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    Baldur's Gate 3 Abjuration Spells

    Baldurs Gate 3

    Below you will find a Baldur's Gate 3 Abjuration Spells List, and this list will include Level Requirments, Cost, and a description of what they do.We also list every Class and Subclass that can use Abjuration spells in BG3.

    Abjuration Spells BG3

    Baldur's Gate 3 Abjuration Spells List

    A complete Baldur's Gate 3 Abjuration Spells List, and you can view what level is required to learn the spells such as Shield, Aid, Pass without Trace and the Cost to use it. We also included what classes can use these Abjuration spells and the description of what it does in-game.

    SpellLevelClassesCostDescription
    Blade WardCantripBard, Sorcerer, Warlock, Wizard1 Action

    Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks. Inflicts Blade Ward No

    ResistanceCantripCleric, Druid1 Action

    Magically boster a creature's defences. It receives a d4 bonus to saving throws. Yes

    AlarmLevel 1Ranger, Wizard1 Minute

    Alert the caster or activate an alarm if a Tiny or larger creature enters a warded 20-ft cube. No

    Armour of AgathysLevel 1Warlock, Oath of Conquest1 Action

    A spectral frost covers you. Gain 5 temporary hit ponts and deal 5 Cold to any creature that hits you with a melee attacks. Inflicts Armour of Agathys No

    Mage ArmourLevel 1Sorcerer, Wizard1 Action

    Surround a creature in a protective magical force. Its Armour Class increases by 3. Prerequisite: not wearing armour. No

    Protection from Evil and GoodLevel 1Cleric, Paladin, Oath of Devotion, Warlock, Wizard, Protection Domain1 Action

    Protec a creature against aberrations, celestial, elementals, fey, The Fiends, and undead. The target can't be Charismarmed, Frightened, or possessed by them, and when these creatures attacks it, they do so with disadvantage. Yes

    SanctuaryLevel 1Cleric, Oath of Devotion, Raven Queen1 Bonus Action

    The target can make a Wisdom. save to avoid attacks or harmful spells that target it directly. No

    ShieldLevel 1Sorcerer, Wizard, Hexblade1 Reaction

    In reaction, the caster gains a +5 bonus to AC and take no damage from the magic missile spell. No

    Shield of FaithLevel 1Cleric, War Domain, Paladin, Strength Domain1 Bonus Action

    Surround a creature with a shimmering field of magic that increases its AC by 2. Inflicts Shield of Faith Yes

    AidLevel 2Cleric, Paladin, Protection Domain, Solidarity Domain1 Action

    Bolster your allies with toughness and resolve. Heals and increases the hit point maximum by 5 hit points. Inflicts Aid No

    Arcane LockLevel 2Wizard1 Action

    Lock an object [door, window, chest, etc] and the caster can set a password to suppresses the spell for 1 Minute. No

    Lesser RestorationLevel 2Bard, Cleric, Life Domain, Druid, Paladin, Oath of Devotion, Ranger, Celestial1 Action

    Remove one disease or condition afflicting a creature. No

    Pass without TraceLevel 2Trickery Domain, Druid, Circle of the Grassland, Ranger1 Action

    Pass without lirtte Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks. Inflicts Aura: Pass without Trace Yes

    Protection from PoisonLevel 2Cleric, Druid, Paladin, Ranger, Strength Domain1 Action

    Neutralize 1 poison in one creature, give advantage on saving throws againt being poisoned, and resistance to poison damage. No

    Warding BondLevel 2Cleric, Oath of Crown, Solidarity Domain1 Action

    The target gains +1 on AC, +1 on saving throws and resistance to all damage, but the caster shares damage. No

    Beacon of HopeLevel 3Cleric, Life Domain, Oath of Devotion, Solidarity Domain1 Action

    Targets gain advantage on Wisdom. saving throws and death saving throws, and regain the maximum number of HP from healing. Yes

    CounterspellLevel 3Sorcerer, Warlock, Wizard1 Reaction

    In reaction, fail a spell of 3rd level or lower. Ability check if the spell is 4th level or higher. No

    Dispel MagicLevel 3Bard, Cleric, Arcana Domain, Trickery Domain, Druid, Paladin, Oath of Devotion, Sorcerer, Warlock, Wizard1 Action

    End spells of 3rd level 3 or lower on a target. Ability check for each spell of 4th level or higher. No

    Glyph of WardingLevel 3Bard, Cleric, Wizard1 Hour

    A glyph on an object deals 5d8 damage in a 20-ft radius [Damage + Level] or casts a 3rd level spell when triggered. No

    Magic CircleLevel 3Cleric, Arcana Domain, Paladin, Warlock, Wizard1 Minute

    Create a 10-ft-radius, 20-ft-tall cylinder that protect from celestials, elementals, fey, The Fiends, and or undead. No

    NondetectionLevel 3Bard, Knowledge Domain, Ranger, Wizard1 Action

    Protect a creature or an object from any Divination magic or magical scrying. No

    Protection from EnergyLevel 3Cleric, Druid, Circle of the Desert, Oath of Ancients, Oath of Vengeance, Ranger, Sorcerer, Wizard, Forge Domain, Protection Domain, Strength Domain1 Action

