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    Baldur's Gate 3 Transmutation Spells

    Baldurs Gate 3

    Below you will find a Baldur's Gate 3 Transmutation Spells List, and this list will include Level Requirments, Cost, and a description of what they do.We also list every Class and Subclass that can use Transmutation spells in BG3.

    Transmutation Spells BG3

    Baldur's Gate 3 Transmutation Spells List

    A complete Baldur's Gate 3 Transmutation Spells List, and you can view what level is required to learn the spells such as Create Water, Feather Fall, Longstrider and the Cost to use it. We also included what classes can use these Transmutation spells and the description of what it does in-game.

    SpellLevelClassesCostDescription
    DruidcraftCantripDruid1 Action

    Provide various minor effects related to nature [weather forecast, flowering, sensory effect, etc]. No

    MendingCantripBard, Cleric, Druid, Sorcerer, Wizard1 Minute

    Repair break or tear in an object [broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc]. No

    MessageCantripBard, Sorcerer, Wizard1 Action

    The caster whispers a message to a creature within 120 ft who will be the only one to hear it. It can reply the same way. No

    PrestidigitationCantripBard, Sorcerer, Warlock, Wizard1 Action

    Minor magical trick [sensory effect, light a torch, clean an object, warm, make a symbol appear, create a trinket, etc]. No

    ShillelaghCantripDruid1 Bonus Action

    Make magical a wooden weapon. Its damage become a d8 and the caster can use his spellcasting ability instead of Strengthength. No

    ThaumaturgyCantripCleric1 Action

    Manifest a sign of supernatural power that grants you advantage on Intelligenceimidation and Performance checks. No

    Thorn WhipCantripDruid1 Action

    If the attack hits, deals 1d6 piercing damage and pull the target [Larger OR Smaller] up to 10 ft [Damage + Level]. No

    Create WaterLevel 1Cleric, Druid1 Action

    Call forth rain. It extinguishes exposed flames and forms a water surface. No

    Expeditious RetreatLevel 1Sorcerer, Warlock, Wizard, Oath of Treachery1 Bonus Action

    Turn Dash into a bonus action, allowing you to move at and increadible pace. Inflicts Expeditious Retrat Yes

    Feather FallLevel 1Bard, Sorcerer, Wizard, Seeker1 Reaction

    Slow the rate of descent of allied creatures. Grants immunity to Falling damage. Inflicts Feather Fall No

    GoodberryLevel 1Druid, Ranger1 Action

    Create up to 10 berries that restore 1 HP each and keep their power for 24 hours. No

    JumpLevel 1Druid, Ranger, Sorcerer, Wizard, Seeker1 Action

    Touch a creature to triple its jumping distance. No

    LongstriderLevel 1Bard, Druid, Ranger, Wizard1 Action

    Toucha creature to increase its speed by 3m. No

    Purify Food and DrinkLevel 1Cleric, Druid, Paladin1 Action

    Purified and rendered free of poison and disease nonmagical food and drink in a 5-ft-radius sphere. No

    Alter SelfLevel 2Sorcerer, Wizard1 Action

    Give a new form depending on the chosen option [Aquatic Adaptation, Charismange Appearance, or Natural Weapons]. Yes

    BarkskinLevel 2Nature Domain, Druid, Circle of the Forest, Ranger1 Action

    The target's AC can't be less than 16. Yes

    Cordon of ArrowsLevel 2Ranger1 Action

    4 ammunition deal 1d6 piercing damage if the target doesn't succeed on a Dexterity No

    DarkvisionLevel 2Druid, Ranger, Sorcerer, Wizard1 Action

    Grant a creature the ability to see in the dark out to a range of 18m. No

    Enhance AbilityLevel 2Bard, Cleric, Druid, Sorcerer, Strength Domain1 Action

    The target gains advantage on ability checks for one predefined ability, and other bonuses in such cases [+1 Creature + Level]. Yes

    Enlarge - ReduceLevel 2Sorcerer, Wizard1 Action

    Double or halve the size of a creature or an object. Yes

    Heat MetalLevel 2Bard, Druid, City Domain, Forge Domain1 Action

    Creatures in physical contact with the metal object take 2d8 fire damage [Damage + Level]. Yes

