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    Baldur's Gate 3 Cleric Spells

    Baldurs Gate 3

    Below you will find a Baldur's Gate 3 Cleric Spells List, and this list will include Level Requirments, Cost, and a description of what they do.The Cleric Class and its Subclasses Life Domain, Light Domain, Trickery Domain use Wisdom as it's Primary Ability with a d8 hit die and proficiency in Light and Medium Armor, Shields, Simple Weapons with a saving throw proficiency in Wisdom & Charisma.

    Cleric Spells BG3

    Baldur's Gate 3 Cleric Spells List

    A complete Baldur's Gate 3 Cleric Spells List, and you can view what level is required to learn the spells such as Bane, Command (Halt), Detect Evil and Good, and the Cost to use it. We also included what school it is from, along with the description of what it does in-game.

    SpellLevelSchoolCostDescription
    GuidanceCantripDivination1 Action

    Bestow guidance upon a creature. It receives a d4 bonus to an ability check of its choice. Yes

    LightCantripEvocation1 Action

    Infuse an objet with an aura of light. No

    MendingCantripTransmutation1 Minute

    Repair break or tear in an object [broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc]. No

    ResistanceCantripAbjuration1 Action

    Magically boster a creature's defences. It receives a d4 bonus to saving throws. Yes

    Sacred FlameCantripEvocation1 Action

    Constitutionjure a flame-like radiance that deals 1d8 Radiant. No

    Spare the DyingCantripNecromancy1 Action

    1 living creature with 0 hit points becomes stable. No

    ThaumaturgyCantripTransmutation1 Action

    Manifest a sign of supernatural power that grants you advantage on Intelligenceimidation and Performance checks. No

    BaneLevel 1Enchantment1 Action

    Target up to 3 creatures. They recieve a d4 penalty to attack rolls and saving throws. Inflicts Bane. Yes

    BlessLevel 1Enchantment1 Action

    Bless up to 3 creatures. They receive a d4 bonus to attack rolls and saving throws. Inflicts Bless Yes

    Command (Halt)Level 1Enchantment1 Action

    Command a creature to halt, preventing it from moving or taking actions. Inflicts Command Halt No

    Create WaterLevel 1Transmutation1 Action

    Call forth rain. It extinguishes exposed flames and forms a water surface. No

    Cure WoundsLevel 1Evocation1 Action

    A creature you touch regains 1d8+0 hit points. This spell has no effect on undead or constructs. No

    Detect Evil and GoodLevel 1Divination1 Action

    The caster senses and locates aberration, celestial, elemental, fey, The Fiend, or undead within 30 ft. Yes

    Detect MagicLevel 1Divination1 Action

    The caster senses the presence of magic in a 30-ft radius and learns its school of magic. Yes

    Detect Poison and DiseaseLevel 1Divination1 Action

    The caster senses and identifies poison, poisonous creature, or disease within 30 ft. Yes

    Guiding BoltLevel 1Evocation1 Action

    Call forth a beam of light. deals 4d6 Radiant and grants advantage on the next attack agains the target. Inflic Guiding Bolt. No

    Healing WordLevel 1Evocation1 Bonus Action

    A creature you can see ragains 1d4+0 hit points. This spell has no effect on Undead or Constitutionstructs. No

    Inflict WoundsLevel 1Necromancy1 Action

    Infuse your hands with putreflying energy that deals 3d10 Necrotic. No

    Protection from Evil and GoodLevel 1Abjuration1 Action

    Protec a creature against aberrations, celestial, elementals, fey, The Fiends, and undead. The target can't be Charismarmed, Frightened, or possessed by them, and when these creatures attacks it, they do so with disadvantage. Yes

    Purify Food and DrinkLevel 1Transmutation1 Action

    Purified and rendered free of poison and disease nonmagical food and drink in a 5-ft-radius sphere. No

    SanctuaryLevel 1Abjuration1 Bonus Action

    The target can make a Wisdom. save to avoid attacks or harmful spells that target it directly. No

    Shield of FaithLevel 1Abjuration1 Bonus Action

    Surround a creature with a shimmering field of magic that increases its AC by 2. Inflicts Shield of Faith Yes

    AidLevel 2Abjuration1 Action

    Bolster your allies with toughness and resolve. Heals and increases the hit point maximum by 5 hit points. Inflicts Aid No

