magical trick [sensory effect, light a torch, clean an object, warm, make a symbol appear, create a trinket, etc]. |
Shillelagh | Cantrip | Druid | 1 Bonus Action | Make magical a wooden weapon. Its damage become a d8 and the caster can use his spellcasting ability instead of Strengthength. |
Thaumaturgy | Cantrip | Cleric | 1 Action | Manifest a sign of supernatural power that grants you advantage on Intelligenceimidation and Performance checks. |
Thorn Whip | Cantrip | Druid | 1 Action | If the attack hits, deals 1d6 piercing damage and pull the target [Larger OR Smaller] up to 10 ft [Damage + Level]. |
Create Water | Level 1 | Cleric, Druid | 1 Action | Call forth rain. It extinguishes exposed flames and forms a water surface. |
Expeditious Retreat | Level 1 | Sorcerer, Warlock, Wizard, Oath of Treachery | 1 Bonus Action | Turn Dash into a bonus action, allowing you to move at and increadible pace.
Inflicts Expeditious Retrat |
Feather Fall | Level 1 | Bard, Sorcerer, Wizard, Seeker | 1 Reaction | Slow the rate of descent of allied creatures. Grants immunity to Falling damage.
Inflicts Feather Fall |
Goodberry | Level 1 | Druid, Ranger | 1 Action | Create up to 10 berries that restore 1 HP each and keep their power for 24 hours. |
Jump | Level 1 | Druid, Ranger, Sorcerer, Wizard, Seeker | 1 Action | Touch a creature to triple its jumping distance. |
Longstrider | Level 1 | Bard, Druid, Ranger, Wizard | 1 Action | Toucha creature to increase its speed by 3m. |
Purify Food and Drink | Level 1 | Cleric, Druid, Paladin | 1 Action | Purified and rendered free of poison and disease nonmagical food and drink in a 5-ft-radius sphere. |
Alter Self | Level 2 | Sorcerer, Wizard | 1 Action | Give a new form depending on the chosen option [Aquatic Adaptation, Charismange Appearance, or Natural Weapons]. |
Barkskin | Level 2 | Nature Domain, Druid, Circle of the Forest, Ranger | 1 Action | The target's AC can't be less than 16. |
Cordon of Arrows | Level 2 | Ranger | 1 Action | 4 ammunition deal 1d6 piercing damage if the target doesn't succeed on a Dexterity |
Darkvision | Level 2 | Druid, Ranger, Sorcerer, Wizard | 1 Action | Grant a creature the ability to see in the dark out to a range of 18m. |
Enhance Ability | Level 2 | Bard, Cleric, Druid, Sorcerer, Strength Domain | 1 Action | The target gains advantage on ability checks for one predefined ability, and other bonuses in such cases [+1 Creature + Level]. |
Enlarge - Reduce | Level 2 | Sorcerer, Wizard | 1 Action | Double or halve the size of a creature or an object. |
Heat Metal | Level 2 | Bard, Druid, City Domain, Forge Domain | 1 Action | Creatures in physical contact with the metal object take 2d8 fire damage [Damage + Level]. |
Knock | Level 2 | Bard, Sorcerer, Wizard | 1 Action | Unlock or unbar 1 object [door, chest, padlock, set of manacles, etc] or suppressed the arcane lock spell for 10 Minutes. |
Levitate | Level 2 | Sorcerer, Wizard, Seeker | 1 Action | 1 creature or object that weighs up to 500 pounds rises vertically up to 20 ft then remains suspended. |
Magic Weapon | Level 2 | Arcana Domain, War Domain, Paladin, Wizard, Forge Domain, Hexblade, Stone Origin, Zeal Domain | 1 Bonus Action | Turn a weapon into a +1 magic weapon for attack rolls and damage rolls [+2 or +3 bonus + Level]. |
Rope Trick | Level 2 | Wizard | 1 Action | Vertically raise a rope that lead to an extradimensional space that can hold 8 Medium creatures. |
Spider Climb | Level 2 | Circle of the Forest, Circle of the Mountain, Circle of the Underdark, Sorcerer, Warlock, Wizard | 1 Action | The target can move along vertical surfaces while leaving its hands free and gains climbing speed. |
Spike Growth | Level 2 | Nature Domain, Druid, Circle of the Arctic, Circle of the Mountain, Ranger | 1 Action | Creatures in a 20-ft radius [difficult terrain] take 2d4 piercing damage for every 5 ft of movement. |
Blink | Level 3 | Trickery Domain, Sorcerer, Archfey, Wizard, Hexblade | 1 Action | The caster has 50% of chance to switch to the Ethereal Plane, then returns to the space he vanished from on the next turn. |
Elemental Weapon | Level 3 | Paladin, Forge Domain, Hexblade, Stone Origin, Stone Origin | 1 Action | A weapon becomes magical with a +1 bonus to attack rolls and deal an extra 1d4 damage of a chosen type. |
Fly | Level 3 | Sorcerer, Warlock, Wizard | 1 Action | The target gets a flying speed of 60 ft [+1 creature + Level ]. |
Gaseous Form | Level 3 | Circle of the Underdark, Sorcerer, Warlock, Wizard, Oath of Treachery | 1 Action | The target turns into a cloud, gets a flying speed of 10 ft, and can pass through small holes. |
Haste | Level 3 | Circle of the Grassland, Oath of Vengeance, Sorcerer, Wizard, Oath of Treachery, Strength Domain, Zeal Domain | 1 Action | Target's speed is doubled. It also gains a +2 bonus to AC, advantage to Dexterity. saves and 1 additional action. |
Lightning Arrow | Level 3 | Ranger | 1 Bonus Action | If the attack hits, deals 4d8 Iightning damage. Creatures within 10 ft must succeed on a Dexterity. save or take 2d8 lightning damage. |
Meld into Stone | Level 3 | Cleric, Druid, Circle of the Mountain | 1 Action | The caster can penetrate the stone. |
