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    Baldur's Gate 3 Bard Spells

    Baldurs Gate 3

    Below you will find a Baldur's Gate 3 Bard Spells List, and this list will include Level Requirments, Cost, and a description of what they do.The Bard Class and its Subclasses College of Lore, College of Valor use Charisma as it's Primary Ability with a d8 hit die and proficiency in Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords with a saving throw proficiency in Dexterity & Charisma.

    Bard Spells BG3

    Baldur's Gate 3 Bard Spells List

    A complete Baldur's Gate 3 Bard Spells List, and you can view what level is required to learn the spells such as Minor Illusion, True Strike, Bane, and the Cost to use it. We also included what school it is from, along with the description of what it does in-game.

    SpellLevelSchoolCostDescription
    Blade WardCantripAbjuration1 Action

    Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks. Inflicts Blade Ward No

    Dancing LightsCantripEvocation1 Action

    Create wisps of light that illuminate a 12m radius. Yes

    FriendsCantripEnchantment1 Action

    Enchant a non-hostile creature to gain advantage on Charismarisma checks agianst it. Yes

    LightCantripEvocation1 Action

    Infuse an objet with an aura of light. No

    Mage HandCantripConjuration1 Action

    Create a spectral hand that can manipulate and interact with objects. No

    MendingCantripTransmutation1 Minute

    Repair break or tear in an object [broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc]. No

    MessageCantripTransmutation1 Action

    The caster whispers a message to a creature within 120 ft who will be the only one to hear it. It can reply the same way. No

    Minor IllusionCantripIllusion1 Action

    Create an illusory image that distracts nearby creatures, complelling them to investigate. You can remain hidden while casting this spell. No

    PrestidigitationCantripTransmutation1 Action

    Minor magical trick [sensory effect, light a torch, clean an object, warm, make a symbol appear, create a trinket, etc]. No

    True StrikeCantripDivination1 Action

    Divine a character's defences to give you advantage on attack rolls against it. Yes

    Vicious MockeryCantripEnchantment1 Action

    The target must succeed on a Wisdomdom. save or take 1d4 psychic damage and have disadvantage on its attack roll [Damage + Level]. No

    Animal FriendshipLevel 1Enchantment1 Action

    Charismarm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of yourr companions harms the beast. Inflicts Charismarmed No

    BaneLevel 1Enchantment1 Action

    Target up to 3 creatures. They recieve a d4 penalty to attack rolls and saving throws. Inflicts Bane. Yes

    Charm PersonLevel 1Enchantment1 Action

    Magically charm a humanoid that you can see. A charmer has advantage on Charismarmisma checks agains the creature. No

    Comprehend LanguagesLevel 1Divination1 Action

    The caster understands any spoken and written [1 min/page] language. Doesn't decode secret messages. No

    Cure WoundsLevel 1Evocation1 Action

    A creature you touch regains 1d8+0 hit points. This spell has no effect on undead or constructs. No

    Detect MagicLevel 1Divination1 Action

    The caster senses the presence of magic in a 30-ft radius and learns its school of magic. Yes

    Disguise SelfLevel 1Illusion1 Action

    Magically change all aspects of your appearance. No

    Dissonant WhispersLevel 1Enchantment1 Action

    Whisper a discordant melody to creature. It takes 3d6 Psychic and becomes Frightened. On a successful save, the creature only takes half damage. Inflicts Frightened No

    Faerie FireLevel 1Evocation1 Action

    Encase multiple targets in colourful light. The targets turns visible, and attack rolls against the targets have advantage. Yes

    Feather FallLevel 1Transmutation1 Reaction

    Slow the rate of descent of allied creatures. Grants immunity to Falling damage. Inflicts Feather Fall No

    Healing WordLevel 1Evocation1 Bonus Action

    A creature you can see ragains 1d4+0 hit points. This spell has no effect on Undead or Constitutionstructs. No

    HeroismLevel 1Enchantment1 Action

    The target is immune to being frightened and gains temporary HP equal to its Ability. Mod each turns [+1 Creature + Level]. Yes

    IdentifyLevel 1Divination1 Minute

    The caster obtains properties of a magic item [attunement, charges] or knows if an item or a creature is affected by a spell. No

    Illusory ScriptLevel 1Illusion1 Minute

    Write a secret message that can only be read by a designated target or a creature with truesight. No

    LongstriderLevel 1Transmutation1 Action

    Toucha creature to increase its speed by 3m. No

    Silent ImageLevel 1Illusion1 Action

    Create the image of an object or a creature [without sound and no larger than a 15-ft cube] and lets it move. Yes

    SleepLevel 1Enchantment1 Action

    Put creatures up to a combined 24 hit points into a magical slumber. Sleeping creatures awaken if they take damege. Inflicts Sleeping No