    AuguryLevel 2Divination1 Minute

    The caster obtains an omen about the result of an action within the next 30 min. No

    Blindness - DeafnessLevel 2Necromancy1 Action

    Magically blind an enemy creature. A blinded creatue can try to shake off the effect at the end of each turn. Inflicts Blindness No

    Calm EmotionsLevel 2Enchantment1 Action

    Creatures in a 20-foot-radius sphere must succeed on a Charisma. save or no longer be charmed/frightened, or be indifferents. Yes

    Continual FlameLevel 2Evocation1 Action

    Create a flame that produces a light equivalent in brightness to a torch, but does not emit any heat. No

    Enhance AbilityLevel 2Transmutation1 Action

    The target gains advantage on ability checks for one predefined ability, and other bonuses in such cases [+1 Creature + Level]. Yes

    Find TrapsLevel 2Divination1 Action

    The caster senses the presence of any trap in a 120-fr radius, but the spell don't give their location. No

    Gentle ReposeLevel 2Necromancy1 Action

    Protect a corpse from decay or to become undead. No

    Hold PersonLevel 2Enchantment1 Action

    Paralyze a humanoid creature. At the end of each of its turns, the creature can try to free itself. Inflicts Hold Person Yes

    Lesser RestorationLevel 2Abjuration1 Action

    Remove one disease or condition afflicting a creature. No

    Locate ObjectLevel 2Divination1 Action

    The caster senses the direction to the location of an objet you are familiar with, within a 1000 ft radius. Yes

    Prayer of HealingLevel 2Evocation10 Minutes

    All allied creatures you can see each regain 2d8+2 hit ponts. This Spell has no effect on undead or constructs, and can only be used outside of combat. No

    Protection from PoisonLevel 2Abjuration1 Action

    Neutralize 1 poison in one creature, give advantage on saving throws againt being poisoned, and resistance to poison damage. No

    SilenceLevel 2Illusion1 Action

    Create a sound-proof sphere. Creatures and objets within are Silenced and immune to Thunder damage. Yes

    Spiritual WeaponLevel 2Evocation1 Bonus Action

    If the spell attack hits, deals 1d8+Ability.Mod force damage [Damage + Level]. A bonus action allows another attack. No

    Warding BondLevel 2Abjuration1 Action

    The target gains +1 on AC, +1 on saving throws and resistance to all damage, but the caster shares damage. No

    Zone of TruthLevel 2Enchantment1 Action

    Creatures within a 15-ft-radius sphere must succeed on a Charisma. save or can not lie. No

    Animate DeadLevel 3Necromancy1 Minute

    Create a skeleton from bones or a zombie from a corpse, who is under the caster control [+2 creatures + Level ]. No

    Beacon of HopeLevel 3Abjuration1 Action

    Targets gain advantage on Wisdom. saving throws and death saving throws, and regain the maximum number of HP from healing. Yes

    Bestow curseLevel 3Necromancy1 Action

    The target must succeed on a Wisdom. save or suffer an effect as a disadvantage to a check or lose an action [Duration + Level]. Yes

    ClairvoyanceLevel 3Divination10 Minutes

    Create an invisible sensor in a familiar location within 1 mile, allowing to see or to hear. Yes

    Create Food and WaterLevel 3Conjuration1 Action

    Create 45 pounds of food and 30 gallons of water, enough to sustain 15 humanoids for 24 hours. No

    DaylightLevel 3Evocation1 Action

    Create a sphere that sheds bright light in a 60-ft radius and dim light in an additional 60-ft radius. No

    Dispel MagicLevel 3Abjuration1 Action

    End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher. No

    Feign DeathLevel 3Necromancy1 Action

    The willing target appears dead to all outward inspection. No

    Glyph of WardingLevel 3Abjuration1 Hour

    A glyph on an object deals 5d8 damage in a 20-ft radius [Damage + Level] or casts a 3rd level spell when triggered. No

    Magic CircleLevel 3Abjuration1 Minute

    Create a 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, The Fiends, and or undead. No

    Mass Healing WordLevel 3Evocation1 Bonus Action

    Up to 6 creatures regain 1d4+Ability. No

    Meld into StoneLevel 3Transmutation1 Action

    The caster can penetrate the stone. No

    Protection from EnergyLevel 3Abjuration1 Action

    The target gains resistance to one damage type [acid, cold, fire, lightning, or thunder]. Yes