    The target gains resistance to one damage type [acid, cold, fire, lightning, or thunder]. Yes

    Remove CurseLevel 3Cleric, Paladin, Warlock, Wizard1 Action

    End all curses affecting one creature or object. No

    Aura of LifeLevel 4Paladin, Undying, Solidarity Domain1 Action

    Creatures in a 30-ft radius gain resistance to necrotic damage and regain 1 HP when at 0 HP. Yes

    Aura of PurityLevel 4Paladin1 Action

    Creatures in a 30-ft radius can not become diseased, gain resistance to poison, and get advantage to various saving throws. Yes

    BanishmentLevel 4Cleric, Paladin, Oath of Crown, Oath of Vengeance, Sorcerer, Warlock, Wizard1 Action

    The target must succeed on a Charisma. save or be banished to a harmless demiplane [+1 creature + Level ]. Yes

    Death WardLevel 4Cleric, Death Domain, Life Domain, Paladin, Undying, Grave Domain, Ambition Domain1 Action

    When the target drops to 0 HP for the first time, it automatically returns to 1 HP. No

    Freedom of MovementLevel 4Bard, Cleric, War Domain, Druid, Circle of the Arctic, Circle of the Coast, Circle of the Forest, Circle of the Grassland, Circle of the Swamp, Oath of Devotion, Ranger, Zeal Domain1 Action

    Target's movement is unaffected by difficult terrain, spells or water. No

    Mordenkainen's Private SanctumLevel 4Wizard10 Minutes

    Create a secure cube up to 100 ft on each side. The type of protection is to choose [+100 ft on each side + Level ]. No

    StoneskinLevel 4War Domain, Druid, Circle of the Mountain, Oath of Ancients, Ranger, Sorcerer, Wizard, Strength Domain1 Action

    The target gets resistance to nonmagical bludgeoning, piercing, and slashing damage. Yes

    Antilife ShellLevel 5Death Domain, Druid, Protection Domain, Grave Domain1 Action

    Prevent creatures other than undead and constructs from entering in a 10-ft radius. Yes

    Banishing SmiteLevel 5Paladin1 Action bonus

    If the weapon attack hits, deal an extra 5d10 force damage. Target reduced to 50 HP or fewer this way are banised. Yes

    Circle of PowerLevel 5Paladin, Oath of Crown, Solidarity Domain1 Action

    Friendly creatures in a 30-ft radius have advantage on saving throws against spells and other magicial effects. Yes

    Dispel Evil and GoodLevel 5Cleric, Paladin1 Action

    End a condition [charmed, frightened, or possessed] or bannish a creature to its home plane. Yes

    Greater RestorationLevel 5Bard, Cleric, Druid, Celestial1 Action

    End one condition [charmed or petrified], one curse, any ability scores or HP reduction, or one exhaustion level. No

    Planar BindingLevel 5Bard, Cleric, Arcana Domain, Druid, Wizard1 Hour

    The target [celestial, elemental, fey, or The Fiend] must succeed on a Charisma. save or serve the caster [Duration + Level]. No

    ForbiddanceLevel 6Cleric10 Minutes

    Prevent teleporting to the protected area and inflicts 5d10 radiant or necrotic damage to some type of creatures. No

    Globe of InvulnerabilityLevel 6Sorcerer, Wizard1 Action

    Block 5th level spells or lower within a 10-ft radius. Yes

    Guards and WardsLevel 6Bard, Wizard10 Minutes

    Create a ward that protect a 50-ft square. Can set a password to immunize individuals. No

    SymbolLevel 7Bard, Cleric, Wizard1 Minute

    Set the trigger and the effect of a glyph on an object [death, discord, fear, hopelessness, insanity, pain, sleep, etc]. No

    Antimagic FieldLevel 8Cleric, Wizard1 Action

    Create a 10-ft-radius sphere in which spells and magic items no longer work. Yes

    Holy AuraLevel 8Cleric1 Action

    Targets in a 30-ft radius have advantage on saving throws. Other creatures have disadvantage on attack rolls against them. Yes

    Mind BlankLevel 8Bard, Wizard1 Action

    The target is immune to psychic damage, reading thoughts, Divination spells, and the charmed condition. No

    ImprisonmentLevel 9Warlock, Wizard1 Minute

    The target within 30 ft must succeed on a Wisdom. save or be held prisoner. The form is to choose from 6 options. No

    Prismatic WallLevel 9Wizard1 Action

    Create a multi-layered wall that inflicts different effects and damage depending on the layer. No

    You can view other List of Spells for every Class in BG3 by Clicking the Links below.

    • Ranger
    • Wizard
    • Sorcerer
    • Warlock
    • Bard
    • Druid
    • Cleric
    • Paladin
    • Abjuration
    • Conjuration
    • Divination
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation

    • Related
    • List
    • Spells

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