    Speak with AnimalsLevel 1Divination1 Action

    Gain the ability to comprenhend and verbally communicate with beasts. Inflicts Speack with Animals No

    Tasha's Hideous LaughterLevel 1Enchantment1 Action

    Inflict a creature with fits of laughter, leaving it Prone and Incapacitated. At the end of its tuns or when it takes damage, the creature can try to shake off the effect. Prerequisite: the creature needs to have an Intelligenceelligence score of 5 or more. Inflicts Hideous Laughter Yes

    ThunderwaveLevel 1Evocation1 Action

    Release a wave of thunderous force. It deals 2d8 Thunder and pushes away creatures and objets. No

    Unseen ServantLevel 1Conjuration1 Action

    Create an invisible servant who performs simple tasks. No

    Animal MessengerLevel 2Enchantment1 Action

    A Tiny beast travels to deliver a 25 words message to a target. No

    Blindness - DeafnessLevel 2Necromancy1 Action

    Magically blind an enemy creature. A blinded creatue can try to shake off the effect at the end of each turn. Inflicts Blindness No

    Calm EmotionsLevel 2Enchantment1 Action

    Creatures in a 20-foot-radius sphere must succeed on a Charisma. save or no longer be charmed/frightened, or be indifferents. Yes

    Cloud of DaggersLevel 2Conjuration1 Action

    Creatures in a 5-ft cube take automatically 4d4 slashing damage [Damage + Level]. Yes

    Crown of MadnessLevel 2Enchantment1 Action

    The target must succeed on a Wisdom. save or be charmed. It then can attack a target designated by the caster. Yes

    Detect ThoughtsLevel 2Divination1 Action

    Focus your mind to read the thoughts of certain creatures while talking to them. Yes

    Enhance AbilityLevel 2Transmutation1 Action

    The target gains advantage on ability checks for one predefined ability, and other bonuses in such cases [+1 Creature + Level]. Yes

    EnthrallLevel 2Enchantment1 Action

    Targets must succeed on a Wisdom. save or have disadvantage on Wisdomdom [Perception] checks to perceive others creatures. No

    Heat MetalLevel 2Transmutation1 Action

    Creatures in physical contact with the metal object take 2d8 fire damage [Damage + Level]. Yes

    Hold PersonLevel 2Enchantment1 Action

    Paralyze a humanoid creature. At the end of each of its turns, the creature can try to free itself. Inflicts Hold Person Yes

    InvisibilityLevel 2Illusion1 Action

    Touch a creature to turn it Invisible. The spell ends early it hte creature attacks or casts a spell. Yes

    KnockLevel 2Transmutation1 Action

    Unlock or unbar 1 object [door, chest, padlock, set of manacles, etc] or suppressed the arcane lock spell for 10 Minutes. No

    Lesser RestorationLevel 2Abjuration1 Action

    Remove one disease or condition afflicting a creature. No

    Locate Animals or PlantsLevel 2Divination1 Action

    Give the direction and distance to a kind of beast or plant within 5 miles. No

    Locate ObjectLevel 2Divination1 Action

    The caster senses the direction to the location of an objet you are familiar with, within a 1000 ft radius. Yes

    Magic MouthLevel 2Illusion1 Minute

    Creates a magical mouth that will repeat a message of up to 25 words when a trigger condition is met. No

    Phantasmal ForceLevel 2Illusion1 Action

    Tha target must succeed on an Intelligence. save or perceive as real an object or creature created by the caster [with sound]. Yes

    See InvisibilityLevel 2Divination1 Action

    The caster sees invisible creatures and objects, and into the Ethereal Plane. No

    ShatterLevel 2Evocation1 Action

    Generate a painfully intense ringing noise that deals 3d8 Thunder to creates and objects. On a successful save, creatures only takes half damage. Creatures made of inorganic material such as stone have disadvantage on their saving throw. No

    SilenceLevel 2Illusion1 Action

    Create a sound-proof sphere. Creatures and objets within are Silenced and immune to Thunder damage. Yes

    SuggestionLevel 2Enchantment1 Action

    The target must succeed on a Wisdom. save or follow the suggestion given by the caster in one or two sentences. Yes

    Zone of TruthLevel 2Enchantment1 Action

    Creatures within a 15-ft-radius sphere must succeed on a Charisma. save or can not lie. No

    Bestow curseLevel 3Necromancy1 Action

    The target must succeed on a Wisdom. save or suffer an effect as a disadvantage to a check or lose an action [Duration + Level]. Yes

    ClairvoyanceLevel 3Divination10 Minutes

    Create an invisible sensor in a familiar location within 1 mile, allowing to see or to hear. Yes

    Dispel MagicLevel 3Abjuration1 Action

    End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher. No

    FearLevel 3Illusion1 Action

    Creatures in a 30-ft cone must succeed on a Wisdom. save or drop whatever they are holding, become frightened and move away. Yes

