Below you will find a Baldur's Gate 3 Abjuration Spells List, and this list will include Level Requirments, Cost, and a description of what they do.We also list every Class and Subclass that can use Abjuration spells in BG3.
Baldur's Gate 3 Abjuration Spells List
A complete Baldur's Gate 3 Abjuration Spells List, and you can view what level is required to learn the spells such as Shield, Aid, Pass without Trace and the Cost to use it. We also included what classes can use these Abjuration spells and the description of what it does in-game.
Spell | Level | Classes | Cost | Description |
---|---|---|---|---|
Blade Ward | Cantrip | Bard, Sorcerer, Warlock, Wizard | 1 Action | Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks.
Inflicts Blade Ward |
Resistance | Cantrip | Cleric, Druid | 1 Action | Magically boster a creature's defences. It receives a d4 bonus to saving throws. |
Alarm | Level 1 | Ranger, Wizard | 1 Minute | Alert the caster or activate an alarm if a Tiny or larger creature enters a warded 20-ft cube. |
Armour of Agathys | Level 1 | Warlock, Oath of Conquest | 1 Action | A spectral frost covers you. Gain 5 temporary hit ponts and deal 5 Cold to any creature that hits you with a melee attacks.
Inflicts Armour of Agathys |
Mage Armour | Level 1 | Sorcerer, Wizard | 1 Action | Surround a creature in a protective magical force. Its Armour Class increases by 3.
Prerequisite: not wearing armour. |
Protection from Evil and Good | Level 1 | Cleric, Paladin, Oath of Devotion, Warlock, Wizard, Protection Domain | 1 Action | Protec a creature against aberrations, celestial, elementals, fey, The Fiends, and undead.
The target can't be Charismarmed, Frightened, or possessed by them, and when these creatures attacks it, they do so with disadvantage. |
Sanctuary | Level 1 | Cleric, Oath of Devotion, Raven Queen | 1 Bonus Action | The target can make a Wisdom. save to avoid attacks or harmful spells that target it directly. |
Shield | Level 1 | Sorcerer, Wizard, Hexblade | 1 Reaction | In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell. |
Shield of Faith | Level 1 | Cleric, War Domain, Paladin, Strength Domain | 1 Bonus Action | Surround a creature with a shimmering field of magic that increases its AC by 2.
Inflicts Shield of Faith |
Aid | Level 2 | Cleric, Paladin, Protection Domain, Solidarity Domain | 1 Action | Bolster your allies with toughness and resolve. Heals and increases the hit point maximum by 5 hit points.
Inflicts Aid |
Arcane Lock | Level 2 | Wizard | 1 Action | Lock an object [door, window, chest, etc] and the caster can set a password to suppresses the spell for 1 Minute. |
Lesser Restoration | Level 2 | Bard, Cleric, Life Domain, Druid, Paladin, Oath of Devotion, Ranger, Celestial | 1 Action | Remove one disease or condition afflicting a creature. |
Pass without Trace | Level 2 | Trickery Domain, Druid, Circle of the Grassland, Ranger | 1 Action | Pass without lirtte Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks.
Inflicts Aura: Pass without Trace |
Protection from Poison | Level 2 | Cleric, Druid, Paladin, Ranger, Strength Domain | 1 Action | Neutralize 1 poison in one creature, give advantage on saving throws againt being poisoned, and resistance to poison damage. |
Warding Bond | Level 2 | Cleric, Oath of Crown, Solidarity Domain | 1 Action | The target gains +1 on AC, +1 on saving throws and resistance to all damage, but the caster shares damage. |
Beacon of Hope | Level 3 | Cleric, Life Domain, Oath of Devotion, Solidarity Domain | 1 Action | Targets gain advantage on Wisdom. saving throws and death saving throws, and regain the maximum number of HP from healing. |
Counterspell | Level 3 | Sorcerer, Warlock, Wizard | 1 Reaction | In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher. |
Dispel Magic | Level 3 | Bard, Cleric, Arcana Domain, Trickery Domain, Druid, Paladin, Oath of Devotion, Sorcerer, Warlock, Wizard | 1 Action | End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher. |
Glyph of Warding | Level 3 | Bard, Cleric, Wizard | 1 Hour | A glyph on an object deals 5d8 damage in a 20-ft radius [Damage + Level] or casts a 3rd level spell when triggered. |
Magic Circle | Level 3 | Cleric, Arcana Domain, Paladin, Warlock, Wizard | 1 Minute | Create a 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, The Fiends, and or undead. |
Nondetection | Level 3 | Bard, Knowledge Domain, Ranger, Wizard | 1 Action | Protect a creature or an object from any Divination magic or magical scrying. |