    Remove CurseLevel 3Abjuration1 Action

    End all curses affecting one creature or object. No

    RevivifyLevel 3Necromancy1 Action

    Take back to 1 HP a creature that has died within the last minute [except of old age]. No

    SendingLevel 3Evocation1 Action

    Send a 25-words message to a creature you are familiar with, regardless of the distance or the plan. It can answer it. No

    Speak with DeadLevel 3Necromancy1 Action

    Allow a corpse that still has a mouth and is not an undead to answer 5 questions to the caster. No

    Spirit GuardiansLevel 3Conjuration1 Action

    Targets in a 15-ft radius must succeed on a Wisdom. save or take 3d8 radiant or necrotic damage [Damage + Level]. Yes

    TonguesLevel 3Divination1 Action

    The target understands and speaks any spoken language it hears. No

    Water WalkLevel 3Transmutation1 Action

    Up to 10 creatures can move on a liquid surface [water, acid, mud, lava, etc] as if it were harmless solid ground. No

    BanishmentLevel 4Abjuration1 Action

    The target must succeed on a Charisma. save or be banished to a harmless demiplane [+1 creature + Level ]. Yes

    Control WaterLevel 4Transmutation1 Action

    Constitutiontrol the water in a 100-ft cube [cause a flood, part the water, redirect the flow, create a whirlpool]. Yes

    Death WardLevel 4Abjuration1 Action

    When the target drops to 0 HP for the first time, it automatically returns to 1 HP. No

    DivinationLevel 4Divination1 Action

    The caster gets a truthful reply to 1 question about an event to occur within 7 days. No

    Freedom of MovementLevel 4Abjuration1 Action

    Target's movement is unaffected by difficult terrain, spells or water. No

    Guardian of FaithLevel 4Conjuration1 Action

    Hostiles creatures within a 10-ft radius of the created guardian must succeed on a Dexterity. save or take 20 radiant damage. No

    Locate CreatureLevel 4Divination1 Action

    The caster senses the direction in which a familiar creature is within a 1000-ft radius. Yes

    Stone ShapeLevel 4Transmutation1 Action

    Give a stone no more than 5 ft in any dimension any shape, or create an opening in it. No

    CommuneLevel 5Divination1 Minute

    Allow to obtain from a divine entity the answers [yes or no] to 3 questions. No

    ContagionLevel 5Necromancy1 Action

    If the spell attack hits, target is afflicted with a disease to choose from 6 proposed. No

    Dispel Evil and GoodLevel 5Abjuration1 Action

    End a condition [charmed, frightened, or possessed] or bannish a creature to its home plane. Yes

    Flame StrikeLevel 5Evocation1 Action

    Creatures in a 10-ft-radius, 40-ft-high cylinder must succeed on a Dexterity. save or take 4d6 fire and 4d6 radiant [Damage + Level]. No

    GeasLevel 5Enchantment1 Minute

    The target must succeed on a Wisdom. save or be charmed and take 5d10 psychic if it doesn't obey [Duration + Level]. No

    Greater RestorationLevel 5Abjuration1 Action

    End one condition [charmed or petrified], one curse, any ability scores or HP reduction, or one exhaustion level. No

    HallowLevel 5Evocation24 hours

    Prevent celestials, elementals, fey, The Fiends, and undead to enter a 60-ft-radius area and protect/handicap the targets. No

    Insect PlagueLevel 5Conjuration1 Action

    Creatures in a 20-ft-radius sphere must succeed on a Constitution. save or take 4d10 piercing damage [Damage + Level]. Yes

    Legend LoreLevel 5Divination10 Minutes

    The caster obtains information about a person, place, or object. The lore consist of tales or stories. No

    Mass Cure WoundsLevel 5Evocation1 Action

    Up to 6 creatures regain 3d8+Spell.Ability. No

    Planar BindingLevel 5Abjuration1 Hour

    The target [celestial, elemental, fey, or The Fiend] must succeed on a Charisma. save or serve the caster [Duration + Level]. No

    Raise DeadLevel 5Necromancy1 Hour

    Take back to life [1 HP] a creature died for no longer than 10 days. Doesn't restore missing body parts. No

    ScryingLevel 5Divination10 Minutes

    Allow you to see and hear a specific creature [can also target a location] on the same plane. Yes