    Feign DeathLevel 3Necromancy1 Action

    The willing target appears dead to all outward inspection. No

    Glyph of WardingLevel 3Abjuration1 Hour

    A glyph on an object deals 5d8 damage in a 20-ft radius [Damage + Level] or casts a 3rd level spell when triggered. No

    Hypnotic PatternLevel 3Illusion1 Action

    Creatures in a 30-ft cube must succeed on a Wisdom. save or be charmed and incapacitated, with a speed of 0. Yes

    Leomund's Tiny HutLevel 3Evocation1 Minute

    Create a 10-ft-radius dome that can shelter and protect 9 Medium creatures with the caster. No

    Major ImageLevel 3Illusion1 Action

    Create the image of an animated object or creature, with sounds and smells. Yes

    NondetectionLevel 3Abjuration1 Action

    Protect a creature or an object from any Divination magic or magical scrying. No

    Plant GrowthLevel 3Transmutation1 Action or 8 hours

    Plants in the area grow vigorously, or over a year the plants produce twice the normal amount of food. No

    Speak with DeadLevel 3Necromancy1 Action

    Allow a corpse that still has a mouth and is not an undead to answer 5 questions to the caster. No

    Speak with PlantsLevel 3Transmutation1 Action

    The caster can communicate with plants within 30 ft, and turns difficult terrain into ordinary terrain or vice versa. No

    Stinking CloudLevel 3Conjuration1 Action

    Creatures in a 20-ft-radius sphere must succeed on a Constitution. save or spend their action that turn retching and reeling. Yes

    TonguesLevel 3Divination1 Action

    The target understands and speaks any spoken language it hears. No

    CompulsionLevel 4Enchantment1 Action

    Targets within 30 ft must succeed on a Wisdom. save or move in a specified direction. Yes

    ConfusionLevel 4Enchantment1 Action

    Creatures in a 10-ft-radius sphere must succeed on a Wisdom. save or can't take actions normally [+ 5-ft-radius + Level ]. Yes

    Dimension DoorLevel 4Conjuration1 Action

    The caster and another creature of the same size are teleported to a maximum of 500 feet. No

    Freedom of MovementLevel 4Abjuration1 Action

    Target's movement is unaffected by difficult terrain, spells or water. No

    Greater InvisibilityLevel 4Illusion1 Action

    The target becomes invisible for 1 Minute. Yes

    Hallucinatory TerrainLevel 4Illusion10 Minutes

    Make a natural terrain looks like another type. No

    Locate CreatureLevel 4Divination1 Action

    The caster senses the direction in which a familiar creature is within a 1000-ft radius. Yes

    PolymorphLevel 4Transmutation1 Action

    Transform a target into a new beast form whose CR/level is equal to or less than the target's CR/level. Yes

    Animate ObjectsLevel 5Transmutation1 Action

    Animate up to 10 non-magic objects and control their actions up to 500 ft [+2 items + Level]. Yes

    AwakenLevel 5Transmutation8 hours

    Give a beast or plant [Intelligenceelligence 3 or less] the ability to speek and senses similar to a human's for 30 days. No

    Dominate PersonLevel 5Enchantment1 Action

    One humanoid must succeed on a Wisdom. save or be charmed and obey the caster [Duration + Level]. Yes

    DreamLevel 5Illusion1 Minute

    Shape the dreams of a sleeping creature who can take 3d6 psychic damage if it fails on a Wisdom. save. No

    GeasLevel 5Enchantment1 Minute

    The target must succeed on a Wisdom. save or be charmed and take 5d10 psychic if it doesn't obey [Duration + Level]. No

    Greater RestorationLevel 5Abjuration1 Action

    End one condition [charmed or petrified], one curse, any ability scores or HP reduction, or one exhaustion level. No

    Hold MonsterLevel 5Enchantment1 Action

    Target must succeed on a Wisdom. save or be paralyzed. Yes

    Legend LoreLevel 5Divination10 Minutes

    The caster obtains information about a person, place, or object. The lore consist of tales or stories. No

    Mass Cure WoundsLevel 5Evocation1 Action

    Up to 6 creatures regain 3d8+Spell.Ability. No

    MisleadLevel 5Illusion1 Action

    The caster becomes invisible and creates a double that moves, acts and speaks. The caster can see and hear through this double. Yes

    Modify MemoryLevel 5Enchantment1 Action

    The target must succeed on a Wisdom. save or be charmed and its memory altered [seniority of memories/lvl]. Yes

    Planar BindingLevel 5Abjuration1 Hour

    The target [celestial, elemental, fey, or The Fiend] must succeed on a Charisma. save or serve the caster [Duration + Level]. No

