Below you will find a Baldur's Gate 3 Necromancy Spells List, and this list will include Level Requirments, Cost, and a description of what they do.We also list every Class and Subclass that can use Necromancy spells in BG3.
Baldur's Gate 3 Necromancy Spells List
A complete Baldur's Gate 3 Necromancy Spells List, and you can view what level is required to learn the spells such as Ray of Enfeeblement, Bestow curse, Speak with Dead and the Cost to use it. We also included what classes can use these Necromancy spells and the description of what it does in-game.
Spell | Level | Classes | Cost | Description |
---|---|---|---|---|
Chill Touch | Cantrip | Sorcerer, Warlock, Wizard | 1 Action | Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls.
Inflicts Chill Touch |
Spare the Dying | Cantrip | Cleric | 1 Action | 1 living creature with 0 hit points becomes stable. |
False Life | Level 1 | Death Domain, Sorcerer, Undying, Wizard, Grave Domain, Raven Queen | 1 Action | Bolster yourself with a necromantic facsimile of life to gain 5 temporary hit points.
Inflicsts False Life |
Inflict Wounds | Level 1 | Cleric, Oath of the Oathbreaker | 1 Action | Infuse your hands with putreflying energy that deals 3d10 Necrotic. |
Ray of Sickness | Level 1 | Death Domain, Sorcerer, Undying, Wizard | 1 Action | Call forth a ray of sickening energy. Deals 2d8 Poison and possibly Poinons the target.
Inflicts Poisoned |
Blindness - Deafness | Level 2 | Bard, Cleric, Death Domain, Sorcerer, The Fiend, Undying, Wizard | 1 Action | Magically blind an enemy creature.
A blinded creatue can try to shake off the effect at the end of each turn.
Inflicts Blindness |
Gentle Repose | Level 2 | Cleric, Wizard, Grave Domain | 1 Action | Protect a corpse from decay or to become undead. |
Ray of Enfeeblement | Level 2 | Death Domain, Warlock, Wizard, Grave Domain, Ambition Domain | 1 Action | A beam of enervating energy springs from your fingers. The target deals half damage with weapopn attacks using Strengthength. |
Animate Dead | Level 3 | Cleric, Death Domain, Oath of the Oathbreaker, Wizard | 1 Minute | Create a skeleton from bones or a zombie from a corpse, who is under the caster control [+2 creatures + Level ]. |
Bestow curse | Level 3 | Bard, Cleric, Oath of the Oathbreaker, Wizard, Ambition Domain | 1 Action | The target must succeed on a Wisdom. save or suffer an effect as a disadvantage to a check or lose an action [Duration + Level]. |
Feign Death | Level 3 | Bard, Cleric, Druid, Undying, Wizard, Raven Queen | 1 Action | The willing target appears dead to all outward inspection. |
Revivify | Level 3 | Cleric, Life Domain, Paladin, Grave Domain, Celestial | 1 Action | Take back to 1 HP a creature that has died within the last minute [except of old age]. |
Speak with Dead | Level 3 | Bard, Cleric, Knowledge Domain, Undying, Raven Queen | 1 Action | Allow a corpse that still has a mouth and is not an undead to answer 5 questions to the caster. |
Vampiric Touch | Level 3 | Death Domain, Warlock, Wizard, Grave Domain, Ambition Domain | 1 Action | If the spell attack hits, deals 3d6 necrotic damage [Damage + Level] and the caster regains 50% of his HP. |
Blight | Level 4 | Death Domain, Druid, Circle of the Desert, Oath of the Oathbreaker, Sorcerer, Warlock, Wizard, Grave Domain | 1 Action | The target must succeed on a Constitution. save or take 8d8 necrotic damage [Damage + Level]. |
Contagion | Level 5 | Cleric, Druid, Oath of the Oathbreaker, Undying | 1 Action | If the spell attack hits, target is afflicted with a disease to choose from 6 proposed. |
Raise Dead | Level 5 | Bard, Cleric, Life Domain, Paladin, Grave Domain | 1 Hour | Take back to life [1 HP] a creature died for no longer than 10 days. Doesn't restore missing body parts. |
Circle of Death | Level 6 | Sorcerer, Warlock, Wizard | 1 Action | Creatures in a 60-ft-radius sphere must succeed on a Constitution. save or take 8d6 necrotic damage [Damage + Level]. |
Create Undead | Level 6 | Cleric, Warlock, Wizard | 1 Minute | Up to 3 Medium or Small humanoids corpses become a ghoul who obey the caster for 24 h [nbr and type of creatures/lvl]. |
Eyebite | Level 6 | Bard, Sorcerer, Warlock, Wizard | 1 Action | The target in a 60-ft radius must succeed on a Wisdom. save or take on a the following effects: asleep, panicked or sickened. |
Harm | Level 6 | Cleric | 1 Action | The target must succeed on a Constitution. save or take 14d6 necrotic damage. The spell can't kill it however. |
Magic Jar | Level 6 | Wizard | 1 Minute | The caster projects his soul into an urn and then returns to his body or possesses a humanoid body. |
Finger of Death | Level 7 | Sorcerer, Warlock, Wizard | 1 Action | The target must succeed on a Constitution. save or take 7d8+30 necrotic damage. If killed, becomes a zombie under the caster command. |
Resurrection | Level 7 | Bard, Cleric | 1 Hour | Take back to life [all HP] a creature died for no longer than 100 years [except of old age]. Restore any missing body parts. |
Clone | Level 8 | Wizard | 1 Hour | Create in 120 days the inert double of a living creature. If the original creature dies, its soul is transferred to the clone. |
Astral Projection | Level 9 | Cleric, Warlock, Wizard | 1 Hour | The caster and up to 8 creatures are projected into the Astral Plane. |
True Resurrection | Level 9 | Cleric, Druid | 1 Hour | Take back to life [full HP] a creature died for no longer than 200 years [except of old age], even without the original body. |
You can view other List of Spells for every Class in BG3 by Clicking the Links below.