    Blade BarrierLevel 6Evocation1 Action

    Create a 100 x 20 x 5 ft wall that provides three-quarters cover and can inflict 6d10 slashing damage if passed through. Yes

    Create UndeadLevel 6Necromancy1 Minute

    Up to 3 Medium or Small humanoids corpses become a ghoul who obey the caster for 24 h [nbr and type of creatures/lvl]. No

    Find the PathLevel 6Divination1 Minute

    Determine the shortest and most direct physical path to reach a known destination. Yes

    ForbiddanceLevel 6Abjuration10 Minutes

    Prevent teleporting to the protected area and inflicts 5d10 radiant or necrotic damage to some type of creatures. No

    HarmLevel 6Necromancy1 Action

    The target must succeed on a Constitution. save or take 14d6 necrotic damage. The spell can't kill it however. No

    HealLevel 6Evocation1 Action

    1 creature regains 70 HP and are cured of diseases, blindness, and deafness [+10 HP + Level ]. No

    Heroes' FeastLevel 6Conjuration10 Minutes

    Produce a feast for 12 guests that cures diseases, immunizes to poison and increases HP by 2d10 for 24 hours. No

    Planar AllyLevel 6Conjuration10 Minutes

    Summon a celestial, elemental, or The Fiend that will help the caster in exchange for payment [1000 gp/h, sacrifice, quest, etc]. No

    True SeeingLevel 6Divination1 Action

    The target gets truesight, sees magic secret doors and in the Ethereal Plane. No

    Word of RecallLevel 6Conjuration1 Action

    The caster and up to 5 other creatures are teleported to a previously designated sanctuary. No

    Conjure CelestialLevel 7Conjuration1 Minute

    Summon 1 celestial of CR 4, friendly [CR 1 + Level]. Yes

    Divine WordLevel 7Evocation1 Bonus Action

    Targets must succeed on a Charisma. save or suffer an effect [deafened, blinded, etc]. Some creatures are banned. No

    EtherealnessLevel 7Transmutation1 Action

    The caster is projected into the Ethereal Plane. No

    Fire StormLevel 7Evocation1 Action

    Creatures in ten 10-ft cube must succeed on a Dexterity. save or take 7d10 fire damage. No

    Plane ShiftLevel 7Conjuration1 Action

    The caster and up to 8 creatures are transported to another plane of existence, or a creature is banished. No

    RegenerateLevel 7Transmutation1 Minute

    The target regains 4d8+15 HP then 1 HP per round and its severed members are restored. No

    ResurrectionLevel 7Necromancy1 Hour

    Take back to life [all HP] a creature died for no longer than 100 years [except of old age]. Restore any missing body parts. No

    SymbolLevel 7Abjuration1 Minute

    Set the trigger and the effect of a glyph on an object [death, discord, fear, hopelessness, insanity, pain, sleep, etc]. No

    Antimagic FieldLevel 8Abjuration1 Action

    Create a 10-ft-radius sphere in which spells and magic items no longer work. Yes

    Control WeatherLevel 8Transmutation10 Minutes

    Modify gradually the climatic conditions outdoors [precipitation, temperature and wind force]. Yes

    EarthquakeLevel 8Evocation1 Action

    Creatures in a 100-ft radius must succeed on a Dexterity. save or be knocked prone. Cause damage to structures. Yes

    Holy AuraLevel 8Abjuration1 Action

    Targets in a 30-ft radius have advantage on saving throws. Other creatures have disadvantage on attack rolls against them. Yes

    Astral ProjectionLevel 9Necromancy1 Hour

    The caster and up to 8 creatures are projected into the Astral Plane. No

    GateLevel 9Conjuration1 Action

    Create a portal to another plan. Also allows to summon a creature from another plane. Yes

    Mass HealLevel 9Evocation1 Action

    Several creatures regain a total of 700 ph and are cured of diseases, blindness, and deafness. No

    True ResurrectionLevel 9Necromancy1 Hour

    Take back to life [full HP] a creature died for no longer than 200 years [except of old age], even without the original body. No

    You can view other List of Spells for every Class in BG3 by Clicking the Links below.

    • Ranger
    • Wizard
    • Sorcerer
    • Warlock
    • Bard
    • Druid
    • Cleric
    • Paladin
    • Abjuration
    • Conjuration
    • Divination
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation

    • Related
    • List
    • Spells

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