    KnockLevel 2Bard, Sorcerer, Wizard1 Action

    Unlock or unbar 1 object [door, chest, padlock, set of manacles, etc] or suppressed the arcane lock spell for 10 Minutes. No

    LevitateLevel 2Sorcerer, Wizard, Seeker1 Action

    1 creature or object that weighs up to 500 pounds rises vertically up to 20 ft then remains suspended. Yes

    Magic WeaponLevel 2Arcana Domain, War Domain, Paladin, Wizard, Forge Domain, Hexblade, Stone Origin, Zeal Domain1 Bonus Action

    Turn a weapon into a +1 magic weapon for attack rolls and damage rolls [+2 or +3 bonus + Level]. Yes

    Rope TrickLevel 2Wizard1 Action

    Vertically raise a rope that lead to an extradimensional space that can hold 8 Medium creatures. No

    Spider ClimbLevel 2Circle of the Forest, Circle of the Mountain, Circle of the Underdark, Sorcerer, Warlock, Wizard1 Action

    The target can move along vertical surfaces while leaving its hands free and gains climbing speed. Yes

    Spike GrowthLevel 2Nature Domain, Druid, Circle of the Arctic, Circle of the Mountain, Ranger1 Action

    Creatures in a 20-ft radius [difficult terrain] take 2d4 piercing damage for every 5 ft of movement. Yes

    BlinkLevel 3Trickery Domain, Sorcerer, Archfey, Wizard, Hexblade1 Action

    The caster has 50% of chance to switch to the Ethereal Plane, then returns to the space he vanished from on the next turn. No

    Elemental WeaponLevel 3Paladin, Forge Domain, Hexblade, Stone Origin, Stone Origin1 Action

    A weapon becomes magical with a +1 bonus to attack rolls and deal an extra 1d4 damage of a chosen type. Yes

    FlyLevel 3Sorcerer, Warlock, Wizard1 Action

    The target gets a flying speed of 60 ft [+1 creature + Level ]. Yes

    Gaseous FormLevel 3Circle of the Underdark, Sorcerer, Warlock, Wizard, Oath of Treachery1 Action

    The target turns into a cloud, gets a flying speed of 10 ft, and can pass through small holes. Yes

    HasteLevel 3Circle of the Grassland, Oath of Vengeance, Sorcerer, Wizard, Oath of Treachery, Strength Domain, Zeal Domain1 Action

    Target's speed is doubled. It also gains a +2 bonus to AC, advantage to Dexterity. saves and 1 additional action. Yes

    Lightning ArrowLevel 3Ranger1 Bonus Action

    If the attack hits, deals 4d8 Iightning damage. Creatures within 10 ft must succeed on a Dexterity. save or take 2d8 lightning damage. Yes

    Meld into StoneLevel 3Cleric, Druid, Circle of the Mountain1 Action

    The caster can penetrate the stone. No

    Plant GrowthLevel 3Bard, Nature Domain, Druid, Circle of the Forest, Oath of Ancients, Ranger, Archfey1 Action or 8 hours

    Plants in the area grow vigorously, or over a year the plants produce twice the normal amount of food. No

    SlowLevel 3Circle of the Arctic, Sorcerer, Wizard, Protection Domain1 Action

    Up to 6 targets must succeed on a Wisdom. save, or have their speed and actions reduced and -2 to CA and Dexterity. saves. Yes

    Speak with PlantsLevel 3Bard, Druid, Ranger1 Action

    The caster can communicate with plants within 30 ft, and turns difficult terrain into ordinary terrain or vice versa. No

    Water BreathingLevel 3Druid, Circle of the Coast, Ranger, Sorcerer, Wizard1 Action

    Up to 10 creatures gets the ability to breathe underwater. No

    Water WalkLevel 3Cleric, Druid, Circle of the Coast, Circle of the Swamp, Ranger, Sorcerer1 Action

    Up to 10 creatures can move on a liquid surface [water, acid, mud, lava, etc] as if it were harmless solid ground. No

    Control WaterLevel 4Cleric, Tempest Domain, Druid, Circle of the Coast, Wizard1 Action

    Constitutiontrol the water in a 100-ft cube [cause a flood, part the water, redirect the flow, create a whirlpool]. Yes

    FabricateLevel 4Wizard, Forge Domain10 Minutes

    Constitutionvert raw materials into Large or smaller simples objects of the same material. No