Protection from Energy | Level 3 | Cleric, Druid, Circle of the Desert, Oath of Ancients, Oath of Vengeance, Ranger, Sorcerer, Wizard, Forge Domain, Protection Domain, Strength Domain | 1 Action | The target gains resistance to one damage type [acid, cold, fire, lightning, or thunder]. |
Remove Curse | Level 3 | Cleric, Paladin, Warlock, Wizard | 1 Action | End all curses affecting one creature or object. |
Aura of Life | Level 4 | Paladin, Undying, Solidarity Domain | 1 Action | Creatures in a 30-ft radius gain resistance to necrotic damage and regain 1 HP when at 0 HP. |
Aura of Purity | Level 4 | Paladin | 1 Action | Creatures in a 30-ft radius can not become diseased, gain resistance to poison, and get advantage to various saving throws. |
Banishment | Level 4 | Cleric, Paladin, Oath of Crown, Oath of Vengeance, Sorcerer, Warlock, Wizard | 1 Action | The target must succeed on a Charisma. save or be banished to a harmless demiplane [+1 creature + Level ]. |
Death Ward | Level 4 | Cleric, Death Domain, Life Domain, Paladin, Undying, Grave Domain, Ambition Domain | 1 Action | When the target drops to 0 HP for the first time, it automatically returns to 1 HP. |
Freedom of Movement | Level 4 | Bard, Cleric, War Domain, Druid, Circle of the Arctic, Circle of the Coast, Circle of the Forest, Circle of the Grassland, Circle of the Swamp, Oath of Devotion, Ranger, Zeal Domain | 1 Action | Target's movement is unaffected by difficult terrain, spells or water. |
Mordenkainen's Private Sanctum | Level 4 | Wizard | 10 Minutes | Create a secure cube up to 100 ft on each side. The type of protection is to choose [+100 ft on each side + Level ]. |
Stoneskin | Level 4 | War Domain, Druid, Circle of the Mountain, Oath of Ancients, Ranger, Sorcerer, Wizard, Strength Domain | 1 Action | The target gets resistance to nonmagical bludgeoning, piercing, and slashing damage. |
Antilife Shell | Level 5 | Death Domain, Druid, Protection Domain, Grave Domain | 1 Action | Prevent creatures other than undead and constructs from entering in a 10-ft radius. |
Banishing Smite | Level 5 | Paladin | 1 Action bonus | If the weapon attack hits, deal an extra 5d10 force damage. Target reduced to 50 HP or fewer this way are banised. |
Circle of Power | Level 5 | Paladin, Oath of Crown, Solidarity Domain | 1 Action | Friendly creatures in a 30-ft radius have advantage on saving throws against spells and other magicial effects. |
Dispel Evil and Good | Level 5 | Cleric, Paladin | 1 Action | End a condition [charmed, frightened, or possessed] or bannish a creature to its home plane. |
Greater Restoration | Level 5 | Bard, Cleric, Druid, Celestial | 1 Action | End one condition [charmed or petrified], one curse, any ability scores or HP reduction, or one exhaustion level. |
Planar Binding | Level 5 | Bard, Cleric, Arcana Domain, Druid, Wizard | 1 Hour | The target [celestial, elemental, fey, or The Fiend] must succeed on a Charisma. save or serve the caster [Duration + Level]. |
Forbiddance | Level 6 | Cleric | 10 Minutes | Prevent teleporting to the protected area and inflicts 5d10 radiant or necrotic damage to some type of creatures. |
Globe of Invulnerability | Level 6 | Sorcerer, Wizard | 1 Action | Block 5th level spells or lower within a 10-ft radius. |
Guards and Wards | Level 6 | Bard, Wizard | 10 Minutes | Create a ward that protect a 50-ft square. Can set a password to immunize individuals. |
Symbol | Level 7 | Bard, Cleric, Wizard | 1 Minute | Set the trigger and the effect of a glyph on an object [death, discord, fear, hopelessness, insanity, pain, sleep, etc]. |
Antimagic Field | Level 8 | Cleric, Wizard | 1 Action | Create a 10-ft-radius sphere in which spells and magic items no longer work. |
Holy Aura | Level 8 | Cleric | 1 Action | Targets in a 30-ft radius have advantage on saving throws. Other creatures have disadvantage on attack rolls against them. |
Mind Blank | Level 8 | Bard, Wizard | 1 Action | The target is immune to psychic damage, reading thoughts, Divination spells, and the charmed condition. |
Imprisonment | Level 9 | Warlock, Wizard | 1 Minute | The target within 30 ft must succeed on a Wisdom. save or be held prisoner. The form is to choose from 6 options. |
Prismatic Wall | Level 9 | Wizard | 1 Action | Create a multi-layered wall that inflicts different effects and damage depending on the layer. |
You can view other List of Spells for every Class in BG3 by Clicking the Links below.