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    Baldur's Gate 3 Ranger Spells

    Baldurs Gate 3

    Below you will find a Baldur's Gate 3 Ranger Spells List, and this list will include Level Requirments, Cost, and a description of what they do.The Ranger Class and its Subclasses Hunter, Beast Master use Dexterity & Wisdom as it's Primary Ability with a d10 hit die and proficiency in Light and Medium Armor, Shields, Simple and Martial Weapons with a saving throw proficiency in Strength & Dexterity.

    Ranger Spells BG3

    Baldur's Gate 3 Ranger Spells List

    A complete Baldur's Gate 3 Ranger Spells List, and you can view what level is required to learn the spells such as Goodberry, Hunter's Mark, Speak with Animals, and the Cost to use it. We also included what school it is from, along with the description of what it does in-game.

    SpellLevelSchoolCostDescription
    AlarmLevel 1Abjuration1 Minute

    Alert the caster or activate an alarm if a Tiny or larger creature enters a warded 20-ft cube. No

    Animal FriendshipLevel 1Enchantment1 Action

    Charismarm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of yourr companions harms the beast. Inflicts Charismarmed No

    Cure WoundsLevel 1Evocation1 Action

    A creature you touch regains 1d8+0 hit points. This spell has no effect on undead or constructs. No

    Detect MagicLevel 1Divination1 Action

    The caster senses the presence of magic in a 30-ft radius and learns its school of magic. Yes

    Detect Poison and DiseaseLevel 1Divination1 Action

    The caster senses and identifies poison, poisonous creature, or disease within 30 ft. Yes

    Ensnaring StrikeLevel 1Conjuration1 Bonus Action

    Your attacj summons thorny vines, dealing 1d6+3 percing and possibly Ensnaring your target. Ensnared creatures take 1d6 Percing at the start of each turn. The creature or an ally can use its action to try and tear away the vines. Yes

    Fog CloudLevel 1Conjuration1 Action

    Create a cloud of dense frog. Creatures submerged in the fog are Heavily Obscured and Blinded. Yes

    GoodberryLevel 1Transmutation1 Action

    Create up to 10 berries that restore 1 HP each and keep their power for 24 hours. No

    Hail of ThornsLevel 1Conjuration1 Bonus Action

    Shoot a volley of thorns. They deal 1d6+3 Piercing to the target and surrounding creatures. On successful save, creatures only take half damage from the explosion. Yes

    Hunter's MarkLevel 1Divination1 Bonus Action

    Mark a creature as your quarry to deal an additional 1d6 Piercing whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can use a bonus action to mark a new creature. Inflicts Hunter's Mark Quarry Yes

    JumpLevel 1Transmutation1 Action

    Touch a creature to triple its jumping distance. No

    LongstriderLevel 1Transmutation1 Action

    Toucha creature to increase its speed by 3m. No

    Speak with AnimalsLevel 1Divination1 Action

    Gain the ability to comprenhend and verbally communicate with beasts. Inflicts Speack with Animals No

    Animal MessengerLevel 2Enchantment1 Action

    A Tiny beast travels to deliver a 25 words message to a target. No

    BarkskinLevel 2Transmutation1 Action

    The target's AC can't be less than 16. Yes

    Beast SenseLevel 2Divination1 Action

    The caster can see/hear/feel through the senses of a willing beast. Yes

    Cordon of ArrowsLevel 2Transmutation1 Action

    4 ammunition deal 1d6 piercing damage if the target doesn't succeed on a Dexterity No

    DarkvisionLevel 2Transmutation1 Action

    Grant a creature the ability to see in the dark out to a range of 18m. No

    Find TrapsLevel 2Divination1 Action

    The caster senses the presence of any trap in a 120-fr radius, but the spell don't give their location. No

    Lesser RestorationLevel 2Abjuration1 Action

    Remove one disease or condition afflicting a creature. No

    Locate Animals or PlantsLevel 2Divination1 Action

    Give the direction and distance to a kind of beast or plant within 5 miles. No

    Locate ObjectLevel 2Divination1 Action

    The caster senses the direction to the location of an objet you are familiar with, within a 1000 ft radius. Yes