Plant Growth | Level 3 | Bard, Nature Domain, Druid, Circle of the Forest, Oath of Ancients, Ranger, Archfey | 1 Action or 8 hours | Plants in the area grow vigorously, or over a year the plants produce twice the normal amount of food. |
Slow | Level 3 | Circle of the Arctic, Sorcerer, Wizard, Protection Domain | 1 Action | Up to 6 targets must succeed on a Wisdom. save, or have their speed and actions reduced and -2 to CA and Dexterity. saves. |
Speak with Plants | Level 3 | Bard, Druid, Ranger | 1 Action | The caster can communicate with plants within 30 ft, and turns difficult terrain into ordinary terrain or vice versa. |
Water Breathing | Level 3 | Druid, Circle of the Coast, Ranger, Sorcerer, Wizard | 1 Action | Up to 10 creatures gets the ability to breathe underwater. |
Water Walk | Level 3 | Cleric, Druid, Circle of the Coast, Circle of the Swamp, Ranger, Sorcerer | 1 Action | Up to 10 creatures can move on a liquid surface [water, acid, mud, lava, etc] as if it were harmless solid ground. |
Control Water | Level 4 | Cleric, Tempest Domain, Druid, Circle of the Coast, Wizard | 1 Action | Constitutiontrol the water in a 100-ft cube [cause a flood, part the water, redirect the flow, create a whirlpool]. |
Fabricate | Level 4 | Wizard, Forge Domain | 10 Minutes | Constitutionvert raw materials into Large or smaller simples objects of the same material. |
Giant Insect | Level 4 | Druid | 1 Action | Transform insects [from 10 centipedes to 1 scorpion] into giant creatures that obey the caster's orders. |
Polymorph | Level 4 | Bard, Trickery Domain, Druid, Sorcerer, Wizard | 1 Action | Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level. |
Stone Shape | Level 4 | Cleric, Druid, Circle of the Mountain, Circle of the Underdark, Wizard | 1 Action | Give a stone no more than 5 ft in any dimension any shape, or create an opening in it. |
Animate Objects | Level 5 | Bard, Sorcerer, Wizard, Forge Domain | 1 Action | Animate up to 10 non-magic objects and control their actions up to 500 ft [+2 items + Level]. |
Awaken | Level 5 | Bard, Druid | 8 hours | Give a beast or plant [Intelligenceelligence 3 or less] the ability to speek and senses similar to a human's for 30 days. |
Passwall | Level 5 | Circle of the Mountain, Wizard, Seeker, Oath of Treachery | 1 Action | Open a 5-ft wide, 8-ft tall, 20-ft deep passage through stone, wood or plaster. |
Reincarnate | Level 5 | Druid | 1 Hour | Reincarnate the soul of an humanoid died for no longer than 10 days. The race of the new body is determined at random. |
Swift Quiver | Level 5 | Ranger | 1 Bonus Action | Make a quiver to produce an endless supply of nonmagical ammunition, allowing 2 attacks per round with a bonus action. |
Telekinesis | Level 5 | Sorcerer, The Great Old One, Wizard | 1 Action | Move a creature [Huge or smaller] or object [up to 1,000 pounds] by thought in case of successful contest. |
Disintegrate | Level 6 | Sorcerer, Wizard | 1 Action | The target must succeed on a Dexterity. save or take 10d6+40 force damage [Damage + Level]. An Large or smaller object is disintegrated. |
Flesh to Stone | Level 6 | Warlock, Wizard | 1 Action | The target within 60 ft must succeed on a Constitution. save or be restrained, or petrified after 3 failures. |
Move Earth | Level 6 | Druid, Sorcerer, Wizard | 1 Action | Shape dirt, sand, or clay, but not stone [raise, lower, flatten, create a trench, etc] in a 40-ft square in 10 min. |
Wind Walk | Level 6 | Druid | 1 Minute | The caster and up to 10 creatures assume gaseous form [flying speed of 300 ft and resistance to damage from nonmagical weapon]. |
Etherealness | Level 7 | Bard, Cleric, Sorcerer, Warlock, Wizard | 1 Action | The caster is projected into the Ethereal Plane. |
Regenerate | Level 7 | Bard, Cleric, Druid | 1 Minute | The target regains 4d8+15 HP then 1 HP per round and its severed members are restored. |
Reverse Gravity | Level 7 | Druid, Sorcerer, Wizard | 1 Action | Invert gravity in a 50-ft-radius, 100-ft-high cylinder. |
Sequester | Level 7 | Wizard | 1 Action | Protect a willing creature [who becomes invisible and unconscious] or an object from Divination spells. |
Animal Shapes | Level 8 | Druid | 1 Action | Willing targets within 30 ft turn into beasts of FP 4 or lower. |
Control Weather | Level 8 | Cleric, Druid, Wizard | 10 Minutes | Modify gradually the climatic conditions outdoors [precipitation, temperature and wind force]. |
Glibness | Level 8 | Bard, Warlock | 1 Action | Give 15 to a Charismarisma check and hides the lies during a magic detection. |
Shapechange | Level 9 | Druid, Wizard | 1 Action | The caster takes the form of a creature he has seen at least once with a CR equal to its level or lower. |
Time Stop | Level 9 | Sorcerer, Wizard | 1 Action | Stop the time during 1d4+1 turns for everyone except for the caster. |
True Polymorph | Level 9 | Bard, Warlock, Wizard | 1 Action | Transform a creature or object into a new form [creature object] of FP + level at most equal to the FP + level of the creature |
You can view other List of Spells for every Class in BG3 by Clicking the Links below.