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    Baldur's Gate 3 Necromancy Spells

    Baldurs Gate 3

    Below you will find a Baldur's Gate 3 Necromancy Spells List, and this list will include Level Requirments, Cost, and a description of what they do.We also list every Class and Subclass that can use Necromancy spells in BG3.

    Necromancy Spells BG3

    Baldur's Gate 3 Necromancy Spells List

    A complete Baldur's Gate 3 Necromancy Spells List, and you can view what level is required to learn the spells such as Ray of Enfeeblement, Bestow curse, Speak with Dead and the Cost to use it. We also included what classes can use these Necromancy spells and the description of what it does in-game.

    SpellLevelClassesCostDescription
    Chill TouchCantripSorcerer, Warlock, Wizard1 Action

    Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls. Inflicts Chill Touch No

    Spare the DyingCantripCleric1 Action

    1 living creature with 0 hit points becomes stable. No

    False LifeLevel 1Death Domain, Sorcerer, Undying, Wizard, Grave Domain, Raven Queen1 Action

    Bolster yourself with a necromantic facsimile of life to gain 5 temporary hit points. Inflicsts False Life No

    Inflict WoundsLevel 1Cleric, Oath of the Oathbreaker1 Action

    Infuse your hands with putreflying energy that deals 3d10 Necrotic. No

    Ray of SicknessLevel 1Death Domain, Sorcerer, Undying, Wizard1 Action

    Call forth a ray of sickening energy. Deals 2d8 Poison and possibly Poinons the target. Inflicts Poisoned No

    Blindness - DeafnessLevel 2Bard, Cleric, Death Domain, Sorcerer, The Fiend, Undying, Wizard1 Action

    Magically blind an enemy creature. A blinded creatue can try to shake off the effect at the end of each turn. Inflicts Blindness No

    Gentle ReposeLevel 2Cleric, Wizard, Grave Domain1 Action

    Protect a corpse from decay or to become undead. No

    Ray of EnfeeblementLevel 2Death Domain, Warlock, Wizard, Grave Domain, Ambition Domain1 Action

    A beam of enervating energy springs from your fingers. The target deals half damage with weapopn attacks using Strengthength. Yes

    Animate DeadLevel 3Cleric, Death Domain, Oath of the Oathbreaker, Wizard1 Minute

    Create a skeleton from bones or a zombie from a corpse, who is under the caster control [+2 creatures + Level ]. No

    Bestow curseLevel 3Bard, Cleric, Oath of the Oathbreaker, Wizard, Ambition Domain1 Action

    The target must succeed on a Wisdom. save or suffer an effect as a disadvantage to a check or lose an action [Duration + Level]. Yes

    Feign DeathLevel 3Bard, Cleric, Druid, Undying, Wizard, Raven Queen1 Action

    The willing target appears dead to all outward inspection. No

    RevivifyLevel 3Cleric, Life Domain, Paladin, Grave Domain, Celestial1 Action

    Take back to 1 HP a creature that has died within the last minute [except of old age]. No

    Speak with DeadLevel 3Bard, Cleric, Knowledge Domain, Undying, Raven Queen1 Action

    Allow a corpse that still has a mouth and is not an undead to answer 5 questions to the caster. No

    Vampiric TouchLevel 3Death Domain, Warlock, Wizard, Grave Domain, Ambition Domain1 Action

    If the spell attack hits, deals 3d6 necrotic damage [Damage + Level] and the caster regains 50% of his HP. Yes

    BlightLevel 4Death Domain, Druid, Circle of the Desert, Oath of the Oathbreaker, Sorcerer, Warlock, Wizard, Grave Domain1 Action

    The target must succeed on a Constitution. save or take 8d8 necrotic damage [Damage + Level]. No

    ContagionLevel 5Cleric, Druid, Oath of the Oathbreaker, Undying1 Action

    If the spell attack hits, target is afflicted with a disease to choose from 6 proposed. No

    Raise DeadLevel 5Bard, Cleric, Life Domain, Paladin, Grave Domain1 Hour

    Take back to life [1 HP] a creature died for no longer than 10 days. Doesn't restore missing body parts. No

    Circle of DeathLevel 6Sorcerer, Warlock, Wizard1 Action

    Creatures in a 60-ft-radius sphere must succeed on a Constitution. save or take 8d6 necrotic damage [Damage + Level]. No

    Create UndeadLevel 6Cleric, Warlock, Wizard1 Minute

    Up to 3 Medium or Small humanoids corpses become a ghoul who obey the caster for 24 h [nbr and type of creatures/lvl]. No

    EyebiteLevel 6Bard, Sorcerer, Warlock, Wizard1 Action

    The target in a 60-ft radius must succeed on a Wisdom. save or take on a the following effects: asleep, panicked or sickened. Yes

    HarmLevel 6Cleric1 Action

    The target must succeed on a Constitution. save or take 14d6 necrotic damage. The spell can't kill it however. No

    Magic JarLevel 6Wizard1 Minute

    The caster projects his soul into an urn and then returns to his body or possesses a humanoid body. No

    Finger of DeathLevel 7Sorcerer, Warlock, Wizard1 Action

    The target must succeed on a Constitution. save or take 7d8+30 necrotic damage. If killed, becomes a zombie under the caster command. No

    ResurrectionLevel 7Bard, Cleric1 Hour

    Take back to life [all HP] a creature died for no longer than 100 years [except of old age]. Restore any missing body parts. No

    CloneLevel 8Wizard1 Hour

    Create in 120 days the inert double of a living creature. If the original creature dies, its soul is transferred to the clone. No

    Astral ProjectionLevel 9Cleric, Warlock, Wizard1 Hour

    The caster and up to 8 creatures are projected into the Astral Plane. No

    True ResurrectionLevel 9Cleric, Druid1 Hour

    Take back to life [full HP] a creature died for no longer than 200 years [except of old age], even without the original body. No

    You can view other List of Spells for every Class in BG3 by Clicking the Links below.

    • Ranger
    • Wizard
    • Sorcerer
    • Warlock
    • Bard
    • Druid
    • Cleric
    • Paladin
    • Abjuration
    • Conjuration
    • Divination
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation

    • Related
    • List
    • Spells

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