    Giant InsectLevel 4Druid1 Action

    Transform insects [from 10 centipedes to 1 scorpion] into giant creatures that obey the caster's orders. Yes

    PolymorphLevel 4Bard, Trickery Domain, Druid, Sorcerer, Wizard1 Action

    Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level. Yes

    Stone ShapeLevel 4Cleric, Druid, Circle of the Mountain, Circle of the Underdark, Wizard1 Action

    Give a stone no more than 5 ft in any dimension any shape, or create an opening in it. No

    Animate ObjectsLevel 5Bard, Sorcerer, Wizard, Forge Domain1 Action

    Animate up to 10 non-magic objects and control their actions up to 500 ft [+2 items + Level]. Yes

    AwakenLevel 5Bard, Druid8 hours

    Give a beast or plant [Intelligenceelligence 3 or less] the ability to speek and senses similar to a human's for 30 days. No

    PasswallLevel 5Circle of the Mountain, Wizard, Seeker, Oath of Treachery1 Action

    Open a 5-ft wide, 8-ft tall, 20-ft deep passage through stone, wood or plaster. No

    ReincarnateLevel 5Druid1 Hour

    Reincarnate the soul of an humanoid died for no longer than 10 days. The race of the new body is determined at random. No

    Swift QuiverLevel 5Ranger1 Bonus Action

    Make a quiver to produce an endless supply of nonmagical ammunition, allowing 2 attacks per round with a bonus action. Yes

    TelekinesisLevel 5Sorcerer, The Great Old One, Wizard1 Action

    Move a creature [Huge or smaller] or object [up to 1,000 pounds] by thought in case of successful contest. Yes

    DisintegrateLevel 6Sorcerer, Wizard1 Action

    The target must succeed on a Dexterity. save or take 10d6+40 force damage [Damage + Level]. An Large or smaller object is disintegrated. No

    Flesh to StoneLevel 6Warlock, Wizard1 Action

    The target within 60 ft must succeed on a Constitution. save or be restrained, or petrified after 3 failures. Yes

    Move EarthLevel 6Druid, Sorcerer, Wizard1 Action

    Shape dirt, sand, or clay, but not stone [raise, lower, flatten, create a trench, etc] in a 40-ft square in 10 min. Yes

    Wind WalkLevel 6Druid1 Minute

    The caster and up to 10 creatures assume gaseous form [flying speed of 300 ft and resistance to damage from nonmagical weapon]. No

    EtherealnessLevel 7Bard, Cleric, Sorcerer, Warlock, Wizard1 Action

    The caster is projected into the Ethereal Plane. No

    RegenerateLevel 7Bard, Cleric, Druid1 Minute

    The target regains 4d8+15 HP then 1 HP per round and its severed members are restored. No

    Reverse GravityLevel 7Druid, Sorcerer, Wizard1 Action

    Invert gravity in a 50-ft-radius, 100-ft-high cylinder. Yes

    SequesterLevel 7Wizard1 Action

    Protect a willing creature [who becomes invisible and unconscious] or an object from Divination spells. No

    Animal ShapesLevel 8Druid1 Action

    Willing targets within 30 ft turn into beasts of FP 4 or lower. Yes

    Control WeatherLevel 8Cleric, Druid, Wizard10 Minutes

    Modify gradually the climatic conditions outdoors [precipitation, temperature and wind force]. Yes

    GlibnessLevel 8Bard, Warlock1 Action

    Give 15 to a Charismarisma check and hides the lies during a magic detection. No

    ShapechangeLevel 9Druid, Wizard1 Action

    The caster takes the form of a creature he has seen at least once with a CR equal to its level or lower. Yes

    Time StopLevel 9Sorcerer, Wizard1 Action

    Stop the time during 1d4+1 turns for everyone except for the caster. No

    True PolymorphLevel 9Bard, Warlock, Wizard1 Action

    Transform a creature or object into a new form [creature object] of FP + level at most equal to the FP + level of the creature Yes

    You can view other List of Spells for every Class in BG3 by Clicking the Links below.

    • Ranger
    • Wizard
    • Sorcerer
    • Warlock
    • Bard
    • Druid
    • Cleric
    • Paladin
    • Abjuration
    • Conjuration
    • Divination
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation

    • Related
    • List
    • Spells

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