    Raise DeadLevel 5Necromancy1 Hour

    Take back to life [1 HP] a creature died for no longer than 10 days. Doesn't restore missing body parts. No

    ScryingLevel 5Divination10 Minutes

    Allow you to see and hear a specific creature [can also target a location] on the same plane. Yes

    SeemingLevel 5Illusion1 Action

    Charismange physical appearance as well as clothing and equipment of targets. No

    Teleportation CircleLevel 5Conjuration1 Minute

    Create a circle that allows anyone to be teleported to another teleportation circle known to the caster. No

    EyebiteLevel 6Necromancy1 Action

    The target in a 60-ft radius must succeed on a Wisdom. save or take on a the following effects: asleep, panicked or sickened. Yes

    Find the PathLevel 6Divination1 Minute

    Determine the shortest and most direct physical path to reach a known destination. Yes

    Guards and WardsLevel 6Abjuration10 Minutes

    Create a ward that protect a 50-ft square. Can set a password to immunize individuals. No

    Mass SuggestionLevel 6Enchantment1 Action

    Up to 12 targets must succeed on a Wisdom. save or follow the suggestion given by the caster [Duration + Level]. No

    Otto's Irresistible DanceLevel 6Enchantment1 Action

    The target must succeed on a Wisdom. save or dance [disadvantage on Dexterity. save and attack rolls]. Yes

    Programmed IllusionLevel 6Illusion1 Action

    Create the image of an animated object or creature, with sounds, for 5 min, with a triggering condition. No

    True SeeingLevel 6Divination1 Action

    The target gets truesight, sees magic secret doors and in the Ethereal Plane. No

    EtherealnessLevel 7Transmutation1 Action

    The caster is projected into the Ethereal Plane. No

    ForcecageLevel 7Evocation1 Action

    Creates a 20-ft cage or a 10-ft box of magical force that traps a creature. Escape by magicial means only. No

    Mirage ArcaneLevel 7Illusion10 Minutes

    Tansform the appearance [sight, sound, smell and feel] of a 1 mile square. No

    Mordenkainen's Magnificent MansionLevel 7Conjuration1 Minute

    Create an extradimensional mansion with all the comforts that can shelter the caster and other creatures. No

    Mordenkainen's SwordLevel 7Evocation1 Action

    If the spell attack hits, deals 3d10 force damage. The sword can move. Yes

    Project ImageLevel 7Illusion1 Action

    Create a copy of the caster that mimics him, moves and emits sounds. The caster can see and hear through this double. Yes

    RegenerateLevel 7Transmutation1 Minute

    The target regains 4d8+15 HP then 1 HP per round and its severed members are restored. No

    ResurrectionLevel 7Necromancy1 Hour

    Take back to life [all HP] a creature died for no longer than 100 years [except of old age]. Restore any missing body parts. No

    SymbolLevel 7Abjuration1 Minute

    Set the trigger and the effect of a glyph on an object [death, discord, fear, hopelessness, insanity, pain, sleep, etc]. No

    TeleportLevel 7Conjuration1 Action

    The caster and 8 creatures are teleported anywhere on the same plane. Risk of failure depending on the destination familiarity. No

    Dominate MonsterLevel 8Enchantment1 Action

    The target must succeed on a Wisdom. save or be charmed and obey the caster [Duration + Level]. Yes

    FeeblemindLevel 8Enchantment1 Action

    The target take 4d6 psychic damage and must succeed on an Intelligence. save or his Charismarisma and Intelligenceelligence scores become 1. No

    GlibnessLevel 8Transmutation1 Action

    Give 15 to a Charismarisma check and hides the lies during a magic detection. No

    Mind BlankLevel 8Abjuration1 Action

    The target is immune to psychic damage, reading thoughts, Divination spells, and the charmed condition. No

    Power Word StunLevel 8Enchantment1 Action

    The target [150 HP or fewer] is stunned until it succeeds on a Constitution. save. No

    ForesightLevel 9Divination1 Minute

    1 creature sees its near future, can not be surprised and has advantage on his rolls. Attacks against it have disadvantage. No

    Power Word HealLevel 9Evocation1 Action

    The target regains all its HP and charmed, frightened, paralyzed, and stunned conditions end. No

    Power Word KillLevel 9Enchantment1 Action

    The target [100 HP or fewer] dies! No

    True PolymorphLevel 9Transmutation1 Action

    Transform a creature or object into a new form [creature object] of FP + level at most equal to the FP + level of the creature Yes

    You can view other List of Spells for every Class in BG3 by Clicking the Links below.

    • Ranger
    • Wizard
    • Sorcerer
    • Warlock
    • Bard
    • Druid
    • Cleric
    • Paladin
    • Abjuration
    • Conjuration
    • Divination
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation

    • Related
    • List
    • Spells

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