Below you will find a Baldur's Gate 3 Divination Spells List, and this list will include Level Requirments, Cost, and a description of what they do.We also list every Class and Subclass that can use Divination spells in BG3.
Baldur's Gate 3 Divination Spells List
A complete Baldur's Gate 3 Divination Spells List, and you can view what level is required to learn the spells such as Identify, Augury, Find Traps and the Cost to use it. We also included what classes can use these Divination spells and the description of what it does in-game.
Spell | Level | Classes | Cost | Description |
---|---|---|---|---|
Guidance | Cantrip | Cleric, Druid | 1 Action | Bestow guidance upon a creature. It receives a d4 bonus to an ability check of its choice. |
True Strike | Cantrip | Bard, Sorcerer, Warlock, Wizard | 1 Action | Divine a character's defences to give you advantage on attack rolls against it. |
Comprehend Languages | Level 1 | Bard, Sorcerer, Warlock, Wizard, City Domain | 1 Action | The caster understands any spoken and written [1 min/page] language. Doesn't decode secret messages. |
Detect Evil and Good | Level 1 | Cleric, Paladin | 1 Action | The caster senses and locates aberration, celestial, elemental, fey, The Fiend, or undead within 30 ft. |
Detect Magic | Level 1 | Bard, Cleric, Arcana Domain, Druid, Paladin, Ranger, Sorcerer, Wizard | 1 Action | The caster senses the presence of magic in a 30-ft radius and learns its school of magic. |
Detect Poison and Disease | Level 1 | Cleric, Druid, Paladin, Ranger | 1 Action | The caster senses and identifies poison, poisonous creature, or disease within 30 ft. |
Hunter's Mark | Level 1 | Oath of Vengeance, Ranger | 1 Bonus Action | Mark a creature as your quarry to deal an additional 1d6 Piercing whenever you hit it with a weapon attacks.
If the target dies before the spell ends, you can use a bonus action to mark a new creature.
Inflicts Hunter's Mark Quarry |
Identify | Level 1 | Bard, Knowledge Domain, Forge Domain, Wizard | 1 Minute | The caster obtains properties of a magic item [attunement, charges] or knows if an item or a creature is affected by a spell. |
Speak with Animals | Level 1 | Bard, Nature Domain, Druid, Oath of Ancients, Ranger | 1 Action | Gain the ability to comprenhend and verbally communicate with beasts.
Inflicts Speack with Animals |
Augury | Level 2 | Cleric, Knowledge Domain | 1 Minute | The caster obtains an omen about the result of an action within the next 30 min. |
Beast Sense | Level 2 | Druid, Ranger | 1 Action | The caster can see/hear/feel through the senses of a willing beast. |
Detect Thoughts | Level 2 | Bard, Sorcerer, The Great Old One, Wizard | 1 Action | Focus your mind to read the thoughts of certain creatures while talking to them. |
Find Traps | Level 2 | Cleric, Druid, Ranger | 1 Action | The caster senses the presence of any trap in a 120-fr radius, but the spell don't give their location. |
Locate Animals or Plants | Level 2 | Bard, Druid, Ranger | 1 Action | Give the direction and distance to a kind of beast or plant within 5 miles. |
Locate Object | Level 2 | Bard, Cleric, Druid, Paladin, Ranger, Wizard, Seeker | 1 Action | The caster senses the direction to the location of an objet you are familiar with, within a 1000 ft radius. |
See Invisibility | Level 2 | Bard, Sorcerer, Wizard | 1 Action | The caster sees invisible creatures and objects, and into the Ethereal Plane. |
Clairvoyance | Level 3 | Bard, Cleric, Sorcerer, The Great Old One, Wizard, Seeker | 10 Minutes | Create an invisible sensor in a familiar location within 1 mile, allowing to see or to hear. |
Tongues | Level 3 | Bard, Cleric, Sorcerer, Warlock, Wizard | 1 Action | The target understands and speaks any spoken language it hears. |
Arcane Eye | Level 4 | Arcana Domain, Knowledge Domain, Wizard, Seeker | 1 Action | Create an invisible eye with darkvision that sends the caster the mental image of what it sees. |
Divination | Level 4 | Cleric, Circle of the Forest, Circle of the Grassland | 1 Action | The caster gets a truthful reply to 1 question about an event to occur within 7 days. |
Locate Creature | Level 4 | Bard, Cleric, Druid, Circle of the Swamp, Paladin, Ranger, Wizard, City Domain, Raven Queen, Seeker | 1 Action | The caster senses the direction in which a familiar creature is within a 1000-ft radius. |
Commune | Level 5 | Cleric, Oath of Devotion, Raven Queen | 1 Minute | Allow to obtain from a divine entity the answers [yes or no] to 3 questions. |
Commune with Nature | Level 5 | Druid, Circle of the Arctic, Circle of the Forest, Oath of Ancients, Ranger | 1 Minute | The caster gets 3 informations about the surrounding territory. Doesn't function in dungeons or towns. |
Contact Other Plane | Level 5 | Warlock, Wizard | 1 Minute | Constitutiontact an extraplanar entity to ask it 5 questions if an Intelligence. save is successful. Otherwise, 6d6 psychic damage. |
Legend Lore | Level 5 | Bard, Cleric, Knowledge Domain, Undying, Wizard, Seeker | 10 Minutes | The caster obtains information about a person, place, or object. The lore consist of tales or stories. |
Rary's Telepathic Bond | Level 5 | Wizard | 1 Action | Create a telepathic link between up to 8 people in a 30-ft radius for 1 Hour. |
Scrying | Level 5 | Bard, Cleric, Knowledge Domain, Light Domain, Druid, Circle of the Coast, Circle of the Swamp, Oath of Vengeance, Warlock, Wizard | 10 Minutes | Allow you to see and hear a specific creature [can also target a location] on the same plane. |
Find the Path | Level 6 | Bard, Cleric, Druid | 1 Minute | Determine the shortest and most direct physical path to reach a known destination. |
True Seeing | Level 6 | Bard, Cleric, Sorcerer, Warlock, Wizard | 1 Action | The target gets truesight, sees magic secret doors and in the Ethereal Plane. |
Foresight | Level 9 | Bard, Druid, Warlock, Wizard | 1 Minute | 1 creature sees its near future, can not be surprised and has advantage on his rolls. Attacks against it have disadvantage. |
You can view other List of Spells for every Class in BG3 by Clicking the Links below.