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    Baldur's Gate 3 Paladin Spells

    Baldurs Gate 3

    Below you will find a Baldur's Gate 3 Paladin Spells List, and this list will include Level Requirments, Cost, and a description of what they do.The Paladin Class and its Subclasses Oath of Devotion, Oath of the Ancients, Oath of Vengeance use Strength & Charisma as it's Primary Ability with a d10 hit die and proficiency in All Armor, Shields, Simple and Martial Weapons with a saving throw proficiency in Wisdom & Charisma.

    Paladin Spells BG3

    Baldur's Gate 3 Paladin Spells List

    A complete Baldur's Gate 3 Paladin Spells List, and you can view what level is required to learn the spells such as Divine Favor, Protection from Evil and Good, Shield of Faith, and the Cost to use it. We also included what school it is from, along with the description of what it does in-game.

    SpellLevelSchoolCostDescription
    BlessLevel 1Enchantment1 Action

    Bless up to 3 creatures. They receive a d4 bonus to attack rolls and saving throws. Inflicts Bless Yes

    Command (Halt)Level 1Enchantment1 Action

    Command a creature to halt, preventing it from moving or taking actions. Inflicts Command Halt No

    Compelled DuelLevel 1Enchantment1 Bonus Action

    The target must succeed on a Wisdomdom. save or get a disadvantage on attack rolls against creatures other than the caster. Yes

    Cure WoundsLevel 1Evocation1 Action

    A creature you touch regains 1d8+0 hit points. This spell has no effect on undead or constructs. No

    Detect Evil and GoodLevel 1Divination1 Action

    The caster senses and locates aberration, celestial, elemental, fey, The Fiend, or undead within 30 ft. Yes

    Detect MagicLevel 1Divination1 Action

    The caster senses the presence of magic in a 30-ft radius and learns its school of magic. Yes

    Detect Poison and DiseaseLevel 1Divination1 Action

    The caster senses and identifies poison, poisonous creature, or disease within 30 ft. Yes

    Divine FavorLevel 1Evocation1 Bonus Action

    If a weapon attack hits, deals an extra 1d4 radiant damage. Yes

    HeroismLevel 1Enchantment1 Action

    The target is immune to being frightened and gains temporary HP equal to its Ability. Mod each turns [+1 Creature + Level]. Yes

    Protection from Evil and GoodLevel 1Abjuration1 Action

    Protec a creature against aberrations, celestial, elementals, fey, The Fiends, and undead. The target can't be Charismarmed, Frightened, or possessed by them, and when these creatures attacks it, they do so with disadvantage. Yes

    Purify Food and DrinkLevel 1Transmutation1 Action

    Purified and rendered free of poison and disease nonmagical food and drink in a 5-ft-radius sphere. No

    Searing SmiteLevel 1Evocation1 Bonus Action

    If the attack hits, deals an extra 1d6 fire damage and ignite the target [Damage + Level]. Yes

    Shield of FaithLevel 1Abjuration1 Bonus Action

    Surround a creature with a shimmering field of magic that increases its AC by 2. Inflicts Shield of Faith Yes

    Thunderous SmiteLevel 1Evocation1 Bonus Action

    If the attack hits, deals an extra 2d6 thunder damage, and target must succeed on a Strength. save or be pushed and knocked prone. Yes

    Wrathful SmiteLevel 1Evocation1 Bonus Action

    If the attack hits, deals an extra 1d6 psychic damage and the target must succeed on a Wisdom. save or be frightened. Yes

    AidLevel 2Abjuration1 Action

    Bolster your allies with toughness and resolve. Heals and increases the hit point maximum by 5 hit points. Inflicts Aid No

    Branding SmiteLevel 2Evocation1 Bonus Action

    If a weapon attack hits, deals an extra 2d6 radiant damage and the target sheds dim light in 5-ft radius [Damage + Level]. Yes

    Find SteedLevel 2Conjuration10 Minutes

    Summon a spirit that assumes the form a steed [horse, elk, etc] telepathically linked to the caster. No

    Lesser RestorationLevel 2Abjuration1 Action

    Remove one disease or condition afflicting a creature. No

    Locate ObjectLevel 2Divination1 Action

    The caster senses the direction to the location of an objet you are familiar with, within a 1000 ft radius. Yes