    Pass without TraceLevel 2Abjuration1 Action

    Pass without lirtte Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks. Inflicts Aura: Pass without Trace Yes

    Protection from PoisonLevel 2Abjuration1 Action

    Neutralize 1 poison in one creature, give advantage on saving throws againt being poisoned, and resistance to poison damage. No

    SilenceLevel 2Illusion1 Action

    Create a sound-proof sphere. Creatures and objets within are Silenced and immune to Thunder damage. Yes

    Spike GrowthLevel 2Transmutation1 Action

    Creatures in a 20-ft radius [difficult terrain] take 2d4 piercing damage for every 5 ft of movement. Yes

    Conjure AnimalsLevel 3Conjuration1 Action

    Summon from 1 beast of CR 2 to 8 beasts of CR 1/4, friendly. Yes

    Conjure BarrageLevel 3Conjuration1 Action

    Creatures in a 60-ft cone must succeed on a Dexterity. save or take 3d8 damage from the weapon/ammunition used. No

    DaylightLevel 3Evocation1 Action

    Create a sphere that sheds bright light in a 60-ft radius and dim light in an additional 60-ft radius. No

    Lightning ArrowLevel 3Transmutation1 Bonus Action

    If the attack hits, deals 4d8 Iightning damage. Creatures within 10 ft must succeed on a Dexterity. save or take 2d8 lightning damage. Yes

    NondetectionLevel 3Abjuration1 Action

    Protect a creature or an object from any Divination magic or magical scrying. No

    Plant GrowthLevel 3Transmutation1 Action or 8 hours

    Plants in the area grow vigorously, or over a year the plants produce twice the normal amount of food. No

    Protection from EnergyLevel 3Abjuration1 Action

    The target gains resistance to one damage type [acid, cold, fire, lightning, or thunder]. Yes

    Speak with PlantsLevel 3Transmutation1 Action

    The caster can communicate with plants within 30 ft, and turns difficult terrain into ordinary terrain or vice versa. No

    Water BreathingLevel 3Transmutation1 Action

    Up to 10 creatures gets the ability to breathe underwater. No

    Water WalkLevel 3Transmutation1 Action

    Up to 10 creatures can move on a liquid surface [water, acid, mud, lava, etc] as if it were harmless solid ground. No

    Wind WallLevel 3Evocation1 Action

    Create a 50-ft-long, 15-ft-high, 1-ft-thick wall of wind. Small flying creatures can't pass. Arrows and bolts are deflected. Yes

    Conjure Woodland BeingsLevel 4Conjuration1 Action

    Summon from 1 fey of CR 2 to 8 fey of CR 1/4, friendly. Yes

    Freedom of MovementLevel 4Abjuration1 Action

    Target's movement is unaffected by difficult terrain, spells or water. No

    Grasping VineLevel 4Conjuration1 Bonus Action

    The target must succeed on a Dexterity. save or be pulled 20 ft toward the vine. Yes

    Locate CreatureLevel 4Divination1 Action

    The caster senses the direction in which a familiar creature is within a 1000-ft radius. Yes

    StoneskinLevel 4Abjuration1 Action

    The target gets resistance to nonmagical bludgeoning, piercing, and slashing damage. Yes

    Commune with NatureLevel 5Divination1 Minute

    The caster gets 3 informations about the surrounding territory. Doesn't function in dungeons or towns. No

    Conjure VolleyLevel 5Conjuration1 Action

    Creatures in a 40-ft-radius, 20-ft-high cylinder must succeed on a Dexterity. save or take 8d8 damage from the weapon/ammunition used. No

    Swift QuiverLevel 5Transmutation1 Bonus Action

    Make a quiver to produce an endless supply of nonmagical ammunition, allowing 2 attacks per round with a bonus action. Yes

    Tree StrideLevel 5Conjuration1 Action

    The caster can move from one tree to another tree of the same kind [500 ft max between both] using 5 ft. Yes

    You can view other List of Spells for every Class in BG3 by Clicking the Links below.

    • Ranger
    • Wizard
    • Sorcerer
    • Warlock
    • Bard
    • Druid
    • Cleric
    • Paladin
    • Abjuration
    • Conjuration
    • Divination
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation

    • Related
    • List
    • Spells

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