    Magic WeaponLevel 2Transmutation1 Bonus Action

    Turn a weapon into a +1 magic weapon for attack rolls and damage rolls [+2 or +3 bonus + Level]. Yes

    Protection from PoisonLevel 2Abjuration1 Action

    Neutralize 1 poison in one creature, give advantage on saving throws againt being poisoned, and resistance to poison damage. No

    Zone of TruthLevel 2Enchantment1 Action

    Creatures within a 15-ft-radius sphere must succeed on a Charisma. save or can not lie. No

    Aura of VitalityLevel 3Evocation1 Action

    One target in a 30-ft radius regains 2d6 HP. Yes

    Blinding SmiteLevel 3Evocation1 Bonus Action

    If the attack hits, deals an extra 3d8 radiant damage and the target must succeed on a Constitution. save or be blinded. Yes

    Create Food and WaterLevel 3Conjuration1 Action

    Create 45 pounds of food and 30 gallons of water, enough to sustain 15 humanoids for 24 hours. No

    Crusader's MantleLevel 3Evocation1 Action

    Friendly creatures in a 30-ft radius deal an extra 1d4 radiant damage when they hit with a weapon attack. Yes

    DaylightLevel 3Evocation1 Action

    Create a sphere that sheds bright light in a 60-ft radius and dim light in an additional 60-ft radius. No

    Dispel MagicLevel 3Abjuration1 Action

    End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher. No

    Elemental WeaponLevel 3Transmutation1 Action

    A weapon becomes magical with a +1 bonus to attack rolls and deal an extra 1d4 damage of a chosen type. Yes

    Magic CircleLevel 3Abjuration1 Minute

    Create a 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, The Fiends, and or undead. No

    Remove CurseLevel 3Abjuration1 Action

    End all curses affecting one creature or object. No

    RevivifyLevel 3Necromancy1 Action

    Take back to 1 HP a creature that has died within the last minute [except of old age]. No

    Aura of LifeLevel 4Abjuration1 Action

    Creatures in a 30-ft radius gain resistance to necrotic damage and regain 1 HP when at 0 HP. Yes

    Aura of PurityLevel 4Abjuration1 Action

    Creatures in a 30-ft radius can not become diseased, gain resistance to poison, and get advantage to various saving throws. Yes

    BanishmentLevel 4Abjuration1 Action

    The target must succeed on a Charisma. save or be banished to a harmless demiplane [+1 creature + Level ]. Yes

    Death WardLevel 4Abjuration1 Action

    When the target drops to 0 HP for the first time, it automatically returns to 1 HP. No

    Locate CreatureLevel 4Divination1 Action

    The caster senses the direction in which a familiar creature is within a 1000-ft radius. Yes

    Staggering SmiteLevel 4Evocation1 Bonus Action

    If the attack hits, deals an extra 4d6 pyschic damage and the target must succeed on a Wisdom. save or have a disadvantage. Yes

    Banishing SmiteLevel 5Abjuration1 Action bonus

    If the weapon attack hits, deal an extra 5d10 force damage. Target reduced to 50 HP or fewer this way are banised. Yes

    Circle of PowerLevel 5Abjuration1 Action

    Friendly creatures in a 30-ft radius have advantage on saving throws against spells and other magicial effects. Yes

    Destructive WaveLevel 5Evocation1 Action

    Targets in a 30-ft radius must succeed on a Constitution. save or take 5d6 thunder damage and 5d6 radiant or necrotic damage. No

    Dispel Evil and GoodLevel 5Abjuration1 Action

    End a condition [charmed, frightened, or possessed] or bannish a creature to its home plane. Yes

    GeasLevel 5Enchantment1 Minute

    The target must succeed on a Wisdom. save or be charmed and take 5d10 psychic if it doesn't obey [Duration + Level]. No

    Raise DeadLevel 5Necromancy1 Hour

    Take back to life [1 HP] a creature died for no longer than 10 days. Doesn't restore missing body parts. No

    You can view other List of Spells for every Class in BG3 by Clicking the Links below.

    • Ranger
    • Wizard
    • Sorcerer
    • Warlock
    • Bard
    • Druid
    • Cleric
    • Paladin
    • Abjuration
    • Conjuration
    • Divination
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation

    • Related
    • List
    • Spells

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